I downloaded the PARDISO libraries from https://www.pardiso-project.org and obtained the license too. As per the user manual, I have installed Microsoft Visual Studio 2019 as well as Intel Parallel XE 2020 for the cl and Intel compilers. I have placed the .dll file, the .lib file and the .exp file along with the license (.lic file) in c:\users\hp. Microsoft Visual Studio has been installed and the source and repository folders are placed in c:\users\hp\Source.
I tried to run the sample code on Visual Studio : https://pardiso-project.org/manual/pardiso_unsym.f (equivalent C++ code is https://pardiso-project.org/manual/pardiso_unsym.cpp)
I got the following errors:
For the C++ code:
unresolved external symbol pardisoinit referenced in function main Trial4 C:\Users\hp\source\repos\Trial4\Trial4\tryout1.obj 1
For the Fortran code:
error LNK2019: unresolved external symbol _PARDISOINIT referenced in function _MAIN__ Tryout2.obj
I know that all this has something to do with the libraries being placed in the correct place but I am unable to figure it out correctly. Could someone tell me how I can solve this problem? I am using Microsoft Visual Studio 2019.
I am trying to build a C++ Visual Studio 2005 solution in Visual Studio 2010.
I fixed some of upgrade issues so far when building the solution in the Visual Studio 2010.
However the last thing I do not know how to fix is the below link error message:
LNK2019 unresolved external symbol _hypot referenced in function _gsl_matrix_complex_long_double_div_elements in libgsl_d.lib.
Does anyone know of this issue?
TIA
I'm trying to compile an empty "qt widgets application" project created with Qt Creator.
It gives me various linking errors like
MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol __imp__EncodePointer#4 referenced in function _pre_c_init
MSVCRTD.lib(atonexit.obj) : error LNK2001: unresolved external symbol __imp__EncodePointer#4
and so on.
Building qt examples gives the same error.
I have Visual Studio 2010 and Windows SDK installed, the right compiler seems to be chosen.
UPD: I have switched to miniGW compiler and it works now. Not sure if that solution is suitable for everybody.
I'm encountering a strange bug in Visual Studio 2010...
I work with the Kinect for Windows SDK v1.8 on VS 2010 Ultimate, for a speech recognizer program using the MS Kinect.
Like it's explained in the sample SpeechBasics (available on Kinect Developer Toolkit Browser), I added the specifics VC++ include and library paths into my project properties, before listing the default system include and library directories.
But When I buid the solution, I get the following errors :
CKinect_Squeletton.obj: error LNK2001: unresolved external symbol _SPDFID_WaveFormatEx
CKinect_Squeletton.obj: error LNK2001: unresolved external symbol _CLSID_SpStream
CKinect_Squeletton.obj: error LNK2001: unresolved external symbol _CLSID_SpInprocRecognizer
CKinect_Squeletton.obj: error LNK2001: unresolved external symbol _CLSID_SpObjectTokenCategory
build failed.
I had checked all my include files, all my project properties. I did a lot of research, and tested many possibilities of response, but I hadn't found response for my problem...
I have tried cleaning the solution, build with a x64 target architecture, but that doesn't always work.
Why have I this problem ?
Like suggested in the comment, I've checked the link on social MSDN
I've resolved some errors but not all in using __uuidof(SpStream) instead of CLSID_SpStream , and __uuidof(SpInprocRecognizer) instead of CLSID_SpInprocRecognizer .
But i don't found CLSID_SpObjectTokenCategory in my code, I have only
ISpObjectToken *pEngineToken = NULL;
hr = SpFindBestToken(SPCAT_RECOGNIZERS,L"Language=40C;Kinect=True",NULL,&pEngineToken);
I can't replace it with __uuidof(SpObjectTokenCategory) .
Also, I always don't know how to resolve the error
CKinect_Squeletton.obj: error LNK2001: unresolved external symbol _SPDFID_WaveFormatEx
I've added sapi.lib in Project + Properties, Linker, Input, and I also try with #pragma comment(lib, "sapi.lib")
I have resolved my problem !
I work on Windows 7 64bit, and I had installed MS Speech Platform SDK 11 x64.
But to build with a x86 target architecture , I had to install and use MS Speech Platform SDK 11 x86, and specify in my project properties the path for the x86 sapi lib !
The compiler gave me errors when I've tried to build with a x64 target architecture, because others specific libraries that I have included in the project are for a x86 architecture...
Sorry and maybe this solution will help someone one day !
I have been having this issue for a very long time, I have not even had no luck and it is becoming very frustrating. I am really itching to create games in C++ with OpenGL/SDL. I am using Microsoft Visual Studio Ultimate 2012. My Operating System is a 64-bit Windows 7.
I had no troubles setting up OpenGL with Visual Studio, but SDL is the main problem. I follow lazy foo tutorials, I looked at YouTube videos, god damn it is irritating. The error I am getting when debugging SDL in Visual Studio is:
1>SDLMain.obj : error LNK2019: unresolved external symbol _SDL_Init
referenced in function _SDL_main 1>SDLMain.obj : error LNK2019:
unresolved external symbol _SDL_Quit referenced in function _SDL_main
1>MSVCRT.lib(crtexew.obj) : error LNK2019: unresolved external symbol
WinMain#16 referenced in function __tmainCRTStartup
I do not know what you mean by building the libraries by myself, but I did link the SDL Library. I switched from x64 to x86 and when I debugged my code again I got this message:
The application was unable to start correctly (0xc000007b). Click OK to close the application.
So your saying if I downloaded an earlier version of Visual studio, I can run SDL without a problem?