Instanceof for objects in c++ (not pointers) - c++

If I have the following classes :
class Object { ... }
class MyClass1: public Object { ... }
class MyClass2: public Object { ... }
and a stack : std::stack<Object> statesObjects;
MyClass1 c1;
MyClass2 c2;
statesObjects.push(c1); // okay
statesObjects.push(c2); // okay
How can I pop them out and retrieve the element at the head of the stack (with top() ) without dynamic_cast , since I don't work with pointers here ?

The short answer is, that with your stack as-is you can't pop out the elements as derived-class type elements. By putting them into the stack you have sliced them to the element class of the stack. That is, only that base class part has been copied into the stack.
You can have a stack of pointers, however, and then you can use dynamic_cast provided that the statically known class has at least one virtual member function, or as the standard says, provided that the statically known class is polymorphic.
On the third and gripping hand, however, instead of the Java-like downcast use a virtual function in the common base class. Often it works to just directly have such a function. For more complicated scenarios you may have to use the visitor pattern (google it), but basically, the idea is that virtual functions are the “safe” language-supported type safe way to achieve the effect of downcasts.

You cannot pop them out to their original classes, when you assign a subclass to an instance of the superclass, it gets sliced into an instance of the superclass. i.e copies of c1 and c2 which are in the stack are now instances of Object and not their original classes
Similar to How can I make the method of child be called: virtual keyword not working?

Even if you seeminlgy store a derived class object in your class, what gets stored is only the Base class part of the object. In short You get Object Slicing.
To summarize, you cannot store derived class objects in this container. You will need to store a pointer to Base as the type of conainter and use dynamic polymorphism to acheive this.
Good Read:
What is object slicing?

Related

C++ Constructor member initializer lists, Object Slicing

I have two classes
class A {
public:
virtual void doStuff() = 0;
};
class B : public A {
int x;
public:
virtual void doStuff() override { x = x*2;} //just example function
};
And another class that modify and use data from the previous
class Foo {
A a;
public:
Foo::Foo(A &a_) : a(a_) {}
};
now I create the objects, and passes to the Foo class
B b;
// edit b attributes,
Foo foo(b);
So at the argument list for the class constructor I know there is not the problem of object slicing, because is a reference, but what is the case at the moment of assign the variable a(a_)?
Since I don't know how much time the object b is going to live I need to make a secure copy. I have a lot of different derived classes from A, even derived from the derived.
Will there be a object slicing?,
Is there a solution to this, or I need to pass pointers (don't want this approach)?
This causes slicing. C++ built in polymorphism only works with pointer/reference semantics.
In fact:
class Foo {
A a;
that won't even compile, because A is not a concrete class.
To fix this, first make virtual ~A(){}; and then pass smart pointers to A around. Either unique or shared.
Failing that you can use your own bespoke polymorphism. The easiers way is to stuff a pImpl smart pointer as a private member of a class and implement copy/move semantics in the holding class. The pImpl can have a virtual interface, and the wrapping class just forwards the non-overridable part of the behaviour to it.
This technique can be extended with the small buffer optimization, or even bounded size instances, in order to avoid heap allocation.
All of this is harder than just using the built in C++ object model directly, but it can have payoff.
To see a famous example of this, examine std::function<Sig> which is a value type that behaves polymorphically.
There will be object slicing with what you currently have. You're calling the A copy-constructor in Foo's constructor, and there aren't virtual constructors.
Having a member variable of type A only reserves enough space within an instance of Foo for an instance of A. There is only dynamic binding with pointers and references (which are pointers under the hood), not with member variables.
You would have to use pointers to get around this or you could rethink whether you really need a set-up like this.
Yes, there is slicing.
There has to be slicing, because a B does not fit inside a A, but it is an A that you are storing inside the class Foo. The B part is "sliced off" to fit; hence the name.

Destructor when derived class contains a pointer to base class object

I have written a pure virtual destructor and implemented it in the abstract base class and override it in derived classes.
However, in one of the classes I have a pointer to a base class object.
Now, should the destructor of the derived class be written this way:
virtual ~DerivedClass()
{
delete this->pointerToAnotherDerivedClassObject;
}
or will the object be deleted automatically? As the base class destructor is always called so I cannot decide whether it takes care of it or not.
EDIT: My mistake for stating it was a pointer to a base class, as it is actually a pointer for another derived class object.
However, in one of the classes I have a pointer to a base class object.
Now, should the destructor of the derived class be written this way
Since pointerToAnotherDerivedClassObject points at another object in memory, then yes, your DerivedClass destructor needs to explicitly delete that object (or wrap the raw pointer inside a smart pointer - std::auto_ptr, std::unique_ptr, or std::shared_ptr - and let it delete the object for you) ONLY IF DerivedClass is meant to own that other object. Otherwise, do not delete it if you do not own it.
#Elia Similar situation is discussed in the book of Eckel " thinking in C++ vol-2 " in design pattern chapter-10 regarding pseudo virtual constructor. The answer to your question is you do need to delete it considering you allocate it dynamically. Also don't confuse member Base* with the Base object which is part of derived due to inheritance, one is a data member (which is what you want to delete) other is due to inheritance.

How to find out what type of object a pointer points to in C++?

Let's say I have class SuperClass { public: int a; } and class SubClass : SuperClass { public: int b; } and I took a pointer to an instance of the SubClass SubClass *subPointer and addressed that pointer to a SuperClass pointer SuperClass *superPointer = subPointer. Now of course I can always cast the superPointer object to a pointer of SubClass because the only thing it stores is an adress. But how would I know if the object superPointer is pointing to an instance of SubClass or is just a SuperClass pointer?
You usually don't want to use typeid for this.
You usually want to use dynamic_cast instead:
if (SubClass *p = dynamic_cast<SubClass *>(SuperClassPtr))
// If we get here (the `if` succeeds) it was pointing to an object of
// the derived class and `p` is now pointing at that derived object.
A couple of notes though. First of all, you need at least one virtual function in the base class for this to work (but if it doesn't have a virtual function, why are you inheriting from it?)
Second, wanting this very often tends to indicate design problems with the code. In most cases, you want to define a virtual function in the base class, which you (if necessary) override in the derived class to do whatever's needed so you can just use a pointer to the base class throughout.
Finally, as it stands right now, most of the conversions will fail -- you've used the default (private) inheritance, which prevents the implicit conversion from derived * to base * that you'd normally expect to see happen (you probably want class SubClass : public SuperClass).
Use RTTI machanism. Like:
if(typeid(*superPointer) == typeid(SuperClass)) superPointer->dosomething();
if(typeid(*superPointer) == typeid(SubClass)) superPointer->dosomethingelse();

Call destructor of derrived class only

Looking at the C++ language standard, is there any way to call only derived class destructor, without calling destructor of the base class?
So, for classes
class Base { public: virtual ~Base() {} };
class Derived : public Base { public: ~Derived();};
if would be possible to write code like
Base *basePtr = new Derived();
//do something with basePtr
// Now somehow destroy Derived while keeping Base - call ~Derived() only,
// line below however will call both ~Derived() and ~Base() - how it can be done?
dynamic_cast<Derived*>(basePtr)->~Derived();
So, after execution of the code above basePtr will point to Base object only, like if it was created by
Base *basePtr = new Base();
plus any modifications to the Base object caused by manipulating basePtr between calling new Derived() and destroying Derived class?
Or, is this forbidden and it is impossible to do?
No, this is not possible. The standard demands that the destruction of a Derived object destroys the whole object, including the Base subobject. Anything else would not be a destruction according to C++'s understanding of object lifetime.
Depending on what you want to achieve, consider to copy the Base out of the derived first
std::unique_ptr<Base> basePtr(new Derived());
//do something with basePtr
basePtr.swap(std::unique_ptr<Base> (new Base(*basePtr))); //splice the Base part out of the derived object
//basePtr now points to the spliced Base object.
Another approach would be to hold the additional members that derived has in a boost::optional (or just a pimpl) and reset that to get a "stripped" Derived object that still has its Base class part. This will however not affect virtual function dispatch.
As you have formulated the question, it is not possible to achieve what you are asking for. Unless you have a memory leak, the only case when explicitly calling a destructor does not lead to undefined behavior is if the object was created by placement new. Even then, calling the destructor will automatically call the destructor of every member and base class.
This is as it should be. Otherwise it would be very difficult to write a correct container class or memory manager.
The standard says that the lifetime of an object ends as soon as it enters the destructor. It does not become a base class object. It ceases to be an object, entirely. Also, if this was not the case, what would be the status of a class deriving from multiple bases after such a trick?
Ultimately, the "need" for such a functionality is a sign of bad design. I would guess your use case more likely requires composition. See if you can't solve it with a new class which holds one instance of what is currently the base class and one optional, replaceable component of (a smart pointer to) some dummy class which serves as an interface to and the new common base of your current derived classes. That way you can remove (and destruct) those sub objects without touching the base.
Destructors are called automatically in the reverse order of construction. I do not believe there is any way around this.
This is not possible to do unless your derived class has nothing to do with your base class.
Destructors are called in automatic way.Explicitly call destructor may result in undefined behavior.

Smart Pointers In C++

Say we have a base class and a derived. So:
class base {
protected:
~base(){
//...
}
// ...
};
class derived : public base {
// ...
};
And now say that we have this code using the above classes with a smart pointer class:
SmartPointer<base> bptr(new derived());
delete bptr;
I understand that it would prevent slicing of the derived object by calling the destructor of derived, but how does it know to do that? Wouldn't the reference stored in the smart pointer be that of type base*? Does it traverse some kind of hierarchy tree, cast that pointer to derived* and then call delete? Or is there some other thing that I don't know about?
The implementation is supposedly threadsafe, non-intrusive, and reference counting.
YES, the classes that you see are akin to the ones that I'm testing against. There is apparently a way to do this with THESE GIVEN classes. The main idea as to how is mentioned in my question above, but I'm not sure as to how one such an implementation would work.
First thing is that as it stands the code will not work. The destructor of base must be at the very least protected (or derived classes be friends of the base). A private destructor means that the compiler will not allow you to write the destructor for the derived classes. Now, assuming that you have a protected destructor... (Rembember, if you design a class to be extended, provide either a public virtual destructor or a protected non-virtual!)
All depends on the implementation of the SmartPointer, in particular std::shared_ptr (or the boost counterpart boost::shared_ptr) are able to manage that situation cleanly. The solution performs some sort of partial type erasure of the type for destruction purposes. Basically, the smart pointer has a templated constructor that accepts any pointer that can be assigned to a base pointer, but because it is templated it knows the concrete type. At that point it stores a synthetic deleter function that will call the appropriate destructor.
For simplicity, using std::function:
template <typename T>
void delete_deleter( void * p ) {
delete static_cast<T*>(p);
}
template <typename T>
class shared_pointer {
T * ptr;
std::function<void(void*)> deleter;
public:
template <typename U>
shared_pointer( U* p, std::function<void()> d = delete_deleter<U> )
: ptr(p), deleter(d)
{}
~shared_pointer() {
deleter( ptr ); // call the stored destructor
}
};
The code is for exhibition only, it would have to be tweaked for production (where to store the function, reference counting...), but it is enough to give you the idea: in the only function where the exact type of the object is known (when creating the smart pointer), you create a wrapper that will call the exact version of the destructor that you need (providing some short of type erasure), then just leave it around and when you need to delete the object call it instead of the delete operator.
This can also be used to manage other resources that require calling a special method instead of delete:
// exhibition only!
shared_pointer<Foo> p( Factory.create(), &Factory::release );
Again there should be quite a lot of work before making this production ready.
Dependency on std::function which is used to simplify the erasure, can be eliminated from the problem. In the simple case (only memory allocated with new and freed with delete is supported in the smart pointer), then just provide a deleter base class with a single virtual operator()(void*), and then refactor the existing delete_deleter into templated derived classes from deleter that override operator()(void*) with the current implementation. If you need to go for the general case (hold any type of resource) it is not worth the effort, just use std::function or boost::function.
Well first of all, your destructor shouldn't be private or that won't compile at all. Secondly, if you're using a "smart pointer", you probably should not be deleting the pointer by hand at all (I don't know what implementation you're using though, but this strikes as odd to me).
Anyways if you're curious how the derived class' destructor gets called when the object is deleted through a pointer to the base class, the answer is polymorphism. But you're missing virtual declaration from your destructor, right now your code would not call the derived class' destructor.
How most C++ implementations implement this is through a virtual table.
If you using any of boost smart pointers or some other which is not friend of your Base class, then this code wouldn't compile, because destructor of Base class is protected (which is same as private for other independent from Base classes).
Now let's consider that you make SmartPointer<Base> friend of Base. This case the code will work, but it wouldn't call destructor of Derived but destructor of Base, because here your Base class is not polymorphic. You should declare destrucotr of Base as virtual. In last case the correct destructor will be called when your smart pointer is deleted.
this program is invalid.
1) the dtor of base is private
2) the dtor of base is not virtual
to answer your question: you need to correct #1 and #2. then the dtor will be called using dynamic dispatch (which will invoke each dtor in reverse order of construction).
without making those corrections, the only way SmartPointer could know to call derived's dtor in this example, and in a defined manner, is if SmartPointer was overly clever (or tedious to use).
Your base class desctructor needs to be virtual to ensure that destructor of derived class is called when deleting via base pointer.
Wikipedia entry on virtual desctructors