unexpected invoke copyWithZone c++ cocos2d - c++

I have some trouble.
I made some interface (abstract class in c++). Implemented it in my class (derived from CCObject too).
In third class I try to invoke method of interface and got SIGABORT. Here the code
//interface class
class CallBackInterface
{
public:
virtual void SomeMethod() = 0;
};
//my class that implement the interface
class MyClass : public CallBackInterface, public CCObject
{
public:
void SomeMethod(){/*some realization*/};
};
//class that invoke the SomeMethod
class CallBacker()
{
public:
CallBackInterface* callBackObject;
};
//main code
CallBacker* callBacker = new CallBacker();
MyClass* myClass = new MyClass();
callBacker->callBackObject = myClass;
/*
this string generate unexpected invoke of copyWithZone method CCObject's class
with SIGABORT. */
callBacker->callBackObject->SomeMethod();
/*
In debugger mode I see that SomeMethod don't invoke (debugger don't go into it). Here the copyWithZone*/
CCObject* CCCopying::copyWithZone(CCZone *pZone)
{
CC_UNUSED_PARAM(pZone);
CCAssert(0, "not implement"); <<- here is SIGABORT
return 0;
}
The copyWithZone invokation crashes my app

class CallBackInterface : public CCObject
{
public:
virtual void SomeMethod() = 0;
};
class MyClass : public CallBackInterface
{
void SomeMethod(){}
};
Try this! I met the same problem before.

Related

Inheritance with interfaces

I'm currently trying to wrap my head around the basics of C++ inheritance. Consider the following piece of code:
// Interfaces
class InterfaceBase
{
public:
virtual void SomeMethod() = 0;
};
class InterfaceInherited : public InterfaceBase
{
};
// Classes
class ClassBase : public InterfaceBase
{
public:
virtual void SomeMethod()
{
}
};
class ClassInherited : public ClassBase, public InterfaceInherited
{
};
int main()
{
ClassBase myBase; // OK
ClassInherited myInherited; // Error on this line
return 0;
}
Here I have two interfaces with an inheritance relationship. The same goes for the two classes which implement the interfaces.
This gives me the following compiler error:
C2259 'ClassInherited': cannot instantiate abstract class
It seems that the class ClassInherited does not inherit the implementation of SomeMethod from ClassBase. Thus it is abstract and cannot be instantiated.
How would I need to modify this simple example in order to let ClassInherited inherit all the implemented methods from ClassBase?
You are encountering a diamond problem.
The solution is to use virtual inheritance (Live), to ensure that only one copy of base class members are inherited by grand-childs:
// Interfaces
class InterfaceBase
{
public:
virtual void SomeMethod() = 0;
};
class InterfaceInherited : virtual public InterfaceBase
{
};
// Classes
class ClassBase : virtual public InterfaceBase
{
public:
virtual void SomeMethod()
{
}
};
class ClassInherited : public ClassBase, public InterfaceInherited
{
};
int main()
{
ClassBase myBase; // OK
ClassInherited myInherited; // OK
return 0;
}

Is there a better design practice than to add a new virtual function in base that is not implemented by all derived classes

I have class hierarchy as shown below. It's a simplified version of actual code.
class Base
{
public :
// user_define_type is a output parameter
virtual void Fill(user_define_type);
}
class A : public Base
{
public :
void Fill(user_define_type) override;
}
class B : public Base
{
public :
void Fill(user_define_type) override;
}
I am overriding Fill() method as I need different formatting in both derived classes. Now I have to write one more class deriving from "Base" as it has common functionality. Now my problem is that new class will have to implement Fill() that will operate on different user defined type. As I am returning base class pointer from factory so new Fill() has to be virtual in base but that means I have to add it's definition in older classes "A" and "B" and throw not supported exception from them. This is not a good design. Any better design you guys can suggest ? Thanks in advance.
I believe you need to create a common base class for your user_defined_types in order to achieve this. I also think this could be a good place to use the strategy pattern.
Basically, you create
class user_defined_type_base
{
...
}
class user_defined_type_derived : public user_defined_type_base
{
...
}
class DoSomething
{
private:
DoSomethingStrategy *strategy;
public:
DoSomething(DoSomethingStrategy *strategy) { this->strategy = strategy; }
void Fill(user_defined_type_base *type) { this->strategy->Fill(type); }
}
class DoSomethingStrategy
{
public:
virtual void Fill(user_defined_type_base *obj) = 0;
}
class DoSomethingStrategyA : public DoSomethingStrategy
{
public:
void Fill(user_defined_type_base *obj)
{
...
}
}
class DoSomethingStrategyB : public DoSomethingStrategy
{
public:
void Fill(user_defined_type_base *obj)
{
...
}
}
class DoSomethingStrategyC : public DoSomethingStrategy
{
public:
void Fill(user_defined_type_base *obj)
{
...
}
}
void main()
{
DoSomethingStrategy *strategy = new DoSomethingStragegyA();
DoSomething *dosomething = new DoSomething(strategy);
user_defined_type_base *type = new user_defined_type_base();
dosomething->Fill(type);
DoSomethingStrategy *strategyC = new DoSomethingStragegyC();
DoSomething *dosomethingC = new DoSomething(strategyC);
user_defined_type_base *typeC = new user_defined_type_derived();
dosomethingC->Fill(typeC);
}

Calling an Interface function from multiple different implementing classes c++

Hi I am trying to implement an interface in C++. I want to be able to call a function from a class that could be implemented by various different classes. The approach I have tried fails since I cannot call the function with a pointer to the interface (abstract class). Here is the basic gist of the code I have tried:
Interface class:
class InterfaceClass{
virtual void handle() = 0;
};
Calling class:
CallingClass::CallingClass(InterfaceClass * owner){
this->owner = owner;
}
void CallingClass::doStuff(){
owner->handle();
}
Implementing classes:
class Class1 : public InterfaceClass {
public:
Class1();
void handle();
}
class Class2 : public InterfaceClass {
public:
Class2();
void handle();
}
each of the handle() functions in the implementing classes just prints out the class name. Each implementing class contains an object of the CallingClass which calls doStuff in a separate timer thread. I am trying to keep it so that the CallingClass doesnt need to know anything about the classes that implement the handle() function.
It fails since I cannot call the function of an abstract class. I expected this but cant figure a way around it. Any advise would be much appreciated! Let me know if any more information is needed.
Thanks
you were missing the public: keyword in the Interface class.
you need to remember that C++ class are by default private, so you should add public where it is needed.
this is a working example for you:
class InterfaceClass {
public:
virtual void handle() = 0;
};
class Calling{
public:
Calling(InterfaceClass * owner) {
this->owner = owner;
}
void doStuff() {
owner->handle();
}
~Calling() { delete owner; }
private :
InterfaceClass* owner;
};
class Class1 : public InterfaceClass {
public:
void handle() override
{
std::cout << "Class1"<<std::endl;
}
};
class Class2 : public InterfaceClass {
public:
void handle()
{
std::cout << "Class2" << std::endl;;
}
};
int main(int argc, char** argv)
{
Calling c1(new Class1());
c1.doStuff();
Calling c2(new Class2());
c2.doStuff();
}

C++. Why I can't implement interface using trait class?

So I want to use a trait class to implement my contract class, is it possible? Because I got some errors when I compile this following code:
code:
class MyContract {
public:
virtual void foo()=0;
};
class TraitClass {
public:
void foo()
{
Serial.println("hello");
}
};
class MyClass : public virtual MyContract, public TraitClass {
// MyClass stuff here.
};
void setup()
{
MyClass* myClass = new MyClass();
myClass->foo();
}
MyClass does not implement the pure virtual method declared in the MyContract superclass. Just because it also inherits from TraitClass doesn't mean that TraitClass's foo() is going to implement it.
You need to connect the dots:
class MyClass : public virtual MyContract, public TraitClass {
void foo() override
{
TraitClass::foo();
}
};

c++ how to use mocks instead of normal class

class MyClass
{
public:
MyClass()
{
otherClass = new ConcreteClass();
}
private:
void FuncA()
{
otherClass->FuncB();
}
IOtherClass* otherClass;
};
How should I redesign my code to use mock derived from IOtherClass instead of ConcreteClass? Suppose that I cannot change FuncA().