In the boost libraries, there are often examples of including the library like:
#pragma once
#include <boost/property_tree/ptree.hpp>
using boost::property_tree::ptree;
Throughout my program I have been importing namespaces like this:
#include "../MyClass.h"
using namespace MyClassNamespace;
Can someone please explain:
The difference between using and using namespace;
What the advantage of negating the use of using namespace in favour of using;
The differences in forward declaring using and using namespace;
Thanks
using namespace makes visible all the names of the namespace, instead stating using on a specific object of the namespace makes only that object visible.
#include <iostream>
void print(){
using std::cout;
using std::endl;
cout<<"test1"<<endl;
}
int main(){
using namespace std;
cout<<"hello"<<endl;
print();
return 0;
}
while using "using namespace std" all the elements under the scope of std are made available under scope of the function.
while using "using std::cout" we explicitly mention what element under the std is required for the function ,without importing all the elements under std.
this is my first answer in stack overflow please correct me if iam wrong!!
today i saw the C++ namespace,i suffer a problem.
what does the compiler does with namespace?
for example:
we write
#include<iostream>
using namespace std;
then the question coming ,what is the relationship between the iostream file and the namespace std? and where is the std defined ,in what file? when i use #include <iostream.h>, i know the compiler will bring the declare from iostream.h like "cout", "cin".etc to my cpp file.
can you give some suggestion? thank you in advance.
read this, it explains about namespaces
http://www.cplusplus.com/doc/tutorial/namespaces/
<iostream> contains items from the namespace std. You can look at a namespace as a grouping of methods, class definitions and variables. Using namespaces makes them easier to group by functionality.
The using directive just imports all contents of the namespace in the global namespace. But you don't have to use it:
You can either use:
using namespace std;
cout << "whatever";
or
std::cout << "whatever";
The reason for this is that the compiler doesn't know what cout is outside the namespace.
Think of it as declared like:
//file <iostream>
namespace std
{
//declaration of cout
}
//file <vector>
namespace std
{
//declaration of vector
}
the situation is like you searching for something in a library. iostream is the book and std is the page and cout is the line or paragraph.
NB: the same page can exist in multiple books
read about namespaces here.
I am taking a programming class in school and I wanted to start doing some c++ programming out of class. My school using Microsoft Visual C++ 6.0 (which is from 1998) so it still uses <iostream.h> rather than <iostream> and using namespace std. When I started working, I couldn't figure out how and when to use using namespace std and when to just use things like std::cout<<"Hello World!"<<'\n'; (for example) as well as it's limits and other uses for the namespace keyword. In particular, if I want to make a program with iostream and iomanip, do I have to state "using namespace std" twice, or is there something different that I would have to use as well, or can I just do the same thing as I did with iostream? I tried googling it but I didn't really understand anything. Thanks in advance for the help.
Ok, handful of things there, but it is manageable.
First off, the difference between:
using namespace std;
...
cout << "Something" << endl;
And using
std::cout << "Something" << std::endl;
Is simply a matter of scope. Scope is just a fancy way of saying how the compiler recognizes names of variables and functions, among other things. A namespace does nothing more than add an extra layer of scope onto all variables within that namespace. When you type using namespace std, you are taking everything inside of the namespace std and moving it to the global scope, so that you can use the shorter cout instead of the more fully-qualified std::cout.
One thing to understand about namespaces is that they stretch across files. Both <iostream> and <iomanip> use the namespace std. Therefore, if you include both, then the declaration of using namespace std will operate on both files, and all symbols in both files will be moved to the global scope of your program (or a function's scope, if you used it inside a function).
There are going to be people who tell you "don't use using namespace std!!!!", but they rarely tell you why. Lets say that I have the following program, where all I am trying to do is define two integers and print them out:
#include <iostream>
using namespace std;
int main(int argc, char** argv) {
int cout = 0;
int endl = 1;
cout << cout << endl << endl; // The compiler WILL freak out at this :)
return 0;
}
When I use using namespace std, I am opening the door for naming collisions. If I (by random chance), have named a variable to be the same thing as what was defined in a header, then your program will break, and you will have a tough time figuring out why.
I can write the same program as before (but get it to work) by not using the statement using namespace std:
#include <iostream>
int main(int argc, char** argv) {
int cout = 0;
int endl = 1;
std::cout << cout << endl << std::endl; // Compiler is happy, so I'm happy :)
return 0;
}
Hopefully this has clarified a few things.
If you use the header names without the .h, then the stuff declared/defined in it will be in the std namespace. You only have to use using namespace std; once in the scope where you want stuff imported in order to get everything; more than one using namespace std; doesn't help anything.
I'd recommend against using namespace std; in general, though. I prefer to say, for example, using std::cout; instead, in order to keep names in std from conflicting with mine.
For example:
#include <iostream>
#include <iomanip>
int main()
{
using namespace std;
int left = 1, right = 2;
cout << left << " to " << right << "\n";
}
may cause mysterious issues, because left and right exist in the std namespace (as IO manipulators), and they get imported if you lazily say using namespace std;. If you meant to actually use the IO manipulators rather than output the variables, you may be a bit disappointed. But the intent isn't obvious either way. Maybe you just forgot you have ints named left and right.
Instead, if you say
#include <iostream>
#include <iomanip>
int main()
{
using std::cout;
int left = 1, right = 2;
cout << left << " to " << right << "\n";
}
or
#include <iostream>
#include <iomanip>
int main()
{
int left = 1, right = 2;
std::cout << left << " to " << right << "\n";
}
everything works as expected. Plus, you get to see what you're actually using (which, in this case, includes nothing from <iomanip>), so it's easier to keep your includes trimmed down to just what you need.
Here is a good link that describes namespaces and how they work.
Both methods are correct, that is, you can either introduce a namespace with the "using" statement or you can qualify all the members of the namespace. Its a matter of coding style. I prefer qualifying with namespaces because it makes it clear to the reader in which namespace the function / class is defined.
Also, you do not have to introduce a namespace twice if you are including multiple files. One using statement is enough.
Good question, Ryan. What using namespace does is importing all symbols from a given namespace (scope) into the scope where it was used. For example, you can do the following:
namespace A {
struct foo {};
}
namespace B {
using namespace A;
struct bar : foo {};
}
In the above examples, all symbols in namespace A become visible in namespace B, like they were declared there.
This import has affect only for a given translation unit. So, for example, when in your implementation file (i.e. .cpp) you do using namespace std;, you basically import all symbols from std namespace into a global scope.
You can also import certain symbols rather than everything, for example:
using std::cout;
using std::endl;
You can do that in global scope, namespace scope or function scope, like this:
int main ()
{
using namespace std;
}
It is up to a programmer to decide when to use fully qualified names and when to use using keyword. Usually, it is a very bad taste to put using into a header files. Professional C++ programmers almost never do that, unless that is necessary to work around some issue or they are 100% sure it will not mess up type resolution for whoever use that header.
Inside the source file, however (nobody includes source files), it is OK to do any sort of using statements as long as there are no conflicting names in different namespaces. It is only a matter of taste. For example, if there are tons of symbols from different namespaces being used all over the code, I'd prefer at least some hints as for where they are actully declared. But everyone is familiar with STL, so using namespace std; should never do any harm.
There also could be some long namespaces, and namespace aliasing comes handy in those cases. For example, there is a Boost.Filesystem library that puts all of its symbols in boost::filesystem namespace. Using that namespace would be too much, so people usually do something like this:
namespace fs = boost::filesystem;
fs::foo ();
fs::bar ();
Also, it is almost OK to use namespace aliasing in headers, like this:
namespace MyLib {
namespace fs = boost::filesystem;
}
.. and benefit from less typing. What happens is that users that will use this header, will not import the whole filesystem library by saying using namespace MyLib;. But then, they will import "fs" namespace from your library that could conflict with something else. So it is better not to do it, but if you want it too badly, it is better than saying using namespace boost::filesystem there.
So getting back to your question. If you write a library using C++ I/O streams, it is better not to have any using statements in headers, and I'd go with using namespace std; in every cpp file. For example:
somefile.hpp:
namespace mylib {
class myfile : public std::fstream {
public:
myfile (const char *path);
// ...
};
}
somefile.cpp:
#include "somefile.hpp"
using namespace std;
using namespace mylib;
myfile::myfile (const char *path) : fstream (path)
{
// ...
}
Specific to using namespace std
You really shouldn't ever use it in a header file. By doing so, you've imported the entire 'std' into the global namespace for anyone who includes your header file, or for anyone else that includes a file that includes your file.
Using it inside a .cpp file, that's personal preference. I typically do not import the entire std into the global namespace, but there doesn't appear to be any harm in doing it yourself, to save a bit of typing.
#include <iostream>
using namespace std;
int main() {
cout << "!!!Hello World!!!" << endl; // prints !!!Hello World!!!
return 0;
}
If I remove the 2nd statement,the build will fail.
Why is it necessary?
Because cout and endl are contained inside the std namespace.
You could remove the using namespace std line and put instead std::cout and std::endl.
Here is an example that should make namespaces clear:
Stuff.h:
namespace Peanuts
{
struct Nut
{
};
}
namespace Hardware
{
struct Nut
{
};
}
When you do something like using namespace Hardware you can use Nut without specifying the namespace explicitly. For any source that uses either of these classes, they need to 1) Include the header and 2) specify the namespace of the class or put a using directive.
The point of namespaces are for grouping and also to avoid namespace collisions.
Edit for your question about why you need #include :
#include <iostream> includes the source for cout and endl. That source is inside the namespace called std which is inside iostream.
cout is part of the namespace std. Now if you were to use "std::cout" and delete the second line, then it will compile.
Yes cout and cerr are defined in isotream, but as std::cout and std::cerr
The reason for this is that you can happily use common words like min or max without worryign that some standard library has already sued them, simply write std::min and std::max. This is no different from the old way of putting eg 'afx' in front of all the ATL library function.
The 'using' statement is because people complained about the extra typing, so if you put 'using std' it assumes you meant std:: in front of everything that comes from standard.
The only problem is if you have a library called mystuff that also has a min() or max(). If use use std::min() and mystuff::min() there is no problem, but if you put 'using std' and 'using mystuff' you are back to the same problem you had in 'c'
ps. as a rule it is good practice to put std::cout just to make it clear to people that this is the regualr standard version and not some local version of cout you have created.
One of the vagaries of my development system (Codegear C++Builder) is that some of the auto-generated headers insist on having...
using namespace xyzzy
...statements in them, which impact on my code when I least want or expect it.
Is there a way I can somehow cancel/override a previous "using" statement to avoid this.
Maybe...
unusing namespace xyzzy;
Nope. But there's a potential solution: if you enclose your include directive in a namespace of its own, like this...
namespace codegear {
#include "codegear_header.h"
} // namespace codegear
...then the effects of any using directives within that header are neutralized.
That might be problematic in some cases. That's why every C++ style guide strongly recommends not putting a "using namespace" directive in a header file.
No you can't unuse a namespace. The only thing you can do is putting the using namespace-statement a block to limit it's scope.
Example:
{
using namespace xyzzy;
} // stop using namespace xyzzy here
Maybe you can change the template which is used of your auto-generated headers.
You may be stuck using explicit namespaces on conflicts:
string x; // Doesn't work due to conflicting declarations
::string y; // use the class from the global namespace
std::string z; // use the string class from the std namespace
For future reference : since the XE version there is a new value that you can #define to avoid the dreaded using namespace System; int the include : DELPHIHEADER_NO_IMPLICIT_NAMESPACE_USE
How about using sed, perl or some other command-line tool as part of your build process to modify the generated headers after they are generated but before they are used?
Quick experiment with Visual Studio 2005 shows that you can enclose those headers in your own named namespace and then use what you need from this namespace (but don't use the whole namespace, as it will introduces the namespace you want to hide.
#include<iostream>
#include<stdio.h>
namespace namespace1 {
int t = 10;
}
namespace namespace2 {
int t = 20;
}
int main() {
using namespace namespace1;
printf("%d" , t);
printf("%d" , namespace2::t);
}