How to use sneaky input with cocos2D 2.0 - cocos2d-iphone

This is my first time using cocos2d for iphone, so right now i consider myself a noobie.
I am trying to use SneakyInput with cocos2D 2.0, but i cant seem to get it to work correctly.
Does anyone know how i can get this up and running? All of the tutorials ive seen seem to be out dated.
Thanks guys

What is the problem you are facing when you are using SneakyInput? If your cocos2D project is not compiling with the SneakyInput source files, the only reason I can think of is that SneakyInput is not ARC-enabled, otherwise everything should work as like with cocos2d 1.0.
If you are getting ARC related errors, you can select Edit-> Refactor-> Convert to Objective-C ARC from the Xcode Menu, select only your project, then go ahead and convert it to ARC.
Alternatively, you can select your project under Targets, then Build Phases -> Compile Sources, then select the SneakyInput files and add the following flag to each of them:
–fobjc-no-arc
Hope this helps.

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I'm trying out this new thing... It's called conciseness. I've only been reading about it though, so bear with me.
Installed the templates for cocos2d, cocos2d-chipmunk, and cocos2d-box2d and they're showing up in the project window in Xcode. (I understand cocos2d doesn't yet support ARC, which I have enabled.) Trying to build and run a simple Hello World app in any one of the templates results in a "Lexical or Preprocessor Issue - 'FontManager.h' file not found" error. Looked diligently for an answer to that issue and all I got was this, which doesn't end up helping me, but you're welcome to check it out:
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Blog post on the 2.0-rc1 release: http://www.cocos2d-iphone.org/archives/1885
EDIT:
Just to clarify we're on the same page... I'm going to do a mini outline of the steps:
Download and extract 2.0-rc1
Go into Terminal, navigate to 2.0-rc1's extracted root folder
Fully Quit all instances of Xcode
Type this into console and press enter: ./install-templates.sh -f
The results in Terminal look like this: http://pastebin.com/AVWKv3w1
Re-open Xcode, click New Project -> click iOS or Mac OSX -> click "cocos2d v2.x" -> click "cocos2d iOS" or "cocos2d Mac" -> click Next
Here is where I'm confused: My templates show no options for ARC enabling the project.
Regardless of ARC, enter a project name -> click Next -> select directory -> click Create
After project finishes indexing, select "iPad 5.1 Simulator" or "My Mac 64-bit" as target, and Build (CMD + B) the project, and it complains about FontManager.h?
Just wondering, are you creating a Mac or an iOS project?
Anyway let me know how it goes. =( This is odd!