Bubble Sorting a string in an Array - c++

I am trying to bubble sort the LastName property (under a struct StudentRecord, hence the names) of an array using bubble sort. But I am having trouble doing so.
I am receiving the error (I'm using MinGW to compile):
Invalid array assignment
Here is my code:
void option2 (StudentRecord student[], int n)
{
int pass = 1;
bool done = false;
StudentRecord temp;
while (!done && pass <= n-1)
{
done = true;
for (int i = n-1; i >= pass; i--)
{
if (student[i].lastName < student[i-1].lastName)
{
temp.lastName = student[i].lastName;
student[i].lastName = student[i-1].lastName;
student[i-1].lastName = temp.lastName;
done = false;
}
}
pass++;
}
}

It looks like lastName is an array of characters.
You can't assign entire arrays to each other; you need to use strcpy() (#include <cstring>) to copy one to the other. Additionally, using < with character arrays will cause the memory addresses of the first elements in each array to be compared, not the entire string of characters; use strcmp for this (which returns < 0 iff the first parameter is lexicographically < the second parameter).
Note you can (and probably should) use std::string instead (#include <string>), which will automatically provide copying, comparison, and dynamic growth for you transparently.

Related

Find Number of Palindrome Strings in Array Program Errors

I am writing code that finds the number of palindrome strings in a given array of strings. I think I have the right idea, but I am getting weird errors when I run it. What exactly am I doing wrong?
int countPalindromes(string s) {
int size = s.size();
int counter = 0;
string forwardSum = "";
string backwardSum = "";
for(int i = 0; i < size; i++){
for(int j = i; j < size; i++){
forwardSum.push_back(s[j]);
backwardSum.push_back(s[(n - 1)-j]);
if(forwardSum == backwardSum){
counter++;
}
}
}
return counter;
}
string forwardSum[] = {};
This is an array of zero size (which I don't believe is legal but we'll let that pass)
forwardSum[i] = forwardSum[i] + s[j];
This is an attempt to access the ith element of an array which has zero size.
That's bad.
I'm not really following your code (it's late at night), but I think you probably want forwardSum and backwardSum to be strings not arrays of strings. And you probably want to use push_back to add characters from s to those strings. I.e.
string forwardSum;
...
forwardSum.push_back(s[j]); // add s[j] to forwardSum
But if you really do want forwardSum to be an array, then the sensible thing to do would be to use a vector instead.
vector<string> forwardSum(size); // a vector of strings with the given size
Now that should at least not crash with the rest of your code.

Issue with sorting algorithm and object pointers

I have an object containing some data such as:
class Employee{
private:
int employee_number;
// +more objects and data
public:
int get_number() {
return employee_number;
}
};
The objects are stored in a pointer array:
Employee* employees[MAX + 1];
The first element in Employee is not used, so the algorithm skips employees[0]
The sorting algorithm is called each time a new employee has been added, here is what the sorting algorithm looks like:
int to = employees.length - 1;
for (int from = 1; from < to; from++) {
if (employees[from]->get_number() > employees[from + 1]->get_number()) {
Employee *tmp = employees[from + 1];
int i = from;
while (i >= 1 && employees[i]->get_number() > tmp->get_number()) {
employees[i + 1] = employees[i];
i--;
}
employees[i + 1] = tmp;
}
}
I'm not sure why this doesn't sort the employees array, as this algorithm works well with regular int arrays. Also keep in mind my entire code is written in my own language, so I had to translate into English here.
Assuming that you want to sort the Employee pointers in ascending order by the data member employee_number (i.e., employee_number is the key) of the objects they are pointing to, you could define the following predicate using a lambda expression:
auto cmp = [](auto a, auto b) {
return a->get_number() < b->get_number();
};
Then, use the std::sort() algorithm with the predicate above:
auto begin = &employees[1]; // skip 1st element
std::sort(begin, employees + num, cmp);
where num above is 1 (since you said that the 1st entry is not used) plus the number of Employee pointers inserted so far.
I'm not really sure what you want to achieve, but if you have the intention of calling std::sort() on the array every time a new Employee is added to the array, you might want to consider using another container like std::set instead of an array.

c++ Dynamic array using strings won't accept strings

I am trying to put the strings in a temporary array into a dynamic array. But the compiler just breaks when it hits that.
where dynaicArray is called:
string* dynamicArray = NULL;
Here is where it is breaking:
for (int i = 1; i <= (size); i++)
{
dynamicArray[i] = tempArray[i];
}
Where tempArray is filled:
void populateArray(int& size, string*& dynamicArray)
{
char decide;
string tempArray[100]; //Holds the strings until the size is known
bool moreStrings = true;
while (moreStrings == true)
{
cout << "\nEnter your string here:";
cin >> tempArray[size];
cout << "\nDo you want to enter another string? Y/N:";
cin >> decide;
decide = toupper(decide);
size ++;
dynamicArray = new string[size];
if (decide == 'N')
{
for (int i = 1; i <= (size); i++) //moves all of the strings from tempArray to dynamicArray
{
string temp;
temp = tempArray[i];
dynamicArray[i] = temp;
}
moreStrings = false;
}
}
}
PS: I know vectors are better. Unfortunately they're not an option.
Some design ideas:
the code in the if (decide == 'N') block is better placed after the while, to make the while smaller == more readable
once the above is implemented, you can set the moreStrings var directly with the result of your decide == 'N'; no need for an explicit if there anymore
you now do a dynamicArray = new string[size]; in each pass through the while, which is an enormous memory leak (you'r overwriting the newly created dynamic array with a new copy without reclaiming the old one out first - see dalete[])
as already mentioned: don't assume 100 will be enough - read "Buffer overflow" (only viable solution: make it a dynamic array as well and re-allocate it to a bigger one if it gets full)
better initialize size in the function before you use it - much safer; callers don't need to remember to do it themselves
C++ arrays are 0-based, so when you start copying them you'd also better start at 0 and not at 1
nitpick: for (int i = 1; i <= (size); i++): the () around size are superfluous
bonus advanced nitpick: use ++size and ++i in these contexts; it's a bit more efficient
you now use the var tmp to copy from the temp array to the dynamic one and the code is also somewhat structured to suggest you're using it to swap the strings between the two arrays (you're not) - rename the tmp variable or get rid of it altogether

c++ sorting names alphabetically

I have a program that is trying to sort some names alphabetically. I run it and it does not have any errors, but the names are not sorted. I compare 2 names and see which one is supposed to be shifted in the array.
Here is the code:
void sort_names(char array[])
{
const int arraysize = 5;
// Step through each element of the array
for (int startindex = 0; startindex < arraysize; startindex++)
{
int smallestnum = startindex;
for (int currentindex = startindex + 1; currentindex < arraysize; currentindex++)
{
// If the current element is smaller than our previously found smallest
if ((student_list[currentindex].lname) < (student_list[smallestnum].lname))
// Store the index
smallestnum = currentindex;
}
// Swap our start element with our smallest element
swap(student_list[startindex], student_list[smallestnum]);
}
}
My struct looks like this:
struct student {
char fname[30];
char lname[30];
};
Do I have to convert these to strings somewhere because they are characters arrays? I am kind of lost and trying to figure out how to make it sort properly.
The Problem is that in this line:
if ((student_list[currentindex].lname) < (student_list[smallestnum].lname))
it doesn't compare string characters, but rather compares memory adresses.
If you still want to use char arrays, you have to use the strcmp function. However, I recommed that you use string instead.
The problem is this line:
if ((student_list[currentindex].lname) < (student_list[smallestnum].lname))
The line compares the pointers, it does not compare the contents.
It should be:
if ( strcmp( student_list[currentindex].lname, student_list[smallestnum].lname ) < 0 )
Another alternative is to use std::string instead, which has built-in comparisons. For example:
struct student {
std::string fname;
std::string lname;
};

Int Array Length C++

I have to use a dynamic length int array in my program, and want to be able to get the number of objects in it at various points in my code. I am not that familiar with C++, but here is what I have. Why is it not giving me the right length? Thanks.
<#include <iostream>
Using Namespace std;
int length(int*);
void main()
{
int temp[0];
temp[0] = 7;
temp [1] = 10;
temp[2] = '\0';
cout << length(temp) << endl;
}
int length(int* temp)
{
int i = 0;
int count = 0;
while (*temp + i != '\0')
{
count++;
i++;
}
return count;
}
currently it just goes into an endless loop ;_;
In C++ arrays are not dynamic. Your temp array has zero length, and attempting to write to members beyond its length is undefined behaviour. It's most likely not working as it will be writing over some part of the stack.
Either create a fixed size array with enough space to put everything you want to in it, or use a std::vector<int> which is a dynamic data structure.
#include <iostream>
#include <vector>
using namespace std;
int length(int*);
int main () // error: ‘::main’ must return ‘int’
{
int temp[3];
temp[0] = 7;
temp[1] = 10;
// don't use char constants for int values without reason
temp[2] = 0;
cout << length(temp) << endl;
vector<int> vec_temp;
vec_temp.push_back(7);
vec_temp.push_back(10);
cout << vec_temp.size() << endl;
}
int length(int* temp)
{
int i = 0;
int count = 0;
while (*(temp + i) != 0) // *temp + i == (*temp) + i
{
count++;
i++; // don't really need both i and count
}
return count;
}
For the vector, there's no need to specify the size at the start, and you can put a zero in, and finding the length is a simple operation rather than requiring a loop.
Another bug inside your loop was that you were looking at the first member of the array and adding i to that value, rather than incrementing the pointer by i. You don't really need both i and count, so could write that a couple of other ways, either incrementing temp directly:
int length(int* temp)
{
int count = 0;
while (*temp != 0)
{
++count;
++temp;
}
return count;
}
or using count to index temp:
int length(int* temp)
{
int count = 0;
while (temp[count] != 0)
++count;
return count;
}
This approach is a bad idea for a couple of reasons, but first here's some problems:
int temp[0];
This is an array of 0 items, which I don't even think is permitted for stack elements. When declaring an array like this you must specify the maximum number of values you will ever use: E.g. int temp[10];
This is super important! - if you do specify a number less (e.g. [10] and you use [11]) then you will cause a memory overwrite which at best crashes and at worst causes strange bugs that are a nightmare to track down.
The next problem is this line:
while (*temp + i != '\0')
That this line does is take the value stores in the address specified by 'temp' and add i. What you want is to get the value at nth element of the address specified by temp, like so:
while (*(temp + i) != '\0')
So that's what's wrong, but you should take five minutes to think about a better way to do this.
The reasons I mentioned it's a bad idea are:
You need to iterate over the entire array anytime you require its length
You can never store the terminating element (in this case 0) in the array
Instead I would suggest you maintain a separate value that stores the number of elements in the array. A very common way of doing this is to create a class that wraps this concept (a block of elements and the current size).
The C++ standard library comes with a template class named "vector" which can be used for this purpose. It's not quite the same as an array (you must add items first before indexing) but it's very similar. It also provides support for copying/resizing which is handy too.
Here's your program written to use std::vector. Instead of the 'length' function I've added something to print out the values:
#include <vector>
#include <iostream>
void print(std::vector<int> const& vec)
{
using namespace std;
for (size_t i = 0; i < vec.size(); i++)
{
cout << vec[i] << " ";
}
cout << endl;
}
int main()
{
std::vector<int> temp;
temp.push_back(7);
temp.push_back(10);
print(temp);
return 0;
}
You could try:
while (*(temp + i) != '\0')
Your current solution is calculating temp[0] + i (equals 7+i), which apparently is not what you want.
Not only C++ arrays are not dynamic as Pete points out, but only strings (char *) terminate with '\0'. (This is not to say that you can't use a similar convention for other types, but it's rather unusual, and for good reasons: in particular, relying on a terminator symbol requires you to loop through an array to find its size!)
In cases like yours it's better to use the standard library.
#include <vector>
#include <iostream>
int main()
{
std::vector<int> v;
v.push_back(7);
v.push_back(10);
std::cout << v.size() << std::endl;
return 0;
}
If you don't want to use std::vector, try this:
#include <iostream>
using namespace std;
int main () {
int vet[] = {1,2,3,4,5,6};
cout << (sizeof (vet) / sizeof *(vet)) << endl;
return 0;
}
The most common way to get the size of a fixed-length array is something like this:
int temp[256];
int len = sizeof (temp) / sizeof (temp[0]);
// len == 256 * 4 / 4 == 256 on many platforms.
This doesn't work for dynamic arrays because they're actually pointers.
int* temp = new int[256];
int len = sizeof (temp) / sizeof (temp[0]);
// len == 4 / 4 == 1 on many platforms.
For a dynamic-length array if you care about the size, you're best off storing it somewhere when you allocate the array.
The problem with your loop, as pointed out by many is that you have an operator precedence problem here:
*temp + i
should be:
*(temp + i)
But the bigger problem, also pointed out above, is that you don't appear to understand pointers versus fixed-length arrays and are writing off the end of your array.
If you want to use array properly, you have to allocate enough memory for storing values. Once you specified its length, you can't change it. To know array size, you should store it in variable e.g.:
int n;
cin>>n;
int array = new int[n];
int array_length=n;
If you want to change array's length, best way is to use std container, for example std::vector.
Here is the answer to your question
int myarr [] = {1, 2, 3, 4, 5};
int length = sizeof(myarr) / sizeof(myarr[0]);
cout << length;
Because you only allocate space for an array of zero elements.
The following lines
temp [1] = 10;
temp[2] = '\0';
do not allocate more memory or resize the array. You are simply writing data outside the array, corrupting some other part of the application state. Don't do that. ;)
If you want a resizable array, you can use std::vector (and use the push_back member function to insert new values)
A vector also has the size() member function which tells you the current size.
If you want to use the primitive array, you have to track the size yourself. (and, when resizing the array is necessary, copy all elements from the old array to the new, larger one)
To get dynamic behavior in arrays, use a std::vector, or fall back on the old school c style using int * with manual memory allocation (new and delete)[*]
[*] C implementations (discussed in the context of character arrays as C dynamic string length) used malloc, realloc, and free, but these should be avoided in c++ code.
Try this out:
int length(int* temp)
{
int count = 0;
while (*temp != 0 && *temp != -858993460)
{
++count;
++temp;
}
return count;
}