Pointer to function won't compile - c++

//mediafactory.h
class MediaFactory{
public:
typedef Media* (*funPointer)();
funPointer somePointer;
}
//mediafactory.cpp
Media* MediaFactory::returnMedia(){
}
when I try to do
somePointer = returnMedia;
I get this error:
1 IntelliSense: a value of type "Media *(MediaFactory::*)()" cannot be assigned to an entity of type "MediaFactory::funPointer" c:\Users\...\mediafactory.cpp 37
However, if i change the function to the code below, it will compile and work
Media* returnMedia(){ //without scope
}

MediaFactory::returnMedia() is a non-static member function, and can only be called via an instance of MediaFactory.
typedef Media* (*funPointer)(); defines a pointer to a static or non-member function, which is called without any object. It's therefore a different type, incompatible with a pointer to a member function.
If you don't need it to point to a member function, then make returnMedia() either static or a non-member (as you note in at the end of the question).
If you do need it to point to a member function, then you need a pointer-to-member:
typedef Media* (MediaFactory::*funPointer)();
which can be set to point to a member function:
somePointer = &MediaFactory::returnMedia;
and can be called on a factory object:
Media * media = (someFactory.*somePointer)();
Alternatively, you might want to bind the function pointer to an object when you set the pointer, rather than when you use it. In this case, you could use std::function (or boost::function if you're stuck with an outdated compiler) to store an arbitrary callable object:
typedef std::function<Media*()> function;
function someFunction;
someFunction = std::bind(&MediaFactory::returnMedia, &someFactory);
Media * media = someFunction();

You cannot assign a method of a class to a global function pointer without an instance of this class.

Related

Reference to non-static member function must be called

I'm using C++ (not C++11). I need to make a pointer to a function inside a class. I try to do following:
void MyClass::buttonClickedEvent( int buttonId ) {
// I need to have an access to all members of MyClass's class
}
void MyClass::setEvent() {
void ( *func ) ( int );
func = buttonClickedEvent; // <-- Reference to non static member function must be called
}
setEvent();
But there's an error: "Reference to non static member function must be called". What should I do to make a pointer to a member of MyClass?
The problem is that buttonClickedEvent is a member function and you need a pointer to member in order to invoke it.
Try this:
void (MyClass::*func)(int);
func = &MyClass::buttonClickedEvent;
And then when you invoke it, you need an object of type MyClass to do so, for example this:
(this->*func)(<argument>);
http://www.codeguru.com/cpp/cpp/article.php/c17401/C-Tutorial-PointertoMember-Function.htm
You may want to have a look at https://isocpp.org/wiki/faq/pointers-to-members#fnptr-vs-memfnptr-types, especially [33.1] Is the type of "pointer-to-member-function" different from "pointer-to-function"?
you only need to add parentheses after the function call and pass arguments if needed

c++ error: invalid use of member 'calls_object::OBJECT' in static member function

I got the following error from the code below.
error: invalid use of member 'calls_object::OBJECT' in static member function|
error: from this location
from the line OBJECT->call(); line 29.
Basically the function must be static because its really a simplified version of the code
which creates a windows thread. I just can't seem to use pointers within a static function but I can create the object within the static function no problem. Is there another way?
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)windowsthread, (LPVOID)i, NULL, &m_id);
static DWORD_PTR WINAPI windowsthread()
{
OBJECT->call();
}
l
class object
{
private:
public:
object(){}
~object(){}
void call(){}
};
class calls_object
{
private:
object* OBJECT;
public:
calls_object()
{
OBJECT = new object();
}
~calls_object(){}
#ifdef _WIN32
static void windows_function()
{
OBJECT->call();
}
#endif
};
int main()
{
calls_object O;
}
This function:
static void windows_function()
{
OBJECT->call();
}
Is declared as static. It means it does not receive an implicit this pointers: in other words, it does not operate on an instance of calls_object. Therefore, it cannot see the OBJECT member variable.
Either declare the function as non-static, or declare OBJECT as a static member variable (whatever makes more sense in your application).
Basically the function must be static because its really a simplified version of the code which creates a windows thread
Since you are (unfortunately) dealing with a function (CreateThread) that accepts a function pointer, you cannot even use std::bind. However, CreateThread lets you provide a function which accepts a pointer (to void, see the prototype of ThreadProc).
Just pass a pointer to an object as the fourth argument to CreateThread, and let windowsFunction(void*) receive that pointer. Inside windowsFunction(), which would still be static or global (in fact, you do not need the calls_object class at all), you can cast that pointer to a pointer to object and invoke call() on it.
Also notice, that your class calls_object is leaking memory, since you are forgetting to delete the pointer you created in calls_object's constructor:
~calls_object()
{
delete object; // DON'T FORGET THIS!
}
windows_function is a static member function, so is not associated with any calls_object object. OBJECT is a non-static data member, so is associated with a calls_object object. You cannot access a non-static data member from a data member.
Simply make the function non-static and it will work.
Think of it this way. If you didn't even create an object of type calls_object and your main function was just:
int main()
{
calls_object::windows_function();
}
Where would you expect this function to get OBJECT from? Since OBJECT is a non-static member, it only exists as part of a calls_object object. A static member function cannot simply pull OBJECT from nowhere.

Getting the address of an overloaded static function [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
how to specify a pointer to an overloaded function?
I have a library which has a class defined as:
struct ClassA
{
static ClassA foo(long);
static ClassA foo(double);
}
I need to get the addresses of both of those functions. The code I am currently trying gives error C2440: cannot convert from 'overloaded-function' to '...'
ns::ClassA (ns::ClassA::*ClassA_foo1)(long) = &ns::ClassA::foo;
ns::ClassA (ns::ClassA::*ClassA_foo2)(double) = &ns::ClassA::foo;
I thought it might be the fact that they are static, but placing static either before or after the return type gives the same error.
The fact that the function is overloaded is not really relevant. The real issue here is the difference between a function-pointer and a member-function-pointer. I'll run through some examples without overloading.
Solution: Either remove the static, in order to define them as member-functions. Or else replace ns::ClassA::*ClassA_foo1 with *ClassA_foo1. I think you want the latter. (But I actually recommend you use typedef, as others have already suggested).
Consider these two:
namespace ns {
struct ClassA
{
static ClassA foo(long);
};
}
and
namespace ns {
struct ClassA
{
ClassA foo(long);
};
}
In the former case, foo is static and is therefore a typical function, and can be stored in a function-pointer:
ns::ClassA (ClassA_foo1)(long) = &ns::ClassA::foo;
If you remove the static, then it is not a function any more, it's a member function. And pointers-to-member-functions are different from pointers-to-functions, they must be executed with an object that will be the this object on which the method is called.
The type of a function pointer includes the type of the return value and the type of the parameters. But the type of a pointer-to-member-function must also include the type of the this object - you wouldn't expect to be able to run a method from a Circle on an object of type BankAccount.
Declaring a pointer-to-function:
ReturnType (*variable_name) (PARAM1, PARAM2)
Declaring a pointer-to-member-function:
ReturnType (ThisObjectType::*variable_name) (PARAM1, PARAM2)
This last line is the interesting one. At first glance, you might think that R (A::*v) (P1,P2) declares a normal function-pointer and places the resulting variable v into the A scope. But it does not. Instead it defines a pointer-to-member-function which operates on objects of type A.
The problem that you are observing has absolutely nothing to do with the fact that the function is overloaded. You'd get the same error for a non-overloaded function.
Static member functions have ordinary function type. Meanwhile, you are trying to interpret them as functions of member-function type. This leads to pointer type mismatch reported to you by the compiler. Here's a simple example that will fail to compile for the very same reason
struct S {
static void foo();
};
...
void (S::*p)() = &S::foo; // ERROR, pointer type mismatch
In other words, your pointers are declared as pointers of pointer-to-member-function type. Such pointers cannot hold the address of a static member function. A static member function and a non-static member function are beasts of completely different nature. The corresponding pointer types are not compatible and not convertible to each other. That's the reason for your error.
This is how it was probably supposed to look
ns::ClassA (*ClassA_foo1)(long) = &ns::ClassA::foo;
ns::ClassA (*ClassA_foo2)(double) = &ns::ClassA::foo;
i.e. the pointers on the left-hand side should be declared as ordinary function pointers, not as member function pointers.
ns::ClassA (ns::ClassA::*ClassA_foo1)(long) = &ns::ClassA::foo;
ns::ClassA (ns::ClassA::*ClassA_foo2)(double) = &ns::ClassA::foo;
It looks like you are trying to set the pair of static members ClassA_foo1 and ClassA_foo2 at file scope. If so, this is not valid syntax. The syntax for defining a static member is
SomeType ClassName::member = initializer;
It's best to use a typedef to declare and define ClassA_foo1 and ClassA_foo2:
struct ClassA {
typedef ClassA (*ClassALongGenerator) (long);
typedef ClassA (*ClassADoubleGenerator) (double);
static ClassALongGenerator ClassA_foo1;
static ClassADoubleGenerator ClassA_foo2;
};
then at file scope in some source file
ns::ClassALongGenerator ClassA_foo1 = ns::ClassA::foo;
ns::ClassADoubleGenerator ClassA_foo2 = ns::ClassA::foo;

Function Pointer - Compile time error

I am new to function pointers and I would like your help.
I am having a method:
int test3(int i)
{
return i;
}
Then in another method(not main) I do:
int (*pTest3)(int) = test3;
From the examples that I have read this seems ok.
However, I get a compile time error:
testFile.cpp:277:25: error: argument of type ‘int
({anonymous}::CheckingConsumer::)(int)’ does not match ‘int (*)(int)’
I do not understand what is wrong. Any help would be appreciated.
Thanks a lot.
Your test3 is a member function of a struct or a class. Class member functions have a hidden this parameter passed into them and so cannot be used with plain function pointers. You need to either declare the function as static or move it outside the struct/class, so that it no longer has a hidden this parameter, or use a class method pointer instead of a function pointer:
// static class method:
class X
{
static int test3(int i)
{
...
}
};
// Non-class method, at global scope
int test3(int i)
{
...
}
// Class method pointer
class X
{
int test3(int i)
{
...
}
};
// Create the method pointer
int (X::*pTest3) = &X::test3;
X *obj;
// Call the method pointer on an object
(obj ->* pTest3)(42);
Your method test3 seems to be an instance method. Later on you define pTest3 as function pointer, not as member function pointer.
Main difference between simple pointers and member pointers is that using the member pointer requires an instance of the object. An instance of the object tells what object should be processed and the value of the pointer tells what data field of the object should be used or what member function should be called. Value of the member pointer is conceptually equivalent to the offset from the beginning of the object to its member.
Declaring the member pointer using typedef:
typedef int (SomeClass::*MyMethodPtr)(int i);
MyMethodPtr ptr3 = SomeClass::test3;
Now using this pointer:
class SomeClass *pab = &ab;
int ret_value = (pab->*ptr3)(4);
Note that the instance of the class is used. There is other important point about the member pointers. They are implemented as structs that contain inside from 2 to 5 simple pointers and offsets depending on the compiler and other aspects like multiple inheritance, presence of vitrual base classes, etc.

Why is the "this" prefix required when invoking a member function via a function pointer?

AFAIK, in C++, invoking another member function within a member of function of the same class should not require the "this" prefix as it is implicit. However, in the specific case of using function pointers, the compiler requires it. The following code compiles correctly only if I include the "this" prefix for the call via func pointer -
When function pointers are used can the compiler deduce when it points a member func of the same class?
class FooBar
{
private:
int foo;
public:
FooBar()
{
foo = 100;
}
int GetDiff(int bar)
{
return abs(foo - bar);
}
typedef int(FooBar::*MyFuncPtr)(int);
void FooBar::Bar()
{
MyFuncPtr f = &FooBar::GetDiff;
(this->*f)(10);
GetDiff(10);
}
};
It's required, because member function pointers (which are not the same thing as function pointers) are not bound, and you can use them with different objects.
(this->*f)(10);
(foo.*f)(10);
// etc.
When you invoke an instances member function the this pointer is implicitely put to the function parameters. Thus you need to specify this also when invoking that function via a function pointer.
f isn't a member of the class, but a local variable, you could also specify another instance pointer instead of this, so the compiler can't deduce that. Same for member function pointers as class member variables.
The simple question is that it is a matter of language design and the language was designed this way.
Inside a member function, and to ease the common syntax when the compiler encounters an identifier it performs lookup starting from this class (plus ADL on the arguments), and if the lookup finds an unambiguous non-static member of this type (or of a base type) then the compiler will inject this-> for you (that is, applies operator-> to the this pointer).
In the case of a pointer to member the process is quite different. The pointer (which is not really a pointer, but for the sake of argument) is found by lookup, but it is your responsibility to provide the object on which it will be called and use the appropriate operator (either .* for calling a pointer to member on a reference, or ->* for calling the member on a pointer).
Note that the operators that are called are different, and that the process is different altogether (in one case lookup finds a member, in the other it finds a variable that happens to be pointer-to-member), but the most important part is that calling pointers to members is infrequent enough, and calling them on this is even less frequent that it does not not to warrant an exemption on the syntax for a small use case.
f isn't a member of FooBar. So if you want to call f on an instance of FooBar, you have to tell it which instance.
In your example, f does contain a member of FooBar, but the compiler doesn't know that.
This happens because of the way the C++ runtime handles classes while you are not looking.
Basically it would be inefficient to store the function pointers in the instance, so the compiler builds a class specific table with function pointers that have the same arity as the member functions you defined and that get the this pointer passed at runtime (AFAIK visualc passes the pointer via ecx, I'm not entirely sure what happens on GCC)
So basically when you do
instance->foo(10);
You are telling the runtime to call function foo with the parameter 10 and pass (instance) as the this pointer, wich is why you have to specifically say which object it has to be called on.