Find out if 2 lines intersect [duplicate] - c++

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Closed 10 years ago.
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How do you detect where two line segments intersect?
Determining if two line segments intersect?
Given are two lines l1=((A0, B0), (A1, B1)) and l2=((A2, B2), (A3, B3)); Ax, Bx are integers and (Ax, Bx) specify the starts and ends of the lines.
Is there a algorithm using only integer arithmetic that determines if l1 and l2 intersect? (Only a Boolean answer is needed.)
My own approach was to compute a point near the intersection point with fixed-point arithmetic. The solution (a, b) was then substituted in the following equations:
I: abs((A0 + a * (A1-A0)) - (A2 + b * (A3-A2))) < tolerance
II: abs((B0 + a * (B1-B0)) - (B2 + b * (B3-B2))) < tolerance
My method should return true if both I and II evaluate to true.
My C++-Code:
vec.h:
#ifndef __MY_VECTOR__
#define __MY_VECTOR__
#include <stdarg.h>
template<typename VType, unsigned int dim>
class vec {
private:
VType data[dim];
public:
vec(){}
vec(VType v0, ...){
data[0] = v0;
va_list l;
va_start(l, v0);
for(unsigned int i=1; i<dim; ++i){
data[i] = va_arg(l, VType);
}
va_end(l);
}
~vec(){}
VType& operator[](unsigned int i){
return data[i];
}
VType operator[](unsigned int i) const {
return data[i];
}};
template<typename VType, unsigned int dim, bool doDiv>
vec<VType, dim> helpArith1(const vec<VType, dim>& A, long delta){
vec<VType, dim> r(A);
for(unsigned int i=0; i<dim; ++i){
r[i] = doDiv ? (r[i] / delta) : (r[i] * delta);
}
return r;
}
template<typename VType, unsigned int dim>
vec<VType, dim> operator*(const vec<VType, dim>& v, long delta) {
return helpArith1<VType, dim, false>(A, delta);
}
template<typename VType, unsigned int dim>
vec<VType, dim> operator*(long delta, const vec<VType, dim>& v){
return v * delta;
}
template<typename VType,unsigned int dim>
vec<VType, dim> operator/(const vec<VType, dim>& A, long delta) {
return helpArith1<VType, dim, true>(A, delta);
}
template<typename VType, unsigned int dim, bool doSub>
vec<VType, dim> helpArith2(const vec<VType, dim>& A, const vec<VType, dim>& B){
vec<VType, dim> r;
for(unsigned int i=0; i<dim; ++i){
r[i] = doSub ? (A[i]-B[i]):(A[i]+B[i]);
}
return r;
}
template<typename VType, unsigned int dim>
vec<VType, dim> operator+(const vec<VType, dim>& A, const vec<VType, dim>& B){
return helpArith2<VType, dim, false>(A, B);
}
template<typename VType, unsigned int dim>
vec<VType, dim> operator-(const vec<VType, dim>& A, const vec<VType, dim>& B){
return helpArith2<VType, dim, true>(A, B);
}
template<typename VType, unsigned int dim>
bool operator==(const vec<VType, dim>& A, const vec<VType, dim>& B) {
for(unsigned int i==0; i<dim; ++i){
if(A[i]!=B[i]){
return false;
}
}
return true;
}
template<typename VType, unsigned int dim>
bool operator!=(const vec<VType, dim>& A, const vec<VType, dim>& B) {
return !(A==B);
}
#endif
line.h:
#ifndef __MY_LINE__
#define __MY_LINE__
#include "vec.h"
unsigned long int ggt(unsigned long int A, unsigned long int B) {
if(A==0) {
if(B==0) {
return 1;
}
return B;
}
while(B!=0) {
unsigned long int temp = A % B;
A = B;
B = temp;
}
return A;
}
#define ABS(n) ( ((n)<0) ? (-n) : (n) )
struct line {
vec<long int, 2> A, B;
explicit line(long int iA_0, long int iA_1, long int iB_0, long int iB_1) :
A(vec<long int, 2>(iA_0<<8, iA_1<<8)),
B(vec<long int, 2>(iB_0<<8, iB_1<<8)){}
vec<long int, 2> slope() const{
vec<long int, 2> temp = A-B;
if(temp[0]<0) {
temp[0] = -1 * temp[0];
temp[1] = -1 * temp[1];
}
return temp/ggt(ABS(temp[0]), ABS(temp[1]));
}
};
bool intersect(line l1, line l2) {
const long int epsilon = 1<<4;
vec<long int, 2> sl1 = l1.slope(), sl2 = l2.slope();
// l2.A + b*sl2 = l1.A + a*sl1
// <=> l2.A - l1.A = a*sl1 - b*sl2 // = (I, II)^T
// I': sl2[1] * I; II': sl2[0] * II
vec<long int, 2> L = l2.A - l1.A, R = sl1;
L[0] = L[0] * sl2[1]; R[0] = R[0] * sl2[1];
L[1] = L[1] * sl2[0]; R[1] = R[1] * sl2[0];
// I' - II'
long int L_SUB = L[0] - L[1], R_SUB = R[0] - R[1];
if(ABS(R_SUB) == 0) {
return ABS(L_SUB) == 0;
}
long int temp = ggt(ABS(L_SUB), ABS(R_SUB));
L_SUB /= temp; R_SUB /= temp;
// R_SUB * a = L_SUB
long int a = L_SUB/R_SUB, b = ((l1.A[0] - l2.A[0])*R_SUB + L_SUB * sl1[0])/R_SUB;
// if the given lines intersect, then {a, b} must be the solution of
// l2.A - l1.A = a*sl1 - b*sl2
L = l2.A - l1.A;
long x = ABS((L[0]- (a*sl1[0]-b*sl2[0]))), y = ABS((L[1]- (a*sl1[1]-b*sl2[1])));
return x<epsilon && y < epsilon;
}
#endif
main.cpp:
#include "line.h"
int main(){
line A(0, 0, 6, 0), B(3, 3, 4, -3);
bool temp = intersect(A, B);
return 0;
}
(I am not sure if my intersect function works for all lines, but with the test data I used so far it returned with the correct result.)

This is possible. We want to check whether both endpoins of l1 are on different sides of l2, and both endpoints of l2 are on opposite sides of l1.
To check on which side of l1=((A0, B0), (A1, B1)) a point (A, B) lies, we take:
an arbitrary normal vector N perpendicular to the line; one such vector is (B1-B0, A1-A0)
the vector P from the start of the line to the point (A, B), which is (A-A0, B-B0)
We then compute the dot product:
N · P = (A-A0, B-B0) · (B1-B0, A1-A0) = (A-A0) * (B1-B0) + (B-B0) * (A1-A0)
We're only interested in the sign: if it's positive, the point is on one side of the line; if it's negative, it's on the other. As you see, no floating point arithmetic required.
We can take advantage of the fact that numbers with opposite signs, when multiplied, always yield negative. So the full expression to determine whether two line segments ((A0, B0), (A1, B1)) and ((A2, B2), (A3, B3)) intersect is:
((A2-A0)*(B1-B0) - (B2-B0)*(A1-A0)) * ((A3-A0)*(B1-B0) - (B3-B0)*(A1-A0)) < 0
&&
((A0-A2)*(B3-B2) - (B0-B2)*(A3-A2)) * ((A1-A2)*(B3-B2) - (B1-B2)*(A3-A2)) < 0
Test Code
Some C++ code to test the above calculation:
#include <iostream>
#include <cstdlib>
struct Point {
int x,y;
};
bool isIntersecting(Point& p1, Point& p2, Point& q1, Point& q2) {
return (((q1.x-p1.x)*(p2.y-p1.y) - (q1.y-p1.y)*(p2.x-p1.x))
* ((q2.x-p1.x)*(p2.y-p1.y) - (q2.y-p1.y)*(p2.x-p1.x)) < 0)
&&
(((p1.x-q1.x)*(q2.y-q1.y) - (p1.y-q1.y)*(q2.x-q1.x))
* ((p2.x-q1.x)*(q2.y-q1.y) - (p2.y-q1.y)*(q2.x-q1.x)) < 0);
}
int main(int argc, char* argv[]) {
if(argc != 9) {
std::cout << "Call as " << argv[0] << " <p1.x> <p1.y> <p2.x> "
<< "<p2.y> <q1.x> <q1.y> <q2.x> <q2.y>" << std::endl;
return -1;
}
Point p1 = {.x = atoi(argv[1]), .y = atoi(argv[2])};
Point p2 = {.x = atoi(argv[3]), .y = atoi(argv[4])};
Point q1 = {.x = atoi(argv[5]), .y = atoi(argv[6])};
Point q2 = {.x = atoi(argv[7]), .y = atoi(argv[8])};
if(isIntersecting(p1,p2,q1,q2)) {
std::cout << "Segments intersect" << std::endl;
return 1;
}
else {
std::cout << "Segments do not intersect" << std::endl;
return 0;
}
}
Results:
$ ./intersection_test 0 0 10 10 0 10 10 0 # example from the comments
Segments intersect
$ ./intersection_test 0 1 2 1 1 2 1 0
Segments intersect
$ ./intersection_test 0 0 0 1 1 1 1 0
Segments do not intersect
$ ./intersection_test 1 1 5 3 3 4 7 2 # q touches but not intersects at p2
Segments do not intersect
$ ./intersection_test 1 1 5 3 3 4 6 2
Segments intersect

Two line segments intersect iff their lines intersect and the endpoints of each line segment are on opposite sides of the other segments line. At least in 2d.
Two lines intersect is an easy question in 2d.
Which side of a line a point is on is also easy.
Neither require non integer math.
I would estimate a dozen or three lines for some general geometry code, then a 6 to 10 line solution? Plus language boilerplate. And some zero length corner case checks.
Note I am distinguishing lines from segments.

Related

Finding the total area and cover area of multiple polygon

I'm trying to solve this problem using the slicing technic.
But I just passed the first two test cases in this gym (Problem A)
2017-2018 ACM-ICPC East Central North America Regional Contest (ECNA 2017)
The whole step in my code looks like this:
calculate the total area using vector cross when inputting the polygon information.
find all the endpoints and intersection points, and record x value of them.
for each slice (sort x list and for each interval) find the lines from every polygon which crosses this interval and store this smaller segment.
sort segments.
for each trapezoid or triangle, calculate the area if this area is covered by some polygon.
sum them all to find the cover area.
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
template<typename T> using p = pair<T, T>;
template<typename T> using vec = vector<T>;
template<typename T> using deq = deque<T>;
// #define dbg
#define yccc ios_base::sync_with_stdio(false), cin.tie(0)
#define al(a) a.begin(),a.end()
#define F first
#define S second
#define eb emplace_back
const int INF = 0x3f3f3f3f;
const ll llINF = 1e18;
const int MOD = 1e9+7;
const double eps = 1e-9;
const double PI = acos(-1);
double fcmp(double a, double b = 0, double eps = 1e-9) {
if (fabs(a-b) < eps) return 0;
return a - b;
}
template<typename T1, typename T2>
istream& operator>>(istream& in, pair<T1, T2>& a) { in >> a.F >> a.S; return in; }
template<typename T1, typename T2>
ostream& operator<<(ostream& out, pair<T1, T2> a) { out << a.F << ' ' << a.S; return out; }
struct Point {
double x, y;
Point() {}
Point(double x, double y) : x(x), y(y) {}
Point operator+(const Point& src) {
return Point(src.x + x, src.y + y);
}
Point operator-(const Point& src) {
return Point(x - src.x, y - src.y);
}
Point operator*(double src) {
return Point(x * src, y * src);
}
//* vector cross.
double operator^(Point src) {
return x * src.y - y * src.x;
}
};
struct Line {
Point sp, ep;
Line() {}
Line(Point sp, Point ep) : sp(sp), ep(ep) {}
//* check if two segment intersect.
bool is_intersect(Line src) {
if (fcmp(ori(src.sp) * ori(src.ep)) < 0 and fcmp(src.ori(sp) * src.ori(ep)) < 0) {
double t = ((src.ep - src.sp) ^ (sp - src.sp)) / ((ep - sp) ^ (src.ep - src.sp));
return fcmp(t) >= 0 and fcmp(t, 1) <= 0;
}
return false;
}
//* if two segment intersect, find the intersection point.
Point intersect(Line src) {
double t = ((src.ep - src.sp) ^ (sp - src.sp)) / ((ep - sp) ^ (src.ep - src.sp));
return sp + (ep - sp) * t;
}
double ori(Point src) {
return (ep - sp) ^ (src - sp);
}
bool operator<(Line src) const {
if (fcmp(sp.y, src.sp.y) != 0)
return sp.y < src.sp.y;
return ep.y < src.ep.y;
}
};
int next(int i, int n) {
return (i + 1) % n;
}
int main()
{
yccc;
int n;
cin >> n;
//* the point list and the line list of polygons.
vec<vec<Point>> p_list(n);
vec<vec<Line>> l_list(n);
//* x's set for all endpoints and intersection points
vec<double> x_list;
//* initializing point list and line list
double total = 0, cover = 0;
for (int i = 0; i < n; i++) {
int m;
cin >> m;
p_list[i].resize(m);
for (auto &k : p_list[i]) {
cin >> k.x >> k.y;
x_list.eb(k.x);
}
l_list[i].resize(m);
for (int k = 0; k < m; k++) {
l_list[i][k].sp = p_list[i][k];
l_list[i][k].ep = p_list[i][next(k, m)];
}
//* calculate the polygon area.
double tmp = 0;
for (int k = 0; k < m; k++) {
tmp += l_list[i][k].sp.x * l_list[i][k].ep.y - l_list[i][k].sp.y * l_list[i][k].ep.x;
}
total += abs(tmp);
}
//* find all intersection points
for (int i = 0; i < n; i++)
for (int k = i+1; k < n; k++) {
for (auto li : l_list[i])
for (auto lk : l_list[k])
if (li.is_intersect(lk)) {
x_list.eb(li.intersect(lk).x);
}
}
sort(al(x_list));
auto same = [](double a, double b) -> bool {
return fcmp(a, b) == 0;
};
x_list.resize(unique(al(x_list), same) - x_list.begin());
//* for each slicing, calculate the cover area.
for (int i = 0; i < x_list.size() - 1; i++) {
vec<pair<Line, int>> seg;
for (int k = 0; k < n; k++) {
for (auto line : l_list[k]) {
//* check if line crosses this slicing
if (fcmp(x_list[i], min(line.sp.x, line.ep.x)) >= 0 and fcmp(max(line.sp.x, line.ep.x), x_list[i+1]) >= 0) {
Point sub = line.ep - line.sp;
double t_sp = (x_list[i] - line.sp.x) / sub.x, t_ep = (x_list[i+1] - line.sp.x) / sub.x;
seg.eb(Line(Point(x_list[i], line.sp.y + sub.y * t_sp), Point(x_list[i+1], line.sp.y + sub.y * t_ep)), k);
}
}
}
//* sort this slicing
sort(al(seg));
deq<bool> inside(n);
int count = 0;
Line prev;
// cout << x_list[i] << ' ' << x_list[i+1] << endl;
//* calculate cover area in this slicing.
for (int k = 0; k < seg.size(); k++) {
if (count)
cover += ((seg[k].F.sp.y - prev.sp.y) + (seg[k].F.ep.y - prev.ep.y)) * (x_list[i+1] - x_list[i]);
prev = seg[k].F;
// cout << seg[k].S << ": (" << seg[k].F.sp.x << ", " << seg[k].F.sp.y << "), (" << seg[k].F.ep.x << ", " << seg[k].F.ep.y << ")" << endl;
inside[k] = !inside[k];
count += (inside[k] ? 1 : -1);
}
}
//* answer
cout << total / 2 << ' ' << cover / 2;
}
I can't not figure out which part I made a mistake :(

What algorithm can I use in this liner function question?

Firstly, I would like to apologise for my bad English.
when I submit the code below to DomJudge I got TimeLimit ERROR.
I can't think of ways to solve this question albeit I searched all over the internet and still couldn't find a solution.
Can someone give me a hint?
Question:
Here are N linear function fi(x) = aix + bi, where 1 ≤ i ≤ N。Define F(x) = maxifi(x). Please compute
the following equation for the input c[i], where 1 ≤ i ≤ m.
**Σ(i=1 to m) F(c[i])**
For example, given 4 linear function as follows. f1(x) = –x, f2 = x, f3 = –2x – 3, f4 = 2x – 3. And the
input is c[1] = 4, c[2] = –5, c[3] = –1, c[4] = 0, c[5] = 2. We have F(c[1]) = 5, F(c[2]) = 7, F(c[3])
= 1, F(c[4]) = 0, F(c[5]) = 2. Then,
**Σ(i=1 to 5)𝐹(𝑐[𝑖])
= 𝐹(𝑐[1]) + 𝐹(𝑐[2]) + 𝐹(𝑐[3]) + 𝐹(𝑐[4]) + 𝐹([5]) = 5 + 7 + 1 + 0 + 2 = 15**
Input Format:
The first line contains two positive integers N and m. The next N lines will contain two integers ai
and bi, and the last line will contain m integers c[1], c[2], c[3],…, c[m]. Each element separated by
a space.
Output Format:
Please output the value of the above function.
question image:https://i.stack.imgur.com/6HeaA.png
Sample Input:
4 5
-1 0
1 0
-2 -3
2 -3
4 -5 -1 0 2
Sample Output:
15
My Program
#include <iostream>
#include <vector>
struct L
{
int a;
int b;
};
int main()
{
int n{ 0 };
int m{ 0 };
while (std::cin >> n >> m)
{
//input
std::vector<L> arrL(n);
for (int iii{ 0 }; iii < n; ++iii)
{
std::cin >> arrL[iii].a >> arrL[iii].b;
}
//find max in every linear polymore
int answer{ 0 };
for (int iii{ 0 }; iii < m; ++iii)
{
int input{ 0 };
int max{ 0 };
std::cin >> input;
max = arrL[0].a * input + arrL[0].b;
for (int jjj{ 1 }; jjj < n; ++jjj)
{
int tmp{arrL[jjj].a * input + arrL[jjj].b };
if (tmp > max)max = tmp;
}
answer += max;
}
//output
std::cout << answer << '\n';
}
return 0;
}
Your solution is O(n*m).
A faster solution is obtained by iteratively determinating the "dominating segments", and the correspong crossing points, called "anchors" in the following.
Each anchor is linked to two segments, on its left and on its right.
The first step consists in sorting the lines according to the a values, and then adding each new line iteratively.
When adding line i, we know that this line is dominant for large input values, and must be added (even if it will be removed in the following steps).
We calculate the intersection of this line with the previous added line:
if the intersection value is higher than the rightmost anchor, then we add a new anchor corresponding to this new line
if the intersection value is lower than the rightmost anchor, then we know that we have to suppress this last anchor value. In this case, we iterate the process, calculating now the intersection with the right segment of the previous anchor.
Complexity is dominated by sorting: O(nlogn + mlogm). The anchor determination process is O(n).
When we have the anchors, then determining the rigtht segment for each input x value is O(n+ m). If needed, this last value could be further reduced with a binary search (not implemented).
Compared to first version of the code, a few errors have been corrected. These errors were concerning some corner cases, with some identical lines at the extreme left (i.e. lowest values of a). Besides, random sequences have been generated (more than 10^7), for comparaison of the results with those obtained by OP's code. No differences were found. It is likely that if some errors remain, they correspond to other unknown corner cases. The algorithm by itself looks quite valid.
#include <iostream>
#include <vector>
#include <algorithm>
#include <cassert>
// lines of equation `y = ax + b`
struct line {
int a;
int b;
friend std::ostream& operator << (std::ostream& os, const line& coef) {
os << "(" << coef.a << ", " << coef.b << ")";
return os;
}
};
struct anchor {
double x;
int segment_left;
int segment_right;
friend std::ostream& operator << (std::ostream& os, const anchor& anc) {
os << "(" << anc.x << ", " << anc.segment_left << ", " << anc.segment_right << ")";
return os;
}
};
// intersection of two lines
double intersect (line& seg1, line& seg2) {
double x;
x = double (seg1.b - seg2.b) / (seg2.a - seg1.a);
return x;
}
long long int max_funct (std::vector<line>& lines, std::vector<int> absc) {
long long int sum = 0;
auto comp = [&] (line& x, line& y) {
if (x.a == y.a) return x.b < y.b;
return x.a < y.a;
};
std::sort (lines.begin(), lines.end(), comp);
std::sort (absc.begin(), absc.end());
// anchors and dominating segments determination
int n = lines.size();
std::vector<anchor> anchors (n+1);
int n_anchor = 1;
int l0 = 0;
while ((l0 < n-1) && (lines[l0].a == lines[l0+1].a)) l0++;
int l1 = l0 + 1;
if (l0 == n-1) {
anchors[0] = {0.0, l0, l0};
} else {
while ((l1 < n-1) && (lines[l1].a == lines[l1+1].a)) l1++;
double x = intersect(lines[l0], lines[l1]);
anchors[0] = {x, l0, l1};
for (int i = l1 + 1; i < n; ++i) {
if ((i != (n-1)) && lines[i].a == lines[i+1].a) continue;
double x = intersect(lines[anchors[n_anchor-1].segment_right], lines[i]);
if (x > anchors[n_anchor-1].x) {
anchors[n_anchor].x = x;
anchors[n_anchor].segment_left = anchors[n_anchor - 1].segment_right;
anchors[n_anchor].segment_right = i;
n_anchor++;
} else {
n_anchor--;
if (n_anchor == 0) {
x = intersect(lines[anchors[0].segment_left], lines[i]);
anchors[0] = {x, anchors[0].segment_left, i};
n_anchor = 1;
} else {
i--;
}
}
}
}
// sum calculation
int j = 0; // segment index (always increasing)
for (int x: absc) {
while (j < n_anchor && anchors[j].x < x) j++;
line seg;
if (j == 0) {
seg = lines[anchors[0].segment_left];
} else {
if (j == n_anchor) {
if (anchors[n_anchor-1].x < x) {
seg = lines[anchors[n_anchor-1].segment_right];
} else {
seg = lines[anchors[n_anchor-1].segment_left];
}
} else {
seg = lines[anchors[j-1].segment_right];
}
}
sum += seg.a * x + seg.b;
}
return sum;
}
int main() {
std::vector<line> lines = {{-1, 0}, {1, 0}, {-2, -3}, {2, -3}};
std::vector<int> x = {4, -5, -1, 0, 2};
long long int sum = max_funct (lines, x);
std::cout << "sum = " << sum << "\n";
lines = {{1,0}, {2, -12}, {3, 1}};
x = {-3, -1, 1, 5};
sum = max_funct (lines, x);
std::cout << "sum = " << sum << "\n";
}
One possible issue is the loss of information when calculating the double x corresponding to line intersections, and therefoe to anchors. Here is a version using Rational to avoid such loss.
#include <iostream>
#include <vector>
#include <algorithm>
#include <cassert>
struct Rational {
int p, q;
Rational () {p = 0; q = 1;}
Rational (int x, int y) {
p = x;
q = y;
if (q < 0) {
q -= q;
p -= p;
}
}
Rational (int x) {
p = x;
q = 1;
}
friend std::ostream& operator << (std::ostream& os, const Rational& x) {
os << x.p << "/" << x.q;
return os;
}
friend bool operator< (const Rational& x1, const Rational& x2) {return x1.p*x2.q < x1.q*x2.p;}
friend bool operator> (const Rational& x1, const Rational& x2) {return x2 < x1;}
friend bool operator<= (const Rational& x1, const Rational& x2) {return !(x1 > x2);}
friend bool operator>= (const Rational& x1, const Rational& x2) {return !(x1 < x2);}
friend bool operator== (const Rational& x1, const Rational& x2) {return x1.p*x2.q == x1.q*x2.p;}
friend bool operator!= (const Rational& x1, const Rational& x2) {return !(x1 == x2);}
};
// lines of equation `y = ax + b`
struct line {
int a;
int b;
friend std::ostream& operator << (std::ostream& os, const line& coef) {
os << "(" << coef.a << ", " << coef.b << ")";
return os;
}
};
struct anchor {
Rational x;
int segment_left;
int segment_right;
friend std::ostream& operator << (std::ostream& os, const anchor& anc) {
os << "(" << anc.x << ", " << anc.segment_left << ", " << anc.segment_right << ")";
return os;
}
};
// intersection of two lines
Rational intersect (line& seg1, line& seg2) {
assert (seg2.a != seg1.a);
Rational x = {seg1.b - seg2.b, seg2.a - seg1.a};
return x;
}
long long int max_funct (std::vector<line>& lines, std::vector<int> absc) {
long long int sum = 0;
auto comp = [&] (line& x, line& y) {
if (x.a == y.a) return x.b < y.b;
return x.a < y.a;
};
std::sort (lines.begin(), lines.end(), comp);
std::sort (absc.begin(), absc.end());
// anchors and dominating segments determination
int n = lines.size();
std::vector<anchor> anchors (n+1);
int n_anchor = 1;
int l0 = 0;
while ((l0 < n-1) && (lines[l0].a == lines[l0+1].a)) l0++;
int l1 = l0 + 1;
if (l0 == n-1) {
anchors[0] = {0.0, l0, l0};
} else {
while ((l1 < n-1) && (lines[l1].a == lines[l1+1].a)) l1++;
Rational x = intersect(lines[l0], lines[l1]);
anchors[0] = {x, l0, l1};
for (int i = l1 + 1; i < n; ++i) {
if ((i != (n-1)) && lines[i].a == lines[i+1].a) continue;
Rational x = intersect(lines[anchors[n_anchor-1].segment_right], lines[i]);
if (x > anchors[n_anchor-1].x) {
anchors[n_anchor].x = x;
anchors[n_anchor].segment_left = anchors[n_anchor - 1].segment_right;
anchors[n_anchor].segment_right = i;
n_anchor++;
} else {
n_anchor--;
if (n_anchor == 0) {
x = intersect(lines[anchors[0].segment_left], lines[i]);
anchors[0] = {x, anchors[0].segment_left, i};
n_anchor = 1;
} else {
i--;
}
}
}
}
// sum calculation
int j = 0; // segment index (always increasing)
for (int x: absc) {
while (j < n_anchor && anchors[j].x < x) j++;
line seg;
if (j == 0) {
seg = lines[anchors[0].segment_left];
} else {
if (j == n_anchor) {
if (anchors[n_anchor-1].x < x) {
seg = lines[anchors[n_anchor-1].segment_right];
} else {
seg = lines[anchors[n_anchor-1].segment_left];
}
} else {
seg = lines[anchors[j-1].segment_right];
}
}
sum += seg.a * x + seg.b;
}
return sum;
}
long long int max_funct_op (const std::vector<line> &arrL, const std::vector<int> &x) {
long long int answer = 0;
int n = arrL.size();
int m = x.size();
for (int i = 0; i < m; ++i) {
int input = x[i];
int vmax = arrL[0].a * input + arrL[0].b;
for (int jjj = 1; jjj < n; ++jjj) {
int tmp = arrL[jjj].a * input + arrL[jjj].b;
if (tmp > vmax) vmax = tmp;
}
answer += vmax;
}
return answer;
}
int main() {
long long int sum, sum_op;
std::vector<line> lines = {{-1, 0}, {1, 0}, {-2, -3}, {2, -3}};
std::vector<int> x = {4, -5, -1, 0, 2};
sum_op = max_funct_op (lines, x);
sum = max_funct (lines, x);
std::cout << "sum = " << sum << " sum_op = " << sum_op << "\n";
}
To reduce the time complexity from O(n*m) to something near O(nlogn), we need to order the input data in some way.
The m points where the target function is sampled can be easily sorted using std::sort, which has an O(mlogm) complexity in terms of comparisons.
Then, instead of searching the max between all the lines for each point, we can take advantage of a divide-and-conquer technique.
Some considerations can be made in order to create such an algorithm.
If there are no lines or no sample points, the answer is 0.
If there is only one line, we can evaluate it at each point, accumulating the values and return the result. In case of two lines we could easily accumulate the max between two values. Searching for the intersection and then separating the intervals to accumulate only the correct value may be more complicated, with multiple corner cases and overflow issues.
A recursive function accepting a list of lines, points and two special lines left and right, may start by calculating the middle point in the set of points. Then it could find the two lines (or the only one) that have the greater value at that point. One of them also have the greatest slope between all the ones passing for that maximum point, that would be the top "right". The other one, the top "left" (which may be the same one), have the least slope.
We can partition all the remaining lines in three sets.
All the lines having a greater slope than the "top right" one (but lower intercept). Those are the ones that we need to evaluate the sum for the subset of points at the right of the middle point.
All the lines having a lower slope than the "top left" one (but lower intercept). Those are the ones that we need to evaluate the sum for the subset of points at the left of the middle point.
The remaining lines, that won't partecipate anymore and can be removed. Note this includes both "top right" and "top left".
Having splitted both the points and the lines, we can recurively call the same function passing those subsets, along with the previous left line and "top left" as left and right to the left, and the "top right" line with the previous right as left and right to the right.
The return value of this function is the sum of the value at the middle point plus the return values of the two recursive calls.
To start the procedure, we don't need to evaluate the correct left and right at the extreme points, we can use an helper function as entry point which sorts the points and calls the recursive function passing all the lines, the points and two dummy values (the lowest possible line, y = 0 + std::numeric_limits<T>::min()).
The following is a possible implementation:
#include <algorithm>
#include <iostream>
#include <vector>
#include <numeric>
#include <limits>
struct Line
{
using value_type = long;
using result_type = long long;
value_type slope;
value_type intercept;
auto operator() (value_type x) const noexcept {
return static_cast<result_type>(x) * slope + intercept;
}
static constexpr Line min() noexcept {
return { 0, std::numeric_limits<value_type>::min()};
}
};
auto result_less_at(Line::value_type x)
{
return [x] (Line const& a, Line const& b) { return a(x) < b(x); };
}
auto slope_less_than(Line::value_type slope)
{
return [slope] (Line const& line) { return line.slope < slope; };
}
auto slope_greater_than(Line::value_type slope)
{
return [slope] (Line const& line) { return slope < line.slope; };
}
auto accumulate_results(Line const& line)
{
return [line] (Line::result_type acc, Line::value_type x) {
return acc + line(x);
};
}
struct find_max_lines_result_t
{
Line::result_type y_max;
Line left, right;
};
template< class LineIt, class XType >
auto find_max_lines( LineIt first_line, LineIt last_line
, Line left, Line right
, XType x )
{
auto result{ [left, right] (const auto max_left, const auto max_right)
-> find_max_lines_result_t {
if ( max_left < max_right )
return { max_right, right, right };
else if ( max_right < max_left )
return { max_left, left, left };
else
return { max_left, left, right };
}(left(x), right(x))
};
std::for_each( first_line, last_line
, [x, &result] (Line const& line) mutable {
auto const y{ line(x) };
if ( y == result.y_max ) {
if ( result.right.slope < line.slope )
result.right = line;
if ( line.slope < result.left.slope )
result.left = line;
}
else if ( result.y_max < y ) {
result = {y, line, line};
}
} );
return result;
}
template< class SampleIt >
auto sum_left_right_values( SampleIt const first_x, SampleIt const last_x
, Line const left, Line const right )
{
return std::accumulate( first_x, last_x, Line::result_type{},
[left, right] (Line::result_type acc, Line::value_type x) {
return acc + std::max(left(x), right(x)); } );
}
template< class LineIt, class XType >
auto find_max_result( LineIt const first_line, LineIt const last_line
, Line const left, Line const right
, XType const x )
{
auto const y_max{ std::max(left(x), right(x)) };
LineIt const max_line{ std::max_element(first_line, last_line, result_less_at(x)) };
return max_line == last_line ? y_max : std::max(y_max, (*max_line)(x));
}
template <class LineIt, class SampleIt>
auto sum_lines_max_impl( LineIt const first_line, LineIt const last_line,
SampleIt const first_x, SampleIt const last_x,
Line const left, Line const right )
{
if ( first_x == last_x ) {
return Line::result_type{};
}
if ( first_x + 1 == last_x ) {
return find_max_result(first_line, last_line, left, right, *first_x);
}
if ( first_line == last_line ) {
return sum_left_right_values(first_x, last_x, left, right);
}
auto const mid_x{ first_x + (last_x - first_x - 1) / 2 };
auto const top{ find_max_lines(first_line, last_line, left, right, *mid_x) };
auto const right_begin{ std::partition( first_line, last_line
, slope_less_than(top.left.slope) ) };
auto const right_end{ std::partition( right_begin, last_line
, slope_greater_than(top.right.slope) ) };
return top.y_max + sum_lines_max_impl( first_line, right_begin
, first_x, mid_x
, left, top.left )
+ sum_lines_max_impl( right_begin, right_end
, mid_x + 1, last_x
, top.right, right );
}
template <class LineIt, class SampleIt>
auto sum_lines_max( LineIt first_line, LineIt last_line
, SampleIt first_sample, SampleIt last_sample )
{
if ( first_line == last_line )
return Line::result_type{};
std::sort(first_sample, last_sample);
return sum_lines_max_impl( first_line, last_line
, first_sample, last_sample
, Line::min(), Line::min() );
}
int main()
{
std::vector<Line> lines{ {-1, 0}, {1, 0}, {-2, -3}, {2, -3} };
std::vector<long> points{ 4, -5, -1, 0, 2 };
std::cout << sum_lines_max( lines.begin(), lines.end()
, points.begin(), points.end() ) << '\n';
}
Testable here.

Find nearest three values of a number from an array of numbers

I have 20 coorinates x[20], y[20], I'm trying to get the nearest 3 coorinates to the user coordinate, this function supposed to return the indexes of the 3 nearest values.
double distanceFormula(double x1, double x2, double y1, double y2){
return sqrt(pow((x1 - x2), 2) + pow((y1 - y2), 2));
}
int* FindNearestThree(double keyX, double keyY, double x[], double y[]){
int wanted [3];
double distance;
double distTemp;
for (int i = 0; i<20; i++)
{
distTemp = formula(keyX, x[i], keyY, y[i]);
if (distance != null || distance > distTemp){
distance = distTemp;
wanted[0] = i;
}
//this will get only the nearest value
}
return results;
}
using Point = std::pair<int, int>;
std::array<Point, 20> points;
populate(points);
std::sort(
points.begin()
, points.end()
, [up=get_user_coords()](const Point& p1, const Point& p2) {
int d1 = std::pow(up.first - p1.first, 2) + std::pow(up.second - p1.second, 2);
int d2 = std::pow(up.first - p2.first, 2) + std::pow(up.second - p2.second, 2);
return d1 < d2;
});
// The nearest 3 points are now at indices 0, 1, 2.
If you need to work with many, many more points, then I suggest doing some research on the Nearest neighbor search algorithm, because this can get slow fast.
Following may help:
template <std::size_t N, typename It, typename Queue>
std::array<It, N> asArray(Queue& queue, It emptyValue)
{
std::array<It, N> res;
for (auto& e : res) {
if (queue.empty()) {
e = emptyValue;
} else {
e = queue.top();
queue.pop();
}
}
return res;
}
template <std::size_t N, typename It, typename ValueGetter>
std::array<It, N>
MinNElementsBy(It begin, It end, ValueGetter valueGetter)
{
auto myComp = [&](const It& lhs, const It& rhs)
{
return valueGetter(*lhs) < valueGetter(*rhs);
};
std::priority_queue<It, std::vector<It>, decltype(myComp)> queue(myComp);
for (auto it = begin; it != end; ++it) {
queue.push(it);
if (N < queue.size()) {
queue.pop();
}
}
return asArray<N>(queue, end);
}
Live Demo
i guess it might be the simplest and really ugly solution:
for (int j = 0; j <3; j++) {
for (int i = 0; i<20; i++)
{ /* if statement needed here to check if you already
have current value in your result set
and then your loop as it is*/
}
}

printing the closest pair of points

I was writing this code to find the minimum distance between 2 points.The code I have written gives me the minimum distance correctly but does not give the correct coordinates from which the minimum distance is computed.Kindly help me identify the problem according to me this is the correct approach to print the points as well along with the minimum distance.
#include<bits/stdc++.h>
#define FOR(i,N) for(int i=0;i<(N);i++)
#define rep(i,a,n) for(int i=(a);i<(n);i++)
using namespace std;
struct point {
int x;
int y;
};
typedef struct point point;
void printarr(point arr[], int n) {for(int i = 0; i < n; i++) cout <<
arr[i].x << " " << arr[i].y << endl; cout << endl;
bool comparex(const point& X, const point& Y) { return X.x < Y.x; }
bool comparey(const point& X, const point& Y) { return X.y < Y.y; }
float getdis(point X, point Y) { return sqrt((X.x - Y.x)*(X.x - Y.x) + (X.y
- Y.y)*(X.y - Y.y)); }
float brutedis(point P[], int n, point A[]) {
float d = INT_MAX;
float temp;
FOR(i, n) {
rep(j, i+1, n) {
temp = getdis(P[i],P[j]);
if(temp < d) {
d = temp;
A[0].x = P[i].x; A[0].y = P[i].y;
A[1].x = P[j].x ; A[1].y = P[j].y;
}
}
}
return d;
}
float stripdis(point P[], int n, float d, point A[]) {
float temp = d;
float dis;
sort(P, P + n, comparey);
FOR(i, n) {
rep(j,i+1,n) {
if(abs(P[j].y - P[i].y) < d) {
dis = getdis(P[j], P[i]);
if(dis < temp) {
temp = dis;
A[0].x = P[i].x; A[0].y = P[i].y;
A[1].x = P[j].x ; A[1].y = P[j].y;
}
}
}
}
return temp;
}
float solve(point P[], int n, point A[]) {
if(n <= 3) return brutedis(P, n, A);
int mid = n/2;
point M = P[mid];
float d = min(solve(P, mid, A), solve(P+mid, n-mid, A));
point strip[n];
int j = 0;
int i = 0;
while(i < n) {
if(abs(P[i].x - M.x) < d) strip[j++] = P[i];
i++;
}
return min(d, stripdis(strip, j, d, A));
}
int main() {
point P[] = {{0, 0}, {-4,1}, {-7, -2}, {4, 5}, {1, 1}};
int n = sizeof(P) / sizeof(P[0]);
sort(P, P+n, comparex);
point A[2];
cout << "Minimum Distance = " << solve(P, n, A) << "\n";
printarr(A, 2);
//printarr(P, n);
return 0;
}
To the extent I can follow your badly formatted code, brutedis unconditionally modifies A[] and it gets called again after you have found the right answer (but don't know you found the right answer).
So if the first call were best in min(solve(P, mid, A), solve(P+mid, n-mid, A)); the second could still call brutedis and destroy A[]
You call solve twice, both giving it A as the parameter. Each of these calls always overwrite A, but only one returns the correct answer. And they both call brutedis that also always overwrites A.
The easiest way to fix this is to introduce an additional parameter to all these functions, that would contain the minimal distance found so far, the same way you did with stripdis.
float solve(point P[], int n, float d, point A[]) {
if(n <= 3) return brutedis(P, n, d, A);
...
d = solve(P, mid, d, A);
d = solve(P+mid, n-mid, d, A);
d = stripdis(strip, j, d, A));
...
float brutedis(point P[], int n, float d, point A[])
{
// float d = INT_MAX -- Not needed
Thus A will only be overeritten if the distance between the new pair of points is globally minimal so far.
No need to call min as each function already keeps the minimum of d and the distance it finds.
That is because after getting the correct coordinates in "A" array, you are again updating that. just look for the below statement in your code:
float d = min(solve(P, mid, A), solve(P+mid, n-mid, A));
this will give correct minimum distance but not correct coordinates. Just think about it, if your first call to solve, in the above statement has the minimum distance coordinates, then your second call is going to modify the coordinates in A[]. take a pen and paper and try to solve for the coordinates you have, it'll give you better understanding.

How to add two numbers without using ++ or + or another arithmetic operator

How do I add two numbers without using ++ or + or any other arithmetic operator?
It was a question asked a long time ago in some campus interview. Anyway, today someone asked a question regarding some bit-manipulations, and in answers a beautiful quide Stanford bit twiddling was referred. I spend some time studying it and thought that there actually might be an answer to the question. I don't know, I could not find one. Does an answer exist?
This is something I have written a while ago for fun. It uses a two's complement representation and implements addition using repeated shifts with a carry bit, implementing other operators mostly in terms of addition.
#include <stdlib.h> /* atoi() */
#include <stdio.h> /* (f)printf */
#include <assert.h> /* assert() */
int add(int x, int y) {
int carry = 0;
int result = 0;
int i;
for(i = 0; i < 32; ++i) {
int a = (x >> i) & 1;
int b = (y >> i) & 1;
result |= ((a ^ b) ^ carry) << i;
carry = (a & b) | (b & carry) | (carry & a);
}
return result;
}
int negate(int x) {
return add(~x, 1);
}
int subtract(int x, int y) {
return add(x, negate(y));
}
int is_even(int n) {
return !(n & 1);
}
int divide_by_two(int n) {
return n >> 1;
}
int multiply_by_two(int n) {
return n << 1;
}
int multiply(int x, int y) {
int result = 0;
if(x < 0 && y < 0) {
return multiply(negate(x), negate(y));
}
if(x >= 0 && y < 0) {
return multiply(y, x);
}
while(y > 0) {
if(is_even(y)) {
x = multiply_by_two(x);
y = divide_by_two(y);
} else {
result = add(result, x);
y = add(y, -1);
}
}
return result;
}
int main(int argc, char **argv) {
int from = -100, to = 100;
int i, j;
for(i = from; i <= to; ++i) {
assert(0 - i == negate(i));
assert(((i % 2) == 0) == is_even(i));
assert(i * 2 == multiply_by_two(i));
if(is_even(i)) {
assert(i / 2 == divide_by_two(i));
}
}
for(i = from; i <= to; ++i) {
for(j = from; j <= to; ++j) {
assert(i + j == add(i, j));
assert(i - j == subtract(i, j));
assert(i * j == multiply(i, j));
}
}
return 0;
}
Or, rather than Jason's bitwise approach, you can calculate many bits in parallel - this should run much faster with large numbers. In each step figure out the carry part and the part that is sum. You attempt to add the carry to the sum, which could cause carry again - hence the loop.
>>> def add(a, b):
while a != 0:
# v carry portion| v sum portion
a, b = ((a & b) << 1), (a ^ b)
print b, a
return b
when you add 1 and 3, both numbers have the 1 bit set, so the sum of that 1+1 carries. The next step you add 2 to 2 and that carries into the correct sum four. That causes an exit
>>> add(1,3)
2 2
4 0
4
Or a more complex example
>>> add(45, 291)
66 270
4 332
8 328
16 320
336
Edit:
For it to work easily on signed numbers you need to introduce an upper limit on a and b
>>> def add(a, b):
while a != 0:
# v carry portion| v sum portion
a, b = ((a & b) << 1), (a ^ b)
a &= 0xFFFFFFFF
b &= 0xFFFFFFFF
print b, a
return b
Try it on
add(-1, 1)
to see a single bit carry up through the entire range and overflow over 32 iterations
4294967294 2
4294967292 4
4294967288 8
...
4294901760 65536
...
2147483648 2147483648
0 0
0L
int Add(int a, int b)
{
while (b)
{
int carry = a & b;
a = a ^ b;
b = carry << 1;
}
return a;
}
You could transform an adder circuit into an algorithm. They only do bitwise operations =)
Well, to implement an equivalent with boolean operators is quite simple: you do a bit-by-bit sum (which is an XOR), with carry (which is an AND). Like this:
int sum(int value1, int value2)
{
int result = 0;
int carry = 0;
for (int mask = 1; mask != 0; mask <<= 1)
{
int bit1 = value1 & mask;
int bit2 = value2 & mask;
result |= mask & (carry ^ bit1 ^ bit2);
carry = ((bit1 & bit2) | (bit1 & carry) | (bit2 & carry)) << 1;
}
return result;
}
You've already gotten a couple bit manipulation answers. Here's something different.
In C, arr[ind] == *(arr + ind). This lets us do slightly confusing (but legal) things like int arr = { 3, 1, 4, 5 }; int val = 0[arr];.
So we can define a custom add function (without explicit use of an arithmetic operator) thusly:
unsigned int add(unsigned int const a, unsigned int const b)
{
/* this works b/c sizeof(char) == 1, by definition */
char * const aPtr = (char *)a;
return (int) &(aPtr[b]);
}
Alternately, if we want to avoid this trick, and if by arithmetic operator they include |, &, and ^ (so direct bit manipulation is not allowed) , we can do it via lookup table:
typedef unsigned char byte;
const byte lut_add_mod_256[256][256] = {
{ 0, 1, 2, /*...*/, 255 },
{ 1, 2, /*...*/, 255, 0 },
{ 2, /*...*/, 255, 0, 1 },
/*...*/
{ 254, 255, 0, 1, /*...*/, 253 },
{ 255, 0, 1, /*...*/, 253, 254 },
};
const byte lut_add_carry_256[256][256] = {
{ 0, 0, 0, /*...*/, 0 },
{ 0, 0, /*...*/, 0, 1 },
{ 0, /*...*/, 0, 1, 1 },
/*...*/
{ 0, 0, 1, /*...*/, 1 },
{ 0, 1, 1, /*...*/, 1 },
};
void add_byte(byte const a, byte const b, byte * const sum, byte * const carry)
{
*sum = lut_add_mod_256[a][b];
*carry = lut_add_carry_256[a][b];
}
unsigned int add(unsigned int a, unsigned int b)
{
unsigned int sum;
unsigned int carry;
byte * const aBytes = (byte *) &a;
byte * const bBytes = (byte *) &b;
byte * const sumBytes = (byte *) ∑
byte * const carryBytes = (byte *) &carry;
byte const test[4] = { 0x12, 0x34, 0x56, 0x78 };
byte BYTE_0, BYTE_1, BYTE_2, BYTE_3;
/* figure out endian-ness */
if (0x12345678 == *(unsigned int *)test)
{
BYTE_0 = 3;
BYTE_1 = 2;
BYTE_2 = 1;
BYTE_3 = 0;
}
else
{
BYTE_0 = 0;
BYTE_1 = 1;
BYTE_2 = 2;
BYTE_3 = 3;
}
/* assume 4 bytes to the unsigned int */
add_byte(aBytes[BYTE_0], bBytes[BYTE_0], &sumBytes[BYTE_0], &carryBytes[BYTE_0]);
add_byte(aBytes[BYTE_1], bBytes[BYTE_1], &sumBytes[BYTE_1], &carryBytes[BYTE_1]);
if (carryBytes[BYTE_0] == 1)
{
if (sumBytes[BYTE_1] == 255)
{
sumBytes[BYTE_1] = 0;
carryBytes[BYTE_1] = 1;
}
else
{
add_byte(sumBytes[BYTE_1], 1, &sumBytes[BYTE_1], &carryBytes[BYTE_0]);
}
}
add_byte(aBytes[BYTE_2], bBytes[BYTE_2], &sumBytes[BYTE_2], &carryBytes[BYTE_2]);
if (carryBytes[BYTE_1] == 1)
{
if (sumBytes[BYTE_2] == 255)
{
sumBytes[BYTE_2] = 0;
carryBytes[BYTE_2] = 1;
}
else
{
add_byte(sumBytes[BYTE_2], 1, &sumBytes[BYTE_2], &carryBytes[BYTE_1]);
}
}
add_byte(aBytes[BYTE_3], bBytes[BYTE_3], &sumBytes[BYTE_3], &carryBytes[BYTE_3]);
if (carryBytes[BYTE_2] == 1)
{
if (sumBytes[BYTE_3] == 255)
{
sumBytes[BYTE_3] = 0;
carryBytes[BYTE_3] = 1;
}
else
{
add_byte(sumBytes[BYTE_3], 1, &sumBytes[BYTE_3], &carryBytes[BYTE_2]);
}
}
return sum;
}
All arithmetic operations decompose to bitwise operations to be implemented in electronics, using NAND, AND, OR, etc. gates.
Adder composition can be seen here.
For unsigned numbers, use the same addition algorithm as you learned in first class, but for base 2 instead of base 10. Example for 3+2 (base 10), i.e 11+10 in base 2:
1 ‹--- carry bit
0 1 1 ‹--- first operand (3)
+ 0 1 0 ‹--- second operand (2)
-------
1 0 1 ‹--- total sum (calculated in three steps)
If you're feeling comedic, there's always this spectacularly awful approach for adding two (relatively small) unsigned integers. No arithmetic operators anywhere in your code.
In C#:
static uint JokeAdder(uint a, uint b)
{
string result = string.Format(string.Format("{{0,{0}}}{{1,{1}}}", a, b), null, null);
return result.Length;
}
In C, using stdio (replace snprintf with _snprintf on Microsoft compilers):
#include <stdio.h>
unsigned int JokeAdder(unsigned int a, unsigned int b)
{
return snprintf(NULL, 0, "%*.*s%*.*s", a, a, "", b, b, "");
}
Here is a compact C solution. Sometimes recursion is more readable than loops.
int add(int a, int b){
if (b == 0) return a;
return add(a ^ b, (a & b) << 1);
}
#include<stdio.h>
int add(int x, int y) {
int a, b;
do {
a = x & y;
b = x ^ y;
x = a << 1;
y = b;
} while (a);
return b;
}
int main( void ){
printf( "2 + 3 = %d", add(2,3));
return 0;
}
short int ripple_adder(short int a, short int b)
{
short int i, c, s, ai, bi;
c = s = 0;
for (i=0; i<16; i++)
{
ai = a & 1;
bi = b & 1;
s |= (((ai ^ bi)^c) << i);
c = (ai & bi) | (c & (ai ^ bi));
a >>= 1;
b >>= 1;
}
s |= (c << i);
return s;
}
## to add or subtract without using '+' and '-' ##
#include<stdio.h>
#include<conio.h>
#include<process.h>
void main()
{
int sub,a,b,carry,temp,c,d;
clrscr();
printf("enter a and b:");
scanf("%d%d",&a,&b);
c=a;
d=b;
while(b)
{
carry=a&b;
a=a^b;
b=carry<<1;
}
printf("add(%d,%d):%d\n",c,d,a);
temp=~d+1; //take 2's complement of b and add it with a
sub=c+temp;
printf("diff(%d,%d):%d\n",c,d,temp);
getch();
}
The following would work.
x - (-y)
This can be done recursively:
int add_without_arithm_recursively(int a, int b)
{
if (b == 0)
return a;
int sum = a ^ b; // add without carrying
int carry = (a & b) << 1; // carry, but don’t add
return add_without_arithm_recursively(sum, carry); // recurse
}
or iteratively:
int add_without_arithm_iteratively(int a, int b)
{
int sum, carry;
do
{
sum = a ^ b; // add without carrying
carry = (a & b) << 1; // carry, but don’t add
a = sum;
b = carry;
} while (b != 0);
return a;
}
Code to implement add,multiplication without using +,* operator;
for subtraction pass 1's complement +1 of number to add function
#include<stdio.h>
unsigned int add(unsigned int x,unsigned int y)
{
int carry=0;
while (y != 0)
{
carry = x & y;
x = x ^ y;
y = carry << 1;
}
return x;
}
int multiply(int a,int b)
{
int res=0;
int i=0;
int large= a>b ? a :b ;
int small= a<b ? a :b ;
for(i=0;i<small;i++)
{
res = add(large,res);
}
return res;
}
int main()
{
printf("Sum :: %u,Multiply is :: %d",add(7,15),multiply(111,111));
return 0;
}
The question asks how to add two numbers so I don't understand why all the solutions offers the addition of two integers? What if the two numbers were floats i.e. 2.3 + 1.8 are they also not considered numbers? Either the question needs to be revised or the answers.
For floats I believe the numbers should be broken into their components i.e. 2.3 = 2 + 0.3 then the 0.3 should be converted to an integer representation by multiplying with its exponent factor i.e 0.3 = 3 * 10^-1 do the same for the other number and then add the integer segment using one of the bit shift methods given as a solution above handling situations for carry over to the unit digits location i.e. 2.7 + 3.3 = 6.0 = 2+3+0.7+0.3 = 2 + 3 + 7x10^-1 + 3x10^-1 = 2 + 3 + 10^10^-1 (this can be handled as two separate additions 2+3=5 and then 5+1=6)
With given answers above, it can be done in single line code:
int add(int a, int b) {
return (b == 0) ? a : add(a ^ b, (a & b) << 1);
}
You can use double negetive to add two integers for example:
int sum2(int a, int b){
return -(-a-b);
}
Without using any operators adding two integers can be done in different ways as follows:
int sum_of_2 (int a, int b){
int sum=0, carry=sum;
sum =a^b;
carry = (a&b)<<1;
return (b==0)? a: sum_of_2(sum, carry);
}
// Or you can just do it in one line as follows:
int sum_of_2 (int a, int b){
return (b==0)? a: sum_of_2(a^b, (a&b)<<1);
}
// OR you can use the while loop instead of recursion function as follows
int sum_of_2 (int a, int b){
if(b==0){
return a;
}
while(b!=0){
int sum = a^b;
int carry = (a&b)<<1;
a= sum;
b=carry;
}
return a;
}
int add_without_arithmatic(int a, int b)
{
int sum;
char *p;
p = (char *)a;
sum = (int)&p[b];
printf("\nSum : %d",sum);
}