Removing a node from a linked list in c++ - c++

I'm trying to learn C++ and there is a small confusion I have.
The text which I am learning from tells me that if I want to delete a node of type const T& I should first create a new pointer of that node type, then delete it using the inbuilt C++ delete[]. However, what happens if I just set the link from the to-be-deleted node's previous element to the to-be-deleted node's next element? Something like:
*p = node.previous;
p-> next = node.next;
Or will this cause a memory leak?
I'm confused because I read somewhere else to never, ever delete pointers willy-nilly, but the example code I am working with has something along the lines of:
Node<T> *p = node-to-be-deleted;
delete p;
What is the best way to delete the node?

Assuming your node looks like this:
struct Node
{
Node* previous;
Node* next;
SomeType data;
};
Then:
*p = node.previous;
p-> next = node.next;
Then YES. This will cause a memory leak.
It also leaves p->next->prev pointing at the wrong node.
I'm confused because I read somewhere else to never, ever delete pointers willy-nilly, but the example code I am working with has something along the lines of:
Yes the best way is to "never delete pointers". But this has to go along with some context. You should not be deleting pointers manually because pointers should be managed by an objects that control their lifespan. The simplest of these objects are smart pointers or containers. But for this situation that would be overkill (as you are creating the container).
As you are creating the container (a list) you will need to do the management yourself (Note C++ already has a couple of lost types std::list for a list of values of type t or boost::ptr_list for a list of pointers to T). But it is a good exercise to try and do it yourself.
Here is an example on code review of a beginner making a list and the comments it generated:
http://codereview.stackexchange.com: Linked list in C++
I hope this helps in explains on how to create and delete objects.

Node* p = new Node; // This is how you allocate a node
delete p; // This is how you delete it
The delete[] operator should be used on dynamically allocated arrays:
Node* nodelist = new Node[ 4 ]; // nodelist is now a (dynamically allocated) array with 4 items.
delete[] nodelist; // Will delete all 4 elements (which is actually just one chunk of memory)

Deleting a Node directly only makes sense if Node implements a destructor to update the previous and next pointers of the surrounding Node instances, eg:
Node::~Node()
{
if (previous) previous->next = next;
if (next) next->previous = previous;
}
Node *p = node-to-be-deleted;
delete p;
Otherwise, you have to update the Node pointers before then deleting the Node in question, eg:
Node *p = node-to-be-deleted;
if (p->previous) p->previous->next = p->next;
if (p->next) p->next->previous = p->previous;
delete p;
With that said, the best approach is to no implement a linked list manually to begin with. In C++, use a std::list container instead, and let it handle these details for you.

void deleteNode( Node * p )
{
Node * temp = p->next;
p->data = p->next->data;
p->next = temp->next;
free(temp);
}
Heres something i did a few months ago.
template <class T>
T LinkedList<T>::remove(int pos)
{
if (pos < 1 || pos > size)
{
throw pos;
}
ListNode * temp;
if (pos == 1)
{
temp=head;
head = head->next;
}
else
{
int i=1;
ListNode * prev = head;
while(i<pos-1)
{
i++;
prev=prev->next;
}
temp = prev->next;
prev->next = (prev->next)->next;
}
--size;
return temp->item;
}

Related

Why can't I use 'delete' for this line?

I've started to learn linked lists today, and I am trying to delete nodes.
void deleteEnd(Node* refNode) {
Node* lastNode;
lastNode = new Node;
while((refNode->next)->next != NULL) {
refNode = refNode->next;
}
lastNode = refNode->next;
refNode->next = NULL;
delete lastNode;
}
void deleteIndex(Node* refNode, int index) {
Node *prev, *next, *deleted;
prev = new Node;
next = new Node;
deleted = new Node;
for(int i=1; i < index; i++) {
refNode = refNode->next;
}
prev = refNode;
deleted = prev->next;
next = deleted->next;
prev->next = next;
free(deleted);
}
I can use delete in the first one, but when I try to use it in the second, it doesn't work. The terminal doesn't give any error messages.
I found some information on the Internet, but I couldn't really understand it.
This is my linked list:
class Node {
public:
int data;
Node *next;
};
As pointed out by the comments, there are several things wrong with this code. All issues are from the comments, none are found by me, all credit goes to François Andrieux, Jesper Juhl, Sven Nilsonn, Avi Berger, and Thomas Matthews.
First, the code probably doesn't work because you mixed new and free. new is a C++ API function, while free is from C. Whenever you construct an object with new, which should not be that often with C++'s automatic memory management, you must free it with delete.
Second, when looping through a list, always start at 0. The only reason otherwise would be to start at the second item.
Third, in this passage:
prev = new Node;
...
prev = refNode;
...
prev->next = next;
When you set prev, it is overwriting the previous value. If this is a pointer, as it is, then this causes a memory leak. Always delete it before overwriting.
Finally, in deleteEnd, as pointed out by Thomas Matthews, you are trying to dereference, or get the value from, the pointers, without checking if it is nullptr. If one is, it will cause undefined behavior, and can crash the program.

Passing a linked list without memory leak in C++

In many occasions, we need to modify a linked list drastically so we will sometimes create another linked list and pass it to the old one. For example,
struct node { //let's say we have a linked list storing integers
int data;
node* next;
};
and suppose we already have a linked list storing integers 1,2,3.
node* head; //suppose we already store 1,2,3 in this linked list
node* new_head ; //suppose we make a temporary linked list storing 4,5,6,7
head = new_head; //modifying the original linked list
My Question
If I delete head (the old linked list) before the assignment then the whole program will crash.
Conversely, if I do not delete it, then there will be a memory leak.
Therefore, I am looking for a way to modify the linked list without memory leak.
My attempt
I tried to make a helper function similar to strcpy to do my work.
void passing_node(node*& head1, node* head2){ //copy head2 and paste to head1
node* ptr1 = head1;
for (node* ptr2 = head; ptr2 != nullptr; ptr2 = ptr2->next)
{
if (ptr1 == nullptr){
ptr1 = new node;
}
ptr1->data = ptr2->data;
ptr1 = ptr1->next;
}
}
// note that we assume that the linked list head2 is always longer than head1.
However, I still got a crash in the program and I cannot think of any other way to modify this. Any help would be appreciated.
Easier way to avoid memory leak is to avoid raw owning pointers.
You might use std::unique_ptr (or rewrite your own version):
struct node {
int data = 0;
std::unique_ptr<node> next;
};
You can move nodes.
You can no longer copy nodes (with possible double free issue).
so deep_copy might look like:
std::unique_ptr<Node> deep_copy(const Node* node)
{
if (node == nullptr) return nullptr;
auto res = std::make_unique<Node>();
res->data = node->data;
res->next = deep_copy(node->next.get());
return res;
}
I would suggest preallocating the linked list so it's easy to delete every node in one call. The nodes would then just reference somewhere inside this preallocated memory. For example:
struct Node
{
int value;
Node* next;
};
struct LinkedList
{
Node* elements;
Node* first;
Node* last;
Node* free_list;
LinkedList(size_t size)
{
first = nullptr;
last = nullptr;
elements = new Node[size]{0};
free_list = elements;
for (size_t i = 0; i < size-1; ++i)
free_list[i].next = &free_list[i+1];
free_list[count-1].next = nullptr;
}
~LinkedList()
{
delete[] elements;
}
void Add(int value)
{
if (free_list == nullptr)
// Reallocate or raise error.
// Take node from free_list and update free_list to
// point to the next node in its list.
// Update last node to the new node.
// Update the first node if it's the first to be added.
}
void Free(Node* node)
{
// Search for the node and update the previous and
// next's pointers.
// Update first or last if the node is either of them.
// Add the node to the last place in the free_list
}
};
From here you'll have many strategies to add or remove nodes. As long as you make sure to only add nodes to the allocated elements array, you'll never have any memory leak. Before adding, you must check if the array have the capacity to add one more node. If it doesn't, you either have to raise an error, or reallocate a new the LinkedList, copy over all values, and delete the old one.
It becomes a bit more complicated when the array becomes fragmented. You can use a 'free list' to keep track of the deleted nodes. Basically, a LinkedList of all nodes that are deleted.
Just take notice that my code is incomplete. The basic approach is to create an allocator of some sort from which you can allocate a bulk, use segments of it, and then delete in bulk.

Linked List destructor without head?

I'm stuck on a linked list destructor for my class. This is what I have here:
LinkedList::~LinkedList()
{
LinkedList *forward = nullptr;
LinkedList *current = this;
//iterate through list, deleting each element as we go
while (current != nullptr)
{
//set next pointer to current's next
forward = current->next;
delete current; //delete the current memory
current = forward; //reset current to next's pointer
}
}
When I run it, I get a seg fault. I only want to delete just one node from my linked list. Is that possible? Also, I wasn't given a "head" pointer as I was used to from other lists, so I used "this" instead, does that work?
Aka - the .cpp is finding the spot in the linked list to delete, reorganizing the next pointers around it, and then deleting the node (which calls this destructor)
(when I run my program with an empty destructor, it prints out fine, but of course there are memory leaks)
Any help is appreciated!
by definition delete calls LinkedList::~LinkedList, so you have several (in fact infinite) calls to it because of the loop calling delete, so you access to already deleted element with an undefined behavior
just do
LinkedList::~LinkedList()
{
if (next != nullptr)
delete next;
}
or just
LinkedList::~LinkedList()
{
delete next; // delete on nullptr does nothing
}
even personally I prefer to compare to nullptr first
I argee with bruno.
Besides, when you want to delete a node and you don't have the pointer to head, you need a double-linked list.
The double-linked list has two pointers to its prev and next node.
when you need to delete a node, like this:
ListNode* p;
if(p->pre)
p->pre->nxt = p->nxt;
if(p->nxt)
p->nxt->pre = p->pre;
p->nxt = p->pre = NULL;
delete p;

Coding a function to copy a linked-list in C++

I need to implement an auxilliary function, named copyList, having one parameter, a pointer to a ListNode. This function needs to return a pointer to the first node of a copy of original linked list. So, in other words, I need to code a function in C++ that takes a header node of a linked list and copies that entire linked list, returning a pointer to the new header node. I need help implementing this function and this is what I have right now.
Listnode *SortedList::copyList(Listnode *L) {
Listnode *current = L; //holds the current node
Listnode *copy = new Listnode;
copy->next = NULL;
//traverses the list
while (current != NULL) {
*(copy->student) = *(current->student);
*(copy->next) = *(current->next);
copy = copy->next;
current = current->next;
}
return copy;
}
Also, this is the Listnode structure I am working with:
struct Listnode {
Student *student;
Listnode *next;
};
Note: another factor I am running into with this function is the idea of returning a pointer to a local variable.
The first question you need to ask yourself is what the copy semantics are. In particular, you're using a Student* as node contents. What does copying node contents mean? Should we copy the pointer so that the two lists will point to (share) the same student instances, or should you perform a deep copy?
struct Listnode {
Student *student; // a pointer? shouldn't this be a `Student` object?
Listnode *next;
};
The next question you should ask yourself is how you will allocate the nodes for the second list. Currently, you only allocate 1 node in the copy.
I think you code should look more like:
Listnode *SortedList::copyList(Listnode *L) {
Listnode *current = L;
// Assume the list contains at least 1 student.
Listnode *copy = new Listnode;
copy->student = new Student(*current->student);
copy->next = NULL;
// Keep track of first element of the copy.
Listnode *const head = copy;
// 1st element already copied.
current = current->next;
while (current != NULL) {
// Allocate the next node and advance `copy` to the element being copied.
copy = copy->next = new Listnode;
// Copy the node contents; don't share references to students.
copy->student = new Student(*current->student);
// No next element (yet).
copy->next = NULL;
// Advance 'current' to the next element
current = current->next;
}
// Return pointer to first (not last) element.
return head;
}
If you prefer sharing student instances between the two lists, you can use
copy->student = current->student;
instead of
copy->student = new Student(*current->student);
This is an excellent question since you've done the bulk of the work yourself, far better than most "please do my homework for me" questions.
A couple of points.
First, what happens if you pass in an empty list? You probably want to catch that up front and just return an empty list to the caller.
Second, you only allocate the first node in the copy list, you need to do one per node in the original list.
Something like (pseudo-code (but C++-like) for homework, sorry):
# Detect empty list early.
if current == NULL:
return NULL;
# Do first node as special case, maintain pointer to last element
# for appending, and start with second original node.
copy = new node()
last = copy
copy->payload = current->payload
current = current->next
# While more nodes to copy.
while current != NULL:
# Create a new node, tracking last.
last->next = new node()
last = last->next
# Transfer payload and advance pointer in original list.
last->payload = current->payload
current = current->next
# Need to terminate new list and return address of its first node
last->next = NULL
return copy
And, while you're correct that you shouldn't return a pointer to a local stack variable, that's not what you're doing. The variable you're returning points to heap-allocated memory, which will survive function exit.
I have been trying to do the same thing. My requirements were:
1. Each node is a very basic and simple class (I moved away from the struct model).
2. I want to create a deep copy, and not just a pointer to the old linked list.
The way that I chose to do this is with the following C++ code:
template <class T>
Node <T> * copy(Node <T> * rhs)
{
Node <T> * current = new Node<T>();
Node <T> * pHead = current;
for (Node <T> * p = rhs; p; p = p->pNext)
{
Node <T> * prev = current;
prev->data = p->data;
if (p->pNext != NULL)
{
Node <T> * next = new Node<T>();
prev->pNext = next;
current = next;
}
else
{
prev->pNext = NULL;
}
}
return pHead;
}
This works well, with no errors. Because the "head" is a special case, there is a need for my implementation of a "current" pointer.
The statement
copy->next = current->next
is wrong. You should do
Create the first node copy here
copy->student = current->student;
copy->next = NULL;
while(current->next!=NULL)
{
Create new node TEMP here
copy->next = TEMP;
TEMP->student = current->student;
TEMP->next = NULL;
copy = TEMP;
}
Since you need a copy of the linked list, you need to create a new node in the loop while traversing through the original list.
Listnode *startCopyNode = copy;
while (current != NULL) {
*(copy->student) = *(current->student);
copy->next = new Listnode;
copy = copy->next;
current = current->next;
}
copy->next = NULL;
return startCopyNode;
Remember to delete the nodes of linked list.
#pat, I guess you will get a seg_fault, because you create memory only once. You need to create memory(basically call 'new') for each and every node. Find out, where you need to use the 'new' keyword, to create memory for all the nodes.
Once you are done with this, you need to link it to the previous node, since its a singly linked list, you need to maintain a pointer to the previous node. If you want to learn and should be able to remember all life, don't see any of the code mentioned above. Try to think the above mentioned factors and try to come up with your own code.
As others have pointed out, you need to call new for each node in the original list to allocate space for a copy, then copy the old node to the new one and update the pointer in the copied node.
another factor I am running into with this function is the idea of returning a pointer to a local variable.
You are not returning a pointer to a local variable; when you called new, you allocated memory on the heap and are returning a pointer to that (which of course means that you need to remember to call delete to free it when you are done with the new list, from outside the function).

C++ linked list memory management

I'm attempting to craft my own basic singly linked list in C++ as a learning exercise, and I'm encountering some difficulty in the memory management department. As it stands I have...
A 'Node' class:
class Node
{
public:
char *value;
Node *next;
Node();
~Node();
};
Node::Node()
{
}
Node::~Node()
{
delete[] value;
}
And then my list (I've omitted certain method calls for brevity):
class LinkedList
{
private:
Node *head;
public:
LinkedList();
~LinkedList();
void Add(char **x);
};
LinkedList::LinkedList()
{
head = 0;
}
LinkedList::~LinkedList()
{
Node *temp;
Node *current = head;
while(current)
{
temp = current;
current = current->next;
delete temp;
}
}
void LinkedList::Add(char **x)
{
Node *nodeToAdd = new Node();
nodeToAdd->value = *x;
nodeToAdd->next = NULL;
Node *current = head;
if(!head)
{
head = nodeToAdd;
return;
}
while(current->next)
{
current = current->next;
}
current->next = nodeToAdd;
}
I'm attempting to use this code as follows (again I've omitted things for brevity):
int main()
{
LinkedList *list = new LinkedList();
char *alpha = "alpha";
char *beta = "beta";
char *charlie = "charlie";
char *delta = "delta";
char *echo = "echo";
list->Add(&alpha);
list->Add(&beta);
list->Add(&charlie);
list->Add(&delta);
list->Add(&echo);
delete list;
}
The last call in main to delete the list produces an error:
Debug Assertion Failed! Expression: _BLOCK_TYPE_IS_VALID(pHead->nBlockUse)
What am I doing wrong here?
The data pointed to by the various Node::value aren't dynamically allocated, so you shouldn't delete them. Applying the concept of "ownership", nodes should either make their own copies of data, which they own and can delete, or nodes don't own data, so they shouldn't be responsible for deleting it.
You can also implement multiple ownership using reference counting, like Objective-C does (see Objective-C Memory Management Rules for more info) but you have to be careful to avoid ownership cycles. You often find some type of reference counting in third-party smart pointers, such as Boost's smart_ptr library. Since you're doing this for the learning experience, it may make more sense to roll your own than use a library. Of course, you could also use a library for now, letting you focus on whatever you're trying to learn.
One day a student came to Moon and said: “I understand how to make a better garbage collector. We must keep a reference count of the pointers to each cons.”
Moon patiently told the student the following story:
“One day a student came to Moon and said: ‘I understand how to make a better garbage collector...
you are trying to release the memory which is not allocated on heap.
char *alpha = "alpha"; --- not allocated on heap
calling delete[]in Node destructor would lead to heap corruption.
Some points:
1) initialize pointers properly in the constructor:
Node::Node():value(NULL),next(NULL)
{
}
2) Take a ownership of value.
Allocate the memory on heap and copy
the contents
You shouldn't release a pointer use delete[]/delete if it's not created by new operator. There are some actions under the hood for the delete[] operation, like releasing/reclaiming marked memory from a managed pool. Since your pointer doesn't belong to these stuff, there will be a problem. IMHO, the underlying delete[] code is the _BLOCK_TYPE_IS_VALID(pHead->nBlockUse) stuff.
The problem is that you're assuming that you can delete the data inside node, but you're passing in pointers to string literals instead, which you can't delete.
If you're assuming that the Node object controls the lifetime of the data inside it, your Node constructor or the Add function in LinkedList will have to make a copy of the data that it is being passed.
In your destructor, you are trying to array delete (delete [ ]) a static string. You have change your Add function to reserve the string and copy it first. See the code below.
However, if I were you and fairly new to memory management, I'd really use something like CString instead of a raw "char *" as it's much easier to deal with.
void LinkedList::Add(const char *x)
{
Node *nodeToAdd = new Node();
int len=strlen(x);
nodeToAdd->value = new char [len+1]; // room for string + terminating 0
strcpy(nodeToAdd->value,x);
nodeToAdd->next = NULL;
Node *current = head;
if(!head)
{
head = nodeToAdd;
return;
}
while(current->next)
{
current = current->next;
}
current->next = nodeToAdd;
}
value and next in Node class doesn't have memory allocated. You should allocate memory in Node's constructor.