UDK and Mercurial - hgignore regex - regex

I'm looking at using Mercurial for version control in a project, and was hoping you stackers could help me out with the regex, so that the .hgignore isn't a disgusting GLOB-by mess.
The big ignore directories are easy, however keeping certain sub-folders tracked has me stumped.
Here's the list of what I (believe) need INCLUDED for coding purposes.
Development/Src/OurGame
Development/Src/<all files in this directory, but not subfolders>
UDKGame/Config/DefaultGame.ini
UDKGame/Config/DefaultEngine.ini
If only there was the option for a .hginclude rather than .hgignore...

You could ignore everything and then use hg add to add the specific files that you want. The .hgignore file is only used to ignore things that haven't already been added to the repository.
Other than that, you do need to specify the files to ignore so I don't think that people could help you with this question without know what the files are that you don't want to track.

Related

How to have ag ignore files with certain extensions (e.g. *.dtd) normally looked at for a given option such as --xml?

Ag works fine most of the time. But sometimes, I want to do a search in, say, all XML files by using --xml, but not any .dtd files. Unfortunately, ag looks at .dtd files when asked to examine --xml.
I tried as a wild guess ag --no-dtd. Doesn't work. The --ignore options aren't for this.
I know there's a ~/.agignore file, but being absent minded and often interrupted, I don't want to bother edit that for just one or two searches and have to remember to put it back. I'm looking for a one-off easy way to avoid a certian file type.
Other examples could be wanting to look at C++ files but wanting to see only .c, .cpp, .cxx and such but not .h or .hpp, for just one time.
Two approaches.
Use the file extension (-G) to limit the scope of what ag looks at. For example, if you just want to search xml files: ag -G '\.xml$' search_token
Roll your own new file type.
Download the source and modify the /src/lang.c file to include your own file types, then (re)compile. Instructions to download and build ag are kept here: https://gist.github.com/k-takata/5124445; sounds like a hassle, but it's easy and fast to do.
Note: BTW, .agignore has been renamed to just .ignore.

Using Regex to exclude all folders and files that contains "cache" in the Appdata folder from Crashplan backup

Basically I want to exclude cache folders and files from Crashplan backups using their regex exclusions and create other exclusions based on the solution to this.
Files like these:
C:\Users\username\AppData\Local\Microsoft\Windows\Explorer\iconcache_16.db
C:\Users\username\AppData\Local\Spotify\Browser\ChromeDWriteFontCache
and folders like these
C:\Users\username\AppData\Roaming\LibreOffice\4\user\uno_packages\cache
C:\Users\username\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\CacheWritableAdobeRoot\AssetCache
This is what I came up with using Crashplans basic instructions and no real regex knowledge:
(?i)/AppData/.*/*cache*/*.*
It doesn't seem to do the trick however, I'm guessing I'm missing something with the subfolders.
This works fine for specific folders I want something that covers multiple ones:
.*/AppData/Local/Google/Chrome/User Data/Default/Media Cache/.*
Can anyone nudge me in the right direction so it can check in any and all subfolders?
Try the following:
(?i)\/AppData\/.*?cache.*?$

What's wrong with this user ignore file for Mercurial?

A little retrospective now that I've settled into Mercurial. Forget forget files combined with hg remove. It's crazy and bass-ackwards. You can use hg remove once you've established that something is in a forget file that isn't forgetting because the item in question was tracked before the original repo was created. Note that hg remove effectively clears tracked status but it also schedules the file for deletion in anything that gets changes from your repo. If ignored, however the tracking deactivation still happens but that delete-me change set won't ever reach another repo and for some reason will never delete in yours which IMO is counter-intuitive. It is a very sure sign that somebody and I don't know these guys, is UNWILLING TO COMPROMISE ON DUH DESIGN PROBLEMS. The important thing to understand is that you don't determine what's important, Mercurial does. Except when you're merging on a pull of course. It's entirely reasonable then. But I digress...
Ignore-file/remove is a good combo for already-tracked but very specific files you want forgotten but if you're dealing with a larger quantity of built files determined with broader patterns it's not worth the risk. Just go with a double-repo and pull -u from the remote repo to your syncing repo and then pull -u commits from your working repo and merge in a repo whose sole purpose is to merge changes and pass them on in a place where your not-quite tracked or untracked files (behavior is different when pulling rather than pushing of course because hey, why be consistent?) won't cause frustration. Trust me. The idea that you should have to have two repos just to get 'er done offends for good reason AND THAT SO MANY OF US ARE DOING IT should suggest a serioush !##$ing design problem, but it's much less painful than all the other awful things that will make you regret seeking a sensible alternative.
And use hg help. It's actually Mercurial's best feature and often better than the internet (which I don't fault for confusion on the matter of all things hg) for getting answers to everything that is confusing and counter-intuitive in this VCS.
/retrospective
# switch to regexp syntax.
syntax: regexp
#Config Files
#.Net
^somecompany\.Net[\\/]MasterSolution[\\/]SomeSolution[\\/]SomeApp[\\/]app\.config
^somecompany\.Net[\\/]MasterSolution[\\/]SomeSolution[\\/]SomeApp_test[\\/]App\.config
#and more of the same following
And in my mercurial.ini at the root of my user directory
[ui]
username = ereppen
merge = bcomp
ignore = C:\<path to user ignore file>\.hgignore-config
Context:
I wrote an auto-config utility in node. I just want changes to the files it changes to get ignored. We have two teams and both aren't on the same page with making this a universal thing so it needs to be user-specific for now.
The config file is in place and pointed at by my ini file. I clone. I run the config utility and change the files and stat reveals a list of every single file with an M next to it. I thought it was the utf-8 thing and explicitly set the file to utf-16 little endian. I don't think I'm doing with the regEx that any modern flavor of regEx worth actually calling regEx wouldn't support.
The .hgignore file has no effect for files that are tracked. Its function is to stop you from seeing files you want ignored listed as "untracked". If you're seeing "M" then they're already added (you got them with the clone) so .hgignore does nothing.
The usual way config files that differ from machine to machine are handled is to put a app.config.sample in source control, have app.config in .hgignore and have people do a copy when they're making their config edits.
Alternately if your config files allow for includes and overrides you end them with include app-local.config and override any settings in a app-local.config which you don't add and do include in .hgignore.

C++ vim IDE. Things you'd need from it

I was going to create the C++ IDE Vim extendable plugin. It is not a problem to make one which will satisfy my own needs.
This plugin was going to work with workspaces, projects and its dependencies.
This is for unix like system with gcc as c++ compiler.
So my question is what is the most important things you'd need from an IDE? Please take in account that this is Vim, where almost all, almost, is possible.
Several questions:
How often do you manage different workspaces with projects inside them and their relationships between them? What is the most annoying things in this process.
Is is necessary to recreate "project" from the Makefile?
Thanks.
Reason to create this plugin:
With a bunch of plugins and self written ones we can simulate most of things. It is ok when we work on a one big "infinitive" project.
Good when we already have a makefile or jam file. Bad when we have to create our owns, mostly by copy and paste existing.
All ctags and cscope related things have to know about list of a real project files. And we create such ones. This <project#get_list_of_files()> and many similar could be a good project api function to cooperate with an existing and the future plugins.
Cooperation with an existing makefiles can help to find out the list of the real project files and the executable name.
With plugin system inside the plugin there can be different project templates.
Above are some reasons why I will start the job. I'd like to hear your one.
There are multiple problems. Most of them are already solved by independent and generic plugins.
Regarding the definition of what is a project.
Given a set of files in a same directory, each file can be the unique file of a project -- I always have a tests/ directory where I host pet projects, or where I test the behaviour of the compiler. On the opposite, the files from a set of directories can be part of a same and very big project.
In the end, what really defines a project is a (leaf) "makefile" -- And why restrict ourselves to makefiles, what about scons, autotools, ant, (b)jam, aap? And BTW, Sun-Makefiles or GNU-Makefiles ?
Moreover, I don't see any point in having vim know the exact files in the current project. And even so, the well known project.vim plugin already does the job. Personally I use a local_vimrc plugin (I'm maintaining one, and I've seen two others on SF). With this plugin, I just have to drop a _vimrc_local.vim file in a directory, and what is defined in it (:mappings, :functions, variables, :commands, :settings, ...) will apply to each file under the directory -- I work on a big project having a dozen of subcomponents, each component live in its own directory, has its own makefile (not even named Makefile, nor with a name of the directory)
Regarding C++ code understanding
Every time we want to do something complex (refactorings like rename-function, rename-variable, generate-switch-from-current-variable-which-is-an-enum, ...), we need vim to have an understanding of C++. Most of the existing plugins rely on ctags. Unfortunately, ctags comprehension of C++ is quite limited -- I have already written a few advanced things, but I'm often stopped by the poor information provided by ctags. cscope is no better. Eventually, I think we will have to integrate an advanced tool like elsa/pork/ionk/deshydrata/....
NB: That's where, now, I concentrate most of my efforts.
Regarding Doxygen
I don't known how difficult it is to jump to the doxygen definition associated to a current token. The first difficulty is to understand what the cursor is on (I guess omnicppcomplete has already done a lot of work in this direction). The second difficulty will be to understand how doxygen generate the page name for each symbol from the code.
Opening vim at the right line of code from a doxygen page should be simple with a greasemonkey plugin.
Regarding the debugger
There is the pyclewn project for those that run vim under linux, and with gdb as debugger. Unfortunately, it does not support other debuggers like dbx.
Responses to other requirements:
When I run or debug my compiled program, I'd like the option of having a dialog pop up which asks me for the command line parameters. It should remember the last 20 or so parameters I used for the project. I do not want to have to edit the project properties for this.
My BuildToolsWrapper plugin has a g:BTW_run_parameters option (easily overridden with project/local_vimrc solutions). Adding a mapping to ask the arguments to use is really simple. (see :h inputdialog())
work with source control system
There already exist several plugins addressing this issue. This has nothing to do with C++, and it must not be addressed by a C++ suite.
debugger
source code navigation tools (now I am using http://www.vim.org/scripts/script.php?script_id=1638 plugin and ctags)
compile lib/project/one source file from ide
navigation by files in project
work with source control system
easy acces to file changes history
rename file/variable/method functions
easy access to c++ help
easy change project settings (Makefiles, jam, etc)
fast autocomplette for paths/variables/methods/parameters
smart identation for new scopes (also it will be good thing if developer will have posibility to setup identation rules)
highlighting incorrect by code convenstion identation (tabs instead spaces, spaces after ";", spaces near "(" or ")", etc)
reformating selected block by convenstion
Things I'd like in an IDE that the ones I use don't provide:
When I run or debug my compiled program, I'd like the option of having a dialog pop up which asks me for the command line parameters. It should remember the last 20 or so parameters I used for the project. I do not want to have to edit the project properties for this.
A "Tools" menu that is configurable on a per-project basis
Ability to rejig the keyboard mappings for every possible command.
Ability to produce lists of project configurations in text form
Intelligent floating (not docked) windows for debugger etc. that pop up only when I need them, stay on top and then disappear when no longer needed.
Built-in code metrics analysis so I get a list of the most complex functions in the project and can click on them to jump to the code
Built-in support for Doxygen or similar so I can click in a Doxygen document and go directly to code. Sjould also reverse navigate from code to Doxygen.
No doubt someone will now say Eclipse can do this or that, but it's too slow and bloated for me.
Adding to Neil's answer:
integration with gdb as in emacs. I know of clewn, but I don't like that I have to restart vim to restart the debugger. With clewn, vim is integrated into the debugger, but not the other way around.
Not sure if you are developing on Windows, but if you are I suggest you check out Viemu. It is a pretty good VIM extension for Visual Studio. I really like Visual Studio as an IDE (although I still think VC6 is hard to beat), so a Vim extension for VS was perfect for me. Features that I would prefer worked better in a Vim IDE are:
The Macro Recording is a bit error prone, especially with indentation. I find I can easily and often record macros in Vim while I am editing code (eg. taking an enum defn from a header and cranking out a corresponding switch statement), but found that Viemu is a bit flakey in that deptartment.
The VIM code completion picks up words in the current buffer where Viemu hooks into the VS code completion stuff. This means if I have just created a method name and I want to ctrl ] to auto complete, Vim will pick it up, but Viemu won't.
For me, it's just down to the necessities
nice integration with ctags, so you can do jump to definition
intelligent completion, that also give you the function prototype
easy way to switch between code and headers
interactive debugging with breaakpoints, but maybe
maybe folding
extra bonus points for refactoring tools like rename or extract method
I'd say stay away from defining projects - just treat the entire file branch as part of the "project" and let users have a settings file to override that default
99% of the difference in speed I see between IDE and vim users is code lookup and navigation. You need to be able to grep your source tree for a phrase (or intelligently look for the right symbol using ctags), show all the hits, and switch to that file in like two or three keystrokes.
All the other crap like repository navigation or interactive debugging is nice, but there are other ways to solve those problems. I'd say drop the interactive debugging even. Just focus on what makes IDEs good editors - have a "big picture" view of your project, instead of single file.
In fact, are there any plugins for vim that already achieve this?

C++ Directory Restructuring

I have a source code of about 500 files in about 10 directories. I need to refactor the directory structure - this includes changing the directory hierarchy or renaming some directories.
I am using svn version control. There are two ways to refactor: one preserving svn history (using svn move command) and the other without preserving. I think refactoring preserving svn history is a lot easier using eclipse CDT and SVN plugin (visual studio does not fit at all for directory restructuring).
But right now since the code is not released, we have the option to not preserve history.
Still there remains the task of changing the include directives of header files wherever they are included. I am thinking of writing a small script using python - receives a map from current filename to new filename, and makes the rename wherever needed (using something like sed). Has anyone done this kind of directory refactoring? Do you know of good related tools?
If you're having to rewrite the #includes to do this, you did it wrong. Change all your #includes to use a very simple directory structure, at mot two levels deep and only using a second level to organize around architecture or OS dependencies (like sys/types.h).
Then change your make files to use -I include paths.
Voila. You'll never have to hack the code again for this, and compiles will blow up instantly if something goes wrong.
As far as the history part, I personally find it easier to make a clean start when doing this sort of thing; archive the old one, make a new repository v2, go from there. The counterargument is when there is a whole lot of history of changes, or lots of open issues against the existing code.
Oh, and you do have good tests, and you're not doing this with a release coming right up, right?
I would preserve the history, even if it takes a small amount of extra time. There's a lot of value in being able to read through commit logs and understand why function X is written in a weird way, or that this really is an off-by-one error because it was written by Oliver, who always gets that wrong.
The argument against preserving the history can be made for the following users:
your code might have embarrassing things, like profanity and fighting among developers
you don't care about the commit history of your code, because it's not going to change or be maintained in the future
I did some directory refactoring like this last year on our code base. If your code is reasonable structured at the beginning, you can do about 75-90% of the work using scripts written in your language of choice (I used Perl). In my case, we were moving from set of files all in one big directory, to a series of nested directories depending on namespaces. So, a file that declared the class protocols::serialization::SerializerBase was located in src/protocols/serialization/SerializerBase. The mapping from the old name to the new name was trivial, so that doing a find and replace on #includes in every source file in the tree was trivial, although it was a big change. There were a couple of weird edge cases that we had to fix by hand, but that seemed a lot better than either having to do everything by hand or having to write our own C++ parser.
Hacking up a shell script to do the svn moves is trivial. In tcsh it's foreach F ( $FILES ) ... end to adjust a set of files. Perl & Python offer better utility.
It really is worth saving the history. Especially when trying to track down some exotic bug. Those who do not learn from history are doomed to repeat it, or some such junk...
As for altering all the files... There was a similar question just the other day over at:
https://stackoverflow.com/questions/573430/
c-include-header-path-change-windows-to-linux/573531#573531