Problems running my SFML script - c++

I have just recently installed SFML and am trying to learn it but cannot work out why its not working.
My script is from their tutorials, so its very short:
#include <SFML/Window.hpp>
#include <iostream>
int main()
{
// Create the main window
sf::Window App(sf::VideoMode(800, 600, 32), "SFML Window");
// Start main loop
bool Running = true;
while (Running)
{
App.Display();
}
return EXIT_SUCCESS;
}
The problem i am having is I am getting a couple of errors and am unsure what I have got wrong.... these are my errors:
Link to my error list is here (couldn't format the list nicely on here):
http://www.paste.to/MTYzNzE2Mw==
Hope some one can explain where I went wrong.
Thanks!

I have no experience with SFML itself but looks like an issue installing the library or a compilation issue in the linking stage(sfml library isnt being linked against).
Have you followed the getting started tutorials listed here which setup compilation environment for sfml?

It looks like you didn't install the library correctly.
Why don't you try sfml with CodeBlocks ?

Related

While using SFML I am getting a memory or out of bounds exception, what is the issue?

I am learning how to link SFML so I can use the window tools. My ultimate goal is to write some sort of Chess or Asteroid game just to practice getting better at programming. I used the SFML tutorial to get all of my linking straightened out, and I am doing it dynamically with the .dll files. Everything in this code compiles on Visual Studio 2017, but when the console comes up the error I get is , "The application was unable to start correctly (0xc000007b)."
I am assuming this is some sort of memory error? It took me a while to learn the linking and now I am stuck. Thanks for any help!
PS. This is just suppose to be a simple display a window with a green circle inside of it.
#include "pch.h"
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <time.h>
using namespace sf;
int main()
{
RenderWindow window(VideoMode(200,200), "My First Window");
CircleShape shape(100.f);
shape.setFillColor(Color::Green);
while (window.isOpen())
{
Event event;
while (window.pollEvent(event))
{
if (event.type == Event::Closed)
{
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
}
return EXIT_SUCCESS;
}
The answer is already mentioned in the comments, but I will put an actual answer here so it's more visible.
The error code 0xc000007b means that the required .dll files are not in located in PATH or the local directory. To fix this issue, either place your required .dlls in a directory in the system PATH, or in the executable directory.
Also, you need to make sure that you do not mix 32 bit and 64 bit libraries, they are incompatible with each other.
Thank you drescherjm.

Using SFML in Code::Blocks

I'm trying to make use of SFML in Code::Blocks. I've followed the guide at https://www.sfml-dev.org/tutorials/2.5/start-cb.php to the letter but it doesn't work. Please help!
In the project's build options I have specified everything:
Errors:
Here is simple code:
int main(){
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
sf::RenderWindow window(sf::VideoMode(800, 600), "Epic RPG");
return 0;
}
The errors seem to indicate that linking went wrong - I don't see how
I used CB's own SFML project type and it works now
I see that you are using static libs, if you want to use them you need to reference SFML source code as well. Instead, try to put the other same libraries but without the "-s" on them.

SFML 2.3 Codeblocks Crash

I just set up SFML 2.3 on CodeBlocks 13.12 but when I try to build&run this code :
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(800,600),"Blabla");
while(window.isOpen()){
sf::Event e;
while(window.pollEvent(e)){
if(e.type==sf::Event::Closed){
window.close();
}
}
window.clear();
window.display();
}
return 0;
}
It crashes. I linked these "audio graphics main network system window" in linker setting.
Can someone help me?
I finally solve it, I recompiled SFML using mingw32-make (I added .../codeblocks/mingw/bin to path variables) then I placed dll generated by the compilation into the project folder. (here is how you build sfml : https://www.youtube.com/watch?v=U1zN_QRSwxw&ab_channel=AlexThorne
I hope I helped people who had the same issue
(Sorry for my english)

Strange error when including Graphics.hpp - SFML

I'm trying to setup an SFML 2.1 64 bit project on Ubuntu 12.04(also 64 bit) using eclipse cdt.
First I made a new project called LearningSFML.
Then I went to Project>Properties>C/C++ Build>Settings
Under GCC C++ Compiler>Includes I added the path to my include folder
And under GCC C++ Linker>Libraries I added sfml-window, sfml-graphics, sfml-system(in that order) to the "Libraries" list
And finally added < SFML_PATH >/lib to the "Library search path" list box
After doing this, I tested it with the following code
#include <SFML/Window.hpp>
int main()
{
sf::Window window(sf::VideoMode(640, 480), "Learning SFML");
return 0;
}
And if flashed a window as you would expect. But changing the code slightly to use sf::RenderWindow instead of sf::Window:
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(640, 480), "Learning SFML");
return 0;
}
creates an error saying make: *** [LearningSFML] Error 1. I searched the internet for similar problems. One website I found said that the error means there is no main function, but clearly I do have a main function.
So how can I fix this error?
The console was outputting warning: libjpeg.so.62, needed by lib/libsfml-graphics.so, not found (try using -rpath or -rpath-link) which is where I was an idiot because I didn't look at this until RetiredNinja's comment.
To fix it just install libjpeg:
sudo apt-get install libjpeg62

Using SFML with Visual Studio 2010

Right now I'm trying to get SFML to work with my Visual Studio 2010, so I can start learning how to make windows applications and games using the libraries within SFML. I'm following the tutorial here to open a new window, but my program seems to break instantly. I really don't know why :S. It seems to build and compile, but then breaks:
Edit: It breaks at this line: App.Create(sf::VideoMode(800, 600, 32), "SFML Window");
#include <SFML/Window.hpp>
int main ()
{
sf::Window App;
App.Create(sf::VideoMode(800, 600, 32), "SFML Window");
bool Running = true;
while (Running)
{
sf::Event Event;
while (App.GetEvent(Event))
{
if (Event.Type == sf::Event::Closed)
Running = false;
if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
Running = false;
}
App.Display();
}
return EXIT_SUCCESS;
}
Also, I should note:
On the SFML website, the tutorials for setting it up with Visual Studio seem to be for VS 2008 (Setting up SFML with VS). I managed to get a set of instructions for VS2010 and set it up. I used a short program to test if the SFML libraries were working:
#include <SFML/System.hpp>
#include <iostream>
int main()
{
sf::Clock Clock;
while (Clock.GetElapsedTime() < 5.f)
{
std::cout << Clock.GetElapsedTime() << std::endl;
sf::Sleep(0.5f);
}
return 0;
}
^ This program worked fine.
The SFML libraries are compiled for Visual Studio 2008. If you use it with VS2010, it will 'kind of' work. You'll get messages about a corrupted stack, and possibly other hard crashes when you call certain functions (like App.Clear()).
You need to either recompile the source code for the libraries yourself, or find a version where somebody else has done that. I don't believe there's an 'official' source, but if you search the forums at the SFML site, you'll find some links to libs compiled for 2010.
Late answer, I know... but this question is still coming all the time.
I'm pretty sure the error you are getting here is because you used Window instead of RenderWindow.