C++ memory_order with fences and aquire/release - c++

I have the following C++ 2011 code:
std::atomic<bool> x, y;
std::atomic<int> z;
void f() {
x.store(true, std::memory_order_relaxed);
std::atomic_thread_fence(std::memory_order_release);
y.store(true, std::memory_order_relaxed);
}
void g() {
while (!y.load(std::memory_order_relaxed)) {}
std::atomic_thread_fence(std::memory_order_acquire);
if (x.load(std::memory_order_relaxed)) ++z;
}
int main() {
x = false;
y = false;
z = 0;
std::thread t1(f);
std::thread t2(g);
t1.join();
t2.join();
assert(z.load() !=0);
return 0;
}
At my computer architecture class, we've been told that the assert in this code always comes true. But after reviewing it thouroughly now, I can't really understand why it's so.
For what I know:
A fence with 'memory_order_release' will not allow previous stores to be executed after it
A fence with 'memory_order_acquire' will not allow that any load that comes after it to be executed before it.
If my understanding is correct, why can't the following sequence of actions occur?
Inside t1, y.store(true, std::memory_order_relaxed); is called
t2 runs entirely, and will see a 'false' when loading 'x', therefore not increasing z in a unit
t1 finishes execution
In the main thread, the assert fails because z.load() returns 0
I think this complies with 'acquire'-'release' rules, but, for example in the best answer in this question: Understanding c++11 memory fences which is very similar to my case, it hints that something like step 1 in my sequence of actions cannot happen before the 'memory_order_release', but doesn't get into details for the reason behind it.
I'm terribly puzzled about this, and will be very glad if anyone could shed some light on it :)

Exactly what happens in each of these cases depends on what processor you are actually using. For example, x86 would probably not assert on this, since it is a cache-coherent architecture (you can have race-conditions, but once a value is written out to cache/memory from the processor, all other processors will read that value - of course, doesn't stop another processor from writing a different value immediately after, etc).
So assuming this is running on an ARM or similar processor that isn't guaranteed to be cache-coherent by itself:
Because the write to x is done before the memory_order_release, the t2 loop will not exit the while(y...) until x is also true. This means that when x is being read later on, it is guaranteed to be one, so z is updated. My only slight query is as to if you don't need a release for z as well... If main is running on a different processor than t1 and t2, then z may stil have a stale value in main.
Of course, that's not GUARANTEED to happen if you have a multitasking OS (or just interrupts that do enough stuff, etc) - since if the processor that ran t1 gets its cache flushed, then t2 may well read the new value of x.
And like I said, this won't have that effect on x86 processors (AMD or Intel ones).
So, to explain barrier instructions in general (also applicable to Intel and AMD process0rs):
First, we need to understand that although instructions can start and finish out of order, the processor does have a general "understanding" of order. Let's say we have this "pseudo-machine-code":
...
mov $5, x
cmp a, b
jnz L1
mov $4, x
L1:
...
THe processor could speculatively execute mov $4, x before it completes the "jnz L1" - so, to solve this fact, the processor would have to roll-back the mov $4, x in the case where the jnz L1 was taken.
Likewise, if we have:
mov $1, x
wmb // "write memory barrier"
mov $1, y
the processor has rules to say "do not execute any store instruction issued AFTER wmb until all stores before it has been completed". It is a "special" instruction - it's there for the precise purpose of guaranteeing memory ordering. If it's not doing that, you have a broken processor, and someone in the design department has "his ass on the line".
Equally, the "read memory barrier" is an instruction which guarantees, by the designers of the processor, that the processor will not complete another read until we have completed the pending reads before the barrier instruction.
As long as we're not working on "experimental" processors or some skanky chip that doesn't work correctly, it WILL work that way. It's part of the definition of that instruction. Without such guarantees, it would be impossible (or at least extremely complicated and "expensive") to implement (safe) spinlocks, semaphores, mutexes, etc.
There are often also "implicit memory barriers" - that is, instructions that cause memory barriers even if they are not. Software interrupts ("INT X" instruction or similar) tend to do this.

I don't like arguing about C++ concurrency questions in terms of "this processor does this, that processor does that". C++11 has a memory model, and we should be using this memory model to determine what is valid and what isn't. CPU architectures and memory models are usually even harder to understand. Plus there's more than one of them.
With this in mind, consider this: thread t2 is blocked in the while loop until t1 executes the y.store and the change has propagated to t2. (Which, by the way, could in theory be never. But that's not realistic.) Therefore we have a happens-before relationship between the y.store in t1 and the y.load in t2 that allows it to leave the loop.
Furthermore, we have simple intra-thread happens-before relations between the x.store and the release barrier and the barrier and the y.store.
In t2, we have a happens-before between the true-returning load and the acquire barrier and the x.load.
Because happens-before is transitive, the release barrier happens-before the acquire barrier, and the x.store happens-before the x.load. Because of the barriers, the x.store synchronizes-with the x.load, which means the load has to see the value stored.
Finally, the z.add_and_fetch (post-increment) happens-before the thread termination, which happens-before the main thread wakes from t2.join, which happens-before the z.load in the main thread, so the modification to z must be visible in the main thread.

Related

volatile variable updated from multiple threads C++

volatile bool b;
Thread1: //only reads b
void f1() {
while (1) {
if (b) {do something};
else { do something else};
}
}
Thread2:
//only sets b to true if certain condition met
// updated by thread2
void f2() {
while (1) {
//some local condition evaluated - local_cond
if (!b && (local_cond == true)) b = true;
//some other work
}
}
Thread3:
//only sets b to false when it gets a message on a socket its listening to
void f3() {
while (1) {
//select socket
if (expected message came) b = false;
//do some other work
}
}
If thread2 updates b first at time t and later thread3 updates b at time t+5:
will thread1 see the latest value "in time" whenever it is reading b?
for example: reads from t+delta to t+5+delta should read true and
reads after t+5+delta should read false.
delta is the time for the store of "b" into memory when one of threads 2 or 3 updated it
The effect of volatile keyword is principally two things (I avoid scientifically strict formulations here):
​1) Its accesses can't be cached or combined. (UPD: on suggestion, I underline this is for caching in registers or another compiler-provided location, not the RAM cache in CPU.) For example, the following code:
x = 1;
x = 2;
for a volatile x will never be combined into single x = 2, whatever optimization level is required; but if x is not volatile, even low levels will likely cause this collapse into a single write. The same for reads: each read operation will access the variable value without any attempt to cache it.
​2) All volatile operations are relayed onto machine command layer in the same order between them (to underline, only between volatile operations), as they are defined in source code.
But this is not true for accesses between non-volatile and volatile memory. For the following code:
int *x;
volatile int *vy;
void foo()
{
*x = 1;
*vy = 101;
*x = 2;
*vy = 102;
}
gcc (9.4) with -O2 and clang (10.0) with -O produce something similar to:
movq x(%rip), %rax
movq vy(%rip), %rcx
movl $101, (%rcx)
movl $2, (%rax)
movl $102, (%rcx)
retq
so one access to x is already gone, despite its presence between two volatile accesses. If one need the first x = 1 to succeed before first write to vy, let him put an explicit barrier (since C11, atomic_signal_fence is the platform-independent mean for this).
That was the common rule but without regarding multithread issues. What happens here with multithreading?
Well, imagine as you declare that thread 2 writes true to b, so, this is writing of value 1 to single-byte location. But, this is ordinary write without any memory ordering requirements. What you provided with volatile is that compiler won't optimize it. But what for processor?
If this was a modern abstract processor, or one with relaxed rules, like ARM, I'd say nothing prevent it from postponing the real write for an indefinite time. (To clarify, "write" is exposing the operation to RAM-and-all-caches conglomerate.) It's fully up to processor's deliberation. Well, processors are designed to flush their stockpiling of pending writes as fast as possible. But what affects real delay, you can't know: for example, it could "decide" to fill instruction cache with a few next lines, or flush another queued writings... lots of variants. The only thing we know it provides "best effort" to flush all queued operations, to avoid getting buried under previous results. That's truly natural and nothing more.
With x86, there is an additional factor. Nearly every memory write (and, I guess, this one as well) is "releasing" write in x86, so, all previous reads and writes shall be completed before this write. But, the gut fact is that the operations to complete are before this write. So when you write true to volatile b, you will be sure all previous operations have already got visible to other participants... but this one still could be postponed for a while... how long? Nanoseconds? Microseconds? Any other write to memory will flush and so publish this write to b... do you have writes in cycle iteration of thread 2?
The same affects thread 3. You can't be sure this b = false will be published to other CPUs when you need it. Delay is unpredictable. The only thing is guaranteed, if this is not a realtime-aware hardware system, for an indefinite time, and the ISA rules and barriers provide ordering but not exact times. And, x86 is definitely not for such a realtime.
Well, all this means you also need an explicit barrier after write which affects not only compiler, but CPU as well: barrier before previous write and following reads or writes. Among C/C++ means, full barrier satifies this - so you have to add std::atomic_thread_fence(std::memory_order_seq_cst) or use atomic variable (instead of plain volatile one) with the same memory order for write.
And, all this still won't provide you with exact timings like you described ("t" and "t+5"), because the visible "timestamps" of the same operation can differ for different CPUs! (Well, this resembles Einstein's relativity a bit.) All you could say in this situation is that something is written into memory, and typically (not always) the inter-CPU order is what you expected (but the ordering violation will punish you).
But, I can't catch the general idea of what do you want to implement with this flag b. What do you want from it, what state should it reflect? Let you return to the upper level task and reformulate. Is this (I'm just guessing on coffee grounds) a green light to do something, which is cancelled by an external order? If so, an internal permission ("we are ready") from the thread 2 shall not drop this cancellation. This can be done using different approaches, as:
​1) Just separate flags and a mutex/spinlock around their set. Easy but a bit costly (or even substantially costly, I don't know your environment).
​​2) An atomically modified analog. For example, you can use a bitfield variable which is modified using compare-and-swap. Assign bit 0 to "ready" but bit 1 for "cancelled". For C, atomic_compare_exchange_strong is what you'll need here at x86 (and at most other ISAs). And, volatile is not needed anymore here if you keep residing with memory_order_seq_cst.
Will thread1 see the latest value "in time" whenever it is reading b?
Yes, the volatile keyword denotes that it can be modified outside of the thread or hardware without the compiler being aware thus every access (both read and write) will be made through an lvalue expression of volatile-qualified type is considered an observable side effect for the purpose of optimization and is evaluated strictly according to the rules of the abstract machine (that is, all writes are completed at some time before the next sequence point). This means that within a single thread of execution, a volatile access cannot be optimized out or reordered relative to another visible side effect that is separated by a sequence point from the volatile access.
Unfortunately, the volatile keyword is not thread-safe and operation will have to be taken with care, it is recommended to use atomic for this, unless in an embedded or bare-metal scenario.
Also the whole struct should be atomic struct X {int a; volatile bool b;};.
Say I have a system with 2 cores. The first core runs thread 2, the second core runs thread 3.
reads from t+delta to t+5+delta should read true and reads after t+5+delta should read false.
Problem is that thread 1 will read at t + 10000000 when the kernel decides one of the threads has run long enough and schedules a different thread. So it likely thread1 will not see the change a lot of the time.
Note: this ignores all the additional problems of synchronicity of caches and observability. If the thread isn't even running all of that becomes irrelevant.

Are C++ atomics preemption safe?

From what I understand of atomics, they are special assembly instructions which guarantee that two processors in an SMP system cannot write to the same memory region at the same time. For example in PowerPC an atomic increment would look something like:
retry:
lwarx r4, 0, r3 // Read integer from RAM location r3 into r4, placing reservation.
addi r4, r4, 1 // Add 1 to r4.
stwcx. r4, 0, r3 // Attempt to store incremented value back to RAM.
bne- retry // If the store failed (unlikely), retry.
However this does not protect the four instructions from begin preempted by an interrupt, and another task being scheduled in. To protect from preemption you need to do an interrupt-lock before entering the code.
From what I can see of C++ atomics, they seem to be enforcing locks if needed. So my first question is -
Does the C++ standard guarantee no preemption will happen during an atomic operation? If so, where in the standard can I find this?
I checked the atomic<int>::is_always_lock_free on my Intel PC, and it came true. With my assumption of the above assembly block, this confused me. After digging into Intel assembly (which I am unfamiliar with) I found lock xadd DWORD PTR [rdx], eax to be happening. So my question is -
Do some architectures provide atomic related instructions which guarantee no-preepmtion? Or is my understanding wrong?
Finally I was wondering about the compare_exchange_weak and compare_exchange_strong semantics -
Does the difference lie int the retry mechanism or is it something else?
EDIT: After reading the answers, I am curious about one more thing
The atomic member function operations fetch_add, operator++ etc. are they strong or weak?
This is similar to this question: Anything in std::atomic is wait-free?
Here are some definitions of lock-freedom and wait-freedom (both taken from Wikipedia):
An algorithm is lock-free if, when the program threads are run for a sufficiently long time, at least one of the threads makes progress.
An algorithm is wait-free if every operation has a bound on the number of steps the algorithm will take before the operation completes.
Your code with the retry loop is lock-free: a thread only has to perform a retry if the store fails, but that implies that the value must have been updated in the meantime, so some other thread must have made progress.
With regard to lock-freedom it doesn't matter whether a thread can be preempted in the middle of an atomic operation or not.
Some operations can be translated to a single atomic operation, in which case this operation is wait-free and therefore cannot be preempted midway. However, which operations are actually wait-free depends on the compiler and the target architecture (as described in my answer in the referenced SO question).
Regarding the difference between compare_exchange_weak and compare_exchange_strong - the weak version can fail spuriously, i.e., it may fail even though the comparison is actually true. This can happen on architectures with LL/SC. Suppose we use compare_exchange_weak to update some variable with the expected value A. LL loads the value A from the variable, and before the SC is executed, the variable is changed to B and then back to A. So even though the variable contains the same value as before, the intermediate change to B causes the SC (and therefore the compare_exchange_weak) to fail. compare_exchange_strong cannot fail spuriously, but to achieve that it has to use a retry-loop on architectures with LL/SC.
I am not entirely sure what you mean by fetch_add being "strong or weak". fetch_add cannot fail - it simply performs an atomic update of some variable by adding the provided value, and returns the old value of the variable. Whether this can be translated to a single instruction (like on Intel) or to a retry loop with LL/SC (Power) or CAS (Sparc) depends on the target architecture. Either way, the variable is guaranteed to be updated correctly.
Does the C++ standard guarantee no preemption will happen during an atomic operation? If so, where in the standard can I find this?
No, it doesn't. Since there's really no way code could tell whether or not this happened (it's indistinguishable from pre-emption either before or after the atomic operation depending on circumstances) there is no reason for it to.
Do some architectures provide atomic related instructions which guarantee no-preemption? Or is my understanding wrong?
There would be no point since the operation must appear to be atomic anyway, so pre-emption during would always be identical in observed behavior to pre-emption before or after. If you can write code that ever sees a case where pre-emption during the atomic operation causes observable effects different from either pre-emption before or pre-emption after, that platform is broken since the operation does not behave atomically.

Can num++ be atomic for 'int num'?

In general, for int num, num++ (or ++num), as a read-modify-write operation, is not atomic. But I often see compilers, for example GCC, generate the following code for it (try here):
void f()
{
int num = 0;
num++;
}
f():
push rbp
mov rbp, rsp
mov DWORD PTR [rbp-4], 0
add DWORD PTR [rbp-4], 1
nop
pop rbp
ret
Since line 5, which corresponds to num++ is one instruction, can we conclude that num++ is atomic in this case?
And if so, does it mean that so-generated num++ can be used in concurrent (multi-threaded) scenarios without any danger of data races (i.e. we don't need to make it, for example, std::atomic<int> and impose the associated costs, since it's atomic anyway)?
UPDATE
Notice that this question is not whether increment is atomic (it's not and that was and is the opening line of the question). It's whether it can be in particular scenarios, i.e. whether one-instruction nature can in certain cases be exploited to avoid the overhead of the lock prefix. And, as the accepted answer mentions in the section about uniprocessor machines, as well as this answer, the conversation in its comments and others explain, it can (although not with C or C++).
This is absolutely what C++ defines as a Data Race that causes Undefined Behaviour, even if one compiler happened to produce code that did what you hoped on some target machine. You need to use std::atomic for reliable results, but you can use it with memory_order_relaxed if you don't care about reordering. See below for some example code and asm output using fetch_add.
But first, the assembly language part of the question:
Since num++ is one instruction (add dword [num], 1), can we conclude that num++ is atomic in this case?
Memory-destination instructions (other than pure stores) are read-modify-write operations that happen in multiple internal steps. No architectural register is modified, but the CPU has to hold the data internally while it sends it through its ALU. The actual register file is only a small part of the data storage inside even the simplest CPU, with latches holding outputs of one stage as inputs for another stage, etc., etc.
Memory operations from other CPUs can become globally visible between the load and store. I.e. two threads running add dword [num], 1 in a loop would step on each other's stores. (See #Margaret's answer for a nice diagram). After 40k increments from each of two threads, the counter might have only gone up by ~60k (not 80k) on real multi-core x86 hardware.
"Atomic", from the Greek word meaning indivisible, means that no observer can see the operation as separate steps. Happening physically / electrically instantaneously for all bits simultaneously is just one way to achieve this for a load or store, but that's not even possible for an ALU operation. I went into a lot more detail about pure loads and pure stores in my answer to Atomicity on x86, while this answer focuses on read-modify-write.
The lock prefix can be applied to many read-modify-write (memory destination) instructions to make the entire operation atomic with respect to all possible observers in the system (other cores and DMA devices, not an oscilloscope hooked up to the CPU pins). That is why it exists. (See also this Q&A).
So lock add dword [num], 1 is atomic. A CPU core running that instruction would keep the cache line pinned in Modified state in its private L1 cache from when the load reads data from cache until the store commits its result back into cache. This prevents any other cache in the system from having a copy of the cache line at any point from load to store, according to the rules of the MESI cache coherency protocol (or the MOESI/MESIF versions of it used by multi-core AMD/Intel CPUs, respectively). Thus, operations by other cores appear to happen either before or after, not during.
Without the lock prefix, another core could take ownership of the cache line and modify it after our load but before our store, so that other store would become globally visible in between our load and store. Several other answers get this wrong, and claim that without lock you'd get conflicting copies of the same cache line. This can never happen in a system with coherent caches.
(If a locked instruction operates on memory that spans two cache lines, it takes a lot more work to make sure the changes to both parts of the object stay atomic as they propagate to all observers, so no observer can see tearing. The CPU might have to lock the whole memory bus until the data hits memory. Don't misalign your atomic variables!)
Note that the lock prefix also turns an instruction into a full memory barrier (like MFENCE), stopping all run-time reordering and thus giving sequential consistency. (See Jeff Preshing's excellent blog post. His other posts are all excellent, too, and clearly explain a lot of good stuff about lock-free programming, from x86 and other hardware details to C++ rules.)
On a uniprocessor machine, or in a single-threaded process, a single RMW instruction actually is atomic without a lock prefix. The only way for other code to access the shared variable is for the CPU to do a context switch, which can't happen in the middle of an instruction. So a plain dec dword [num] can synchronize between a single-threaded program and its signal handlers, or in a multi-threaded program running on a single-core machine. See the second half of my answer on another question, and the comments under it, where I explain this in more detail.
Back to C++:
It's totally bogus to use num++ without telling the compiler that you need it to compile to a single read-modify-write implementation:
;; Valid compiler output for num++
mov eax, [num]
inc eax
mov [num], eax
This is very likely if you use the value of num later: the compiler will keep it live in a register after the increment. So even if you check how num++ compiles on its own, changing the surrounding code can affect it.
(If the value isn't needed later, inc dword [num] is preferred; modern x86 CPUs will run a memory-destination RMW instruction at least as efficiently as using three separate instructions. Fun fact: gcc -O3 -m32 -mtune=i586 will actually emit this, because (Pentium) P5's superscalar pipeline didn't decode complex instructions to multiple simple micro-operations the way P6 and later microarchitectures do. See the Agner Fog's instruction tables / microarchitecture guide for more info, and the x86 tag wiki for many useful links (including Intel's x86 ISA manuals, which are freely available as PDF)).
Don't confuse the target memory model (x86) with the C++ memory model
Compile-time reordering is allowed. The other part of what you get with std::atomic is control over compile-time reordering, to make sure your num++ becomes globally visible only after some other operation.
Classic example: Storing some data into a buffer for another thread to look at, then setting a flag. Even though x86 does acquire loads/release stores for free, you still have to tell the compiler not to reorder by using flag.store(1, std::memory_order_release);.
You might be expecting that this code will synchronize with other threads:
// int flag; is just a plain global, not std::atomic<int>.
flag--; // Pretend this is supposed to be some kind of locking attempt
modify_a_data_structure(&foo); // doesn't look at flag, and the compiler knows this. (Assume it can see the function def). Otherwise the usual don't-break-single-threaded-code rules come into play!
flag++;
But it won't. The compiler is free to move the flag++ across the function call (if it inlines the function or knows that it doesn't look at flag). Then it can optimize away the modification entirely, because flag isn't even volatile.
(And no, C++ volatile is not a useful substitute for std::atomic. std::atomic does make the compiler assume that values in memory can be modified asynchronously similar to volatile, but there's much more to it than that. (In practice there are similarities between volatile int to std::atomic with mo_relaxed for pure-load and pure-store operations, but not for RMWs). Also, volatile std::atomic<int> foo is not necessarily the same as std::atomic<int> foo, although current compilers don't optimize atomics (e.g. 2 back-to-back stores of the same value) so volatile atomic wouldn't change the code-gen.)
Defining data races on non-atomic variables as Undefined Behaviour is what lets the compiler still hoist loads and sink stores out of loops, and many other optimizations for memory that multiple threads might have a reference to. (See this LLVM blog for more about how UB enables compiler optimizations.)
As I mentioned, the x86 lock prefix is a full memory barrier, so using num.fetch_add(1, std::memory_order_relaxed); generates the same code on x86 as num++ (the default is sequential consistency), but it can be much more efficient on other architectures (like ARM). Even on x86, relaxed allows more compile-time reordering.
This is what GCC actually does on x86, for a few functions that operate on a std::atomic global variable.
See the source + assembly language code formatted nicely on the Godbolt compiler explorer. You can select other target architectures, including ARM, MIPS, and PowerPC, to see what kind of assembly language code you get from atomics for those targets.
#include <atomic>
std::atomic<int> num;
void inc_relaxed() {
num.fetch_add(1, std::memory_order_relaxed);
}
int load_num() { return num; } // Even seq_cst loads are free on x86
void store_num(int val){ num = val; }
void store_num_release(int val){
num.store(val, std::memory_order_release);
}
// Can the compiler collapse multiple atomic operations into one? No, it can't.
# g++ 6.2 -O3, targeting x86-64 System V calling convention. (First argument in edi/rdi)
inc_relaxed():
lock add DWORD PTR num[rip], 1 #### Even relaxed RMWs need a lock. There's no way to request just a single-instruction RMW with no lock, for synchronizing between a program and signal handler for example. :/ There is atomic_signal_fence for ordering, but nothing for RMW.
ret
inc_seq_cst():
lock add DWORD PTR num[rip], 1
ret
load_num():
mov eax, DWORD PTR num[rip]
ret
store_num(int):
mov DWORD PTR num[rip], edi
mfence ##### seq_cst stores need an mfence
ret
store_num_release(int):
mov DWORD PTR num[rip], edi
ret ##### Release and weaker doesn't.
store_num_relaxed(int):
mov DWORD PTR num[rip], edi
ret
Notice how MFENCE (a full barrier) is needed after a sequential-consistency stores. x86 is strongly ordered in general, but StoreLoad reordering is allowed. Having a store buffer is essential for good performance on a pipelined out-of-order CPU. Jeff Preshing's Memory Reordering Caught in the Act shows the consequences of not using MFENCE, with real code to show reordering happening on real hardware.
Re: discussion in comments on #Richard Hodges' answer about compilers merging std::atomic num++; num-=2; operations into one num--; instruction:
A separate Q&A on this same subject: Why don't compilers merge redundant std::atomic writes?, where my answer restates a lot of what I wrote below.
Current compilers don't actually do this (yet), but not because they aren't allowed to. C++ WG21/P0062R1: When should compilers optimize atomics? discusses the expectation that many programmers have that compilers won't make "surprising" optimizations, and what the standard can do to give programmers control. N4455 discusses many examples of things that can be optimized, including this one. It points out that inlining and constant-propagation can introduce things like fetch_or(0) which may be able to turn into just a load() (but still has acquire and release semantics), even when the original source didn't have any obviously redundant atomic ops.
The real reasons compilers don't do it (yet) are: (1) nobody's written the complicated code that would allow the compiler to do that safely (without ever getting it wrong), and (2) it potentially violates the principle of least surprise. Lock-free code is hard enough to write correctly in the first place. So don't be casual in your use of atomic weapons: they aren't cheap and don't optimize much. It's not always easy easy to avoid redundant atomic operations with std::shared_ptr<T>, though, since there's no non-atomic version of it (although one of the answers here gives an easy way to define a shared_ptr_unsynchronized<T> for gcc).
Getting back to num++; num-=2; compiling as if it were num--:
Compilers are allowed to do this, unless num is volatile std::atomic<int>. If a reordering is possible, the as-if rule allows the compiler to decide at compile time that it always happens that way. Nothing guarantees that an observer could see the intermediate values (the num++ result).
I.e. if the ordering where nothing becomes globally visible between these operations is compatible with the ordering requirements of the source
(according to the C++ rules for the abstract machine, not the target architecture), the compiler can emit a single lock dec dword [num] instead of lock inc dword [num] / lock sub dword [num], 2.
num++; num-- can't disappear, because it still has a Synchronizes With relationship with other threads that look at num, and it's both an acquire-load and a release-store which disallows reordering of other operations in this thread. For x86, this might be able to compile to an MFENCE, instead of a lock add dword [num], 0 (i.e. num += 0).
As discussed in PR0062, more aggressive merging of non-adjacent atomic ops at compile time can be bad (e.g. a progress counter only gets updated once at the end instead of every iteration), but it can also help performance without downsides (e.g. skipping the atomic inc / dec of ref counts when a copy of a shared_ptr is created and destroyed, if the compiler can prove that another shared_ptr object exists for entire lifespan of the temporary.)
Even num++; num-- merging could hurt fairness of a lock implementation when one thread unlocks and re-locks right away. If it's never actually released in the asm, even hardware arbitration mechanisms won't give another thread a chance to grab the lock at that point.
With current gcc6.2 and clang3.9, you still get separate locked operations even with memory_order_relaxed in the most obviously optimizable case. (Godbolt compiler explorer so you can see if the latest versions are different.)
void multiple_ops_relaxed(std::atomic<unsigned int>& num) {
num.fetch_add( 1, std::memory_order_relaxed);
num.fetch_add(-1, std::memory_order_relaxed);
num.fetch_add( 6, std::memory_order_relaxed);
num.fetch_add(-5, std::memory_order_relaxed);
//num.fetch_add(-1, std::memory_order_relaxed);
}
multiple_ops_relaxed(std::atomic<unsigned int>&):
lock add DWORD PTR [rdi], 1
lock sub DWORD PTR [rdi], 1
lock add DWORD PTR [rdi], 6
lock sub DWORD PTR [rdi], 5
ret
Without many complications an instruction like add DWORD PTR [rbp-4], 1 is very CISC-style.
It perform three operations: load the operand from memory, increment it, store the operand back to memory.
During these operations the CPU acquire and release the bus twice, in between any other agent can acquire it too and this violates the atomicity.
AGENT 1 AGENT 2
load X
inc C
load X
inc C
store X
store X
X is incremented only once.
...and now let's enable optimisations:
f():
rep ret
OK, let's give it a chance:
void f(int& num)
{
num = 0;
num++;
--num;
num += 6;
num -=5;
--num;
}
result:
f(int&):
mov DWORD PTR [rdi], 0
ret
another observing thread (even ignoring cache synchronisation delays) has no opportunity to observe the individual changes.
compare to:
#include <atomic>
void f(std::atomic<int>& num)
{
num = 0;
num++;
--num;
num += 6;
num -=5;
--num;
}
where the result is:
f(std::atomic<int>&):
mov DWORD PTR [rdi], 0
mfence
lock add DWORD PTR [rdi], 1
lock sub DWORD PTR [rdi], 1
lock add DWORD PTR [rdi], 6
lock sub DWORD PTR [rdi], 5
lock sub DWORD PTR [rdi], 1
ret
Now, each modification is:-
observable in another thread, and
respectful of similar modifications happening in other threads.
atomicity is not just at the instruction level, it involves the whole pipeline from processor, through the caches, to memory and back.
Further info
Regarding the effect of optimisations of updates of std::atomics.
The c++ standard has the 'as if' rule, by which it is permissible for the compiler to reorder code, and even rewrite code provided that the outcome has the exact same observable effects (including side-effects) as if it had simply executed your code.
The as-if rule is conservative, particularly involving atomics.
consider:
void incdec(int& num) {
++num;
--num;
}
Because there are no mutex locks, atomics or any other constructs that influence inter-thread sequencing, I would argue that the compiler is free to rewrite this function as a NOP, eg:
void incdec(int&) {
// nada
}
This is because in the c++ memory model, there is no possibility of another thread observing the result of the increment. It would of course be different if num was volatile (might influence hardware behaviour). But in this case, this function will be the only function modifying this memory (otherwise the program is ill-formed).
However, this is a different ball game:
void incdec(std::atomic<int>& num) {
++num;
--num;
}
num is an atomic. Changes to it must be observable to other threads that are watching. Changes those threads themselves make (such as setting the value to 100 in between the increment and decrement) will have very far-reaching effects on the eventual value of num.
Here is a demo:
#include <thread>
#include <atomic>
int main()
{
for (int iter = 0 ; iter < 20 ; ++iter)
{
std::atomic<int> num = { 0 };
std::thread t1([&] {
for (int i = 0 ; i < 10000000 ; ++i)
{
++num;
--num;
}
});
std::thread t2([&] {
for (int i = 0 ; i < 10000000 ; ++i)
{
num = 100;
}
});
t2.join();
t1.join();
std::cout << num << std::endl;
}
}
sample output:
99
99
99
99
99
100
99
99
100
100
100
100
99
99
100
99
99
100
100
99
The add instruction is not atomic. It references memory, and two processor cores may have different local cache of that memory.
IIRC the atomic variant of the add instruction is called lock xadd
Since line 5, which corresponds to num++ is one instruction, can we conclude that num++ is atomic in this case?
It is dangerous to draw conclusions based on "reverse engineering" generated assembly. For example, you seem to have compiled your code with optimization disabled, otherwise the compiler would have thrown away that variable or loaded 1 directly to it without invoking operator++. Because the generated assembly may change significantly, based on optimization flags, target CPU, etc., your conclusion is based on sand.
Also, your idea that one assembly instruction means an operation is atomic is wrong as well. This add will not be atomic on multi-CPU systems, even on the x86 architecture.
Even if your compiler always emitted this as an atomic operation, accessing num from any other thread concurrently would constitute a data race according to the C++11 and C++14 standards and the program would have undefined behavior.
But it is worse than that. First, as has been mentioned, the instruction generated by the compiler when incrementing a variable may depend on the optimization level. Secondly, the compiler may reorder other memory accesses around ++num if num is not atomic, e.g.
int main()
{
std::unique_ptr<std::vector<int>> vec;
int ready = 0;
std::thread t{[&]
{
while (!ready);
// use "vec" here
});
vec.reset(new std::vector<int>());
++ready;
t.join();
}
Even if we assume optimistically that ++ready is "atomic", and that the compiler generates the checking loop as needed (as I said, it's UB and therefore the compiler is free to remove it, replace it with an infinite loop, etc.), the compiler might still move the pointer assignment, or even worse the initialization of the vector to a point after the increment operation, causing chaos in the new thread. In practice, I would not be surprised at all if an optimizing compiler removed the ready variable and the checking loop completely, as this does not affect observable behavior under language rules (as opposed to your private hopes).
In fact, at last year's Meeting C++ conference, I've heard from two compiler developers that they very gladly implement optimizations that make naively written multi-threaded programs misbehave, as long as language rules allow it, if even a minor performance improvement is seen in correctly written programs.
Lastly, even if you didn't care about portability, and your compiler was magically nice, the CPU you are using is very likely of a superscalar CISC type and will break down instructions into micro-ops, reorder and/or speculatively execute them, to an extent only limited by synchronizing primitives such as (on Intel) the LOCK prefix or memory fences, in order to maximize operations per second.
To make a long story short, the natural responsibilities of thread-safe programming are:
Your duty is to write code that has well-defined behavior under language rules (and in particular the language standard memory model).
Your compiler's duty is to generate machine code which has the same well-defined (observable) behavior under the target architecture's memory model.
Your CPU's duty is to execute this code so that the observed behavior is compatible with its own architecture's memory model.
If you want to do it your own way, it might just work in some cases, but understand that the warranty is void, and you will be solely responsible for any unwanted outcomes. :-)
PS: Correctly written example:
int main()
{
std::unique_ptr<std::vector<int>> vec;
std::atomic<int> ready{0}; // NOTE the use of the std::atomic template
std::thread t{[&]
{
while (!ready);
// use "vec" here
});
vec.reset(new std::vector<int>());
++ready;
t.join();
}
This is safe because:
The checks of ready cannot be optimized away according to language rules.
The ++ready happens-before the check that sees ready as not zero, and other operations cannot be reordered around these operations. This is because ++ready and the check are sequentially consistent, which is another term described in the C++ memory model and that forbids this specific reordering. Therefore the compiler must not reorder the instructions, and must also tell the CPU that it must not e.g. postpone the write to vec to after the increment of ready. Sequentially consistent is the strongest guarantee regarding atomics in the language standard. Lesser (and theoretically cheaper) guarantees are available e.g. via other methods of std::atomic<T>, but these are definitely for experts only, and may not be optimized much by the compiler developers, because they are rarely used.
On a single-core x86 machine, an add instruction will generally be atomic with respect to other code on the CPU1. An interrupt can't split a single instruction down the middle.
Out-of-order execution is required to preserve the illusion of instructions executing one at a time in order within a single core, so any instruction running on the same CPU will either happen completely before or completely after the add.
Modern x86 systems are multi-core, so the uniprocessor special case doesn't apply.
If one is targeting a small embedded PC and has no plans to move the code to anything else, the atomic nature of the "add" instruction could be exploited. On the other hand, platforms where operations are inherently atomic are becoming more and more scarce.
(This doesn't help you if you're writing in C++, though. Compilers don't have an option to require num++ to compile to a memory-destination add or xadd without a lock prefix. They could choose to load num into a register and store the increment result with a separate instruction, and will likely do that if you use the result.)
Footnote 1: The lock prefix existed even on original 8086 because I/O devices operate concurrently with the CPU; drivers on a single-core system need lock add to atomically increment a value in device memory if the device can also modify it, or with respect to DMA access.
Back in the day when x86 computers had one CPU, the use of a single instruction ensured that interrupts would not split the read/modify/write and if the memory would not be used as a DMA buffer too, it was atomic in fact (and C++ did not mention threads in the standard, so this wasn’t addressed).
When it was rare to have a dual processor (e.g. dual-socket Pentium Pro) on a customer desktop, I effectively used this to avoid the LOCK prefix on a single-core machine and improve performance.
Today, it would only help against multiple threads that were all set to the same CPU affinity, so the threads you are worried about would only come into play via time slice expiring and running the other thread on the same CPU (core). That is not realistic.
With modern x86/x64 processors, the single instruction is broken up into several micro ops and furthermore the memory reading and writing is buffered. So different threads running on different CPUs will not only see this as non-atomic but may see inconsistent results concerning what it reads from memory and what it assumes other threads have read to that point in time: you need to add memory fences to restore sane behavior.
No.
https://www.youtube.com/watch?v=31g0YE61PLQ
(That's just a link to the "No" scene from "The Office")
Do you agree that this would be a possible output for the program:
sample output:
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
If so, then the compiler is free to make that the only possible output for the program, in whichever way the compiler wants. ie a main() that just puts out 100s.
This is the "as-if" rule.
And regardless of output, you can think of thread synchronization the same way - if thread A does num++; num--; and thread B reads num repeatedly, then a possible valid interleaving is that thread B never reads between num++ and num--. Since that interleaving is valid, the compiler is free to make that the only possible interleaving. And just remove the incr/decr entirely.
There are some interesting implications here:
while (working())
progress++; // atomic, global
(ie imagine some other thread updates a progress bar UI based on progress)
Can the compiler turn this into:
int local = 0;
while (working())
local++;
progress += local;
probably that is valid. But probably not what the programmer was hoping for :-(
The committee is still working on this stuff. Currently it "works" because compilers don't optimize atomics much. But that is changing.
And even if progress was also volatile, this would still be valid:
int local = 0;
while (working())
local++;
while (local--)
progress++;
:-/
That a single compiler's output, on a specific CPU architecture, with optimizations disabled (since gcc doesn't even compile ++ to add when optimizing in a quick&dirty example), seems to imply incrementing this way is atomic doesn't mean this is standard-compliant (you would cause undefined behavior when trying to access num in a thread), and is wrong anyways, because add is not atomic in x86.
Note that atomics (using the lock instruction prefix) are relatively heavy on x86 (see this relevant answer), but still remarkably less than a mutex, which isn't very appropriate in this use-case.
Following results are taken from clang++ 3.8 when compiling with -Os.
Incrementing an int by reference, the "regular" way :
void inc(int& x)
{
++x;
}
This compiles into :
inc(int&):
incl (%rdi)
retq
Incrementing an int passed by reference, the atomic way :
#include <atomic>
void inc(std::atomic<int>& x)
{
++x;
}
This example, which is not much more complex than the regular way, just gets the lock prefix added to the incl instruction - but caution, as previously stated this is not cheap. Just because assembly looks short doesn't mean it's fast.
inc(std::atomic<int>&):
lock incl (%rdi)
retq
Yes, but...
Atomic is not what you meant to say. You're probably asking the wrong thing.
The increment is certainly atomic. Unless the storage is misaligned (and since you left alignment to the compiler, it is not), it is necessarily aligned within a single cache line. Short of special non-caching streaming instructions, each and every write goes through the cache. Complete cache lines are being atomically read and written, never anything different.
Smaller-than-cacheline data is, of course, also written atomically (since the surrounding cache line is).
Is it thread-safe?
This is a different question, and there are at least two good reasons to answer with a definite "No!".
First, there is the possibility that another core might have a copy of that cache line in L1 (L2 and upwards is usually shared, but L1 is normally per-core!), and concurrently modifies that value. Of course that happens atomically, too, but now you have two "correct" (correctly, atomically, modified) values -- which one is the truly correct one now?
The CPU will sort it out somehow, of course. But the result may not be what you expect.
Second, there is memory ordering, or worded differently happens-before guarantees. The most important thing about atomic instructions is not so much that they are atomic. It's ordering.
You have the possibility of enforcing a guarantee that everything that happens memory-wise is realized in some guaranteed, well-defined order where you have a "happened before" guarantee. This ordering may be as "relaxed" (read as: none at all) or as strict as you need.
For example, you can set a pointer to some block of data (say, the results of some calculation) and then atomically release the "data is ready" flag. Now, whoever acquires this flag will be led into thinking that the pointer is valid. And indeed, it will always be a valid pointer, never anything different. That's because the write to the pointer happened-before the atomic operation.
When your compiler uses only a single instruction for the increment and your machine is single-threaded, your code is safe. ^^
Try compiling the same code on a non-x86 machine, and you'll quickly see very different assembly results.
The reason num++ appears to be atomic is because on x86 machines, incrementing a 32-bit integer is, in fact, atomic (assuming no memory retrieval takes place). But this is neither guaranteed by the c++ standard, nor is it likely to be the case on a machine that doesn't use the x86 instruction set. So this code is not cross-platform safe from race conditions.
You also don't have a strong guarantee that this code is safe from Race Conditions even on an x86 architecture, because x86 doesn't set up loads and stores to memory unless specifically instructed to do so. So if multiple threads tried to update this variable simultaneously, they may end up incrementing cached (outdated) values
The reason, then, that we have std::atomic<int> and so on is so that when you're working with an architecture where the atomicity of basic computations is not guaranteed, you have a mechanism that will force the compiler to generate atomic code.

Memory ordering behavior of std::atomic::load

Am I wrong to assume that the atomic::load should also act as a memory barrier ensuring that all previous non-atomic writes will become visible by other threads?
To illustrate:
volatile bool arm1 = false;
std::atomic_bool arm2 = false;
bool triggered = false;
Thread1:
arm1 = true;
//std::std::atomic_thread_fence(std::memory_order_seq_cst); // this would do the trick
if (arm2.load())
triggered = true;
Thread2:
arm2.store(true);
if (arm1)
triggered = true;
I expected that after executing both 'triggered' would be true. Please don't suggest to make arm1 atomic, the point is to explore the behavior of atomic::load.
While I have to admit I don't fully understand the formal definitions of the different relaxed semantics of memory order I thought that the sequentially consistent ordering was pretty straightforward in that it guarantees that "a single total order exists in which all threads observe all modifications in the same order." To me this implies that the std::atomic::load with the default memory order of std::memory_order_seq_cst will also act as a memory fence. This is further corroborated by the following statement under "Sequentially-consistent ordering":
Total sequential ordering requires a full memory fence CPU instruction on all multi-core systems.
Yet, my simple example below demonstrates this is not the case with MSVC 2013, gcc 4.9 (x86) and clang 3.5.1 (x86), where the atomic load simply translates to a load instruction.
#include <atomic>
std::atomic_long al;
#ifdef _WIN32
__declspec(noinline)
#else
__attribute__((noinline))
#endif
long load() {
return al.load(std::memory_order_seq_cst);
}
int main(int argc, char* argv[]) {
long r = load();
}
With gcc this looks like:
load():
mov rax, QWORD PTR al[rip] ; <--- plain load here, no fence or xchg
ret
main:
call load()
xor eax, eax
ret
I'll omit the msvc and clang which are essentially identical. Now on gcc for ARM we get what I expected:
load():
dmb sy ; <---- data memory barrier here
movw r3, #:lower16:.LANCHOR0
movt r3, #:upper16:.LANCHOR0
ldr r0, [r3]
dmb sy ; <----- and here
bx lr
main:
push {r3, lr}
bl load()
movs r0, #0
pop {r3, pc}
This is not an academic question, it results in a subtle race condition in our code which called into question my understanding of the behavior of std::atomic.
Sigh, this was too long for a comment:
Isn't the meaning of atomic "to appear to occur instantaneously to the rest of the system"?
I'd say yes and no to that one, depending on how you think of it. For writes with SEQ_CST, yes. But as far as how atomic loads are handled, check out 29.3 of the C++11 standard. Specifically, 29.3.3 is really good reading, and 29.3.4 might be specifically what you're looking for:
For an atomic operation B that reads the value of an atomic object M, if there is a memory_order_seq_-
cst fence X sequenced before B, then B observes either the last memory_order_seq_cst modification of M
preceding X in the total order S or a later modification of M in its modification order.
Basically, SEQ_CST forces a global order just like the standard says, but reads can return and old value without violating the 'atomic' constraint.
To accomplish 'getting the absolute latest value' you'll need to perform an operation that forces the hardware coherency protocol to lock(the lock instruction on x86_64). This is what the atomic compare-and-exchange operations do, if you look at the assembly output.
Am I wrong to assume that the atomic::load should also act as a memory barrier ensuring that all previous non-atomic writes will become visible by other threads?
Yes. atomic::load(SEQ_CST) just enforces that the read cannot load an 'invalid' value, and neither writes nor loads may be reordered by the compiler or the cpu around that statement. It does not mean you'll always get the most up to date value.
I would expect your code to have a data race because again, barriers do not ensure the most up to date value is seen at a given time, they just prevent reordering.
Its perfectly valid for Thread1 to not see the write by Thread2 and therefore not set triggered, and for Thread2 to not see the write by Thread1 (again, not setting triggered), because you only write 'atomically' from one thread.
With two threads writing and reading shared values, you'll need a barrier in each thread to maintain consistency. It looks like you knew this already based in your code comments, so I'll just leave it at "the C++ standard is somewhat misleading when it comes to accurately describing meaning of atomic / multithreaded operations".
Even though you're writing C++, its still best, in my opinion, to think about what you're doing on the underlying architecture.
Not sure I explained that well, but I'd be happy to go into more detail if you'd like.

"pseudo-atomic" operations in C++

So I'm aware that nothing is atomic in C++. But I'm trying to figure out if there are any "pseudo-atomic" assumptions I can make. The reason is that I want to avoid using mutexes in some simple situations where I only need very weak guarantees.
1) Suppose I have globally defined volatile bool b, which
initially I set true. Then I launch a thread which executes a loop
while(b) doSomething();
Meanwhile, in another thread, I execute b=true.
Can I assume that the first thread will continue to execute? In other words, if b starts out as true, and the first thread checks the value of b at the same time as the second thread assigns b=true, can I assume that the first thread will read the value of b as true? Or is it possible that at some intermediate point of the assignment b=true, the value of b might be read as false?
2) Now suppose that b is initially false. Then the first thread executes
bool b1=b;
bool b2=b;
if(b1 && !b2) bad();
while the second thread executes b=true. Can I assume that bad() never gets called?
3) What about an int or other builtin types: suppose I have volatile int i, which is initially (say) 7, and then I assign i=7. Can I assume that, at any time during this operation, from any thread, the value of i will be equal to 7?
4) I have volatile int i=7, and then I execute i++ from some thread, and all other threads only read the value of i. Can I assume that i never has any value, in any thread, except for either 7 or 8?
5) I have volatile int i, from one thread I execute i=7, and from another I execute i=8. Afterwards, is i guaranteed to be either 7 or 8 (or whatever two values I have chosen to assign)?
There are no threads in standard C++, and Threads cannot be implemented as a library.
Therefore, the standard has nothing to say about the behaviour of programs which use threads. You must look to whatever additional guarantees are provided by your threading implementation.
That said, in threading implementations I've used:
(1) yes, you can assume that irrelevant values aren't written to variables. Otherwise the whole memory model goes out the window. But be careful that when you say "another thread" never sets b to false, that means anywhere, ever. If it does, that write could perhaps be re-ordered to occur during your loop.
(2) no, the compiler can re-order the assignments to b1 and b2, so it is possible for b1 to end up true and b2 false. In such a simple case I don't know why it would re-order, but in more complex cases there might be very good reasons.
[Edit: oops, by the time I got to answering (2) I'd forgotten that b was volatile. Reads from a volatile variable won't be re-ordered, sorry, so yes on a typical threading implementation (if there is any such thing), you can assume that you won't end up with b1 true and b2 false.]
(3) same as 1. volatile in general has nothing to do with threading at all. However, it is quite exciting in some implementations (Windows), and might in effect imply memory barriers.
(4) on an architecture where int writes are atomic yes, although volatile has nothing to do with it. See also...
(5) check the docs carefully. Likely yes, and again volatile is irrelevant, because on almost all architectures int writes are atomic. But if int write is not atomic, then no (and no for the previous question), even if it's volatile you could in principle get a different value. Given those values 7 and 8, though, we're talking a pretty weird architecture for the byte containing the relevant bits to be written in two stages, but with different values you could more plausibly get a partial write.
For a more plausible example, suppose that for some bizarre reason you have a 16 bit int on a platform where only 8bit writes are atomic. Odd, but legal, and since int must be at least 16 bits you can see how it could come about. Suppose further that your initial value is 255. Then increment could legally be implemented as:
read the old value
increment in a register
write the most significant byte of the result
write the least significant byte of the result.
A read-only thread which interrupted the incrementing thread between the third and fourth steps of that, could see the value 511. If the writes are in the other order, it could see 0.
An inconsistent value could be left behind permanently if one thread is writing 255, another thread is concurrently writing 256, and the writes get interleaved. Impossible on many architectures, but to know that this won't happen you need to know at least something about the architecture. Nothing in the C++ standard forbids it, because the C++ standard talks about execution being interrupted by a signal, but otherwise has no concept of execution being interrupted by another part of the program, and no concept of concurrent execution. That's why threads aren't just another library - adding threads fundamentally changes the C++ execution model. It requires the implementation to do things differently, as you'll eventually discover if for example you use threads under gcc and forget to specify -pthreads.
The same could happen on a platform where aligned int writes are atomic, but unaligned int writes are permitted and not atomic. For example IIRC on x86, unaligned int writes are not guaranteed atomic if they cross a cache line boundary. x86 compilers will not mis-align a declared int variable, for this reason and others. But if you play games with structure packing you could probably provoke an example.
So: pretty much any implementation will give you the guarantees you need, but might do so in quite a complicated way.
In general, I've found that it is not worth trying to rely on platform-specific guarantees about memory access, that I don't fully understand, in order to avoid mutexes. Use a mutex, and if that's too slow use a high-quality lock-free structure (or implement a design for one) written by someone who really knows the architecture and compiler. It will probably be correct, and subject to correctness will probably outperform anything I invent myself.
Most of the answers correctly address the CPU memory ordering issues you're going to experience, but none have detailed how the compiler can thwart your intentions by re-ordering your code in ways that break your assumptions.
Consider an example taken from this post:
volatile int ready;
int message[100];
void foo(int i)
{
message[i/10] = 42;
ready = 1;
}
At -O2 and above, recent versions of GCC and Intel C/C++ (don't know about VC++) will do the store to ready first, so it can be overlapped with computation of i/10 (volatile does not save you!):
leaq _message(%rip), %rax
movl $1, _ready(%rip) ; <-- whoa Nelly!
movq %rsp, %rbp
sarl $2, %edx
subl %edi, %edx
movslq %edx,%rdx
movl $42, (%rax,%rdx,4)
This isn't a bug, it's the optimizer exploiting CPU pipelining. If another thread is waiting on ready before accessing the contents of message then you have a nasty and obscure race.
Employ compiler barriers to ensure your intent is honored. An example that also exploits the relatively strong ordering of x86 are the release/consume wrappers found in Dmitriy Vyukov's Single-Producer Single-Consumer queue posted here:
// load with 'consume' (data-dependent) memory ordering
// NOTE: x86 specific, other platforms may need additional memory barriers
template<typename T>
T load_consume(T const* addr)
{
T v = *const_cast<T const volatile*>(addr);
__asm__ __volatile__ ("" ::: "memory"); // compiler barrier
return v;
}
// store with 'release' memory ordering
// NOTE: x86 specific, other platforms may need additional memory barriers
template<typename T>
void store_release(T* addr, T v)
{
__asm__ __volatile__ ("" ::: "memory"); // compiler barrier
*const_cast<T volatile*>(addr) = v;
}
I suggest that if you are going to venture into the realm of concurrent memory access, use a library that will take care of these details for you. While we all wait for n2145 and std::atomic check out Thread Building Blocks' tbb::atomic or the upcoming boost::atomic.
Besides correctness, these libraries can simplify your code and clarify your intent:
// thread 1
std::atomic<int> foo; // or tbb::atomic, boost::atomic, etc
foo.store(1, std::memory_order_release);
// thread 2
int tmp = foo.load(std::memory_order_acquire);
Using explicit memory ordering, foo's inter-thread relationship is clear.
May be this thread is ancient, but the C++ 11 standard DOES have a thread library and also a vast atomic library for atomic operations. The purpose is specifically for concurrency support and avoid data races.
The relevant header is atomic
It's generally a really, really bad idea to depend on this, as you could end up with bad things happening and only one some architectures. The best solution would be to use a guaranteed atomic API, for example the Windows Interlocked api.
If your C++ implementation supplies the library of atomic operations specified by n2145 or some variant thereof, you can presumably rely on it. Otherwise, you cannot in general rely on "anything" about atomicity at the language level, since multitasking of any kind (and therefore atomicity, which deals with multitasking) is not specified by the existing C++ standard.
Volatile in C++ do not plays the same role than in Java. All the cases are undefined behavior as Steve saids. Some cases can be Ok for a compiler, oa given processor architecture and with a multi-threading system, but switching the optimization flags can make your program behave differently, as the C++03 compilers don't know about threads.
C++0x defines the rules that avoid race conditions and the operations that help you to master that, but to may knowledge there is no yet a compiler that implement yet all the part of the standard related to this subject.
My answer is going to be frustrating: No, No, No, No, and No.
1-4) The compiler is allowed to do ANYTHING it pleases with a variable it writes to. It may store temporary values in it, so long as ends up doing something that would do the same thing as that thread executing in a vacuum. ANYTHING is valid
5) Nope, no guarantee. If a variable is not atomic, and you write to it on one thread, and read or write to it on another, it is a race case. The spec declares such race cases to be undefined behavior, and absolutely anything goes. That being said, you will be hard pressed to find a compiler that does not give you 7 or 8, but it IS legal for a compiler to give you something else.
I always refer to this highly comical explanation of race cases.
http://software.intel.com/en-us/blogs/2013/01/06/benign-data-races-what-could-possibly-go-wrong