Polymorphism , c++ [closed] - c++

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Closed 10 years ago.
Assume there are class A , and class B that inherits A. what is the correct way to use B objects?
I've seen in "cplusplus.com" that they are "using" B objects this way:
B b;
A* a=&b;
What's the difference between using a class "A" pointer and using b?
Thanks!

The advantage of using pointers to base classes comes when you have virtual functions.
Imagine the following
class A {
A(){}
virtual ~A(){} // note virtual destructor
virtual void func(){ cout << "A func" << endl; }
};
class B : public A {
B(){}
virtual ~B(){}
virtual void func(){ cout << "B func" << endl; }
};
class C : public A {
C(){}
virtual ~C(){}
virtual void func(){ cout << "C func" << endl; }
}
now if we have a pointer to base class we can call func() on it and the correct function is called depending on whether the pointer actually points at an A, a B or a C. Example:
A* p1 = new A;
A* p2 = new B;
A* p3 = new C;
p1->func();
p2->func();
p3->func();
will output the following
A func
B func
C func
Now you may say why not use three different pointers to A, B and C types separately but what if you wanted an array of pointers? Then they would all need to be the same type, namely A*. This type of polymorphism is useful for grouping things which are similar in function or spirit but different in implementation.

They only did that to show that you can, and that polymorphism is invoked when you do.
If you just want to use your B b, just use it; no A* required.
As an aside, learning C++ from internet tutorials is rather akin to learning how to cook by analysing some chewing gum you found in the street. Prefer a proper, peer-reviewed book.

Related

How do I handle classes that reference each other? [closed]

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Closed 9 years ago.
Here's the code:
class B
{
A a;
};
class A
{
B b;
};
int main()
{
return 0;
}
Here's the error:
1>c:\mine\visual studio 2010 projects\myproj\compiled equivalent.cpp(7):
error C2079: 'B::a' uses undefined class 'A'
You can't. Two classes cannot contain each other as members. Consider answering the question “What is the size of the type A?” Well A contains a B, so what is the size of B? Well B contains an A, so what is the size of A? Oh dear, we have an infinite loop. How would we possibly store this object in finite memory?
Perhaps a more appropriate structure would be to have one of the classes contain a pointer to the other type. The type that is pointed to can simply be forward declared before the pointer member is declared:
class A; // A is only declared here, so it is an incomplete type
class B
{
A* a; // Here it is okay for A to be an incomplete type
};
class A
{
B b;
};
Now the type B doesn't contain an A, it just contains a pointer to an A. There doesn't even have to be an A object for it to point to, so we've broken the infinite cycle.
Considering you ask for references between the classes, probably you come from Java, C# or similar background where one can only put references to objects inside other objects.
In C++ there is no such restriction: you are allowed to have one object's content completely nested inside another one. But for this to work you must provide the definition of the nested object beforehand. C++ needs this definition in order to compute the size and layout of the outer object. In order to escape from this nesting you need to place not the object itself but a pointer or reference to it inside the outer object.
That being said,
// C#
class A
{
int x;
B b;
}
class B
{
int y;
A a;
}
becomes
// C++
class B; // tell the compiler that B is a class name
class A
{
int x;
B *pb; // the forward declaration above allows you to declare pointer to B here
};
class B
{
int y;
A *pa;
};
if you decide to use the pointer syntax.
What this allows is to have things like:
// C++ again
class C
{
A a;
B b;
A *pa2;
};
which has memory layout in the form of:
C:
a.xa.pb
b.yb.pa
pa2
which is not possible in Java/C#.

Covariance and Hiding in C++ [closed]

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Closed 10 years ago.
Can someone please explain the reason behind input in each line ?
Class A {
bool f(A* a) { return true; }
}
class B : public A {
bool f(B* b) { return false; }
}
void f() {
A* a = new A();
A* ab = new B();
B* b = new B();
a->f(a); a->f(ab); a->f(b); // true, true, true
ab->f(a); ab->f(ab); ab->f(b); // true, true, true
b->f(a); b->f(ab); b->f(b); // error, error, false
}
B has two non-virtual methods with the same name: bool f(A*) and bool f(B*).
Normally, these would be overloads; but since one was inherited from a base class, it's hidden by the latter. It's still accessible, it just needs some special syntax to call it, for example:
B b;
B* param;
b.f(param); // calls B::f(B*)
b.B::f(param); // same
b.A::f(param); // calls the hidden A::f(A*)
So:
a->f(a); a->f(ab); a->f(b);
This one is easy: a is of type A*, so A::f(A*) will be called and argument of type B* will be converted to A*.
ab->f(a); ab->f(ab); ab->f(b);
Same thing happens, since ab is also of type A*.
b->f(a); b->f(ab);
These can't work since b is of type B* and b->f can only refer to B::f(B*) (A::f is hidden). You can't implicitly convert from A* to B*.
You can mention the hidden method explicitly, though:
b->A::f(a); b->A::f(ab);
And the last works, simply calls B::f(B*):
b->f(b);
Sample at ideone
Remarks:
It doesn't matter here whether the functions are virtual or not. They have different argument types, so one can't override another. One can only hide the other.
C++ allows covariant return types (you might want to have virtual A* foo() in A and virtual B* foo() in B if the args match). C++ doesn't allow covariant or contravariant argument types, though.

C++ method calls from the same class [closed]

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Closed 10 years ago.
In C++, I want to be able to call a method in the same class without creating an object of the whole class. The class is huge and I do not want to create a huge memory location for an object. I am used to programming in C#.
In C# I could do this
class test()
{
private void A()
{
B();
}
private void B()
{
doSomething;
}
}
in C++ I am under the impression I have to do.
class test()
{
public:
static void A();
void B();
};
void test::A()
{
test t;
t.B();
}
void test::B()
{
doSomething;
}
}
I do not want to make B() static nor do I want to create and object of test because in reality my class is a lot larger than this, and creating a object of the class would use memory that I do not want to.
Is there a way I can accomplish what I could in C# in C++?
No. If B needs an object, you have to give it an object. If B doesn't need an object, declare it static. C# is no different -- in your example, A is not static so the object already exists.
static void A();
void B();
You cannot use static function to call non-static one at all.
Solution:
Mark B as static too (if it doesn't depend on current object) and thus you don't have to creat a new object. Else I think A should be non-static.

C++ polymorphism: going from base class to derived class [closed]

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Closed 10 years ago.
class A{};
class B : A{};
void func(A* p)
{
B* p2 = p; // Error
}
Your code has several oddities.
You use private inheritance. In private inheritance you will not be able to convert to a derived class ever when you are not inside the class scope itself.
Even if you would inherit publicly, you will need at least one virtual function (and that should be the destructor) in the base class to use dynamic_cast.
Chances are you are doing something wrong when you need a lot of down-casts. You should probably rethink your design or usage of the provided API.
Typically, things would look like this:
class A {
public:
virtual ~A() {}
};
class Derived : public A {
};
void func(A* a) {
if(Derived* d = dynamic_cast<Derived*>(a)) {
// yeah, a is of type derived
} else {
// a is not of type Derived
}
}
is-a relationship is implemented by public inheritance. as you are inheriting it privately this is association relationship which is not is-a. so B is not an A. So you cannot store A in B or A cannot become an B
and dynamic_cast will not work as source type is not polymorphic
neither would static_cast work as ‘A’ is an inaccessible base of ‘B’
To make an is-a relationship you need to do class B: public A{}
For classes private inheritance is used by default.

c++ access stuff out side the class [closed]

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Closed 12 years ago.
ok, lets say I have this:
class A:
{
Public:
int dd;
}
Ok, then I have this class:
class B:
{
Public:
void sss(){ ff=dd; }
int ff;
}
Ok, the problem is that class B doesn't know what dd is. How can I make class B know it?
It's public: and not Public:.
Because dd is part of A, you need an instance of A to access dd.
The two classes aren't related in any way; since B does not have access to any A objects it can't take the value of its members.
If you were to pass an A object to the B constructor, either by value, reference, or pointer, you could access its dd member since you made it public.
You need to have an instance of A, and pass it to the sss method in order to access this data:
void sss(A a) { ff = a.dd; }
If you want to have only one copy of dd, rather than a single copy per instance of A, then you'll have to make dd static:
class A
{
public:
static int dd;
};
class B
{
public:
void sss() { ff = A::dd; }
int ff;
};
Maybe by passing in an A instance?
class B:
{
Public:
void sss(const A& a){ ff=a.dd; }
int ff;
}
Your code does not look like C++ but I will try to answer your question.
There would be several possibilities to do what you want. I just pick one which is easy to understand.
Do someting like this:
class B
{
public:
void sss() { ff = a.dd; }
int ff;
private:
A a;
};
However if you do not tell me what you really want to achieve with that class i.e. which responsibilites the class has this will not help you much.
The code that you present, ...
class A:
{
Public:
int dd;
}
class B:
{
Public:
void sss(){ ff=dd; }
int ff;
}
... is not valid C++.
You can find that out easily enough by trying to compile it. Then the compiler will complain about a lot of irrelevant things, but its first message will be related to the extraneous colon after A. When you remove that and compile again, its first message will be related to Public, as opposed to correct public (lowercase). So on.
Syntacically correct code (that will still produce a compilation error, but not about the basic syntax):
class A
{
public:
int dd;
};
class B
{
public:
void sss(){ ff=dd; }
int ff;
};
Imagine that you create five instances of class A, named a1, a2, a3, a4, and a5. Each such instance has a member dd, so you can refer to these five members as a1.dd, a2.dd, a3.dd, a4.dd, and a5.dd.
Now you create a B instance, naming it 'b'. And you call b.sss(). And that member function effectively does b.ff=dd. Or it would, had it been meaningful and accepted by the compiler. But it can't, for which of a1.dd, a2.dd, a3.dd, a4.dd, and a5.dd is being referred to?
So, since this is a very basic concept in C++, you need a good C++ textbook, such as Bjarne's latest, and start from the beginning.
Alternatively, since C++ is a very complicated programming language, it's probably even better to start with some simpler language, like Java, or even simpler, like JavaScript or Python. I recommend Python. It's very different from C++ in the details, but both languages are "conventional" programming languages. Using Python you'll learn about decision constructs and functions and things, including classes versus instances.
Cheers & hth.,