Should I use static or inline? - c++

I am writing a header-only library, and I can’t make up my mind between declaring the functions I provide to the user static or inline. Is there any reason why I should prefer one to the other in that case?

They both provide different functionalities.
There are two implications of using the inline keyword(§ 7.1.3/4):
It hints the compiler that substitution of function body at the point of call is preferable over the usual function call mechanism.
Even if the inline substitution is omitted, the other rules(especially w.r.t One Definition Rule) for inline are followed.
The static keyword on the function forces the inline function to have an internal linkage(inline functions have external linkage) Each instance of such a function is treated as a separate function(address of each function is different) and each instance of these functions have their own copies of static local variables & string literals(an inline function has only one copy of these)

Note: this answer is for C++. For C, see caf's answer. The two languages differ.
static has two relevant meanings:
For a function at namespace scope, static gives the function internal linkage, which in practical terms means that the name is not visible to the linker. static can also be used this way for data, but for data this usage was deprecated in C++03 (§D.2 in C++03 Annex D, normative). Still, constants have internal linkage by default (it's not a good idea to make that explicit, since the usage for data is deprecated).
For a function in a class, static removes the implicit this argument, so that the function can be called without an object of the class.
In a header one would usually not use internal linkage for functions, because one doesn't want a function to be duplicated in every compilation unit where the header is included.
A common convention is to instead use a nested namespace called detail, when one needs classes or functions that are not part of the public module interface, and wants to reduce the pollution the ordinary namespace (i.e., reduce the potential for name conflict). This convention is used by the Boost library. In the same way as with include guard symbols this convention signifies a lack of module support in current C++, where one is essentially reduced to simulating some crucial language features via conventions.
The word inline also has two relevant meanings:
For a function at namespace scope it tells the compiler that the definition of the function is intentionally provided in every compilation unit where it’s used. In practical terms this makes the linker ignore multiple definitions of the function, and makes it possible to define non-template functions in header files. There is no corresponding language feature for data, although templates can be used to simulate the inline effect for data.
It also, unfortunately, gives the compiler a strong hint that calls to the function should preferably be expanded “inline” in the machine code.
The first meaning is the only guaranteed meaning of inline.
In general, apply inline to every function definition in a header file. There is one exception, namely a function defined directly in a class definition. Such a function is automatically declared inline (i.e., you avoid linker protests without explicitly adding the word inline, so that one practical usage in this context is to apply inline to a function declaration within a class, to tell a reader that a definition of that function follows later in the header file).
So, while it appears that you are a bit confused about the meanings of static and inline – they're not interchangable! – you’re essentially right that static and inline are somehow connected. Moving a (free) function out of a class to namespace scope, you would change static → inline, and moving a function from namespace scope into a class, you would change inline → static. Although it isn’t a common thing to do, I have found it to be not uncommon while refactoring header-only code.
Summing up:
Use inline for every namespace scope function defined in a header. In particular, do use inline for a specialization of a function template, since function templates can only be fully specialized, and the full specialization is an ordinary function. Failure to apply inline to a function template specialization in a header file, will in general cause linking errors.
Use some special nested namespace e.g. called detail to avoid pollution with internal implementation detail names.
Use static for static class members.
Don't use static to make explicit that a constant has internal linkage, because this use of static is deprecated in C++03 (even though apparently the deprecation was removed in C++11).
Keep in mind that while inline can’t be applied to data, it is possible to achieve just about the same (in-practice) effect by using templates. But where you do need some big chunk of shared constant data, implemented in a header, I recommend producing a reference to the data via an inline function. It’s much easier to code up, and much easier to understand for a reader of the code. :-)

static and inline are orthogonal. In otherwords, you can have either or both or none. Each has its own separate uses which determine whether or not to use them.

If that function is not sharing the class state: static. To make a function static can benefit from being called at anywhere.
If the function is relatively small and clear: inline

(This answer is based on the C99 rules; your question is tagged with both C and C++, and the rules in C++ may well be different)
If you declare the function as just inline, then the definition of your function is an inline definition. The compiler is not required to use the inline definition for all calls to the function in the translation unit - it is allowed to assume that there is an external definition of the same function provided in another translation unit, and use that for some or all calls. In the case of a header-only library, there will not be such an external definition, so programs using it may fail at link time with a missing definition.
On the other hand, you may declare the function as both inline and static. In this case, the compiler must use the definition you have provided for all calls to the function in the translation unit, whether it actually inlines them or not. This is appropriate for a header-only library (although the compiler is likely to behave exactly the same for a function declared inline static as for one declared static only, in both cases inlining where it feels it would be beneficial, so in practice there is probably little to be gained over static only).

Related

Should template functions be static?

I often declare utility functions in my source files as static to have them linked internally. Now I have a header file with lots of template functions (in a named namespace). Should I make them also static to avoid linking errors or do template functions behave differently?
Template functions are implicitly inline (note: not their explicit specialization(s)). So you will not have a linker error related to multiple definitions of the same function. Actually inline is now mainly perceived as a linker directive, preventing violations of the ODR.
 Rationale 
If you think about it, implicitly disabling ODR violations for function templates makes the most sense.
The compiler does not instantiate a function template when it sees its definition, it is instantiated when it is used: it is only when the function template is used that the compiler knows which arguments to substitute in the template parameters.
In order to be able to instantiate the function, the compiler needs to see the function template definition at the call site, so said definition is usually kept in the same header declaring the function template.
Since this is such a common usage, implicitly marking function template as inline save you some typing !
static
Regarding the static keyword: when applied to a non-member function, it will give you internal linkage: the method will be available only in the compilation unit(s) where it is defined.
Following the usual approach to function template (providing the definition alongside the declaration in the header), making them static present little advantage: the function definition should be available in every translation unit that is seeing the function declaration.

Declaring static data members of normal class and class template

I read the reason for defining static data members in the source file is because if they were in the header file and multiple source files included the header file- the definitions would get output multiple times. I can see why this would be a problem for the static const data member, but why is this a problem for the static data member?
I'm not too sure I fully understand why there is a problem if the definition is written in the header file...
The multiple definition problem for variables is due to two main deficiencies in the language definition.
As shown below you can easily work around it. There is no technical reason why there is no direct support. It has to do with the feature not being in sufficient high demand that people on the committee have chosen to make it a priority.
First, why multiple definitions in general are a problem. Since C++ lacks support for separately compiled modules (deficiency #1), programmers have to emulate that feature by using textual preprocessing etc. And then it's easy to inadvertently introduce two or more definitions of the same name, which would most likely be in error.
For functions this was solved by the inline keyword and property. A freestanding function can only be explicitly inline, while a member function can be implicitly inline by being defined in the class definition. Either way, if a function is inline then it can be defined in multiple translation units, and it must be defined in every translation unit where it's used, and those definitions must be equivalent.
Mainly that solution allowed classes to be defined in header files.
No such language feature was needed to support data, variables defined in header files, so it just isn't there: you can't have inline variables. This is language deficiency #2.
However, you can obtain the effect of inline variables via a special exemption for static data members of class templates. The reason for the exemption is that class templates generally have to be fully defined in header files (unless the template is only used internally in a translation unit), and so for a class template to be able to have static data members, it's necessary with either an exemption from the general rules, or some special support. The committee chose the exemption-from-the-rules route.
template< class Dummy >
struct math_
{
static double const pi;
};
template< class Dummy >
double const math_<Dummy>::pi = 3.14;
typedef math_<void> math;
The above has been referred to as the templated const trick. As far as I know I was the one who once introduced it, in the [comp.lang.c++] Usenet group, so I can't give credit to someone else. I've also posted it a few times here on SO.
Anyway, this means that every C++ compiler and linker internally supports and must support the machinery needed for inline data, and yet the language doesn't have that feature.
However, on the third hand, C++11 has constexpr, where you can write the above as just
struct math
{
static double constexpr pi = 3.14;
};
Well, there is a difference, that you can't take the address of the C++11 math::pi, but that's a very minor limitation.
I think you're confusing two things: static data members and global variables markes as static.
The latter have internal linkage, which means that if you put their definition in a header file that multiple translation units #include, each translation unit will receive a private copy of those variables.
Global variables marked as const have internal linkage by default, so you won't need to specify static explicitly for those. Hence, the linker won't complain about multiple definitions of global const variable or of global non-const variables marked as static, while it will complain in the other cases (because those variables would have external linkage).
Concerning static data members, this is what Paragraph 9.4.2/5 of the C++11 Standard says:
static data members of a class in namespace scope have external linkage (3.5). A local class shall not have
static data members.
This means that if you put their definition in a header file #included by multiple translation units, you will end up with multiple definitions of the same symbol in the corresponding object files (exactly like non-const global variables), no matter what their const-qualification is. In that case, your program would violate the One Definition Rule.
Also, this Q&A on StackOverflow may give you a clearer understanding of the subject.

What are the inlining rules within C++ classes?

From what I read somewhere long time ago, it seems that if you want class member function to be inlined during the compilation phase, the function has to be defined inside class declaration block.
But this has a downside of a detail leak. IMHO, other programmers should only see class interface when opening .h file.
Is the first statement still true in modern C++, was it ever? Is there a way to force inlining for functions that are declared, preferably in another file altogether?
Is it generally better to keep short member functions inside class declaration block, or not?
It seems that if you want class member function to be inlined during the compilation phase, the function has to be defined inside class declaration block.
That is not really true. A function that is defined inside the class definition is implicitly marked as inline. But you don't need to defined the function inside the class for it to be inline, you can explicitly request it:
struct X {
void f();
};
inline void f() {}
The inline keyword on the other hand, does not mean that the function will be inlined, but rather that it can be defined in multiple translation units, that is, if multiple translation units include the same header that contains that definition, the linker will not fail with a multiple definition error.
Now, on actual inlining, the compiler can decide to inline or not any function, regardless of whether the function is declared as inline provided that it sees the definition of that function (the code that it will inline), which is the reason why in general functions that are meant to be inlined should be defined in the header (either inside the class definition or marked inline outside.
Additionally, newer toolchains can perform whole program optimization or other link time optimizations, by which the linker can also decide that a function should be inlined. In this case, the function definition needs not be visible at the call site, so it could be defined inside the .cpp file. But if you really want the function to be inlined it is better not to depend on this feature and just define the function in the header.
Q: Is there a way to force inlining for functions?
A: No
No matter how you designate a function as inline, it is a request that
the compiler is allowed to ignore: it might inline-expand some, all,
or none of the calls to an inline function.
Q: What are the inlining rules within C++ classes?
Inline member functions in C++
As far as Standard C++ is concerned, a inline function must be defined
in every translation unit in which it is used
...
This is different from non-inline functions which must be defined only
once in an entire program (one-definition-rule)...
For member-functions, if you define your function in the class, it is
implicitly inline. And because it appears in the header, the rule that
it has to be defined in every translation unit in which it is used is
automatically satisfied.
Here is a great FAQ (one that's more "practical" than "pedantic"):
http://www.parashift.com/c++-faq-lite/inline-functions.html
Is the first statement still true in modern C++, was it ever?
As David explained, there's the inline keyword as well. It can be ignored, as Paul stated.
Is there a way to force inlining for functions that are declared,
preferably in another file altogether?
Probably by configuring your compiler. It might be doing some inling behind your back anyway. Eg. gcc has -finline-functions etc. that will be switched on for certain optimisation levels
Is it generally better to keep short member functions inside class declaration block, or no?
Up to you. Be aware though that if you have an inline method used lots of times, then you can be increasing the size of your object files, and so potentially bloat the size of what you're building and maybe slow it down.
FWIW I only tend to put implementations in header files out of laziness :)

Why are class member functions inlined?

I think my question has been asked here before, I did read them but still little confused and therefore asking to make it clear.
The C++ standard says all member functions defined inside class definition are inline
I have also heard that compiler can ignore inlining of a function. Will that be true in the above case or it will be always inlined if defined inside class definition?
Also, what was the reason behind this design, making all functions defined inside class definition inline? And what inlining has to do with source and header files?
Update: So one should always define their functions outside class if not to be inlined, right?
Update 2 by JohnB: Two functions declared inside class definition could never call each other as they would have to each contain the whole body of the other function. What will happen in this case? (Already answered by Emilio Garavaglia)
Confusion arises because inline has two effects:
It tells the compiler that the function code can be expanded where the function is called, instead of effectively being called.
It tells the compiler that the function definition can be repeated.
Point 1. is "archaic" in the sense that the compiler can in fact do what it likes in order to optimize code. It will always "inline" machine code if it can and find convenient to do and it will never do that if it cannot.
Point 2. is the actual meaning of the term: if you define (specify the body) a function in the header, since a header can be included in more sources, you must tell the compiler to inform the linker about the definition duplicates, so that they can be merged.
Now, by the language specification, free functions (not defined in class bodies) are by default not defined as inline, so defining in a header a thing like
void myfunc()
{}
if the header is included in more sources, then linked in a same output, the linker will report a multiple definition error, hence the need to define it as
inline void fn()
{}
For class members, the default is the opposite: if you just declare them, they will not be inlined. If you define them, they will be inline.
So a header should look like
//header file
class myclass
{
public:
void fn1()
{} //defined into the class, so inlined by default
void fn2();
};
inline void myclass::fn2()
{} //defined outside the class, so explicit inline is needed
And if myclass::fn2() definition goes into a proper source, must lose the inline keyword.
The inline keyword has for a function 2 meanings:
Code replacement: Wherever inline function is invoked, don't generate a function call for it but simply place the contents of the function
at the place of its call (this is something similar to macro
replacement, but type safe)
One definition rule: Don't generate multiple definition for a inline function, only generate a single definition common for all (exception: static functions)
The 1st terminology ("Code replacement"), is simply a request to the compiler. which can be ignored as compiler is better to judge whether to put the text or a function call. (for example, virtual functions or recursive functions cannot be inlined).
The 2nd terminology ("One definition rule") is guaranteed to happen by any conforming compiler. This will generate only 1 definition for all translation units. This facility eases coder's work sometimes, as for smaller function one may not want to put its definition in .cpp file (e.g. getters, setters).
Moreover, for template function which are header only constructs, this effect is mandatory. Thus template functions are inline by default.
Examples:
class A {
public:
void setMember (int i) { m_i = i; }
};
In this example mostly compiler would suffice both terminologies
class A {
inline virtual ~A () = 0;
};
A::~A() {}
Here compiler can only suffice the 2nd requirement.
The only reason to make the method function inline is if you define it in the header.
If you define a method function in a header, and you do not put inline keyword, and you include the header in several header or source files, you would get multiple definition of the method.
c++11 standard in 9.3/2 Member functions [class.mfct] tells :
A member function may be defined (8.4) in its class definition, in which case it is an inline member function (7.1.2) ...
When the definition is inside the class, it is treated as if it were declared inline, because it is assumed that class definitions live in header files that are used from more than one translation unit, so any non-inline definitions here would violate the One Definition Rule.
The compiler is, as always, free to inline whatever it thinks as long as it takes care that functions that are either explicitly or implicitly inline will not lead to linker errors. How it does that is left open by the language spec -- inlining the function of course works, but it is also acceptable to demote the symbol visibility or rename the symbol to a translation unit specific name (as if the function were in an anonymous namespace), or (as most of them do) communicate to the linker that multiple copies of that function may exist and that it should discard all but one of them.
So, in short, it is not treated any different from functions that are explicitly declared inline.
The compiler can ignore inlining if specified by the inline keyword. If the method implementation is present inside the class definition, that's a different thing, and can't be ignored. (well it can, but that makes the compiler non-conforming)
The reason behind the desing - I'm assuming a mechanism was needed where you can actually force the compiler to actually inline your functions, since the inline keyword doesn't mandate it. But in general, inline method definition is done only in cases like getter and setter methods, or some trivial 2-liners. And templates, but that's a different issue.
Inlining has to do with headers and source files in that the definition of the function must be visible to the compiler so it knows how to actually inline the call. It's more difficult to inline a function defined in an implementation file than one defined in a header.
EDIT: On a side note, the paragraph the op is reffering to is 7.1.2.3:
A function defined within a class definition is a inline function [...].
EDIT2:
Apparently, there are some difference between an inline function and inline substitution. The first is a property of a function, that doesn't only include inline substitution, the second means that the function body is actually pasted where it is called.
So the function can be inlined but not have its body pasted instead of being called.
the two things you reffer to are different aspects and not to be confused with.
1) The C++ standard says all member functions defined inside class definition are inline
2) I have also heard that compiler can ignore inlining of a function
1) is when you define the member functions inside the class declaration itself. ie: in the header files. for that you do not have to provide any keyword( ie: inline)
2) You can specify a function as inline by explicitly using the inline keyword. this is actually a request to the compiler. the compiler may or may not make the function inline according to some rules of optimization.

When should I write the keyword 'static' before a non-member function?

I've recently seen a bit on SO about the static keyword before a function and I'm wondering how to use it properly.
1) When should I write the keyword static before a non-member function?
2) Is it dangerous to define a static non-member function in the header? Why (not)?
(Side Question)
3) Is it possible to define a class in the header file in a certain way, so that it would only be available in the translation unit where you use it first?
(The reason that I'm asking this is because I'm learning STL and it might be a good solution for my predicates etc (possibly functors), since I don't like to define functions other than member-functions in the cpp file)
(Also, I think it is related in a way to the original question because according to my current reasoning, it would do the same thing as static before a function does)
EDIT
Another question that came up while seeing some answers:
4) Many people tell me I have to declare the static function in the header, and define it in the source file. But the static function is unique to the translation unit. How can the linker know which translation unit it is unique to, since header files do not directly relate to a source file (only when you include them)?
static, as I think you're using it, is a means of symbol hiding. Functions declared static are not given global visibility (a Unix-like nm will show these as 't' rather than 'T'). These functions cannot be called from other translation units.
For C++, static in this sense has been replaced, more or less, by the anonymous namespace, e.g.,
static int x = 0;
is pretty equivalent to
namespace {
int x = 0;
}
Note that the anonymous namespace is unique for every compilation unit.
Unlike static, the anonymous namespace also works for classes. You can say something like
namespace {
class Foo{};
}
and reuse that class name for unrelated classes in other translation units. I think this goes to your point 3.
The compiler actually gives each of the symbols you define this way a unique name (I think it includes the compilation time). These symbols are never available to another translation unit and will never collide with a symbol from another translation unit.
Note that all non-member functions declared to be inline are also by default static. That's the most common (and implicit) use of static. As to point 2, defining a static but not inline function in a header is a pretty corner case: it's not dangerous per se but it's so rarely useful it might be confusing. Such a function might or might not be emitted in every translation unit. A compiler might generate warnings if you never actually call the function in some TUs. And if that static function has within it a static variable, you get a separate variable per translation unit even with one definition in a single .h which might be confusing. There just aren't many (non-inline) use cases.
As to point 4, I suspect those people are conflating the static member function meaning of static with that of the linkage meaning of static. Which is as good a reason as any for using the anonymous namespace for the latter.
The keyword "static" is overloaded to mean several different things:
It can control visibility (both C and C++)
It can persist a variable between subroutine invocations (both C and C++)
... and ...
It can make a method or member apply to an entire class (rather than just a class instance: C++ only)
Short answer: it's best not to use ANY language facility unless
a) you're pretty sure you need it
b) you're pretty sure you know what you're doing (i.e. you know WHY you need it)
There's absolutely nothing wrong with declaring static variables or standalone functions in a .cpp file. Declaring a static variable or standalone function in a header is probably unwise. And, if you actually need "static" for a class function or class member, then a header is arguably the BEST place to define it.
Here's a good link:
http://www.cprogramming.com/tutorial/statickeyword.html
'Hope that helps
You should define non-member functions as static when they are only to be visible inside the code file they were declared in.
This same question was asked on cplusplus.com