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Closed 10 years ago.
What are recommendation on C++ logging library/framework with full control over it. I want to be able to have a full control over where logs are stored, what information to produce and show/hide without having compilation errors. I have tried log4cxx and log4cplus but they dont have complete control over logging.
I use GLog for some projects. It works quite well. It has many features that allow you to control different aspects of logging.
There is Boost.Log. However, as the site says, it is not officially part of Boost. It did conditionally pass review, but there are some heavy duty fixes suggested. It is a shame as I like to get as much as I can from Boost for consistency.
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Closed 10 years ago.
I apologize to take a topic which is widely discussed before - but I find none of the discussions clearly tell which one to use ultimately. My requirements for a logging framework in my C++ project are
Thread safe.
Should support multiple targets.
Log rotation possible.
A way to identify module's implicitly.
I have been using boost log for some time in a small c++ project and it worked well. But when I took to a large C++ project - I found supporting multiple targets(I mean multiple files for the same project) is a nightmare, No way to implicitly mention which module is logging and above all the compile time has increased at-least 40%.
Now I am looking at alternate framework and think log4cplus and logog seems fill all my requirements. Wanted to get an expert opinion on which would suit the above criteria rather than getting in a soup again after using the library for some time.
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Closed 10 years ago.
I'm writing a C++ application, that I have to deploy to a server in the future (maybe as a node.js C++ module).
I really need a logging library that help me during the development process.
Now I'm using log4cxx, but I need the code to be portable, so I prefer to have a source file to include in the project. I also need a performing C++ logger, that does not slow down the application in both case with logging turned on and off. Can anyone help me with this choice? My options are:
Log4cplus: simple and easy to use and extend. But performance?
Google-Glog: easiest to use and very very fast. But I need to compile it and it use system flag, I wonder if it is a problem when I use it with node.js.
As far as I know the log4cxx uses Apache runtime as its base so ,portability is not an issue with log4cxx. Also it provides macros for optimized logging. Is there anyother reason you want to shift from log4cxx?
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Closed 10 years ago.
Hi I have a C++ project with several executable and lots of code.
Each executable is equivalent to a single brick in my algorithms chain but common parameters are needed by different executables. I would like to store these params but how to do this properly.
Thanks.
Some possibilities for you to consider:
Environment variables
An XML file
Using a database
It's hard to provide more specific guidance without knowing more.
Assuming MS Visual Studio : Select the projects which need the common parameters in the Solution explorer and choose properties (alt-enter) goto the run-parameters and give values and save.
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Closed 11 years ago.
Are there some cases where it may not be a good idea to use the code of an open source project even though your company might allow you to do so?
Some cases that I think might be valid are:
The code may be implemented in a different languages.
It is not portable
It may need some other close-source libraries
What might be some other reasons?
Yes, some open-source licenses may require you to expose your source code, e.g GPL.
http://encodable.com/tech/blog/2006/02/25/Why_the_GPL_is_Incompatible_with_Commercial_Software
When security is involved and you do not have access to the actual code so you never (truly) know what you are using.
Beta code may not be appropriate in a production system.
if the library has a web page and there hasn't been any activity on it for a long long time. Either the code is perfect or no one is looking at the code anymore and no bug fixes are being applied.
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Closed 11 years ago.
I think Chrome OS is based on Linux and written in C/C++. I haven't looked at the source but presumably it wouldn't be too hard to change some of the images and UI etc., but if I wanted to, for example, make it log into a proprietary account instead of Google's accounts on login, how hard would it be?
How about pulling down the source first and trying to build/install it yourself? If you feel that it's way overwhelming, then nobody can say it's easy for you.
It's hard to answer "how hard" because there's not an exact standard about "how intermediate" or "how fast can you learn".