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What library is the best to use for the purpose? Target platform is Linux.
Difficult to tell the best, but i used Qt (QNetworkAccessManager) and a Qt JSON Parser with success.
I picked up libcurl thus it is enforced with SSL certificate validation. Regarding to REST, I am able to send GET and POST requests also. However it is C but not C++ library. But it does not make a big difference for me because the syntax is pretty clear and there are lot of examples.
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my question is how to send a protonmail with c++ code? I know that c++ is a bad language for that, but I need it done with c++. I don't know which port or even which library to use, there is way to low support and documentation for that.
C++ is not a bad language, if you want to send emails via C++ I suggest you find an SMTP library, here's one:
https://github.com/embeddedmz/mailclient-cpp
There are many email protocols that services use for receiving and sending mails, SMTP is the most common one for outgoing emails, for any programming language it's not hard finding a library for such protocols.
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I have an in-app purchase support in my Windows Phone app, and want to add a server-side receipt verification. However, I want to canonicalize the receiptXml before sending it to server, so I am looking for a ready-to-use approach for XML canonicalization on Windows Phone.
Good libraries for C++ XML parsing are RapidXML, TinyXML, pugixml or maybe (depending on work env) Xerces-C++
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Do you know of a robust, free, ideally open source, web service that uses protobuf.
I maintain an Android library for networking and I write samples for every module. For instance, the JSON modules use Github apis to get some data from the network and illustrate the client library usage.
Do you know an equivalent for protobuf ?
Thanks in advance.
Your protobuf module could use this api to access from the android market place:
https://code.google.com/p/android-market-api/
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I'm going to make a realtime multiplayer game using the WebSocket technology. However, I am unsure which server implementation I should use. I've found two mature (enough) libraries that suit my needs. libwebsockets and WebSockets++.
Did anyone try them out? Can someone point out the main differences between these two libraries?
You can have a look at QWebSockets, which is written in Qt and works both for clients and servers.
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I'm looking for a library which allows my C++ application (run in Windows) to download torrents. I can't, however, find any out there.
Can someone please point me in the right direction?
Thanks in advance.
http://www.rasterbar.com/products/libtorrent/
It is used in Halite, which is a pretty good client :)
The library has a BSD license, and seems to be used in quite a few clients:
http://www.rasterbar.com/products/libtorrent/projects.html
Qt has an example: torrent client.