boost asio udp socket async_receive_from does not call the handler - c++

I want to create an autonomous thread devoted only to receive data from an UDP socket using boost libraries (asio). This thread should be an infinite loop triggered by some data received from the UDP socket. In my application I need to use an asynchronous receive operation.
If I use the synchronous function receive_from everything works as expected.
However if I use async_receive_from the handler is never called. Since I use a semaphore to detect that some data have been received, the program locks and the loop is never triggered.
I have verified (with a network analyzer) that the sender device properly sends the data on the UDP socket.
I have isolated the problem in the following code.
#include <boost\array.hpp>
#include <boost\asio.hpp>
#include <boost\thread.hpp>
#include <boost\interprocess\sync\interprocess_semaphore.hpp>
#include <iostream>
typedef boost::interprocess::interprocess_semaphore Semaphore;
using namespace boost::asio::ip;
class ReceiveUDP
{
public:
boost::thread* m_pThread;
boost::asio::io_service m_io_service;
udp::endpoint m_local_endpoint;
udp::endpoint m_sender_endpoint;
udp::socket m_socket;
size_t m_read_bytes;
Semaphore m_receive_semaphore;
ReceiveUDP() :
m_socket(m_io_service),
m_local_endpoint(boost::asio::ip::address::from_string("192.168.0.254"), 11),
m_sender_endpoint(boost::asio::ip::address::from_string("192.168.0.11"), 5550),
m_receive_semaphore(0)
{
Start();
}
void Start()
{
m_pThread = new boost::thread(&ReceiveUDP::_ThreadFunction, this);
}
void _HandleReceiveFrom(
const boost::system::error_code& error,
size_t received_bytes)
{
m_receive_semaphore.post();
m_read_bytes = received_bytes;
}
void _ThreadFunction()
{
try
{
boost::array<char, 100> recv_buf;
m_socket.open(udp::v4());
m_socket.bind(m_local_endpoint);
m_io_service.run();
while (1)
{
#if 1 // THIS WORKS
m_read_bytes = m_socket.receive_from(
boost::asio::buffer(recv_buf), m_sender_endpoint);
#else // THIS DOESN'T WORK
m_socket.async_receive_from(
boost::asio::buffer(recv_buf),
m_sender_endpoint,
boost::bind(&ReceiveUDP::_HandleReceiveFrom, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
/* The program locks on this wait since _HandleReceiveFrom
is never called. */
m_receive_semaphore.wait();
#endif
std::cout.write(recv_buf.data(), m_read_bytes);
}
m_socket.close();
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}
}
};
void main()
{
ReceiveUDP receive_thread;
receive_thread.m_pThread->join();
}
A timed_wait on the semaphore is to be preferred, however for debug purposes I have used a blocking wait as in the code above.
Did I miss something? Where is my mistake?

Your call to io_service.run() is exiting because there is no work for the io_service to do. The code then enters the while loop and calls m_socket.async_receive_from. At this point the io_service is not running ergo it never reads the data and calls your handler.
you need to schedule the work to do before calling io_service run:
ie:
// Configure io service
ReceiveUDP receiver;
m_socket.open(udp::v4());
m_socket.bind(m_local_endpoint);
m_socket.async_receive_from(
boost::asio::buffer(recv_buf),
m_sender_endpoint,
boost::bind(&ReceiveUDP::_HandleReceiveFrom, receiver,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
The handler function will do the following:
// start the io service
void HandleReceiveFrom(
const boost::system::error_code& error,
size_t received_bytes)
{
m_receive_semaphore.post();
// schedule the next asynchronous read
m_socket.async_receive_from(
boost::asio::buffer(recv_buf),
m_sender_endpoint,
boost::bind(&ReceiveUDP::_HandleReceiveFrom, receiver,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
m_read_bytes = received_bytes;
}
Your thread then simply waits for the semaphore:
while (1)
{
m_receive_semaphore.wait();
std::cout.write(recv_buf.data(), m_read_bytes);
}
Notes:
Do you really need this additional thread? The handler is completely asynchronous, and boost::asio can be used to manage a thread pool (see: think-async)
Please do not use underscores followed by a capitol letter for variable / function names. They are reserved.

m_io_service.run() returns immediately, so noone dispatches completion handlers. Note that io_service::run is a kind of "message loop" of an asio-based application, and it should run as long as you want asio functionality to be available (this's a bit simplified description, but it's good enough for your case).
Besides, you should not invoke async.operation in a loop. Instead, issue subsequent async.operation in the completion handler of the previous one -- to ensure that 2 async.reads would not run simultaniously.
See asio examples to see the typical asio application design.

Related

Cancelling boost::asio::async_read gracefully

I have a class that looks like this:
class MyConnector : public boost::noncopyable, public boost::enable_shared_from_this<MyConnector>
{
public:
typedef MyConnector this_type;
boost::asio::ip::tcp::socket _plainSocket;
boost::shared_ptr<std::vector<uint8_t>> _readBuffer;
// lot of obvious stuff removed....
void readProtocol()
{
_readBuffer = boost::make_shared<std::vector<uint8_t>>(12, 0);
boost::asio::async_read(_plainSocket, boost::asio::buffer(&_readBuffer->at(0), 12),
boost::bind(&this_type::handleReadProtocol, shared_from_this(),
boost::asio::placeholders::bytes_transferred, boost::asio::placeholders::error));
}
void handleReadProtocol(size_t bytesRead,const boost::system::error_code& error)
{
// handling code removed
}
};
This class instance is generally waiting to receive 12 bytes protocol, before trying to read the full message. However, when I try to cancel this read operation and destroy the object, it doesn't happen. When I call _plainSocket.cancel(ec), it doesn't call handleReadProtocol with that ec. Socket disconnects, but the handler is not called.
boost::system::error_code ec;
_plainSocket.cancel(ec);
And the shared_ptr of MyConnector object that was passed using shared_from_this() is not released. The object remains like a zombie in the heap memory. How do I cancel the async_read() in such a way that the MyConnector object reference count is decremented, allowing the object to destroy itself?
Two things: one, in handleReadProtocol, make sure that, if there is an error, that readProtocol is not called. Canceled operations still call the handler, but with an error code set.
Second, asio recommends shutting down and closing the socket if you're finished with the connection. For example:
asio::post([this] {
if (_plainSocket.is_open()) {
asio::error_code ec;
/* For portable behaviour with respect to graceful closure of a connected socket, call
* shutdown() before closing the socket. */
_plainSocket.shutdown(asio::ip::tcp::socket::shutdown_both, ec);
if (ec) {
Log(fmt::format("Socket shutdown error {}.", ec.message()));
ec.clear();
}
_plainSocket.close(ec);
if (ec)
Log(fmt::format("Socket close error {}.", ec.message()));
}
});

boost::asio ioservice holds the rest of my code run

i have created a windows appliation and i have used some QT Gui in that to display a Widget, so now i want to add boost::asio async TCP code to receive and send the data to another application.
when i write below code in my main(), this is what happens
//Code to initialize QT widgets and working fine.
try
{
boost::asio::io_service io_service;
server s(io_service, 8888); //8888 is a port no.
io_service.run(); // **Even after successfull creation it doesn't look for incoming data**
}
catch(std::exception& e)
{
std::cout << "Exception : " << e.what() << std::endl;
}
//rest of the code for qt widget, which will be blocked by io_service.
i have tried poll() as well to avoid this but it is also not wait for any incoming data.
is there any way to achieve both at a time??
Regards,
Jithendra.
io_service requires a thread of its own to not block other operations. also, instead of starting a thread on run(), there's an object called boost::asio::io_service::work that ensures run() is always executed, even when it returns.
here's how I usually implement io_service to run:
IoServiceWork.h:
#include <boost/asio.hpp>
#include <boost/thread/thread.hpp>
class IoServiceWork
{
public:
IoServiceWork()
: m_ioService(new boost::asio::io_service()),
m_ioServiceWork(new boost::asio::io_service::work(*m_ioService)),
m_ioWorkThread(new boost::thread(boost::bind(&boost::asio::io_service::run, m_ioService)))
{
}
~IoServiceWork()
{
delete m_ioServiceWork;
m_ioWorkThread->join();
delete m_ioWorkThread;
delete m_ioService;
}
boost::asio::io_service& ioService()
{
return *m_ioService;
}
boost::asio::io_service* m_ioService;
boost::asio::io_service::work* m_ioServiceWork;
boost::thread* m_ioWorkThread;
};
Then I access my static global io_service object from any .cpp file from my project using this function.
CustomIOService.h:
#include <boost/asio.hpp>
boost::asio::io_service& IOService();
CustomIOService.cpp:
#include "IoServiceWork.h"
boost::asio::io_service& IOService()
{
static IoServiceWork ioServiceWork;
return ioServiceWork.ioService();
}
it is put as a static object in a function to avoid the static initialization order fiasco.
So, then, all you have to do to create your socket, or any object requiring an io_service object, such as server in your case:
#include <CustomIoService.h>
server s(IOService(), 8888);

How to safely cancel a Boost ASIO asynchronous accept operation?

Everything I've read in the Boost ASIO docs and here on StackOverflow suggests I can stop an async_accept operation by calling close on the acceptor socket. However, I get an intermittent not_socket error in the async_accept handler when I try to do this. Am I doing something wrong or does Boost ASIO not support this?
(Related questions: here and here.)
(Note: I'm running on Windows 7 and using the Visual Studio 2015 compiler.)
The core problem I face is a race condition between the async_accept operation accepting an incoming connection and my call to close. This happens even when using a strand, explicit or implicit.
Note my call to async_accept strictly happens before my call to close. I conclude the race condition is between my call to close and the under-the-hood code in Boost ASIO that accepts the incoming connection.
I've included code demonstrating the problem. The program repeatedly creates an acceptor, connects to it, and immediately closes the acceptor. It expects the async_accept operation to either complete successfully or else be canceled. Any other error causes the program to abort, which is what I'm seeing intermittently.
For synchronization the program uses an explicit strand. Nevertheless, the call to close is unsynchronized with the effect of the async_accept operation, so sometimes the acceptor closes before it accepts the incoming connection, sometimes it closes afterward, sometimes neither—hence the problem.
Here's the code:
#include <algorithm>
#include <boost/asio.hpp>
#include <cstdlib>
#include <future>
#include <iostream>
#include <memory>
#include <thread>
int main()
{
boost::asio::io_service ios;
auto work = std::make_unique<boost::asio::io_service::work>(ios);
const auto ios_runner = [&ios]()
{
boost::system::error_code ec;
ios.run(ec);
if (ec)
{
std::cerr << "io_service runner failed: " << ec.message() << '\n';
abort();
}
};
auto thread = std::thread{ios_runner};
const auto make_acceptor = [&ios]()
{
boost::asio::ip::tcp::resolver resolver{ios};
boost::asio::ip::tcp::resolver::query query{
"localhost",
"",
boost::asio::ip::resolver_query_base::passive |
boost::asio::ip::resolver_query_base::address_configured};
const auto itr = std::find_if(
resolver.resolve(query),
boost::asio::ip::tcp::resolver::iterator{},
[](const boost::asio::ip::tcp::endpoint& ep) { return true; });
assert(itr != boost::asio::ip::tcp::resolver::iterator{});
return boost::asio::ip::tcp::acceptor{ios, *itr};
};
for (auto i = 0; i < 1000; ++i)
{
auto acceptor = make_acceptor();
const auto saddr = acceptor.local_endpoint();
boost::asio::io_service::strand strand{ios};
boost::asio::ip::tcp::socket server_conn{ios};
// Start accepting.
std::promise<void> accept_promise;
strand.post(
[&]()
{
acceptor.async_accept(
server_conn,
strand.wrap(
[&](const boost::system::error_code& ec)
{
accept_promise.set_value();
if (ec.category() == boost::asio::error::get_system_category()
&& ec.value() == boost::asio::error::operation_aborted)
return;
if (ec)
{
std::cerr << "async_accept failed (" << i << "): " << ec.message() << '\n';
abort();
}
}));
});
// Connect to the acceptor.
std::promise<void> connect_promise;
strand.post(
[&]()
{
boost::asio::ip::tcp::socket client_conn{ios};
{
boost::system::error_code ec;
client_conn.connect(saddr, ec);
if (ec)
{
std::cerr << "connect failed: " << ec.message() << '\n';
abort();
}
connect_promise.set_value();
}
});
connect_promise.get_future().get(); // wait for connect to finish
// Close the acceptor.
std::promise<void> stop_promise;
strand.post([&acceptor, &stop_promise]()
{
acceptor.close();
stop_promise.set_value();
});
stop_promise.get_future().get(); // wait for close to finish
accept_promise.get_future().get(); // wait for async_accept to finish
}
work.reset();
thread.join();
}
Here's the output from a sample run:
async_accept failed (5): An operation was attempted on something that is not a socket
The number in parentheses denotes how many successfully iterations the program ran.
UPDATE #1: Based on Tanner Sansbury's answer, I've added a std::promise for signaling the completion of the async_accept handler. This has no effect on the behavior I'm seeing.
UPDATE #2: The not_socket error originates from a call to setsockopt, from call_setsockopt, from socket_ops::setsockopt in the file boost\asio\detail\impl\socket_ops.ipp (Boost version 1.59). Here's the full call:
socket_ops::setsockopt(new_socket, state,
SOL_SOCKET, SO_UPDATE_ACCEPT_CONTEXT,
&update_ctx_param, sizeof(SOCKET), ec);
Microsoft's documentation for setsockopt says about SO_UPDATE_ACCEPT_CONTEXT:
Updates the accepting socket with the context of the listening socket.
I'm not sure what exactly this means, but it sounds like something that fails if the listening socket is closed. This suggests that, on Windows, one cannot safely close an acceptor that is currently running a completion handler for an async_accept operation.
I hope someone can tell me I'm wrong and that there is a way to safely close a busy acceptor.
The example program will not cancel the async_accept operation. Once the connection has been established, the async_accept operation will be posted internally for completion. At this point, the operation is no longer cancelable and is will not be affected by acceptor.close().
The issue being observed is the result of undefined behavior. The program fails to meet a lifetime requirement for async_accept's peer parameter:
The socket into which the new connection will be accepted. Ownership of the peer object is retained by the caller, which must guarantee that it is valid until the handler is called.
In particular, the peer socket, server_conn, has automatic scope within the for loop. The loop may begin a new iteration while the async_accept operation is outstanding, causing server_conn to be destroyed and violate the lifetime requirement. Consider extending server_conn's lifetime by either:
set a std::future within the accept handler and wait on the related std::promise before continuing to the next iteration of the loop
managing server_conn via a smart pointer and passing ownership to the accept handler

C++ Boost.Asio object lifetimes

asio::io_service ioService;
asio::ip::tcp::socket* socket = new asio::ip::tcp::socket(ioService);
socket->async_connect(endpoint, handler);
delete socket;
Socket's destructor should close the socket. But can the asynchronous backend handle this? Will it cancel the asynchronous operation and calling the handler? Probably not?
When the socket is destroyed, it invokes destroy on its service. When a SocketService's destroy() function is invoked, it cancels asynchronous operations by calling a non-throwing close(). Handlers for cancelled operations will be posted for invocation within io_service with a boost::asio::error::operation_aborted error.
Here is a complete example demonstrating the documented behavior:
#include <iostream>
#include <boost/asio.hpp>
void handle_connect(const boost::system::error_code& error)
{
std::cout << "handle_connect: " << error.message() << std::endl;
}
int main()
{
namespace ip = boost::asio::ip;
using ip::tcp;
boost::asio::io_service io_service;
// Create socket with a scoped life.
{
tcp::socket socket(io_service);
socket.async_connect(
tcp::endpoint(ip::address::from_string("1.2.3.4"), 12345),
&handle_connect);
}
io_service.run();
}
And its output:
handle_connect: Operation canceled
Why did you create the socket using new? It won't definitely do normal process.
If you really want to create the socket using new, you have to close and delete at the end of your program.
Here is a sample, just.
io_service service_;
ip::tcp::socket sock(service_);
sock.async_connect(ep, connect_handler);
deadline_timer t(service_, boost::posix_time::seconds(5));
t.async_wait(timeout_handler);
service_.run();

Boost::asio - how to interrupt a blocked tcp server thread?

I'm working on a multithreaded application in which one thread acts as a tcp server which receives commands from a client. The thread uses a Boost socket and acceptor to wait for a client to connect, receives a command from the client, passes the command to the rest of the application, then waits again. Here's the code:
void ServerThreadFunc()
{
using boost::asio::ip::tcp;
boost::asio::io_service io_service;
tcp::acceptor acceptor(io_service, tcp::endpoint(tcp::v4(), port_no));
for (;;)
{
// listen for command connection
tcp::socket socket(io_service);
acceptor.accept(socket);
// connected; receive command
boost::array<char,256> msg_buf;
socket.receive(boost::asio::buffer(msg_buf));
// do something with received bytes here
}
}
This thread spends most of its time blocked on the call to acceptor.accept(). At the moment, the thread only gets terminated when the application exits. Unfortunately, this causes a crash after main() returns - I believe because the thread tries to access the app's logging singleton after the singleton has been destroyed. (It was like that when I got here, honest guv.)
How can I shut this thread down cleanly when it's time for the application to exit? I've read that a blocking accept() call on a raw socket can be interrupted by closing the socket from another thread, but this doesn't appear to work on a Boost socket. I've tried converting the server logic to asynchronous i/o using the Boost asynchronous tcp echo server example, but that just seems to exchange a blocking call to acceptor::accept() for a blocking call to io_service::run(), so I'm left with the same problem: a blocked call which I can't interrupt. Any ideas?
In short, there are two options:
Change code to be asynchronous (acceptor::async_accept() and async_read), run within the event loop via io_service::run(), and cancel via io_service::stop().
Force blocking calls to interrupt with lower level mechanics, such as signals.
I would recommend the first option, as it is more likely to be the portable and easier to maintain. The important concept to understand is that the io_service::run() only blocks as long as there is pending work. When io_service::stop() is invoked, it will try to cause all threads blocked on io_service::run() to return as soon as possible; it will not interrupt synchronous operations, such as acceptor::accept() and socket::receive(), even if the synchronous operations are invoked within the event loop. It is important to note that io_service::stop() is a non-blocking call, so synchronization with threads that were blocked on io_service::run() must use another mechanic, such as thread::join().
Here is an example that will run for 10 seconds and listens to port 8080:
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/thread.hpp>
#include <iostream>
void StartAccept( boost::asio::ip::tcp::acceptor& );
void ServerThreadFunc( boost::asio::io_service& io_service )
{
using boost::asio::ip::tcp;
tcp::acceptor acceptor( io_service, tcp::endpoint( tcp::v4(), 8080 ) );
// Add a job to start accepting connections.
StartAccept( acceptor );
// Process event loop.
io_service.run();
std::cout << "Server thread exiting." << std::endl;
}
void HandleAccept( const boost::system::error_code& error,
boost::shared_ptr< boost::asio::ip::tcp::socket > socket,
boost::asio::ip::tcp::acceptor& acceptor )
{
// If there was an error, then do not add any more jobs to the service.
if ( error )
{
std::cout << "Error accepting connection: " << error.message()
<< std::endl;
return;
}
// Otherwise, the socket is good to use.
std::cout << "Doing things with socket..." << std::endl;
// Perform async operations on the socket.
// Done using the socket, so start accepting another connection. This
// will add a job to the service, preventing io_service::run() from
// returning.
std::cout << "Done using socket, ready for another connection."
<< std::endl;
StartAccept( acceptor );
};
void StartAccept( boost::asio::ip::tcp::acceptor& acceptor )
{
using boost::asio::ip::tcp;
boost::shared_ptr< tcp::socket > socket(
new tcp::socket( acceptor.get_io_service() ) );
// Add an accept call to the service. This will prevent io_service::run()
// from returning.
std::cout << "Waiting on connection" << std::endl;
acceptor.async_accept( *socket,
boost::bind( HandleAccept,
boost::asio::placeholders::error,
socket,
boost::ref( acceptor ) ) );
}
int main()
{
using boost::asio::ip::tcp;
// Create io service.
boost::asio::io_service io_service;
// Create server thread that will start accepting connections.
boost::thread server_thread( ServerThreadFunc, boost::ref( io_service ) );
// Sleep for 10 seconds, then shutdown the server.
std::cout << "Stopping service in 10 seconds..." << std::endl;
boost::this_thread::sleep( boost::posix_time::seconds( 10 ) );
std::cout << "Stopping service now!" << std::endl;
// Stopping the io_service is a non-blocking call. The threads that are
// blocked on io_service::run() will try to return as soon as possible, but
// they may still be in the middle of a handler. Thus, perform a join on
// the server thread to guarantee a block occurs.
io_service.stop();
std::cout << "Waiting on server thread..." << std::endl;
server_thread.join();
std::cout << "Done waiting on server thread." << std::endl;
return 0;
}
While running, I opened two connections. Here is the output:
Stopping service in 10 seconds...
Waiting on connection
Doing things with socket...
Done using socket, ready for another connection.
Waiting on connection
Doing things with socket...
Done using socket, ready for another connection.
Waiting on connection
Stopping service now!
Waiting on server thread...
Server thread exiting.
Done waiting on server thread.
When you receive an event that it's time to exit, you can call acceptor.cancel(), which will cancel the pending accept (with an error code of operation_canceled). On some systems, you might also have to close() the acceptor as well to be safe.
If it comes to it, you could open a temporary client connection to it on localhost - that will wake it up. You could even send it a special message so that you can shut down your server from the pub - there should be an app for that:)
Simply call shutdown with native handle and the SHUT_RD option, to cancel the existing receive(accept) operation.
The accepted answer is not exactly correct. Infact #JohnYu answered correctly.
Using blocking API of ASIO is much like using BSD sockets API that ASIO library wraps in its classes.
Problem is boost::asio::ip::tcp::acceptor class does not provide shutdown() functionality so you must do it using "old" sockets API.
Additional note: Make sure acceptor, socket and io_service are not deleted before all threads using it exit. In following code std::shared_ptr is used to keep shared resources alive so user of ApplicationContext class can delete the ApplicationContext object and avoid SEGFAULT crash.
Additional note: pay attention to boost documentation, there are overloaded methods that raise exception and ones that return error code. Original Poster's code used acceptor->accept(socket); without try/catch which would cause program exit instead of normal thread-routine exit and cleanup.
Here is the solution description:
#include <unistd.h> // include ::shutdown() function
// other includes ...
using boost::asio::ip::tcp;
using boost::asio::io_service;
class ApplicationContext {
// Use shared pointer to extend life of resources afer ApplicationContext is deleted
// and running threads can still keep using shared resources
std::shared_ptr<tcp::acceptor> acceptor;
std::shared_ptr<io_service> ioservice;
// called `ServerThreadFunc` in question code example
void AcceptLoopThreadRoutine(int port_no) {
ioservice = std::make_shared<io_service>();
acceptor = std::make_shared<tcp::acceptor>(*ioservice, tcp::endpoint(tcp::v4(), port_no));
try {
for (;;) {
// listen for client connection
tcp::socket socket(*ioservice);
// Note boost::system::system_error is raised when using this overload
acceptor->accept(socket);
// connected receive some data ...
// // boost::array<char,256> msg_buf;
// // socket.receive(boost::asio::buffer(msg_buf));
// do something with received bytes here
}
} catch(std::exception const & exception) {
// boost::system::system_error here indicates clean exit ;)
}
}
void StopAcceptThread() {
if(acceptor) {
// boost::asio::ip::tcp::acceptor does not have shutdown() functionality
// exposed, so we need to do it with this low-level approach
int shutdown_status = shutdown(acceptor->native_handle(), SHUT_RDWR);
}
}
};
Also note that using signals to unblock accept thread is very nasty implementation and temporary client connection on localhost to unblock accept thread is very awkward.
The ASIO is here to help you accomplish everything in single thread with callbacks. If you are mixing threads and ASIO chances are your design is bad.
Additional note: Do not confuse shutdown() and close(). Some systems may allow you to use close() on accept socket to unblock accept loop but this is not portable.