Or is there any other way of getting the project's directory into a string? I have tried this
const char* filepath = std::getenv("SRCROOT");
But filepath shows up as null, it works on other environment variables though. Does SRCROOT have some kind of in-code alias? I can't just use "../", I need the full path in a string.
The best option I've found is to define the macro under Other C Flags on your project properties according to ${SRCROOT} env variable. Here's how :
Than you can use the SRCROOT on your C/C++ code as constant string.
As for the project's directory, check your IDE documentation for environment variables. It may have a translation that will create a macro with the project's directory.
The executable's directory can usually be obtained from the first parameter passed to the main function.
Otherwise project directories, especially directory structures, are platform dependent. Some platforms, such as embedded systems, don't have directories, only memory. Consult your operating system for more information.
As an alternative, you may be able to have your build system pass the project name as a define on the command line. Other ideas are to create environment variables or configuration files; all should be done by the build system.
Related
I am writing a C++ program using gtkmm as the window library and autotools as my build system. In my Makefile.am, I install the icon as follows:
icondir = $(datadir)/icons/hicolor/scalable/apps
icon_DATA = $(top_srcdir)/appname.svg
EDIT: changed from prefix to datadir
This results in appname.svg being copied to $(datadir)/icons/hicolor/scalable/apps when the program is installed. In my C++ code, I would like to access the icon at runtime for a window decoration:
string iconPath = DATADIR + "/icons/hicolor/scalable/apps/appname.svg";
// do stuff with the icon
I am unsure how to go about obtaining DATADIR for this purpose. I could use relative paths, but then moving the binary would break the icon, which seems evident of hackery. I figure that there should be a special way to handle icons separate from general data, since people can install 3rd party icon packs. So, I have two questions:
What is the standard way of installing and using icons with autotools/C++/gtkmm?
Edit: gtkmm has an IconTheme class that is the standard way to use icons in gtkmm. It appears that I add_resource_path() (for which I still need the installation prefix), and then I can use the library to obtain the icon by name.
What is the general method with autotools/C++ to access the autotools installation prefix?
To convey data determined by configure to your source files, the primary methods available are to write them in a header that your sources #include or to define them as macros on the compiler command line. These are handled most conveniently via the AC_DEFINE Autoconf macro. Under some circumstances, you might also consider converting source files to templates for configure to process, but except inasmuch as Autoconf itself uses an internal version of that technique to build config.h (when that is requested), I wouldn't normally recommend it.
HOWEVER, the installation prefix and other installation directories are special cases. They are not finally set until you actually run make. Even if you set them via the configure's command-line options, you can still override that by specifying different values on the make command line. Thus, it is not safe to rely on AC_DEFINE for this particular purpose, and in fact, doing so may not work at all (will not work for prefix itself).
Instead, you should specify the appropriate macro definition in a command-line option that is evaluated at make time. You can do this for all targets being built by setting the AM_CPPFLAGS variable in your Makefile.am files, as demonstrated in another answer. That particular example sets the specified symbol to be a macro that expands to a C string literal containing the prefix. Alternatively, you could consider defining the whole icon directory as a symbol. If you need it only for one target out of several then you might prefer setting the appropriate onetarget_CPPFLAGS variable.
As an aside, do note that $(prefix)/icons/hicolor/scalable/apps is a nonstandard choice for the installation directory for your icon. That will typically resolve to something like /usr/local/icons/hicolor/scalable/apps. The conventional choice would be $(datadir)/icons/hicolor/scalable/apps, which will resolve to something like /usr/local/share/icons/hicolor/scalable/apps.
In your Makefile.am, use the following
AM_CPPFLAGS = -DPREFIX='"$(prefix)"'
See Defining Directories in autoconf's manual.
I have a C++ project in Eclipse which the base part of all include directories is different depending on a chosen platform. For example, including include/cTable directory:
/a/b/c/platform1/include/cTable/
/a/b/c/platform2/include/cTable/
/a/b/c/platform3/include/cTable/
So, what i want to do is to create next build variables (window->preferences->C++->build->build variables):
PLATFORMNAME_PLAT1 = "platform1"
PLATFORMNAME_PLAT2 = "platform2"
PLATFORMNAME_PLAT3 = "platform3"
PLATFORM_SELECTED = ${PLATFORMNAME_PLAT1}
INCLUDE_DIR = "/a/b/c/${PLATFORM_SELECTED}/include/"
Then, using the project properties, C++ general->paths and symbols->includes, add include directories that way:
${INCLUDE_DIR}/cTable
${INCLUDE_DIR}/cRow
${INCLUDE_DIR}/cComponentBase
${INCLUDE_DIR}/cTimers
That way, when changing the platform, i only have to edit the PLATFORM_SELECTED build variable, setting it to the PLATFORMNAME i want, even without remembering the platform directory name.
The problem is that the INCLUDE_DIR variable is not expanded and i have lot of errors like "invalid project path: include path not found (/a/b/c/include/cTable)". I think that the problem is the type of the build variables. INCLUDE_DIR has Path type, but i've tested using both path and string types for the other without any success. I would like to ask if someone can point me to a good approach for the creation of these build variables.
I dont use eclipse for compiling, but just for code editing, so what i want is to use the code completion and syntax highlighting.
I'm developing a C++ program under Linux. I want to put some stuff (to be specific, LLVM bitcode files, but that's not important) in libraries, so I want the following directory structure:
/somewhere/bin/myBin
/somewhere/lib/myLib.bc
How do I find the lib directory? I tried to compute a relative part from argv[0], but if /somewhere is in my PATH, argv[0] will just contain myBin. Is there some way to get this path? Or do I have to set it at compile time?
How do GNU autotools deal with this? What happens exactly if I supply the --prefix option to ./configure?
Edit: The word library is a bit misleading in my case. My library consist of LLVM bitcode, so it's not an actual (shared) object file, just a file I want to open from my program. You can think of it as an image or text file.
maybe what you want is :
/usr/lib
unix directory reference: http://www.comptechdoc.org/os/linux/usersguide/linux_ugfilestruct.html
Assume your lib directory is "../lib" relative to executable
First you need to identify where myBin located, You can get it by reading /proc/self/exe
Then concat your binary file path with "../lib" will give you the lib directory.
You will have to use a compiler flag to tell the program. For example, if you have a plugin dir:
# Makefile.am
AM_CPPFLAGS = -DPLUGIN_DIR=\"${pkglibdir}\"
bin_PROGRAMS = awesome_prog
pkglib_LTLIBRARIES = someplugin.la
The list of directories to be searched is stored in the file /etc/ld.so.conf.
In Linux, the environment variable LD_LIBRARY_PATH is a colon-separated set of directories where libraries should be searched for first, before the standard set of directories; this is useful when debugging a new library or using a nonstandard library for special purposes.
LD_LIBRARY_PATH is handy for development and testing:
$ export LD_LIBRARY_PATH=/path/to/mylib.so
$ ./myprogram
[read more]
Addressing only the portion of the question "how to GNU autotools deal with this?"...
When you assign a --prefix to configure, basically two things happen: 1) it instructs the build system that everything is to be installed in ${prefix}, and 2) it looks in ${prefix}/share/config.site for any additional information about how the system is set up (it is common for that file not to exist.) It does absolutely nothing to help find libraries, but depends on the user having set up the tool chain properly. If you want to use a library in /foo/lib, you must have your toolchain set up to look there (eg, by putting /foo/lib in /etc/ld.so.conf, or by putting -L/foo/lib in LDFLAGS and "/foo/lib" in LD_LIBRARY_PATH)
The configure script relies on you to have the environment set up. It does not help you set up that environment, but does help by alerting you that you have not done so.
You could use the readlink system call on /proc/self/exe to get the path of your executable. You might then use realpath etc.
C++ How to get a filename (and path) of the executing .so module in Unix?
Something similar to GetModuleFileName on Windows.
Although it is not a POSIX standard interface, the dladdr() function is available on many systems including Linux, Solaris, Darwin/Mac OS X, FreeBSD, HP-UX, and IRIX. This function takes an address, which could be a pointer to a static function within the module for example (if cast to void *), and fills in a Dl_info structure with information including the path name of the shared object containing that address (in the dli_fname member).
Unfortunately, there is no way to do that using UNIX or POSIX. If you need to use it to look up some sort of data, you should use the $PATH environment variable and search for the data in a path that is relative to each entry in $PATH. For example, it is not uncommon to store binaries in "installdir/bin" for some installation directory "installdir" and to store the associated data in "installdir/share/name_of_program" for some installation directory and some program named "name_of_program". If that is the case, then looking at "../share/name_of_program/name_of_resource_file" relative to each entry in getenv("PATH") is a good way of searching for resources. Another thing you could do is allow the necessary information to be provided on the commandline or in some configuration file, and only perform the search if needed as a fallback option.
Edit
Now that you've stated your rationale for this, I would advise you to simply use the QSettings class from Qt for your configuration information, as it uses the preferred native mechanism for each platform (the registry on Windows, a PLIST file on Mac OS X, the Gnome GConf database on Linux). You may want to take a look at my C++ Project Template as it uses Qt to do just this, and it provides simple commandline options to easily tweak the configuration settings ("--prefset", "--prefget", and "--preflist" manipulate QSettings).
That said, if you absolutely must use an XML configuration file of your own instead of using the preferred native mechanism, I strongly advise you to place the system-wide configuration in "installdir/etc" while placing your library in "installdir/lib" for some installation directory "installdir", as that is the typical place for configuration files on UNIX systems, and "installdir/lib" should ONLY be used for library files, not for configuration files and other errata. I suggest you place a user-specific version of the configuration file in "$XDG_CONFIG_HOME" (if it is defined) or in "$HOME/.config" (where "$HOME" is the user's home folder).
When searching for the system-wide configuration file, I would recommend that you search within $XDG_CONFIG_DIRS if it is defined; if it isn't defined, then falling back to "/etc/xdg" or searching for "../etc/name_of_your_program.conf.xml" relative to "$PATH" and possibly also relative to the "$LD_LIBRARY_PATH", "$DYLD_LIBRARY_PATH", "$DYLD_FALLBACK_LIBRARY_PATH"), the contents of "/etc/ld.so.conf" if it exists, and the contents of "/etc/ld.so.conf.d/*.conf" if those files exist, halting your search as soon as you encounter the first valid such configuration file would be a sensible approach.
Credit goes to Roger for pointing out the XDG Basedir Spec and for his excellent constructive criticisms.
Possible solutions:
You can read the /proc/{PID}/mmap file for the list of shared libraries. Where {PID} is the process pid (you can get it using getpid()).
Call the command line tool ldd for the program binary file (stored in argv[0]).
If you write a solution from scratch take a look of ldd commands source code from uClibc how to get the list of shared libs from an elf binary.
Do any C++ GNU standalone classes exist which handle paths cross platform? My applications build on Windows and LInux. Our configuration files refer to another file in a seperate directory. I'd like to be able to read the path for the other configuration file into a class which would work on both Linux or Windows.
Which class would offer the smallest footprint to translate paths to use on either system? Thanks
Unless you're using absolute paths, there's no need to translate at all - Windows automatically converts forward slashes into backslashes, so if you use relative paths with forward slash path separators, you'll be golden. You should really avoid absolute paths if at all possible.
try boost::filesystem
Filesystem library in boost will probably help you.
There are many ways, IMHO the correct answer is to redesign your program to avoid manipulating paths. I posted an answer here: https://stackoverflow.com/a/40980510/2345997 which is relevant.
ways:
Add a command line option which allows a user to specify the path in question instead of reading it from a config file.
Add a command line option so that the user can specify a base path. Paths in the config file will be interpreted as located under this base path.
Split your config file into three. One file will have cross platform configuration, another file will have windows only configuration and a final file will have Linux only configuration. Then the user can specify the correct path for both Windows and Linux. On windows your program will read the cross-platform config file and the windows only config file. On Linux it will read the cross-platform file and the Linux only config file.
Add preprocessing to your config file parsing. This will allow you to have one config file where the user can make your program ignore some of the lines in the file depending on which OS the program is running on. Therefore, the user will be able to specify the path to the file twice. Once for Linux, and once for Windows.
Change the design so that the files are always located in the same directory as your executable - then the user only specifies file names in the config file rather than paths to files.
Use a simple function that switches "/" to "\". Then document to the user that they must specify paths as Linux paths and this transformation will be applied for windows.
Create your own path mini-language for this and document it to the user. E.g: "/" - specifies a directory separator, {root} - expands to the root of the filesystem, {cwd} - expands to the current directory, {app} - expands to the path to your application etc... Then the user can specify file paths like: {root}/myfiles/bob.txt on both platforms.
Some paths will work on both platforms. E.g: relative paths like ../my files/bill.txt. Restrict your application to only work with these paths. Document this limitation and how your application handles paths to the user.