Execute an instruction later - c++

I would like to give an instruction as a parameter:
execute_at_frame(int frame_number, <instruction>)
{
for(f = 1 ; f < F_MAX ; f++)
{
/* other instructions */
if (f == frame_number)
/* execute <instruction> */
/* other instructions */
}
}
One type of call: execute_at_frame(5,execute(42));
Another type of call: execute_at_frame(6,process());
Is that (or something similar) possible?
Thanks in advance :-)

Yes, if you use std::bind (C++11):
template <class F>
void execute_at_frame(int frame_number, F instruction)
{
for(int f = 1 ; f < F_MAX ; f++)
{
/* other instructions */
if (f == frame_number)
instruction();
/* other instructions */
}
}
/* ... */
execute_at_frame(5,process); // no bind for functions without parameters
execute_at_frame(5,std::bind(execute,42));
Otherwise you'll have to prepare a interface for instructions.

Your <instruction> parameter can either be a function pointer (i.e. a pointer to an execute function); or, it can be a reference to an instance of a class, which has an execute method.

You can pass a function pointer along with (if needed) some parameters. It could look like this:
typedef void (*Instruction)(int);
void foo(int)
{
// do something
}
void execute_at_frame(int frame_number, Instruction ins, int param)
{
for(int f = 1 ; f < F_MAX ; f++)
{
/* other instructions */
if (f == frame_number)
ins(param);
}
}
Sample usage:
execute_at_frame(1000, foo, 42);
If you use variadic templates, you can make it work with any signature. Simplified example:
void foo(int)
{
}
float bar(int, char, double)
{
return 1.0;
}
template<typename F, typename... Args>
void execute(F ins, Args... params)
{
ins(params...);
}
int main()
{
execute(foo, 1);
execute(bar, 1, 'a', 42.0);
}
You'll need C++11 compiler for that.

your parameter also can be a base class pointer,point to Derived class which has a virtual function

Code for using a function as a parameter:
#include <functional>
#include <iostream>
using namespace std;
int instruction(int instruc)
{
return instruc ;
}
template<typename F>
void execute_at_frame(int frame, const F& function_instruction)
{
std::cout << function_instruction(frame) << '\n';
}
int main()
{
execute_at_frame(20, instruction); // use reference
execute_at_frame(40, &instruction); // use pointer
cout<<" \nPress any key to continue\n";
cin.ignore();
cin.get();
return 0;
}

Related

Is there a possibility to make a function wrapper that runs the injected code and returns the same data as the injected function?

I am toying with this idea for a while but cant seem to wrap my head around it.
Basically what I want to do is create a general Timer class that times all the functions that are passed to it. Averaging it when the same function is called multiple times so it has to store it somehow. It should therefore use the function name to store the task and average it when it occurs more than once.
Pseudoish code of what it should look like.
Class FunctionTaks
{
std::string d_name;
double d_execution_time;
}
Class Timer
{
private:
std::vector<FunctionTask> d_tasks;
public:
template <typename Function, typename ReturnType>
ReturnType time(Function f)
{
// check if function f is timed for first time
// start timer
// run function f
auto r = f.invoke();
// stop timer
// store function name and time, average if more than once
// return whatever f should return
return r;
}
void report() const;
}
I dont really know how to do this, especially when Function f has a different amount of arguments.
Timer t;
t.time(foo());
t.time(bar());
t.time(foo());
t.report();
I basically have a few core issues.
How to let a function wrapper return the same type that the injected code is suppose to return.
How to obtain the function name that is being injected.
The wrapper should not be limited by arguments passed on to the injected function. How to give the injected function the freedom of arguments.
On the other hand I dont really care about the arguments and return type, the wrapper should simply run the injected function as is and perform some timings and then return whatever the injected function is suppose to return.
C++11 but why templates? You need lambda expressions:
typedef void(*TimerFunction)();
void time(TimerFunction fun) {
// start timer
fun();
// stop timer
}
int fun1() { return 1; }
int fun2() { return 2; }
string fun3() { return string("Test"); }
main() {
int ret1, ret2;
string ret3;
t.time([&ret1]() { ret1 = fun1(); });
t.time([&ret2]() { ret2 = fun2(); });
t.time([&ret3]() { ret3 = fun3(); });
}
That's the concept. For details: C++ lambda with captures as a function pointer
With C++11 you can use variable template parameters:
class TimerFoo {
public:
template <class Foo, class... Args> TimerFoo(Foo foo, Args... args) {
// ... start timer
foo(args...);
// ... stop timer
}
};
And use e.g.:
TimerFoo tf = TimerFoo(foo, 1, 2, 3);
Ofcourse you need some field in TimerFoo that will store the measured time...
Edit:
To be able to return a value of your function using this approach you could change the above code to:
#include <iostream>
using namespace std;
class TimerFoo {
public:
template <class Foo, class... Args> auto run(Foo foo, Args... args) -> decltype(foo(args...)) {
// ... start timer
auto result = foo(args...);
// ... stop timer
return result;
}
};
int foo(int a, int b) {
return 2;
}
int main() {
TimerFoo tf;
cout << tf.run(foo, 1, 2) << endl; // output: 2
}

Using Lambda/Template/SFINAE to automate try/catch-safeguarding of trampoline functions

I have 100 or so trampoline functions. I would like to know whether it is possible to automate wrapping each one inside a try/catch block.
Please be warned in advance, this is not an easy question. I will start by describing the problem with (simplified) code, and will then attempt to answer it as best I can below, so the reader may see where I am at.
Foo has a function pointer table:
EDIT: This is a C function pointer table. So it could accept static W::w.
Signatures are here: http://svn.python.org/projects/python/trunk/Include/object.h
EDIT: I've attempted a test case here:
class Foo {
Table table;
Foo() {
// Each slot has a default lambda.
:
table->fp_53 = [](S s, A a, B b) -> int {cout<<"load me!";};
table->fp_54 = [](S s, C c, D d, E e) -> float {cout<<"load me!";};
// ^ Note: slots MAY have different signatures
// only the first parameter 'S s' is guaranteed
}
// Foo also has a method for loading a particular slot:
:
void load53() { table->fp_53 = func53; }
void load54() { table->fp_54 = func54; }
:
}
If a particular slot is 'loaded', this is what gets loaded into it:
int func53(S s, A a, B b) {
try{
return get_base(s)->f53(a,b);
}
catch(...) { return 42;}
}
float func54(S s, C c, D d, E e) {
try{
return get_base(s)->f54(c,d,e);
}
catch(...) { return 3.14;}
}
I am trying to accomplish this using lambdas, so as to bypass having to define all of these func53 separately. Something like this:
class Foo {
:
void load53() {
table->fp_53 =
[](S s, A a, B b)->int { return get_base(s)->f53(a,b); }
}
void load54() {
table->fp_54 =
[](S s, C c, D d, E e)->float { return get_base(s)->f54(c,d,e); }
}
However, this is failing to trap errors. I need to be putting a try/catch around the return statement:
try{ return get_base(s)->f53(a,b); } catch{ return 42; }
However, this creates a lot of clutter. It would be nice if I could do:
return trap( get_base(s)->f53(a,b); )
My question is: is there any way to write this trap function (without using #define)?
This is what I've come up with so far:
I think this would pass all the necessary information:
trap<int, &Base::f53>(s,a,b)
trap's definition could then look like this:
template<typename RET, Base::Func>
static RET
trap(S s, ...) {
try {
return get_base(s)->Func(...);
}
catch {
return std::is_integral<RET>::value ? (RET)(42) : (RET)(3.14);
}
}
This may allow for a very clean syntax:
class Foo {
:
void load53() { table->fp_53 = &trap<int, &Base::f53>; }
void load54() { table->fp_54 = &trap<float, &Base::f54>; }
}
At this point I'm not even sure whether some laws have been violated. table->fp_53 must be a valid C function pointer.
Passing in the address of a nonstatic member function (&Base::f53>) won't violate this, as it is a template parameter, and is not affecting the signature for trap
Similarly, ... should be okay as C allows varargs.
So if this is indeed valid, can it be cleaned up?
My thoughts are:
1) maybe the ... should be moved back to the template parameter as a pack.
2) maybe it is possible to deduce the return type for trap, and save one template parameter
3) that Base::Func template parameter is illegal syntax. And I suspect it isn't even close to something legal. Which might scupper the whole approach.
#include <utility>
template <typename T, T t>
struct trap;
template <typename R, typename... Args, R(Base::*t)(Args...)>
struct trap<R(Base::*)(Args...), t>
{
static R call(int s, Args... args)
{
try
{
return (get_base(s)->*t)(std::forward<Args>(args)...);
}
catch (...)
{
return std::is_integral<R>::value ? static_cast<R>(42)
: static_cast<R>(3.14);
}
}
};
Usage:
table->fp_53 = &trap<decltype(&Base::f53), &Base::f53>::call;
table->fp_54 = &trap<decltype(&Base::f54), &Base::f54>::call;
DEMO
Note: std::forward can still be used although Args is not a forwarding reference itself.
template<typename RET, typename... Args>
struct trap_base {
template<RET (Base::* mfptr)(Args...)>
static RET
trap(S s, Args... args) {
try {
return (get_base(s).*mfptr)(args...);
}
catch (...) {
return std::is_integral<RET>::value ? (RET)(42) : (RET)(3.14);
}
}
};
Usage:
void load53() { table.fp_53 = &trap_base<int, int>::trap<&Base::f53>; }
void load54() { table.fp_54 = &trap_base<float, int, float>::trap<&Base::f54>; }
Demo.
You can probably also use a partial specialization to extract RET and Args from decltype(&base::f53) etc.
trap_gen is a function that returns a function pointer to a function generated on the fly, the equivalent of your trap function.
Here is how you use it
table->fp_53 = trap_gen<>(Base::f53);
table->fp_54 = trap_gen<>(Base::f54);
...
Where Base::f53 and Base::f54 are static member functions (or function pointers, or global functions in a namespace).
Proof of concept :
#include <iostream>
template<typename R, class...A>
R (*trap_gen(R(*f)(A...)))(A...)
{
static auto g = f;
return [](A... a)
{
try {
return g(a...);
} catch (...) {
return std::is_integral<R>::value ? static_cast<R>(42)
: static_cast<R>(3.14);
}
};
}
int add(int a, int b)
{
return a+b;
}
int main() {
int(*f)(int, int) = trap_gen<>(add);
std::cout << f(2, 3) << std::endl;
return 0;
}

How to call a templated operator overload without using the word 'operator'?

class RunAround;
class HopUpAndDown;
class Sleep;
template<typename Acts> int doThis();
template<> int doThis<RunAround>() { /* run run run.. */ return 3; }
template<> int doThis<HopUpAndDown>() { /* hop hop hop.. */ return 2; }
template<> int doThis<Sleep>() { /* zzz.. */ return -2; }
struct Results
{
template<typename Act> int& operator()()
{
static int result;
return result;
}
};
int main()
{
Results results;
//results<RunAround>() = doThis<RunAround>();
results.operator ()<RunAround>() = doThis<RunAround>();
results.operator ()<Sleep>() = doThis<Sleep>();
return 0;
};
If I remove the comment, the compiler thinks I am calling operator() in non-existant template class Results<RunAround> when I want operator<RunAround>() in class Results.
If I want to continue using an operator overload instead of a normal name, am I doomed to use the awful syntax below the comment (which does work)?
The most comfortable thing is to let template argument deduction work for you:
struct Results {
template<typename Act> int& operator()(Act) { /* ... */ }
};
results(RunAround()) = /* ... */;

Building a call table to template functions in C++

I have a template function where the template parameter is an integer. In my program I need to call the function with a small integer that is determined at run time. By hand I can make a table, for example:
void (*f_table[3])(void) = {f<0>,f<1>,f<2>};
and call my function with
f_table[i]();
Now, the question is if there is some automatic way to build this table to arbitrary order. The best I can come up with is to use a macro
#define TEMPLATE_TAB(n) {n<0>,n<1>,n<2>}
which at leasts avoids repeating the function name over and over (my real functions have longer names than "f"). However, the maximum allowed order is still hard coded. Ideally the table size should only be determined by a single parameter in the code. Would it be possible to solve this problem using templates?
It can be done by 'recursive' dispatching: a template function can check if it's runtime argument matches it's template argument, and return the target function with the template argument.
#include <iostream>
template< int i > int tdispatch() { return i; }
// metaprogramming to generate runtime dispatcher of
// required size:
template< int i > int r_dispatch( int ai ) {
if( ai == i ) {
return tdispatch< i > ();
} else {
return r_dispatch< i-1 >( ai );
}
}
template<> int r_dispatch<-1>( int ){ return -1; }
// non-metaprogramming wrapper
int dispatch( int i ) { return r_dispatch<100>(i); }
int main() {
std::cout << dispatch( 10 );
return 0;
}
You can create a template that initializes a lookup table by using recursion; then you can call the i-th function by looking up the function in the table:
#include <iostream>
// recursive template function to fill up dispatch table
template< int i > bool dispatch_init( fpointer* pTable ) {
pTable[ i ] = &function<i>;
return dispatch_init< i - 1 >( pTable );
}
// edge case of recursion
template<> bool dispatch_init<-1>() { return true; }
// call the recursive function
const bool initialized = dispatch_init< _countof(ftable) >( ftable );
// the template function to be dispatched
template< int i > void function() { std::cout << i; }
// dispatch functionality: a table and a function
typedef void (*fpointer)();
fpointer ftable[100];
void dispatch( int i ){ return (ftable[i])(); }
int main() {
dispatch( 10 );
}
[Proven wrong: I don't think that can be done purely with templates.]
Take a look at the boost preprocessor library.
Following xtofl I decided to go with the following macro/template solution shown below. I needed the macro because I want to build these dispatch tables for many functions, and I cannot see how to do that with one single template function.
#include <iostream>
using namespace std;
#define MAX_ORDER 8
#define DISPATCH_TABLE(table,fpointer,function,N) \
template< int i > fpointer *function##dispatch_init(fpointer function_table[]) \
{ \
function_table[i] = function<i>; \
return function##dispatch_init< i - 1 >(function_table); \
} \
template<> fpointer *function##dispatch_init<-1>(fpointer function_table[]) \
{ \
return function_table; \
} \
const fpointer *table = function##dispatch_init<N>(new fpointer[N])
typedef void (*fpointer)(void);
template<int N>
void printN(void)
{
cout << N << endl;
}
DISPATCH_TABLE(printN_table, fpointer, printN, MAX_ORDER);
int main(void)
{
for (int i = 0; i < MAX_ORDER; i++)
printN_table[i]();
return 0;
}

C++: Function wrapper that behaves just like the function itself

How can I write a wrapper that can wrap any function and can be called just like the function itself?
The reason I need this: I want a Timer object that can wrap a function and behave just like the function itself, plus it logs the accumulated time of all its calls.
The scenario would look like this:
// a function whose runtime should be logged
double foo(int x) {
// do something that takes some time ...
}
Timer timed_foo(&foo); // timed_foo is a wrapping fct obj
double a = timed_foo(3);
double b = timed_foo(2);
double c = timed_foo(5);
std::cout << "Elapsed: " << timed_foo.GetElapsedTime();
How can I write this Timer class?
I am trying something like this:
#include <tr1/functional>
using std::tr1::function;
template<class Function>
class Timer {
public:
Timer(Function& fct)
: fct_(fct) {}
??? operator()(???){
// call the fct_,
// measure runtime and add to elapsed_time_
}
long GetElapsedTime() { return elapsed_time_; }
private:
Function& fct_;
long elapsed_time_;
};
int main(int argc, char** argv){
typedef function<double(int)> MyFct;
MyFct fct = &foo;
Timer<MyFct> timed_foo(fct);
double a = timed_foo(3);
double b = timed_foo(2);
double c = timed_foo(5);
std::cout << "Elapsed: " << timed_foo.GetElapsedTime();
}
(BTW, I know of gprof and other tools for profiling runtime, but having such a Timer object to log the runtime of a few selected functions is more convenient for my purposes.)
Basically, what you want to do is impossible in current C++. For any number of arity of function you want to wrap, you need to overload by
const reference
non-const reference
But then it's still not perfectly forwarding (some edge cases still stand), but it should work reasonable well. If you limit yourself to const references, you can go with this one (not tested):
template<class Function>
class Timer {
typedef typename boost::function_types
::result_type<Function>::type return_type;
public:
Timer(Function fct)
: fct_(fct) {}
// macro generating one overload
#define FN(Z, N, D) \
BOOST_PP_EXPR_IF(N, template<BOOST_PP_ENUM_PARAMS(N, typename T)>) \
return_type operator()(BOOST_PP_ENUM_BINARY_PARAMS(N, T, const& t)) { \
/* some stuff here */ \
fct_(ENUM_PARAMS(N, t)); \
}
// generate overloads for up to 10 parameters
BOOST_PP_REPEAT(10, FN, ~)
#undef FN
long GetElapsedTime() { return elapsed_time_; }
private:
// void() -> void(*)()
typename boost::decay<Function>::type fct_;
long elapsed_time_;
};
Note that for the return type, you can use boost's function types library. Then
Timer<void(int)> t(&foo);
t(10);
You can also overload using pure value parameters, and then if you want to pass something by reference, use boost::ref. That's actually a pretty common technique, especially when such parameters are going to be saved (this technique is also used for boost::bind):
// if you want to have reference parameters:
void bar(int &i) { i = 10; }
Timer<void(int&)> f(&bar);
int a;
f(boost::ref(a));
assert(a == 10);
Or you can go and add those overloads for both const and non-const versions as explained above. Look into Boost.Preprocessor for how to write the proper macros.
You should be aware that the whole thing will become more difficult if you want to be able to pass arbitrary callables (not only functions), since you will need a way then to get their result type (that's not all that easy). C++1x will make this sort of stuff way easier.
Here is an easy way to wrap functions.
template<typename T>
class Functor {
T f;
public:
Functor(T t){
f = t;
}
T& operator()(){
return f;
}
};
int add(int a, int b)
{
return a+b;
}
void testing()
{
Functor<int (*)(int, int)> f(add);
cout << f()(2,3);
}
I assume you need this for test purpose and aren't going to use them as a real proxies or decorators. So you won't need to use operator() and can use any other more-less convenient method of call.
template <typename TFunction>
class TimerWrapper
{
public:
TimerWrapper(TFunction function, clock_t& elapsedTime):
call(function),
startTime_(::clock()),
elapsedTime_(elapsedTime)
{
}
~TimerWrapper()
{
const clock_t endTime_ = ::clock();
const clock_t diff = (endTime_ - startTime_);
elapsedTime_ += diff;
}
TFunction call;
private:
const clock_t startTime_;
clock_t& elapsedTime_;
};
template <typename TFunction>
TimerWrapper<TFunction> test_time(TFunction function, clock_t& elapsedTime)
{
return TimerWrapper<TFunction>(function, elapsedTime);
}
So to test some of yours function you should use only test_time function and not the direct TimerWrapper structure
int test1()
{
std::cout << "test1\n";
return 0;
}
void test2(int parameter)
{
std::cout << "test2 with parameter " << parameter << "\n";
}
int main()
{
clock_t elapsedTime = 0;
test_time(test1, elapsedTime).call();
test_time(test2, elapsedTime).call(20);
double result = test_time(sqrt, elapsedTime).call(9.0);
std::cout << "result = " << result << std::endl;
std::cout << elapsedTime << std::endl;
return 0;
}
You may probably find an answer if you look at the implementation of std::tr1::function that you include.
In c++11, std:: function is implemented with variadic templates. Using such templates your timer class can look like
template<typename>
class Timer;
template<typename R, typename... T>
class Timer<R(T...)>
{
typedef R (*function_type)(T...);
function_type function;
public:
Timer(function_type f)
{
function = f;
}
R operator() (T&&... a)
{
// timer starts here
R r = function(std::forward<T>(a)...);
// timer ends here
return r;
}
};
float some_function(int x, double y)
{
return static_cast<float>( static_cast<double>(x) * y );
}
Timer<float(int,double)> timed_function(some_function); // create a timed function
float r = timed_function(3,6.0); // call the timed function
Stroustrup had demonstrated a function wrapper(injaction) skill with overloading the operator->. The key idea is: operator-> will repeatly called until it meets a native pointer type, so let Timer::operator-> return a temp object, and the temp object return its pointer. Then following will happen:
temp obj created (ctor called).
target function called.
temp obj destructed (dtor called).
And you can inject any code within the ctor and the dtor. Like this.
template < class F >
class Holder {
public:
Holder (F v) : f(v) { std::cout << "Start!" << std::endl ; }
~Holder () { std::cout << "Stop!" << std::endl ; }
Holder* operator->() { return this ; }
F f ;
} ;
template < class F >
class Timer {
public:
Timer ( F v ) : f(v) {}
Holder<F> operator->() { Holder<F> h(f) ; return h ; }
F f ;
} ;
int foo ( int a, int b ) { std::cout << "foo()" << std::endl ; }
int main ()
{
Timer<int(*)(int,int)> timer(foo) ;
timer->f(1,2) ;
}
The implementation and the usage are both easy.
A solution using macros and templates: For example you want to wrap
double foo( double i ) { printf("foo %f\n",i); return i; }
double r = WRAP( foo( 10.1 ) );
Before and after calling foo() the wrapper functions beginWrap() and endWrap() should be called. (With endWrap() being a template function.)
void beginWrap() { printf("beginWrap()\n"); }
template <class T> T endWrap(const T& t) { printf("endWrap()\n"); return t; }
The macro
#define WRAP(f) endWrap( (beginWrap(), f) );
uses the precedence of the comma-operator to assure beginWrap() is called first. The result of f is passed to endWrap() which just returns it.
So the output is:
beginWrap()
foo 10.100000
endWrap()
And the result r contains 10.1.
You're out for a big challenge if you are looking to create a generic class that can wrap and call an arbitrary function. In this case you'd have to make the functor (the operator()) to return double and take an int as a parameter. Then you have created a family of classes that can call all functions with that same signature. As soon as you want to add more types of functions, you need more functors of that signature, e.g.
MyClass goo(double a, double b)
{
// ..
}
template<class Function>
class Timer {
public:
Timer(Function& fct)
: fct_(fct) {}
MyClass operator()(double a, double b){
}
};
EDIT: Some spelling errors
It's not really clear to me for what you are looking.. However, for the given example, it's simply:
void operator() (int x)
{
clock_t start_time = ::clock(); // time before calling
fct_(x); // call function
clock_t end_time = ::clock(); // time when done
elapsed_time_ += (end_time - start_time) / CLOCKS_PER_SEC;
}
Note: This will measure the time in seconds. If you want to have high-precision timers, you probably have to check OS specific functionality (like GetTickCount or QueryPerformanceCounter on Windows).
If you want to have a generic function wrapper, you should have a look on Boost.Bind that will help tremendeously.
If your compiler supports variadic macros, I'd try this:
class Timer {
Timer();// when created notes start time
~ Timer();// when destroyed notes end time, computes elapsed time
}
#define TIME_MACRO(fn, ...) { Timer t; fn(_VA_ARGS_); }
So, to use it, you'd do this:
void test_me(int a, float b);
TIME_MACRO(test_me(a,b));
That's off the cuff, and you'd need to play around to get return types to work (I think you'd have to add a type name to the TIME_MACRO call and then have it generate a temp variable).
Here's how I'd do it, using a function pointer instead of a template:
// pointer to a function of the form: double foo(int x);
typedef double (*MyFunc) (int);
// your function
double foo (int x) {
// do something
return 1.5 * x;
}
class Timer {
public:
Timer (MyFunc ptr)
: m_ptr (ptr)
{ }
double operator() (int x) {
return m_ptr (x);
}
private:
MyFunc m_ptr;
};
I changed it to not take a reference to the function, but just a plain function pointer. Usage remains the same:
Timer t(&foo);
// call function directly
foo(i);
// call it through the wrapper
t(i);
In C++ functions are first class citizens, you can literally pass a function as a value.
Since you want it to take an int and return a double:
Timer(double (*pt2Function)(int input)) {...