SFML 2.0 Crashing (Error on window-d-2 - c++

Using Code::Blocks, W7, Ati Card
I have this silly problem, I tried to compile a sample program from SFML website - http://www.sfml-dev.org/tutorials/2.0/start-cb.php
Everything set correctly, I think. When I start (Build and run) It throws out a crash, when looking into crash details it points out window-2-d.
All the .dll files are in the project directory, obviously a dynamic build.
RC from the website, for version 2.0 (I couldn't use 1.6 anyway because of ATI bug)
Tried to use this code to run it
#include <iostream>
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
sf::CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}
Help?

If you're using the latest Code::Blocks version, which includes GCC 4.7.1, then you have to recompile SFML on your own (or use my Nightly Builds), because the ones provided are only for GCC versions < 4.7.x.
I couldn't use 1.6 anyway because of ATI bug
SFML 2 is better anyways, so don't worry.

Related

SFML tutorial not even working

I installed SFML on codeblocks with their tutorial, following it step by step. Everything has been checked and done correctly, yet their sample program is not even building correctly. It seems that codeblocks cannot even find the basic functions of SFML.
What did I miss?
Error log :
( http://i.imgur.com/eaGz9HK.jpg )
My code :
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
sf::CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}
It's very strange to give a library location -L and then explicitly link to the exact library. So, instead of giving the full path to the library, just give it's name. So, instead of ..\..\..\..\..\LOGICIELS\CodeBlocks\SFML\libs\libsfml-graphics-s-d.a just say sfml-graphics-s-d. Do this for all libraries
When you see -L..\..\..\..\..\..\LOGICIELS\CodeBlocks\SFML\lib you are telling the compiler (linker) where to find the libraries. The convention with libraries is that they are prefaced with lib and followed by .a. So, change you library linkage to just the name of your library, sans lib and .a
so, after obj\Debug\main.o, it should be sfml-grphics-s-d sfml-window-a-d sfml-system-a-d sfml-main-d

SFML 2.1 program compiles but fails to run

I'm using SFML 2.1 (SJLJ) for Windows / GCC (32bit) and am building the project in CodeBlocks 10.05.
I'm trying to run the following code and it crashes. It builds smoothly however.
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
sf::CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}
Many may recognize that this is taken directly from the SFML 2.1 tutorial site so I doubt there is anything wrong with the code. I've followed all instructions carefully but I have no clue what's causing it.
Some screenshots showing the build options and the actual error output are provided below:
I had no idea what was wrong specifically but upgrading to CodeBlocks 13.12 fixed the issue for me. It compiles perfectly now!

SFML won't run in CodeBlocks 13.12

I just installed the newest version of CodeBlocks (13.12 with TDM-GCC-4.8.1) and now my code doesn't work. In the older version that I had, everything compiled and ran flawlessly, but now, using the same code, it compiles but crashes at run-time saying that my program "has stopped working", and returns -1073741510 (0xC0000005).
I ran into this with a more complicated program I have been working on, so I tried just running the example give from SFML to try and isolate the issue and that breaks the exact same way, so it seems to be something to do with SFML, but I don't understand what or why.
This is the code:
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
sf::CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}
This is the call stack:
#0 691C4AF9 sf::VideoMode::VideoMode(unsigned int, unsigned int, unsigned int) () (D:\MyDocs\DOCUME~1\C__~1\SFML2~1.0TE\SFML2T~1\bin\Debug\sfml-window-2.dll:??)
#1 00401424 main() (D:\MyDocs\Documents\C++\SFML 2.0 Test\SFML 2 Test\main.cpp:5)
Does anyone have any idea why this is happening or how I can fix it?
SFML is a C++ library, thus every time you switch the compiler, you need to recompile the library. The pre-compiled binaries provided by SFML are for the older version of TDM and thus not compatible with TDM 4.8.1. Building libraries yourself will become more important the longer you develop, so the sooner you start the better, plus it's not that hard.
As a personal side note: While I appreciate the hard work by TDragon, it's quite a no-go that the TDM compilers change the default linking behavior of GCC, thus breaking about every build script in existance, unless it's specially modified for TDM. Unfortunately the Code::Blocks community doesn't care at all. Thus I feel the need to point people to MinGW Builds whenever possible.

SFML Tutorial not up to date?

I've followed this tutorial to the letter in order to set up SFML 2.0 with Visual Studio Express 2012: http://www.sfml-dev.org/tutorials/2.0/start-vc.php
For some reason though I get 16 Unresolved LNK Errors. I am not sure what I am doing wrong. I follow the tutorial to the letter. At the point about using Static or Dynamic libraries I didn't add for example sfml-audio-s.lib I just added sfml-audio.lib as first advised.
This is the code the tutorial use as well:
#include <SFML\Graphics.hpp>
using namespace sf;
int main()
{
RenderWindow window(VideoMode(200,200), "SFML Works!");
CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
while(window.isOpen())
{
Event event;
while(window.pollEvent(event))
{
if(event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}
Is this tutorial just outdated or is it just me doing something horribly wrong?
LNK2019 is a Linker Error which can mean two things:
you didn't install the libraries correctly and/or didn't tell visual studio about these files
you are using code which uses another version of that library
You seem to use SFML2.0 since pollEvent() doesn't exist in v1.6.
Make sure you are using the right version and did configure Visual Studio correctly.

Using SFML with Visual Studio 2010

Right now I'm trying to get SFML to work with my Visual Studio 2010, so I can start learning how to make windows applications and games using the libraries within SFML. I'm following the tutorial here to open a new window, but my program seems to break instantly. I really don't know why :S. It seems to build and compile, but then breaks:
Edit: It breaks at this line: App.Create(sf::VideoMode(800, 600, 32), "SFML Window");
#include <SFML/Window.hpp>
int main ()
{
sf::Window App;
App.Create(sf::VideoMode(800, 600, 32), "SFML Window");
bool Running = true;
while (Running)
{
sf::Event Event;
while (App.GetEvent(Event))
{
if (Event.Type == sf::Event::Closed)
Running = false;
if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
Running = false;
}
App.Display();
}
return EXIT_SUCCESS;
}
Also, I should note:
On the SFML website, the tutorials for setting it up with Visual Studio seem to be for VS 2008 (Setting up SFML with VS). I managed to get a set of instructions for VS2010 and set it up. I used a short program to test if the SFML libraries were working:
#include <SFML/System.hpp>
#include <iostream>
int main()
{
sf::Clock Clock;
while (Clock.GetElapsedTime() < 5.f)
{
std::cout << Clock.GetElapsedTime() << std::endl;
sf::Sleep(0.5f);
}
return 0;
}
^ This program worked fine.
The SFML libraries are compiled for Visual Studio 2008. If you use it with VS2010, it will 'kind of' work. You'll get messages about a corrupted stack, and possibly other hard crashes when you call certain functions (like App.Clear()).
You need to either recompile the source code for the libraries yourself, or find a version where somebody else has done that. I don't believe there's an 'official' source, but if you search the forums at the SFML site, you'll find some links to libs compiled for 2010.
Late answer, I know... but this question is still coming all the time.
I'm pretty sure the error you are getting here is because you used Window instead of RenderWindow.