How does condition statement work with bit-wise operators? - c++

I tried to understand how if condition work with bitwise operators.
A way to check if a number is even or odd can be done by:
#include <iostream>
#include <string>
using namespace std;
string test()
{
int i = 8; //a number
if(i & 1)
return "odd";
else
return "even";
}
int main ()
{
cout << test();
return 0;
}
The Part I don't understand is how the if condition work. In this case if i = 8 then the in If statement it is doing 1000 & 1 which should gives back 1000 which equal 8.
If i = 7, then in if statement it should be doing 111 & 1 which gives back 111 which equal 7
Why is it the case that if(8) will return "even" and if(7) return "odd"? I guess I want to understand what the if statement is checking to be True and what to be False when dealing with bit-wise operators.
Just A thought when I wrote this question down is it because it's actually doing
for 8: 1000 & 0001 which gives 0
for 7: 0111 & 0001 which gives 1?

Yes, you are right in the last part. Binary & and | are performed bit by bit. Since
1 & 1 == 1
1 & 0 == 0
0 & 1 == 0
0 & 0 == 0
we can see that:
8 & 1 == 1000 & 0001 == 0000
and
7 & 1 == 0111 & 0001 == 0001
Your test function does correctly compute whether a number is even or odd though, because a & 1 tests whether there is a 1 in the 1s place, which there only is for odd numbers.

Actually, in C, C++ and other major programming languages the & operator do AND operations in each bit for integral types. The nth bit in a bitwise AND is equal to 1 if and only if the nth bit of both operands are equal to 1.
For example:
8 & 1 =
1000 - 8
0001 - 1
----
0000 - 0
7 & 1 =
0111 - 7
0001 - 1
----
0001 - 1
7 & 5 =
0111 - 7
0101 - 5
----
0101 - 5
For this reason doing a bitwise AND between an even number and 1 will always be equal 0 because only odd numbers have their least significant bit equal to 1.

if(x) in C++ converts x to boolean. An integer is considered true iff it is nonzero.
Thus, all if(i & 1) is doing is checking to see if the least-significant bit is set in i. If it is set, i&1 will be nonzero; if it is not set, i&1 will be zero.
The least significant bit is set in an integer iff that integer is odd, so thus i&1 is nonzero iff i is odd.

What you say the code is doing is actually how bit-wise operators are supposed to work. In your example of (8 & 1):
1000 & 0001 = 0000
because in the first value, the last bit is set to 0, while in the second value, the last bit is set to 1. 0 & 1 = 0.
0111 & 0001 = 0001
In both values, the last bit is set to 1, so the result is 1 since 1 & 1 = 1.

The expression i & 1, where i is an int, has type int. Its value is 1 or 0, depending on the value of the low bit of i. In the statement if(i & 1), the result of that expression is converted to bool, following the usual rule for integer types: 0 becomes false and non-zero becomes true.

Related

Unitary number for “&” bitwise operator in c++ [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 3 years ago.
Improve this question
I have a question, I would appreciate it if you helped me to understand it. Imagin I define the following number
c= 0x3FFFFFFF
and a = an arbitrary integer number=Q. My question is, why a &= c always is equal to "Q" and it does not change? for example, if I consider a=10 then the result of a &= c is 10 if a=256 the result of a &= c is 256. Could you please explain why? Thanks a lot.
Both a and c are integer types and are composed of 32 bits in a computer. The first digit of an integer in a computer is the sign bit.The first digit of a positive number is 0, and the first digit of a negative number is 1. 0x3FFFFFFF is a special value. The first two digits of this number are 0, and the other digits are all 1. 1 & 1 = 1, 1 & 0 = 0. So when the number a a is positive and less than c, a & 0x3FFFFFFF is still a itself
a &= c is the same as a = a & c, which calculates the binary and of a and b and then assign that value to a again - just in case you've mistaken what that operator does.
Now a contains almost only 1's. Then just think what each bit becomes: 1 & x will always be x. Since you try with such low numbers only, none of them will change.
Try with c=0xffffffff and you will get a different result.
You have not tested a &= c; with all possible values of a and are incorrect to assert it does not change the value of a in all cases.
a &= c; sets a to a value in which each bit is set if the two bits in the same position in a and in c are both set. If the two bits are not both set, 5he bit in the result is clear.
In 0x3FFFFFFF, the 30 least significant bits are set. When this is used in a &= c; with any number in which higher bits are set, such as 0xC0000000, the higher bits will be cleared.
If you know about bitwise & ("and") operation and how it works, then there should be no question about this. Say, you have two numbers a and b. Each of them are n-bits long. Look,
a => a_(n-1) a_(n-2) a_(n-3) ... a_i ... a_2 a_1 a_0
b => b_(n-1) b_(n-2) b_(n-3) ... b_i ... b_2 b_1 b_0
Where a_0 and b_0 are the least significant bits and a_(n-1) and b_(n-1) are the most significant bits of a and b respectively.
Now, take a look at the & operation on two single binary bits.
1 & 1 = 1
1 & 0 = 0
0 & 1 = 0
0 & 0 = 0
So, the result of the & operation is 1 only when all bits are 1. If at least one bit is 0, then the result is 0.
Now, for n-bits long number,
a & b = (a_i & b_i); where `i` is from 0 to `n-1`
For example, if a and b both are 4 bits long numbers and a = 5, b = 12, then
a = 5 => a = 0101
b = 12 => b = 1100
if c = (a & b), c_i = (a_i & b_i) for i=0..3, here all numbers are 4 bits(0..3)
now, c = c_3 c_2 c_1 c_0
so c_3 = a_3 & b_3
c_2 = a_2 & b_2
c_1 = a_1 & b_1
c_0 = a_0 & b_0
a 0 1 0 1
b 1 1 0 0
-------------
c 0 1 0 0 (that means c = 4)
therefore, c = a & b = 5 & 12 = 4
Now, what would happen, if all of the bits in one number are 1s?
Let's see.
0 & 1 = 0
1 & 1 = 1
so if any bit is fixed and it 1, then the result is the same as the other bit.
if a = 5 (0101) and b = 15 (1111), then
a 0 1 0 1 (5)
b 1 1 1 1 (15)
------------------
c 0 1 0 1 (5, which is equal to a=5)
So, if any of the numbers has all bits are 1s, then the & result is the same as the other number. Actually, for a=any value of 4-bits long number, you will get the result as a, since b is 4-bits long and all 4 bits are 1s.
Now another issue would happen, when a > 15 means a exceeds 4-bits
For the above example, expand the bit size to 1 and change the value of a is 25.
a = 25 (11001) and b = 15 (01111). Still, b is the same as before except the size. So the Most Significant Bit (MSB) is 0. Now,
a 1 1 0 0 1 (25)
b 0 1 1 1 1 (15)
----------------------
c 0 1 0 0 1 (9, not equal to a=25)
So, it is clear that we have to keep every single bit to 1 if we want to get the other number as the result of the & operation.
Now it is time to analyze the scenario you posted.
Here, a &= c is the same as a = a & c.
We assumed that you are using 32-bit integer variables.
You set c = 0x3FFFFFFF means c = (2^30) - 1 or c = 1073741823
a = 0000 0000 0000 0000 0000 0000 0000 1010 (10)
& c = 0011 1111 1111 1111 1111 1111 1111 1111 (1073741823)
----------------------------------------------------------------
a = 0000 0000 0000 0000 0000 0000 0000 1010 (10, which is equal to a=10)
and
a = 0000 0000 0000 0000 0000 0001 0000 0000 (256)
& c = 0011 1111 1111 1111 1111 1111 1111 1111 (1073741823)
----------------------------------------------------------------
a = 0000 0000 0000 0000 0000 0001 0000 0000 (256, which is equal to a=256)
but, if a > c, say a=0x40000000 (1073741824, c+1 in base 10), then
a = 0100 0000 0000 0000 0000 0001 0000 0000 (1073741824)
& c = 0011 1111 1111 1111 1111 1111 1111 1111 (1073741823)
----------------------------------------------------------------
a = 0000 0000 0000 0000 0000 0000 0000 0000 (0, which is not equal to a=1073741823)
So, your assumption ( the value of a after executing statement a &= c is the same as previous a) is true only if a <= c

0 minus 0 gives carryout of 1 in adder-subtractor circuit

In this adder-subtractor design with the "M" input as the flag for subtraction, 0 minus 0 seems to provide the incorrect Cout. Let's assume that we're only using one full adder here (ignore A1/B1, A2/B2, A3/B3) for simplicity, and M=1, A0=0, A1=0:
The full adder will get the inputs of:
0 (B0) XOR 1 (M) = 1
0 (A0) = 0
1 (M) = 1
This results in 1+1=0, with Cout = 1 - but Cout should equal 0 for a full adder:
I think inverting the final Cout will provide the correct result, but everywhere I look online for this adder-subtractor circuit has no inverter for the final Cout. Is this circuit supposed to have an inverter at the final Cout to fix this problem?
The carry out equal to 1 is perfectly normal in this case.
When you work with unsigned logic the carry out is used as an overflow flag: assuming you're working with 4-bits operands, the operation:
a = 1000, b = 1001 (Decimal a = 8, b = 9)
1000 +
1001 =
--------
1 0001
produces a carry out of 1'b1 because the result of 8+9 cannot be represented on 4 bits.
On the other hand, when working with signed logic the carry out signal loses its 'overflow' meaning. Let's make an example:
a = 0111, b = 0010 (Decimal a = 7, b = 2)
0111 +
0010 =
--------
0 1001
In this case the result is 1001, that is -7 in two's complement. It's obvious that we had an overflow, since we added two positive numbers and we got a negative one. The carry out, anyway, is equal to 0. As a last case, if we consider:
a = 1111, b = 0001 (Decimal a = -1, b = 1)
1111 +
0001 =
--------
1 0000
we see that even though the result is correct -1+1=0, the carry out is set.
To conclude, if you work in signed logic and you need to understand whether there was an overflow, you need to check the sign of the two operands against the result's one.
Both operands positive (MSB = 0) and result negative (MSB = 1): overflow
Both operands negative (MSB = 1) and result positive (MSB = 0): overflow
Any other case: no overflow

int to binary code explanation C++ [closed]

Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 8 years ago.
Improve this question
I'm struggling with the piece of code below, it's used to convert an integer into a binary. Can someone explain it more cearly? especially the '0'+
for (;d>0;d--){
buffer[index++] = '0'+ (x & 1);
x >>= 1;
}
First of all, "index" is initialized to 0. But what is the definition of "d"?
We have an array of characters named "buffer" and "x" is an integer to be converted.
Now, in "x & 1", "&" is Bitwise AND operator. If we operate "x & n", it changes the last n least significant bits as,
1 & 1 = 1,
1 & 0 = 0,
0 & 1 = 0,
0 & 0 = 0.
if we execute 4 & 1,
100
001
---
000
then, it returns 0.
if we execute 9 & 1,
1001
0001
----
0001
then, it returns 1.
Basically, if x is a even number x&1 returns 0, or returns 1 if x is odd.
Now, after that, this 0 or 1 is added to '0' (ascii 48), which is-
if x is even, '0' + (x & 1) stays '0', otherwise it becomes '1' as x&1 returns 1 and '0'+1 is '1'.
After that in "x >>= 1", ">>" is Bitwise right shift operator, which is equivalent to x = x / 2 or x /= 2. But there is little bit difference if we consider integers.
Consider x = 12, that is 1100 in binary.
if we execute x >>= 1, then x becomes 6, if shifts away last 0 of 1100, becomes 110.
again if we execute x >>= 1, then x becomes 3, if shifts away last 0 of 110, becomes 11.
again if we execute x >>= 1, then x becomes 1, if shifts away last 1 of 11, becomes 1.
again if we execute x >>= 1, then x becomes 0, if shifts away last 1 of 1, becomes 0.
Finally, if x is even it stores '0' in buffer[index], otherwise stores '1', until x is not 0.
This is a loop that starts with a variable containing some value and then creates a string of character digits of ones and zeros.
The '0' + (x & 1) takes the character for a digit zero '0' and then adds to that character the value of the right most bit of x which have either a value of zero or of one. If the bit is zero then the result of the addition is '0' and if the bit is one then the result of the addition is '1'.
This character is then put into the buffer, the variable x is right shifted by one bit to move the next binary digit to the right most place.
The addition is then repeated.
The result is that you have a text string of zeros and ones as character digits.
Are you sure this is the correct source code? Looks to me like the text string result would need to be reversed in order to correctly represent the binary value.
buffer[index++] = '0'+ (x & 1);
This line progresses through what is presumably a char array, setting each character to the character '0' PLUS a value that will be equal to either 0 or 1. '0' + 0 is ''0'. '0' + 1 is '1'. The reason x & 1 will be either 0 or 1 is because this code is essentially checking if the low bit is on in x. The reason this works is because the line below then right shifts x by 1, then sets x equal to that value, which basically is knocking off the low bit, and shifting all other bits over by 1. In this way, x is traversed, and each bit is checked.
Please note, however. It appears that it will be written BACKWARDS!
In ASCII 0 has the ASCII value 48 and 1 has the ASCII value 49. IOW if you write putchar(48); you see a 0 on the screen
The buffer presumably being a char 2-dimensional array is assigned
either 48 or 49 because x & 1 evaluates to either 1 or 0.
so say you have a value x = 225 and want to convert it to readable text containing 0's and 1's
225 looks like this in binary
1110 0001
when you do 1110 0001 & 0x1 you mask out the last 1 left is 0000 0001
so adding 1 to 48 and converting the sum ito a character is 1
next the bits are shifted one step right x >>= 1
0111 0000
masking that with 0x1 is 0000 0000
so adding 0 to 48 and converting the sum to a character becomes 0
and so on until x is 0

How does this implementation of bitset::count() work?

Here's the implementation of std::bitset::count with MSVC 2010:
size_t count() const
{ // count number of set bits
static char _Bitsperhex[] = "\0\1\1\2\1\2\2\3\1\2\2\3\2\3\3\4";
size_t _Val = 0;
for (int _Wpos = _Words; 0 <= _Wpos; --_Wpos)
for (_Ty _Wordval = _Array[_Wpos]; _Wordval != 0; _Wordval >>= 4)
_Val += _Bitsperhex[_Wordval & 0xF];
return (_Val);
}
Can someone explain to me how this is working? what's the trick with _Bitsperhex?
_Bitsperhex contains the number of set bits in a hexadecimal digit, indexed by the digit.
digit: 0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111
value: 0 1 1 2 1 2 2 3 1 2 2 3 2 3 3 4
index: 0 1 2 3 4 5 6 7 8 9 A B C D E F
The function retrieves one digit at a time from the value it's working with by ANDing with 0xF (binary 1111), looks up the number of set bits in that digit, and sums them.
_Bitsperhex is a 16 element integer array that maps a number in [0..15] range to the number of 1 bits in the binary representation of that number. For example, _Bitsperhex[3] is equal to 2, which is the number of 1 bits in the binary representation of 3.
The rest is easy: each multi-bit word in internal array _Array is interpreted as a sequence of 4-bit values. Each 4-bit value is fed through the above _Bitsperhex table to count the bits.
It is a slightly different implementation of the lookup table-based method described here: http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetTable. At the link they use a table of 256 elements and split 32-bit words into four 8-bit values.

Can I set a sequence of bits without unsetting the previous values?

I've got a sequence of bits, say
0110 [1011] 1111
Let's say I want to set that myddle nybble to 0111 as the new value.
Using a positional masking approach with AND or OR, I seem to have no choice but to first unset the original value to 0000, because if I trying ANDing or ORing against that original value of 1011, I'm not going to come out with the desired result of 0111.
Is there another logical operator I should be using to get the desired effect? Or am I locked into 2 operations every time?
The result after kindly assistance was:
inline void foo(Clazz* parent, const Uint8& material, const bool& x, const bool& y, const bool& z)
{
Uint8 offset = x | (y << 1) | (z << 2); //(0-7)
Uint64 positionMask = 255 << offset * 8; //255 = length of each entry (8 bits), 8 = number of bits per material entry
Uint64 value = material << offset * 8;
parent->childType &= ~positionMask; //flip bits to clear given range.
parent->childType |= value;
}
...I'm sure this will see further improvement, but this is the (semi-)readable version.
If you happen to already know the current values of the bits, you can XOR:
0110 1011 1111
^ 0000 1100 0000
= 0110 0111 1111
(where the 1100 needs to be computed first as the XOR between the current bits and the desired bits).
This is, of course, still 2 operations. The difference is that you could precompute the first XOR in certain circumstances.
Other than this special case, there is no other way. You fundamentally need to represent 3 states: set to 1, set to 0, don't change. You can't do this with a single binary operand.
You may want to use bit fields (and perhaps unions if you want to be able to access your structure as a set of bit fields and as an int at the same time) , something along the lines of:
struct foo
{
unsigned int o1:4;
unsigned int o2:4;
unsigned int o3:4;
};
foo bar;
bar.o2 = 0b0111;
Not sure if it translates into more efficient machine code than your clear/set...
Well, there's an assembly instruction in MMIX for this:
SETL $1, 0x06BF ; 0110 1011 1111
SETL $2, 0x0070 ; 0000 0111 0000
SETL rM, 0x00F0 ; set mask register
MUX $1,$2,$1 ; result is 0110 0111 1111
But in C++ here's what you're probably thinking of as 'unsetting the previous value'.
int S = 0x6BF; // starting value: 0110 1011 1111
int M = 0x0F0; // value mask: 0000 1111 0000
int V = 0x070; // value: 0000 0111 0000
int N = (S&~M) | V; // new value: 0110 0111 1111
But since the intermediate result 0110 0000 1111 from (S&~M) is never stored in a variable anywhere I wouldn't really call it 'unsetting' anything. It's just a bitwise boolean expression. Any boolean expression with the same truth table will work. Here's another one:
N = ((S^V) & M) ^ A; // corresponds to Oli Charlesworth's answer
The related truth tables:
S M V (S& ~M) | V ((S^V) & M) ^ S
0 0 0 0 1 0 0 0 0
* 0 0 1 0 1 1 1 0 0
0 1 0 0 0 0 0 0 0
0 1 1 0 0 1 1 1 1
1 0 0 1 1 1 1 0 1
* 1 0 1 1 1 1 0 0 1
1 1 0 0 0 0 1 1 0
1 1 1 0 0 1 0 0 1
^ ^
|____________________|
The rows marked with '*' don't matter because they won't occur (a bit in V will never be set when the corresponding mask bit is not set). Except for those rows, the truth tables for the expressions are the same.