Visual Studio C++ able to compile with compile errors (red underlines) - c++

I am having a problem of getting compile errors (red underlines) like:
Error: cannot open source file "stdafx.h"
Here an edited screenshot of the environment:
On the LEFT is my Visual Studio Solution Directory list with the "Show All Files" off.
I am working on a school project, and each Folder are the source files of different parts of the project with different people who are in-charge of them.
For example, Student A and B are incharge of AST and PARSER folders (we will call them sub-projects).
We have an API for each sub-project so other sub-projects know what to call.
At the TOP-CENTER, we have my Source File for a class QueryProcessor. (just the first few lines)
Below it, is the Output for the Build Success.
The red lines are all over all the classes, mainly cause the #include "stdafx.h" cannot be opened by the environment.
On the RIGHT, that is the stdafx.h where we include all the different sub-projects so we save the trouble of each project having a different stdafx.h
However, I am able to build the project. I am pretty sure I am doing this directory/linking wrongly.

This should work
Right click on the solution file
Click Open in Windows Explorer
Find file stdfx.h in explorer and copy the path of the folder
In visual studio solution explorer, Right click on the project file
Click properties-> C/C++ -> General
In the Additional Include Directories paste the path

Combining folders and virtual folders in VC is from my point of view messy because the virtual folders indicate that all files are in one directory and the folders created on the harddrive obviously indicate that all files are in different directories. You can combine it if you know what's going on but in your case I would not recommend it.
I assume you missunderstand the purpose of stdafx.h The purpose of this header file is NOT to put all header filles into it and then just include it to all other files. Here is a SO question about this Purpose of stdafx.h
After cleaning up your stdafx.h file include as many header files into your .cpp files and only put these includes in your header files if they are required in the header file
Turn on show all files, now you will work with actual folders and you can be sure that if you adress a folder like "PKB" that this folder really exists since you can see it in the left solution explorer.
If you use using namespace std; for example make sure you also include the required header files. You might think "hey I already included e.g. iostream in another header file which I now include in this header file so I don't need it" That will really destroy you when you work with bigger projects.
Oh and regarding the stdafx.h include problem as soon as you switch to show all files I assume you will realise that stdafx is in a different file than the file where you use the include. Maybe something like #include "..\stdafx.h" is required (depending on your structure).
I think it's obivious but if you include a header file the include is allway relative to the file which is including the other header file.

stdafx.h is commonly used for creating a precompiled-header, which essentially is a compile-time optimisation such that the compiler will not continually compile these headers for every compilation unit.
If any of these headers changes, you will need to do a full system rebuild.
In reality it is preferable only to use it to include standard headers plus third-party headers (like boost libraries and similar) that you are not ever going to change.
You may decide that some of your own libraries are "set in stone" and can also be included.
Every project, i.e. every part of the project that is built into a separate unit (DLL or .exe) should have its own precompiled header and its own version of stdafx.h
Projects should only ever include their own .stdafx and not those of other projects, therefore this header file can also be used to define your dllexport macro.
When arranging your project headers you should be aware of:
1. Which headers are included externally
2. Which headers are only included internally, and are not even included indirectly externally.
The latter sort should include your stdafx.h file and should ideally not be in the same directory as those headers included from outside your project.

Related

referencing the precompiled header from a subfolder causes build to fail [duplicate]

With "Show all files" option on in VS, i added a folder and created a new class in that folder. Since i'm using precompiled headers i also need to include the stdafx.h that's in the root directory relative to the new class file.
In my cpp file i have
#include "..\stdafx.h"
Yet I get the following error:
error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
My understanding is, that the .. should instruct the compiler to go one directory level up ?
Visual C++ allows you to define several ways of setting up precompiled header files. The most common is to enable it for ALL source files at the project configuration level, Under Configuration Properties/C++/Precompiled Headers, setting "Precompiled Header", select "Use". The same location, setting "Precompiled Header File", is usually "stdafx.h". All files will get this setting (thus the configuration at the project) EXCEPT....
One file is responsible for generating the PCH file. That file is typically the stdafx.cpp file in your project, and it typically has nothing in it except #include "stdafx.h". Configuring Precompiled Headers for THAT ONE FILE, switch from "Use" to "Create". This ensures that if the prime-header for PCH gets out of synch stdafx.cpp is ALWAYS compiled first to regenerate the PCH data file. There are other ways of configuring PCH setting in Visual Studio, but this is the most common.
That being said, your problem is definitely irritating. The filename used to prime the PCH system and specified on both the "Use..." and "Create..." setting above MUST MATCH THE TEXT IN YOUR #include EXACTLY.
Therefore, it is highly likely you can address your problem by adding ".." to your project include directories and removing the ".." from your #include statement. you could also change it at the project-configuration level to be "..\stdafx.h" as the through-header, but that might be a problem if you have source files in multiple folders hierarchically.
Oh, and if it wasn't clear to you while perusing the PCH configuration settings, if you do NOT want to use PCH for any specific source file (and there are reasons not to sometimes) you can turn it OFF for specific source files, otherwise be sure to always have #include "your-pch-include-file.h" at the head of every source file (c/cpp,etc).
Hope you catch a break.
I generally also like to have a hierarchical order in my projects, and I've found there are two simple ways to include a precompiled header:
Either
Put the directory where stdafx.h lies into the compiler's include directories.
(Properties - VC++ Directories - Include Directories: Add $(ProjectDir))
Or
If there aren't too many subdirectories, a simple way to circumvent the error message is like this:
Put an stdafx.h file into each of your subdirectories which only includes the top-level stdafx.h:
#include "..\stdafx.h"
Write #include "stdafx.h" as first line of all source files in your subdirectories, instead of including the top-level file there.
This way, all your code files use the same precompiled header file, and there is no other complicated setup to do.
It's interesting that the trick that I use isn't in the answers:
Create stdafx.h and stdafx.cpp in the root folder of the project.
Go to project properties -> precompiled headers. Change to "use".
Go to stdafx.cpp, right-click properties -> precompiled headers. Change to "create".
Go to project properties -> advanced; change "Force include files" to stdafx.h;%(ForcedIncludeFiles)
Don't change any CPP file; keep your header files as they are. Build as-is.
No typing, no RSI, no hassle with include paths, no other pain and misery. And the beauty is that it will still work when you move your solution to another platform. Awesome.
You can adjust the precompiled header settings on a per-file basis.
In Solution Explorer right click on the .cpp file, select "Properties".
I'd strongly recommend selecting "All Configurations" in the Configuration drop down List item.
Browse to "C/C++" - "Precompiled Headers".
Adjust the "Precompiled Header File" from "stdafx.h" to whatever you need (in your case for example "../stdafx.h").
Note this is tedious and error prone since it's done on a per-file basis, and future developers adding files to your project will have to follow the same steps. If they don't they will be faced with warnings and errors such as:
warning C4627: '#include "<path>"': skipped when looking for
precompiled header use.
and
fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
which don't give much indication as to this or any other approach.
I guess they'll eventually turn to StackOverflow and end up here... Hello, thanks for reading.
On that basis, it's worth going with alternatives, such as putting $(ProjectDir) on the C++ Include path (under C++\General) but then that can cause confusion when including other header files.
PCH files are wierd, and even moreso in Visual Studio. When compiling a .cpp file that uses a PCH, VS expects the first non-comment/whitespace text to be #include "PCH_NAME_HERE". The PCH_NAME_HERE is exactly the PCH's name. No directories, nothing. Just the PCH's name as specified in the compiler options.
If you're going to do this directory fudging, then you need to modify your compiler settings so that the directory where the PCH is is in the directory search path. That way, you don't need to have the ..\ part.
I would suggest to use:
$(ProjectDir)/pch/my_pch.h
as "Precompiled Header File"
and "Advanced > Force Include File"
This will auto include pch for your .cpp files in the beginning, so nothing needs to be changed in the .cpp files.
And this is better than changing the include directory, because sometimes you might have multiple pch files in the include directories, and then you can't tell which one has been used.
The cause of the confusion is that Visual Studio treats the include directive that includes the precompiled header differently to other include directives. Specifically it does not look for the precompiled header using the normal path lookup approach, instead it simply attempts to match the include directive to that defined in the project configuration by simple string comparison.
Precompiler header configuration is set gobally but can be overridden per file. The normal global config (accessed via Project Properties -> Configuration Properties -> C/C++ -> Precompiled Headers) is:
Precompiled Header: Use (/Yu)
Precompiled Header File: stdafx.h
Precompiled Header Output File: $(IntDir)$(TargetName).pch
This configuration is applied to all files in the project by default. However the config for stdafx.cpp is set at the file level and overrides the Precompiled Header value to:
Precompiled Header: Create (/Yuc)
The effect of this is that for any source file configured to use the precompiled header (which by default is all of them except stdafx.cpp) VS will look for an include directive that matches the configured Precompiled Header File value. e.g.
#include "stdafx.h"
Because the check uses a simple string comparison instead of any kind of directory search, then (irrespective of the location of the source file relative to the project root directory or the location of the stdafx.h file) the path and filename used in the include directive must match exactly that used by the project's Precompiled Header File configuration setting. The unexpected side effect of this is that if you have a project subdirectory containing various source files, in those files you do not need to reference the stdafx.h file using a relative path like ..\stdafx.h (and if you do VS will raise an error stating that it encountered the end of file while looking for the precompiled header).
Just use the unadorned #include "stdafx.h" and it will work fine because VS will then recognise this as the directive to use the precompiled header, and it already knows where the correct precompiled header is because of stdafx.cpp Precompiled Header configuration being set to "Create (/Yc)".
If .cpp and .h files of your project live in different subdirectories (not plainly in the directory of the project), it would be a good coding style to use include paths relative to the solution directory (if you don't use a dedicated include directory). Particularly if you have multiple projects in a solution and need to share include files (e.g. for interoperability between projects, e.g. an .exe and a .dll).
To refactor your project you need to do the following:
In each project specify additional include directory
$(SolutionDir) : right-click on project, click "Properties", go to
"Configuration Properties"->"C/C++"->"General" (to do this for all
configurations at once, select "All Configurations" from the
"Configuration" dropdown)
Go to "C/C++"->"Precompiled Headers"
and change "Precompiled Header File" value to the path relative to
the solution directory, e.g. PROJECT_NAME/stdafx.h
In your .cpp
files include "PROJECT_NAME/stdafx.h", instead of just "stdafx.h"
In your .h and .cpp files, when including something, use path as
"PROJECT_NAME/dir1/dir2/file.h", except when including file from the
same directory
Using quotes means it is a header file you own use <> means it is a system header file if I am not mistaken just use #include <stdafx.h> and let the compiler find it

How do I fix unexpected end of file error with pch.h

So I have been trying to learn cpp and I was writing a program, and when I try to build the solution, it gives an error saying
unexpected end of file while looking for precompiled header. Did you forget to add #include "pch.h" to your source?
Then I included it and I got the same error, and also another saying
cannot open source file pch.h
One option, if you are new to c++, is to just turn off pre-compiled headers in the project settings.
It needs to be the first include, you can't place it under other includes.
Your .cpp file is probably not in the same directory as pch.h
Try adding the directory that your pch.h is in to the additional includes, even if it is at the root of your project.
quick solution to a frustrating issue when trying to add .pch to an exisiting project:
if you have a /include /src dir structure, it might not work,
unless you place the "pch.h" and "pch.cpp" in the same dir /src.
Also: mark the "MyPreComp.cpp" as /Yc - create,
and in the .cpp files you want to use the .pch set them to Yu - use.
#include "pch.h" as the first #include in the .cpp
NB. You need to set "not using precompiled headers" to all .cpp files not using them,
yes, it IS a hassle.
( Visual Studio 2019 )
It needs to be included to each cpp file (by default)
It needs to be included in the very first line of your code (excluding the comments, it's ok to have the fancy comments on top)
It needs to be in a reachable directory. This error often happen when you have a folder structure in your project. So this can happen with a source files in some nested folder, when your precompile-header-file is up there in main. In this case, either add necessary number of "../" before the file name, or add the main folder to the "additional include directories" as it is already suggested above.
It needs to actually be the same precompile header file, that is set as the one in project setting. Check the file with "Precompiled Header" option set to "Create (/Yc)", ensure that it refers to he same header file, that you include ("pch.h" or "stdafx.h" by default) This error often happens when you include some old source to newer proj, or vice-versa, due to different default names in different studio versions: "stdafx.h" vs "pch.h".
If all above is set up, and you still have it, check if you actually set it up for the right build configuration. Always apply project setting change for all configurations. Costed me some nerves when I did it for only one config, and was trying to compile another:

Why does Visual Studio C++ require including "StdAfx.h" even on files that don't need it?

I understand what precompiled headers are doing with "#include "StdAfx.h" and yes, I know I can turn them off. But that's not my question.
If you're using precompiled headers, Visual C++ requires every cpp file to #include "StdAfx.h", even the files that aren't using any of the headers in StdAfx.h. If you forget to include StdAfx.h on one file, it's an error. But why? The obvious approach would be just "If you include StdAfx.h then that file will use it, but if you forget to include it, then those header files will simply not be included." I don't understand why VC++ would require you to include StdAfx.h when it's not needed. Seems like it would have been easier for them to treat it like a normal header file.
Is there any good reason why this is required?
Just a addition to the Marks answer. In fact, you do not have to manually include stdafx.h in the all project source files. You may use project option Forced Include Files:
That way stdafx.h will be automatically included in all your sources.
Your project default is "use precompiled headers". You can set individual files to "not use precompiled headers" if you desire.
In fact, stdafx.cpp itself has a different option from the project defaults:
What this configuration is saying is "start compiling this file (stdafx.cpp), stop when you finish compiling the statement that includes stdafx.h" and save the precompiled information as as .pch file." Visual studio is also smart enough to compile this file first so it is available for use.
The project defaults are:
What this configuration is saying is "For each compiled file, start with the precompiled data in the specified .pch and start compiling new information after the point stdafx.h is included." That's important and why stdafx.h should be included as the first line of the file. It will still work if you put it later in the file, but anything before the #include is ignored because that data won't be in the .pch. Absence of the #include means VS will scan the whole file looking for the pre-compiled starting location and not find it...generating an error.
If you have a file that you don't want to use pre-compiled information, you can select the file and override it. Example:
Visual Studio won't use the precompiled information and won't look for a header to include.
When you select the file, right-click properties, go to the "C/C++ \ Precompiled Headers" section and set "Precompiled Header" to "Not using Precompiled Headers", be sure that the Configuration (top left) is applicable to the current selected build.
It doesn't always automatically select the "active" configuration; so you could be setting the option for a non-active configuration so you will continue to experience the error ;)

How to include the stdafx.h from the root directory?

With "Show all files" option on in VS, i added a folder and created a new class in that folder. Since i'm using precompiled headers i also need to include the stdafx.h that's in the root directory relative to the new class file.
In my cpp file i have
#include "..\stdafx.h"
Yet I get the following error:
error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
My understanding is, that the .. should instruct the compiler to go one directory level up ?
Visual C++ allows you to define several ways of setting up precompiled header files. The most common is to enable it for ALL source files at the project configuration level, Under Configuration Properties/C++/Precompiled Headers, setting "Precompiled Header", select "Use". The same location, setting "Precompiled Header File", is usually "stdafx.h". All files will get this setting (thus the configuration at the project) EXCEPT....
One file is responsible for generating the PCH file. That file is typically the stdafx.cpp file in your project, and it typically has nothing in it except #include "stdafx.h". Configuring Precompiled Headers for THAT ONE FILE, switch from "Use" to "Create". This ensures that if the prime-header for PCH gets out of synch stdafx.cpp is ALWAYS compiled first to regenerate the PCH data file. There are other ways of configuring PCH setting in Visual Studio, but this is the most common.
That being said, your problem is definitely irritating. The filename used to prime the PCH system and specified on both the "Use..." and "Create..." setting above MUST MATCH THE TEXT IN YOUR #include EXACTLY.
Therefore, it is highly likely you can address your problem by adding ".." to your project include directories and removing the ".." from your #include statement. you could also change it at the project-configuration level to be "..\stdafx.h" as the through-header, but that might be a problem if you have source files in multiple folders hierarchically.
Oh, and if it wasn't clear to you while perusing the PCH configuration settings, if you do NOT want to use PCH for any specific source file (and there are reasons not to sometimes) you can turn it OFF for specific source files, otherwise be sure to always have #include "your-pch-include-file.h" at the head of every source file (c/cpp,etc).
Hope you catch a break.
I generally also like to have a hierarchical order in my projects, and I've found there are two simple ways to include a precompiled header:
Either
Put the directory where stdafx.h lies into the compiler's include directories.
(Properties - VC++ Directories - Include Directories: Add $(ProjectDir))
Or
If there aren't too many subdirectories, a simple way to circumvent the error message is like this:
Put an stdafx.h file into each of your subdirectories which only includes the top-level stdafx.h:
#include "..\stdafx.h"
Write #include "stdafx.h" as first line of all source files in your subdirectories, instead of including the top-level file there.
This way, all your code files use the same precompiled header file, and there is no other complicated setup to do.
It's interesting that the trick that I use isn't in the answers:
Create stdafx.h and stdafx.cpp in the root folder of the project.
Go to project properties -> precompiled headers. Change to "use".
Go to stdafx.cpp, right-click properties -> precompiled headers. Change to "create".
Go to project properties -> advanced; change "Force include files" to stdafx.h;%(ForcedIncludeFiles)
Don't change any CPP file; keep your header files as they are. Build as-is.
No typing, no RSI, no hassle with include paths, no other pain and misery. And the beauty is that it will still work when you move your solution to another platform. Awesome.
You can adjust the precompiled header settings on a per-file basis.
In Solution Explorer right click on the .cpp file, select "Properties".
I'd strongly recommend selecting "All Configurations" in the Configuration drop down List item.
Browse to "C/C++" - "Precompiled Headers".
Adjust the "Precompiled Header File" from "stdafx.h" to whatever you need (in your case for example "../stdafx.h").
Note this is tedious and error prone since it's done on a per-file basis, and future developers adding files to your project will have to follow the same steps. If they don't they will be faced with warnings and errors such as:
warning C4627: '#include "<path>"': skipped when looking for
precompiled header use.
and
fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
which don't give much indication as to this or any other approach.
I guess they'll eventually turn to StackOverflow and end up here... Hello, thanks for reading.
On that basis, it's worth going with alternatives, such as putting $(ProjectDir) on the C++ Include path (under C++\General) but then that can cause confusion when including other header files.
PCH files are wierd, and even moreso in Visual Studio. When compiling a .cpp file that uses a PCH, VS expects the first non-comment/whitespace text to be #include "PCH_NAME_HERE". The PCH_NAME_HERE is exactly the PCH's name. No directories, nothing. Just the PCH's name as specified in the compiler options.
If you're going to do this directory fudging, then you need to modify your compiler settings so that the directory where the PCH is is in the directory search path. That way, you don't need to have the ..\ part.
I would suggest to use:
$(ProjectDir)/pch/my_pch.h
as "Precompiled Header File"
and "Advanced > Force Include File"
This will auto include pch for your .cpp files in the beginning, so nothing needs to be changed in the .cpp files.
And this is better than changing the include directory, because sometimes you might have multiple pch files in the include directories, and then you can't tell which one has been used.
The cause of the confusion is that Visual Studio treats the include directive that includes the precompiled header differently to other include directives. Specifically it does not look for the precompiled header using the normal path lookup approach, instead it simply attempts to match the include directive to that defined in the project configuration by simple string comparison.
Precompiler header configuration is set gobally but can be overridden per file. The normal global config (accessed via Project Properties -> Configuration Properties -> C/C++ -> Precompiled Headers) is:
Precompiled Header: Use (/Yu)
Precompiled Header File: stdafx.h
Precompiled Header Output File: $(IntDir)$(TargetName).pch
This configuration is applied to all files in the project by default. However the config for stdafx.cpp is set at the file level and overrides the Precompiled Header value to:
Precompiled Header: Create (/Yuc)
The effect of this is that for any source file configured to use the precompiled header (which by default is all of them except stdafx.cpp) VS will look for an include directive that matches the configured Precompiled Header File value. e.g.
#include "stdafx.h"
Because the check uses a simple string comparison instead of any kind of directory search, then (irrespective of the location of the source file relative to the project root directory or the location of the stdafx.h file) the path and filename used in the include directive must match exactly that used by the project's Precompiled Header File configuration setting. The unexpected side effect of this is that if you have a project subdirectory containing various source files, in those files you do not need to reference the stdafx.h file using a relative path like ..\stdafx.h (and if you do VS will raise an error stating that it encountered the end of file while looking for the precompiled header).
Just use the unadorned #include "stdafx.h" and it will work fine because VS will then recognise this as the directive to use the precompiled header, and it already knows where the correct precompiled header is because of stdafx.cpp Precompiled Header configuration being set to "Create (/Yc)".
If .cpp and .h files of your project live in different subdirectories (not plainly in the directory of the project), it would be a good coding style to use include paths relative to the solution directory (if you don't use a dedicated include directory). Particularly if you have multiple projects in a solution and need to share include files (e.g. for interoperability between projects, e.g. an .exe and a .dll).
To refactor your project you need to do the following:
In each project specify additional include directory
$(SolutionDir) : right-click on project, click "Properties", go to
"Configuration Properties"->"C/C++"->"General" (to do this for all
configurations at once, select "All Configurations" from the
"Configuration" dropdown)
Go to "C/C++"->"Precompiled Headers"
and change "Precompiled Header File" value to the path relative to
the solution directory, e.g. PROJECT_NAME/stdafx.h
In your .cpp
files include "PROJECT_NAME/stdafx.h", instead of just "stdafx.h"
In your .h and .cpp files, when including something, use path as
"PROJECT_NAME/dir1/dir2/file.h", except when including file from the
same directory
Using quotes means it is a header file you own use <> means it is a system header file if I am not mistaken just use #include <stdafx.h> and let the compiler find it

The purpose of stdafx.h (And: Why doesn't this work?)

I am working on a project that has a vendor-provided API. I've made a class that uses that API in my project and I've included the vendors header file in my stdafx.h file. Things would not compile.
I then put the #include directly into my class' header file and now things compile (And yes, my class includes stdafx.h so that isn't the reason.
Do any of you have any guesses as to why it wouldn't compile the first time around? This isn't a project-stopper by far but I'd prefer if I could keep all vendor API files in stdafx.h where they belong.
EDIT: Problem solved, I'd created a cyclic dependency by forgetting to #ifndef a header file and then including them in the wrong order. I feel like an idiot.
stdafx.h is mainly used in the VS generated projects as the 'container' of headers to be precompiled.
When you added a new #include to stdafx.h it didn't get included because your project is probably configured to use precompiled headers, and when you add something to stdafx.h you need to regenerate the .pch file that contains the precompiled information.
One way to do that is to have a .cpp file in your project that does nothing but #include "stdafx.h". Maybe call it `precompile.cpp". Then go to the project settings for that one .cpp file and change the following setting (for all configurations):
"C/C++ | Precompiled Headers | Precompiled Header" setting
and select "Create /Yc".
That will set up the build so that when precompile.cpp needs to be built (because the stdafx.h header it includes has changed), it'll rebuild the .pch file that everything else uses.
EDIT: Wait - I don't think I read the question right. May still be helpful, though.
Another name for stdafx.h is a 'Precompiled header'
There aren't really any 'vendor specifics' in stdafx.h, what it does is it precompiles headers so that the compiler doesn't have to re-compile them every time you build the project.
It's only really helpful if you have a huge project (or a small one that includes tonnes of headers).
I use visual studio 2010 as well, generally it's not worth the fuss - I just disable it (which would solve your class inclusion issue also - make your own header, stick the vendor's in there).