Initiating templated class without template variable [duplicate] - c++

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using a template class without a template argument
If I have a templated function, I don't need to instantiate it, since it can be inferred from the arguments, like so:
template<typename T> void MyFunc(T arg);
int x;
MyFunc(x);
Is this true for any scenario where the compiler can guess the template parameters? Specifically, I am thinking of this:
template<typename T>
class MyClass {
public:
MyClass(T) { }
};
int x;
MyClass<int> c1(x); // regular style
MyClass c2(x); // is this allowed?

Yes and no.
The compiler doesn't deduce types for class template parameters, but does allow defaults, so if you're using int quite a bit for this template, you could do:
template <typename T=int>
class MyClass {
public:
MyClass(T) {}
};
int x;
MyClass<> c2(x);
Note that this only works for one particular type per template though. It's not choosing the type based on the type of parameter you supply, just using the default you've specified for the template, is you didn't specify a type but passed (say) a double, the template above would still instantiate over int, not double.
Since the compiler can/will deduce template parameters for function templates, you can also create a small template function and use auto:
template <class T>
MyClass<T> make_MyClass(T const &v) {
return MyClass<T>(v);
}
int x;
auto c2 = make_MyClass(x);

No, it isn't allowed, as the compiler can only deduce the types during template function invocation.
That said, the common solution is a helper function.
template<typename T>
class MyClass {
public:
MyClass(T) { }
};
template<typename T>
MyClass<T> makeMyClass(T x)
{
return MyClass<T>(x);
}

No, it isn't allowed; template parameters deduction works only for template functions, template classes don't deduct template parameters from the parameters given to the constructor.

Related

Passing unique_ptr<Derived<T>> to a function

I need to pass a unique pointer to a derived template class to a function that takes a unique base template class, like this:
template <typename T>
class Base {};
template <typename T>
class Derived : public Base<T> {};
template <typename T>
void foo(std::unique_ptr<Base<T>>){}
//or
template <typename T>
class MyClass{
public:
MyClass(std::unique_ptr<Base<T>> arg) : _arg(std::move(arg)) {}
private:
std::unique_ptr<Base<T>> _arg;
};
int main()
{
auto b = make_unique<Derived<int>>();
foo(std::move(b));
MyClass mc(std::move(b))
}
Why is this not working and how can I fix it?
I get an error:
'void foo1<T>(std::unique_ptr<Base<T>,std::default_delete<Base<T>>>)': cannot convert argument 1 from 'std::unique_ptr<Derived<int>,std::default_delete<Derived<int>>>' to 'std::unique_ptr<Base<T>,std::default_delete<Base<T>>>'
but it work
auto derived = std::make_unique<Derived<int>>();
std::unique_ptr<Base<int>> base = std::move(derived);
C++ doesn't deduce template arguments in this situation. You can specify <int>, and that will succeed.
foo<int>(std::move(b)); // fine
MyClass<int> mc(std::move(b)); // fine
See it on coliru
You can't have template argument deduction also consider implicit conversions, at least not in most situations. Normally the argument type must match the parameter type exactly for deduction of a template argument to be possible (in this case to deduce T), but std::unique_ptr<Base<int>> and std::unique_ptr<Dervived<int>> are not the same type.
As the other answer suggests you can explicitly specify the template argument instead of trying to have it be deduced.
If you want to automate this without having to add anything to Derived or Base you can however make use of one of the exceptions to the general rule above. If the template parameter is a reference-to or pointer-to base of the argument type, then it may (with certain conditions) still be used for deduction:
// Here an exception to the deduction rules applies
// and `Base<T>*` can be deduced against a pointer `X*`
// if `X` is (uniquely) derived from a `Base<T>`
template<typename T>
auto as_base_ptr(Base<T>* p){
return p;
}
template<typename X>
auto to_base_unique_ptr(std::unique_ptr<X> p) {
using base_type = std::remove_pointer_t<decltype(as_base_ptr(std::declval<X*>()))>;
return std::unique_ptr<base_type>(std::move(p));
}
template <typename T>
void foo(std::unique_ptr<Base<T>>){
}
template <typename X>
void foo(std::unique_ptr<X> p){
foo(to_base_unqiue_ptr(std::move(p)));
}
But even simpler you can ask yourself whether you really need to have the function foo take std::unique_ptr<Base<T>> specifically (e.g. because you need access to T) or whether std::unique_ptr<X> wouldn't already be enough.

Class Template specialization for multiple types

I found a few questions that ask something similar but could not find a straight answer for my particular case.
The whole syntax for Templates is very confusing to me so I may just misunderstood something.
I have a class template that is supposed to accept every type.
Simple example:
template <class T>
class State {
public:
void set(T newState);
T get();
private:
T state;
};
template <class T>
void State<T>::set(T newState){
state = newState;
}
template <class T>
T State<T>::get(){
return state;
}
Now I would like to have a specialised template for a group of types that adds an additional function for these types. From what I found out so far I can utilize so called type_traits but how exactly they are used to achieve this is still a mystery to me.
F.e. this specialization for the int type but instead of writing this just for the int type I would also like to allow all other int and float variants. I found std::is_arithmetic but have no Idea how to utilize it to achieve this.
template <>
class State <int> {
public:
void set(int newState);
int get();
int multiplyState(int n);
private:
int state;
};
void State<int>::set(int newState){
state = newState;
}
int State<int>::get(){
return state;
}
int State<int>::multiplyState(int n){
return state*n;
}
You can use partial template specialization in combination with SFINAE to achieve this:
#include <type_traits>
template <class T, typename = void>
class State
{
T state;
public:
void set(T newState)
{
state = newState;
}
T get()
{
return state;
}
};
template <typename T>
class State<T, std::enable_if_t<std::is_arithmetic_v<T>>>
{
T state;
public:
void set(int newState)
{
state = newState;
}
int get()
{
return state;
}
int multiplyState(int n)
{
return state*n;
}
};
live example here
The trick here lies in the use of the second template parameter (which can be unnamed and is given a default argument). When you use a specialization of your class template, e.g., State<some_type>, the compiler has to figure out which of the templates should be used. To do so, it has to somehow compare the given template arguments with each template and decide which one is the best match.
The way this matching is actually done is by trying to deduce the arguments of each partial specialization from the given template arguments. For example, in the case of State<int>, the template arguments are going to be int and void (the latter is there because of the default argument for the second parameter of the primary template). We then try to deduce the arguments for our sole partial specialization
template <typename T>
class State<T, std::enable_if_t<std::is_arithmetic_v<T>>>;
from the template arguments int, void. Our partial specialization has a single parameter T, which can directly be deduced from the first template argument to be int. And with that, we're already done as we have deduced all parameters (there is only one here). Now we substitute the deduced parameters into the partial specialization: State<T, std::enable_if_t<std::is_arithmetic_v<T>>>. We end up with State<int, void>, which matches the list of initial arguments of int, void. Therefore, the partial template specialization applies.
Now, if, instead, we had written State<some_type>, where some_type is not an arithmetic type, then the process would be the same up to the point where we have successfully deduced the parameter for the partial specialization to be some_type. Again, we substitute the parameter back into the partial specialization State<T, std::enable_if_t<std::is_arithmetic_v<T>>>. However, std::is_arithmetic_v<some_type> will now be false, which will lead to std::enable_if_t<…> not being defined and substitution fails. Since substituion failure is not an error in this context, this simply means that the partial specialization is not an option here and the primary template will be used instead.
If there were multiple matching partial specializations, they then would have to be ranked to pick the best match. The actual process is quite complicated, but it generally boils down to picking the most concrete specialization.
While for a small example like this it's fine to specialize the whole class, in more complicated cases you might be interested in avoiding having to duplicate all the members just so you can add one member to the specialization. To that end, a common technique is to inherit the extra member functions from a public base class, and specialize only the base class to either have or not have the members. You have to use CRTP so that the base class member functions know how to access the derived class. This looks like:
// StateBase only contains the extra multiplyState member when State tells it to
// define it, based on T being an arithmetic type
template <class D, class T, bool has_multiply>
struct StateBase {};
template <class D, class T>
struct StateBase<D, T, true> {
T multiplyState(int n) {
return static_cast<D*>(this)->state * n;
}
};
template <class T>
class State : public StateBase<State<T>, T, std::is_arithmetic<T>::value> {
public:
// no need to duplicate these declarations and definitions
void set(T newState);
T get();
private:
// note that we write State::StateBase to force the injected-class-name to be found
friend struct State::StateBase;
T state;
};
Coliru link

How can I use a nested type belonging to a templated class in another template function in C++?

I'm setting up a function that initializes tuples based on a tuple type and a functor struct For that has a size_t template argument INDEX to retain the compile-time index. This functor may also depend on other template arguments T.... Because of this the functors exist within other structures (TClass in this example) that hold these template arguments.
The initialization function (called Bar here) has a template<std::size_t> class template argument to ensure that the used class actually can store the index.
While the design I've come up with works fine when I call it from a non-template function, it does not compile if the template T2 of a function does determine the template parameter of the wrapper TClass.
Here is the definition of the functor For wrapped inside TClass:
#include <cstdlib>
template <typename T> struct TClass {
template<std::size_t INDEX> struct For {
void operator()() {}
};
};
And here are the function calls i want to use:
template <template<std::size_t> class FOR> void bar() {
//...
}
template <typename T> void foo() {
bar<TClass<T>::For>(); //Does not compile
}
int main() {
bar<TClass<int>::For>(); //Works
foo<int>();
return 0;
}
The compiler output for the faulty foo-call is:
error: dependent-name ‘TClass<T>::For’ is parsed as a non-type, but instantiation yields a type
Bar<TClass<T>::For>(); //Does not compile
I know that dependent type names usually have to be preceded by a typename but this is also not necessary for the first bar-call. I assumed it was because the template argument can only be interpreted as a type. So I thought that maybe typename would result in correct compilation but if I change foo to
template <typename T> void foo() {
bar<typename TClass<T>::For>(); //Does not compile
}
I get:
error: ‘typename TClass<int>::For’ names ‘template<long unsigned int INDEX> struct TClass<int>::For’, which is not a type
Bar<typename TClass<T>::For>(); //Does not compile
I've also come up with a design where the ()-operator of TClass depends on the template INDEX which also works fine because it is not necessary to use nested types anymore. It looks like this:
#include <cstdlib>
template <typename T> struct TClass {
template<std::size_t INDEX> void operator()() {}
};
template <typename FOR> void bar() {
//...
}
template <typename T> void foo() {
bar<TClass<T>>(); //Does compile
}
Apparently it is not possible to use dependent type names in functions where the template of the type is determined by the function's template parameters, but why? And how do I implement this correctly? To make writing future type checks with type traits easier I would prefer it if I can use a functor.
The compiler cannot know that TClass<T>::For refers to a template at the first stage of template instantiation. It needs a bit of help with template keyword. Fix:
template <typename T> void foo() {
bar<TClass<T>::template For>();
}

Why do we need 'template <class T>' before implementing all templated class methods

If we have a standard class:
class Foo {
public:
int fooVar = 10;
int getFooVar();
}
The implementation for getFooVar() would be:
int Foo::getFooVar() {
return fooVar;
}
But in a templated class:
template <class T>
class Bar {
public:
int barVar = 10;
int getBarVar();
}
The implementation for getBarVar() must be:
template <class T>
int Bar<T>::getBarVar(){
return barVar();
}
Why must we have the template <class T> line before the function implementation of getBarVar and Bar<T>:: (as opposed to just Bar::), considering the fact that the function doesn't use any templated variables?
You need it because Bar is not a class, it's a template. Bar<T> is the class.
Bar itself is a template, as the other answers said.
But let's now assume that you don't need it, after all, you specified this, and I added another template argument:
template<typename T1, typename T2>
class Bar
{
void something();
};
Why:
template<typename T1, typename T2>
void Bar<T1, T2>::something(){}
And not:
void Bar::something(){}
What would happen if you wanted to specialize your implementation for one type T1, but not the other one? You would need to add that information. And that's where this template declaration comes into play and why you also need it for the general implementation (IMHO).
template<typename T>
void Bar<T, int>::something(){}
When you instantiate the class, the compiler checks if implementations are there. But at the time you write the code, the final type (i.e. the instantiated type) is not known.
Hence the compiler instantiates the definitions for you, and if the compiler should instantiate something it needs to be templated.
Any answer to this question boils down to "because the standard says so". However, instead of reciting standardese, let's examine what else is forbidden (because the errors help us understand what the language expects). The "single template" case is exhausted pretty quickly, so let's consider the following:
template<class T>
class A
{
template<class X>
void foo(X);
};
Maybe we can use a single template argument for both?
template<class U>
void A<U>::foo(U u)
{
return;
}
error: out-of-line definition of 'foo' does not match any declaration in 'A<T>'
No, we cannot. Well, maybe like this?
template<class U>
void A<U>::foo<U>(U u)
{
return;
}
error: cannot specialize a member of an unspecialized template
No. And this?
template<class U, class V>
void A<U>::foo(V u)
{
return;
}
error: too many template parameters in template redeclaration
How about using a default to emulate the matching?
template<class U>
template<class V = U>
void A<U>::foo(V u)
{
return;
}
error: cannot add a default template argument to the definition of a member of a class template
Clearly, the compiler is worried about matching the declaration. That's because the compiler doesn't match template definitions to specific calls (as one might be used to from a functional language) but to the template declaration. (Code so far here).
So on a basic level, the answer is "because the template definition must match the template declaration". This still leaves open the question "why can we not just omit the class template parameters then?" (as far as I can tell no ambiguity for the template can exist so repeating the template parameters does not help) though...
Consider a function template declaration
tempalte <typename T>
void foo();
now a definition
void foo() { std::cout << "Hello World"; }
is either a specialization of the above template or an overload. You have to pick either of the two. For example
#include <iostream>
template <typename T>
void foo();
void foo() { std::cout << "overload\n"; }
template <typename T>
void foo() { std::cout << "specialization\n"; }
int main() {
foo();
foo<int>();
}
Prints:
overload
specialization
The short answer to your question is: Thats how the rules are, though if you could ommit the template <typename T> from a definition of the template, a different way would be required to define an overload.

Understanding C++ template method definition syntax

Let's say I have a class template:
template <typename T>
class Array {
...
int length() const;
};
The definition of length would be
template <typename T>
int Array<T>::length() const
{
...
}
But why wouldn't it be? (I)
int Array<T>::length() const
{
...
}
Or maybe: (II)
template <typename T>
int Array::length() const
{
...
}
I guess (II) would be a function template. But actually I cannot understand the logic behind this syntax. Any rules to understand templates syntax?
int Array<T>::length() const
{
...
}
Illegal if:
you have not declared a class called T
you have not used typedef to give an existing type a new name - T
ex:
class T;
typedef double T;
using T = double;
template <typename T>
int Array::length() const
{
...
}
Illegal if:
you don't have a class called Array - different from template <class T> Array
Why it can't be (I) is easy: Without the template line, the compiler would have no choice but to interpret the < as a less-than operator, which would definitely not result in a useful function definition.
For (II) we need to consider how you would represent a function template of a class template. Say your class looked like this:
template <typename T>
class Array {
...
template <typename U>
int length() const;
};
Now you need to be able to explicitly specify which component takes which template parameter. Without explicitly specifying the <T> and <U> you would have at minimum a bunch of confusion about which parameter applies to which template. At worst it would be ambiguous and uncompilable.
template <typename T>
int Array::length() const
There may be partial specializations of a template. How is the compiler supposed to know whether this is a definition for the member of the primary template or a partial specialization?
int Array<T>::length() const
Every name in C++ must be declared. T, if to be used as a template parameter, must also be declared as one. You haven't, therefore the compiler will look for an earlier declaration and issue an error message as he finds none.