Sum Float number c++ [duplicate] - c++

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Floating point error in representation?
I have problem with this code
int cent;
int dollar ;
float cnt2dlr;
//convert cnt to doloar ;
cnt2dlr=(cnt)/(100);
The problem is when cnt = 175, cnt2dlr = 0.17,444444 and not 0.17,5
Any help?

Floating point numbers are often inexact. There is nothing you can do about it.
Your code is a good illustration of why you should not use floating point numbers for calculations involving money. Just because currency values have a decimal point does not make money a floating point quantity. Floating points should be used for quantities which vary infinitesimally, like temperature or speed, not for quantities which vary in chunks, like money.

Floating point numbers are not exact representations. They are approximations, so you cannot guarantee much precision. Read What Every Computer Scientist Should Know About Floating-Point Arithmetic
To increase the precision of the numbers, consider using a 64-bit double instead of a 32-bit float.

I am a bit puzzled. If you mean (cent) instead of (cnt), then
cnt2dlr=(cent)/(1000);
(note the e in cent) is an int / int division, and 175 / 1000 should return int 0.
Do you get the same result if you do, eg
cnt2dlr=(cent)/(1000.0);
note the decimal point.

Related

problem in using 'double' data type in for loops with fractional incrementation [duplicate]

This question already has answers here:
Is floating point math broken?
(31 answers)
Closed 3 years ago.
I had a program which requires one to search values from -100.00 to +100.00 with incrementation of 0.01 inside a for loop. But the if conditions arent working properly even if code is correct...
As an example I tried printing a small section i.e if(i==1.5){cout<<"yes...";}
it was not working even though the code was attaining the value i=1.5, i verified that by printing each of the values too.
#include<iostream>
#include<stdio.h>
using namespace std;
int main()
{
double i;
for(i=-1.00; i<1.00; i=i+0.01)
{
if(i>-0.04 && i<0.04)
{
cout<<i;
if(i==0.01)
cout<<"->yes ";
else
cout<<"->no ";
}
}
return 0;
}
Output:
-0.04->no -0.03->no -0.02->no -0.02->no -0.01->no 7.5287e-016->no 0.01->no 0.02->no 0.03->no
Process returned 0 (0x0) execution time : 1.391
(notice that 0.01 is being attained but still it prints 'no')
(also notice that 0.04 is being printed even if it wasn't instructed to do so)
use this if(abs(i - 0.01) < 0.00000000001) instead.
double - double precision floating point type. Usually IEEE-754 64 bit
floating point type
The crux of the problem is that numbers are represented in this format as a whole number times a power of two; rational numbers (such as 0.01, which is 1/100) whose denominator is not a power of two cannot be exactly represented.
In simple word, if the number can't be represented by a sum of 1/(2^n) you don't have the exact number you want to use. So to compare two double numbers calculate the absolute difference between them and use a tolerance value e.g. 0.00000000001 .
Doubles are stored in binary format. To cut things short fractional part is written as binary. Now let's imagine it's size is 1 bit. So you've two possible values (for fraction only): .0 and .5. With two bits you have: .0 .25 .5 .75. With three bits: .125 .25 .375 .5 .625 .75 .875. And so on. But you'll never get 0.1. So what computer does? It cheats. It lies to you, that 0.1 you see is 0.1. While it more looks like 0.1000000000000000002 or something like this. Why it looks like 0.1? Because formatting of floating point values has long standing tradition of rounding numbers, so 0.10000000000001 becomes 0.1. As a result 0.1 * 10 won't equal 1.0.
Correct solution is to avoid floating point numbers, unless you don't care for precision. If your program breaks, once your floating point value "changes" by miniscule amount, then you need to find another way. In your case using non-fractional values will be enough:
for(auto ii=-100; ii<100; ++ii)
{
if(ii>-4 && ii<4)
{
cout << (ii / 100.0);
if(ii==1)
cout<<"->yes ";
else
cout<<"->no ";
}
}

Why float taking 0.699999 instead of 0.7 [duplicate]

This question already has answers here:
Floating point comparison [duplicate]
(5 answers)
Closed 9 years ago.
Here x is taking 0.699999 instead of 0.7 but y is taking 0.5 as assigned. Can you tell me what is the exact reason for this behavior.
#include<iostream>
using namespace std;
int main()
{
float x = 0.7;
float y = 0.5;
if (x < 0.7)
{
if (y < 0.5)
cout<<"2 is right"<<endl;
else
cout<<"1 is right"<<endl;
}
else
cout<<"0 is right"<<endl;
cin.get();
return 0;
}
There are lots of things on the internet about IEEE floating point.
0.5 = 1/2
so can be written exactly as a sum of powers of two
0.7 = 7/10 = 1/2 + 1/5 = 1/2 + 1/8 + a bit more... etc
The bit more can never be exactly a power of two, so you get the closest it can manage.
It is to do with how floating points are represented in memory. They have a limited number of bits (usually 32 for a float). This means there are a limited number of values that can be represented which means that many numbers from the infinite set of real numbers cannot be represented.
This website explains further
If you want to understand exactly why, then have a look at floating point representation of your machine (most probably it's IEEE 754, https://en.wikipedia.org/wiki/IEEE_floating_point ).
If you want to write robust and portable code, never compare floating-point values for equality. You should always compare them with some precision (e.g. instead of x==y you should write fabs(x-y) < eps where eps is say 1e-6).
floating point representation is approximate only as you cannot have precise representation of real, non-rational numbers on a computer.
`
when operating on floats, errros will in general accumulate.
however, there are some reals which can be represented exactly on a digital computer using it's native datatype for this purpose (*), 0.5 being one of them.
(*) meaning the format the floating point processing unit of the cpu operates on (standardized in ieee754). specialized libraries can represent integer and rational numbers exactly beyond the limits of the processor's internal formats. rounding errors may still occur when converting into a human-readable decimal expansion and the alternative also does not extend to irrational numbers (e.g. sqrt(3)). and, of course, these libraries comes at the cost of less speed.

Discarding 4 precision points?

I have a floating point number, but I only want the number till 2 points of precision. How do I get this in C++?
float foo(float num) { // num=1234.567891
// code
return num2; // returns 1234.560000
}
A simple way would be:
float foo(float num) {
return floor(num * 100) / 100;
}
You may also consider:
float foo(float num) {
return (int)(num * 100) / 100.0f;
}
There might be differences with negative numbers. Only information I can get from your question is that for positive numbers you want floor (and not round for example).
You can attempt to round a floating point number to a certain number of decimal places, by multiplying and rounding/truncating.
So num = floor(num * 100.f) / 100.f; would try to truncate to two decimal places.
However note that this is not the same as fixing the precision of the float. By definition the decimal point in a floating point number floats. And you only have around 7 digits of precision.
So your original number cannot be as precise as "1234.567891" - this is too much precision for a float.
And perhaps more importantly, your output from such a function may also not be precise. "1234.56" cannot be exactly represented by a float, so the returned value will not be "1234.560000".
The larger the integer portion of the number, the less digits can be represented after the decimal point. Indeed, even a moderately large number cannot represent any fractional part at all.
Floating-point types have their own internal precision. You can't change it. You can fiddle with the value in various ways, but ultimately the floating-point types manage their own precision, and you won't succeed in limiting what they do. Even if you manage to force a bunch of zeros into the low bits of some value, subsequent computations will still use the full precision, and you've only introduced some random noise into the computation.
What you can do is control the number of significant digits on input and output. And that's almost always the right way to manage precision.

How does Excel successfully round floating point numbers even though they are imprecise?

For example, this blog says 0.005 is not exactly 0.005, but rounding that number yields the right result.
I have tried all kinds of rounding in C++ and it fails when rounding numbers to certain decimal places. For example, Round(x,y) rounds x to a multiple of y. So Round(37.785,0.01) should give you 37.79 and not 37.78.
I am reopening this question to ask the community for help. The problem is with the impreciseness of floating point numbers (37,785 is represented as 37.78499999999).
The question is how does Excel get around this problem?
The solution in this round() for float in C++ is incorrect for the above problem.
"Round(37.785,0.01) should give you 37.79 and not 37.78."
First off, there is no consensus that 37.79 rather than 37.78 is the "right" answer here? Tie-breakers are always a bit tough. While always rounding up in the case of a tie is a widely-used approach, it certainly is not the only approach.
Secondly, this isn't a tie-breaking situation. The numerical value in the IEEE binary64 floating point format is 37.784999999999997 (approximately). There are lots of ways to get a value of 37.784999999999997 besides a human typing in a value of 37.785 and happen to have that converted to that floating point representation. In most of these cases, the correct answer is 37.78 rather than 37.79.
Addendum
Consider the following Excel formulae:
=ROUND(37785/1000,2)
=ROUND(19810222/2^19+21474836/2^47,2)
Both cells will display the same value, 37.79. There is a legitimate argument over whether 37785/1000 should round to 37.78 or 37.79 with two place accuracy. How to deal with these corner cases is a bit arbitrary, and there is no consensus answer. There isn't even a consensus answer inside Microsoft: "the Round() function is not implemented in a consistent fashion among different Microsoft products for historical reasons." ( http://support.microsoft.com/kb/196652 ) Given an infinite precision machine, Microsoft's VBA would round 37.785 to 37.78 (banker's round) while Excel would yield 37.79 (symmetric arithmetic round).
There is no argument over the rounding of the latter formula. It is strictly less than 37.785, so it should round to 37.78, not 37.79. Yet Excel rounds it up. Why?
The reason has to do with how real numbers are represented in a computer. Microsoft, like many others, uses the IEEE 64 bit floating point format. The number 37785/1000 suffers from precision loss when expressed in this format. This precision loss does not occur with 19810222/2^19+21474836/2^47; it is an "exact number".
I intentionally constructed that exact number to have the same floating point representation as does the inexact 37785/1000. That Excel rounds this exact value up rather than down is the key to determining how Excel's ROUND() function works: It is a variant of symmetric arithmetic rounding. It rounds based on a comparison to the floating point representation of the corner case.
The algorithm in C++:
#include <cmath> // std::floor
// Compute 10 to some positive integral power.
// Dealing with overflow (exponent > 308) is an exercise left to the reader.
double pow10 (unsigned int exponent) {
double result = 1.0;
double base = 10.0;
while (exponent > 0) {
if ((exponent & 1) != 0) result *= base;
exponent >>= 1;
base *= base;
}
return result;
}
// Round the same way Excel does.
// Dealing with nonsense such as nplaces=400 is an exercise left to the reader.
double excel_round (double x, int nplaces) {
bool is_neg = false;
// Excel uses symmetric arithmetic round: Round away from zero.
// The algorithm will be easier if we only deal with positive numbers.
if (x < 0.0) {
is_neg = true;
x = -x;
}
// Construct the nearest rounded values and the nasty corner case.
// Note: We really do not want an optimizing compiler to put the corner
// case in an extended double precision register. Hence the volatile.
double round_down, round_up;
volatile double corner_case;
if (nplaces < 0) {
double scale = pow10 (-nplaces);
round_down = std::floor (x * scale);
corner_case = (round_down + 0.5) / scale;
round_up = (round_down + 1.0) / scale;
round_down /= scale;
}
else {
double scale = pow10 (nplaces);
round_down = std::floor (x / scale);
corner_case = (round_down + 0.5) * scale;
round_up = (round_down + 1.0) * scale;
round_down *= scale;
}
// Round by comparing to the corner case.
x = (x < corner_case) ? round_down : round_up;
// Correct the sign if needed.
if (is_neg) x = -x;
return x;
}
For very accurate arbitrary precision and rounding of floating point numbers to a fixed set of decimal places, you should take a look at a math library like GNU MPFR. While it's a C-library, the web-page I posted also links to a couple different C++ bindings if you want to avoid using C.
You may also want to read a paper entitled "What every computer scientist should know about floating point arithmetic" by David Goldberg at the Xerox Palo Alto Research Center. It's an excellent article demonstrating the underlying process that allows floating point numbers to be approximated in a computer that represents everything in binary data, and how rounding errors and other problems can creep up in FPU-based floating point math.
I don't know how Excel does it, but printing floating point numbers nicely is a hard problem: http://www.serpentine.com/blog/2011/06/29/here-be-dragons-advances-in-problems-you-didnt-even-know-you-had/
So your actual question seems to be, how to get correctly rounded floating point -> string conversions. By googling for those terms you'll get a bunch of articles, but if you're interested in something to use, most platforms provide reasonably competent implementations of sprintf()/snprintf(). So just use those, and if you find bugs, file a report to the vendor.
A function that takes a floating point number as argument and returns another floating point number, rounded exactly to a given number of decimal digits cannot be written, because there are many numbers with a finite decimal representation that have an infinite binary representation; one of the simplest examples is 0.1 .
To achieve what you want you must accept to use a different type as a result of your rounding function. If your immediate need is printing the number you can use a string and a formatting function: the problem becomes how to obtain exactly the formatting you expect. Otherwise if you need to store this number in order to perform exact calculations on it, for instance if you are doing accounting, you need a library that's capable of representing decimal numbers exactly. In this case the most common approach is to use a scaled representation: an integer for the value together with the number of decimal digits. Dividing the value by ten raised to the scale gives you the original number.
If any of these approaches is suitable, I'll try and expand my answer with practical suggestions.
Excel rounds numbers like this "correctly" by doing WORK. They started in 1985, with a fairly "normal" set of floating-point routines, and added some scaled-integer fake floating point, and they've been tuning those things and adding special cases ever since. The app DID used to have most of the same "obvious" bugs that everybody else did, it's just that it mostly had them a long time ago. I filed a couple myself, back when I was doing tech support for them in the early 90s.
I believe the following C# code rounds numbers as they are rounded in Excel. To exactly replicate the behavior in C++ you might need to use a special decimal type.
In plain English, the double-precision number is converted to a decimal and then rounded to fifteen significant digits (not to be confused with fifteen decimal places). The result is rounded a second time to the specified number of decimal places.
That might seem weird, but what you have to understand is that Excel always displays numbers that are rounded to 15 significant figures. If the ROUND() function weren't using that display value as a starting point, and used the internal double representation instead, then there would be cases where ROUND(A1,N) did not seem to correspond to the actual value in A1. That would be very confusing to a non-technical user.
The double which is closest to 37.785 has an exact decimal value of 37.784999999999996589394868351519107818603515625. (Any double can be represented precisely by a finite base ten decimal because one quarter, one eighth, one sixteenth, and so forth all have finite decimal expansions.) If that number were rounded directly to two decimal places, there would be no tie to break and the result would be 37.78. If you round to 15 significant figures first you get 37.7850000000000. If this is further rounded to two decimal places, then you get 37.79, so there is no real mystery after all.
// Convert to a floating decimal point number, round to fifteen
// significant digits, and then round to the number of places
// indicated.
static decimal SmartRoundDouble(double input, int places)
{
int numLeadingDigits = (int)Math.Log10(Math.Abs(input)) + 1;
decimal inputDec = GetAccurateDecimal(input);
inputDec = MoveDecimalPointRight(inputDec, -numLeadingDigits);
decimal round1 = Math.Round(inputDec, 15);
round1 = MoveDecimalPointRight(round1, numLeadingDigits);
decimal round2 = Math.Round(round1, places, MidpointRounding.AwayFromZero);
return round2;
}
static decimal MoveDecimalPointRight(decimal d, int n)
{
if (n > 0)
for (int i = 0; i < n; i++)
d *= 10.0m;
else
for (int i = 0; i > n; i--)
d /= 10.0m;
return d;
}
// The constructor for decimal that accepts a double does
// some rounding by default. This gets a more exact number.
static decimal GetAccurateDecimal(double r)
{
string accurateStr = r.ToString("G17", CultureInfo.InvariantCulture);
return Decimal.Parse(accurateStr, CultureInfo.InvariantCulture);
}
What you NEED is this :
double f = 22.0/7.0;
cout.setf(ios::fixed, ios::floatfield);
cout.precision(6);
cout<<f<<endl;
How it can be implemented (just a overview for rounding last digit)
:
long getRoundedPrec(double d, double precision = 9)
{
precision = (int)precision;
stringstream s;
long l = (d - ((double)((int)d)))* pow(10.0,precision+1);
int lastDigit = (l-((l/10)*10));
if( lastDigit >= 5){
l = l/10 +1;
}
return l;
}
Just as base-10 numbers must be rounded as they are converted to base-2, it is possible to round a number as it is converted from base-2 to base-10. Once the number has a base-10 representation it can be rounded again in a straightforward manner by looking at the digit to the right of the one you wish to round.
While there's nothing wrong with the above assertion, there's a much more pragmatic solution. The problem is that the binary representation tries to get as close as possible to the decimal number, even if that binary is less than the decimal. The amount of error is within [-0.5,0.5] least significant bits (LSB) of the true value. For rounding purposes you'd rather it be within [0,1] LSB so that the error is always positive, but that's not possible without changing all the rules of floating point math.
The one thing you can do is add 1 LSB to the value, so the error is within [0.5,1.5] LSB of the true value. This is less accurate overall, but only by a very tiny amount; when the value is rounded for representation as a decimal number it is much more likely to be rounded to a proper decimal number because the error is always positive.
To add 1 LSB to the value before rounding it, see the answers to this question. For example in Visual Studio C++ 2010 the procedure would be:
Round(_nextafter(37.785,37.785*1.1),0.01);
There are many ways to optimize the result of a floating-point value using statistical, numerical... algorithms
The easiest one is probably searching for repetitive 9s or 0s in the range of precision. If there are any, maybe those 9s are redundant, just round them up. But this may not work in many cases. Here's an example for a float with 6 digits of precision:
2.67899999 → 2.679
12.3499999 → 12.35
1.20000001 → 1.2
Excel always limits the input range to 15 digits and rounds the output to maximum 15 digits so this might be one of the way Excel uses
Or you can include the precision along with the number. After each step, adjust the accuracy depend on the precision of operands. For example
1.113 → 3 decimal digits
6.15634 → 5 decimal digits
Since both number are inside the double's 16-17 digits precision range, their sum will be accurate to the larger of them, which is 5 digits. Similarly, 3+5 < 16, so their product will be precise to 8 decimal numbers
1.113 + 6.15634 = 7.26934 → 5 decimal digits
1.113 * 6.15634 = 6.85200642 → 8 decimal digits
But 4.1341677841 * 2.251457145 will only take double's accuracy because the real result exceed double's precision
Another efficient algorithm is Grisu but I haven't had an opportunity to try.
In 2010, Florian Loitsch published a wonderful paper in PLDI, "Printing floating-point numbers quickly and accurately with integers", which represents the biggest step in this field in 20 years: he mostly figured out how to use machine integers to perform accurate rendering! Why do I say "mostly"? Because although Loitsch's "Grisu3" algorithm is very fast, it gives up on about 0.5% of numbers, in which case you have to fall back to Dragon4 or a derivative
Here be dragons: advances in problems you didn’t even know you had
In fact I think Excel must combine many different methods to achieve the best result of all
Example When a Value Reaches Zero
In Excel 95 or earlier, enter the following into a new workbook:
A1: =1.333+1.225-1.333-1.225
Right-click cell A1, and then click Format Cells. On the Number tab, click Scientific under Category. Set the Decimal places to 15.
Rather than displaying 0, Excel 95 displays -2.22044604925031E-16.
Excel 97, however, introduced an optimization that attempts to correct for this problem. Should an addition or subtraction operation result in a value at or very close to zero, Excel 97 and later will compensate for any error introduced as a result of converting an operand to and from binary. The example above when performed in Excel 97 and later correctly displays 0 or 0.000000000000000E+00 in scientific notation.
Floating-point arithmetic may give inaccurate results in Excel
As mjfgates says, Excel does hard work to get this "right". The first thing to do when you try to reimplement this, is define what you mean by "right". Obvious solutions:
implement rational arithmetic
Slow but reliable.
implement a bunch of heuristics
Fast but tricky to get right (think "years of bug reports").
It really depends on your application.
Most decimal fractions can't be accurately represented in binary.
double x = 0.0;
for (int i = 1; i <= 10; i++)
{
x += 0.1;
}
// x should now be 1.0, right?
//
// it isn't. Test it and see.
One solution is to use BCD. It's old. But, it's also tried and true. We have a lot of other old ideas that we use every day (like using a 0 to represent nothing...).
Another technique uses scaling upon input/output. This has the advantage of nearly all math being integer math.

Why do simple doubles like 1.82 end up being 1.819999999645634565360? [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Why does Visual Studio 2008 tell me .9 - .8999999999999995 = 0.00000000000000055511151231257827?
c++
Hey so i'm making a function to return the number of a digits in a number data type given, but i'm having some trouble with doubles.
I figure out how many digits are in it by multiplying it by like 10 billion and then taking away digits 1 by 1 until the double ends up being 0. however when putting in a double of value say .7904 i never exit the function as it keeps taking away digits which never end up being 0 as the resut of .7904 ends up being 7,903,999,988 and not 7,904,000,000.
How can i solve this problem?? Thanks =) ! oh and any other feed back on my code is WELCOME!
here's the code of my function:
/////////////////////// Numb_Digits() ////////////////////////////////////////////////////
enum{DECIMALS = 10, WHOLE_NUMBS = 20, ALL = 30};
template<typename T>
unsigned long int Numb_Digits(T numb, int scope)
{
unsigned long int length= 0;
switch(scope){
case DECIMALS: numb-= (int)numb; numb*=10000000000; // 10 bil (10 zeros)
for(; numb != 0; length++)
numb-=((int)(numb/pow((double)10, (double)(9-length))))* pow((double)10, (double)(9-length)); break;
case WHOLE_NUMBS: numb= (int)numb; numb*=10000000000;
for(; numb != 0; length++)
numb-=((int)(numb/pow((double)10, (double)(9-length))))* pow((double)10, (double)(9-length)); break;
case ALL: numb = numb; numb*=10000000000;
for(; numb != 0; length++)
numb-=((int)(numb/pow((double)10, (double)(9-length))))* pow((double)10, (double)(9-length)); break;
default: break;}
return length;
};
int main()
{
double test = 345.6457;
cout << Numb_Digits(test, ALL) << endl;
cout << Numb_Digits(test, DECIMALS) << endl;
cout << Numb_Digits(test, WHOLE_NUMBS) << endl;
return 0;
}
It's because of their binary representation, which is discussed in depth here:
http://en.wikipedia.org/wiki/IEEE_754-2008
Basically, when a number can't be represented as is, an approximation is used instead.
To compare floats for equality, check if their difference is lesser than an arbitrary precision.
The easy summary about floating point arithmetic :
http://floating-point-gui.de/
Read this and you'll see the light.
If you're more on the math side, Goldberg paper is always nice :
http://cr.yp.to/2005-590/goldberg.pdf
Long story short : real numbers are stored with a fixed, irregular precision, leading to non obvious behaviors. This is unrelated to the language but more a design choice of how to handle real numbers as a whole.
This is because C++ (like most other languages) can not store floating point numbers with infinte precision.
Floating points are stored like this:
sign * coefficient * 10^exponent if you're using base 10.
The problem is that both the coefficient and exponent are stored as finite integers.
This is a common problem with storing floating point in computer programs, you usually get a tiny rounding error.
The most common way of dealing with this is:
Store the number as a fraction (x/y)
Use a delta that allows small deviations (if abs(x-y) < delta)
Use a third party library such as GMP that can store floating point with perfect precision.
Regarding your question about counting decimals.
There is no way of dealing with this if you get a double as input. You cannot be sure that the user actually sent 1.819999999645634565360 and not 1.82.
Either you have to change your input or change the way your function works.
More info on floating point can be found here: http://en.wikipedia.org/wiki/Floating_point
This is because of the way the IEEE floating point standard is implemented, which will vary depending on operations. It is an approximation of precision. Never use logic of if(float == float), ever!
Float numbers are represented in the form Significant digits × baseexponent(IEEE 754). In your case, float 1.82 = 1 + 0.5 + 0.25 + 0.0625 + ...
Since only a limited digits could be stored, therefore there will be a round error if the float number cannot be represented as a terminating expansion in the relevant base (base 2 in the case).
You should always check relative differences with floating point numbers, not absolute values.
You need to read this, too.
Computers don't store floating point numbers exactly. To accomplish what you are doing, you could store the original input as a string, and count the number of characters.