How to represent the Battery Temperature value in Wince using GetSystemPowerStatusEx2 API? - c++

I just want to get confirmation on Battery Temperature data.
I am using GetSystemPowerStatusEx2 API to get battery temperature for windows ce device using c++..
I am using the variable say "psse" of type "SYSTEM_POWER_STATUS_EX2".
On success, the value returned for battery temperature is mentioned below:-
psse.BatteryTemperature = 29 //which is of dword type.
My doubt is what is the actual battery temperature representation?
Is it 2.9 degree celsius or 29 degree celsius & why?
Plz reply. Thanks in advance.

According to the documentation on MSDN
Battery temperature in degrees Celsius. This member can have a value in the range of –3,276.8 to 3,276.7; the increments are 0.1 degrees Celsius.
So a value of 29 means 2.9 degrees Celsius.

did you zero out the BatteryStatusEx2 struct memory to zero before calling the function?
OTOH the OEMs can, but do not need to fill all values correctly. So if the function returns 29, which is 2.9°C, I assume the OEM does not fill the value correctly. Either it is ment as 29°C, which is alos not a real value over time, as the battery temperature should go up during usage of the device.
Posibly the OEM offers a new firmware or service release for the device which corrects the wrong reading.
The accuracy of the values depends on the implementation of the driver. Possibly the battery does not expose any temperature at all and the driver always fills the struct with the value 29.
Do not trust to much in OEMs implementing all features correctl all the time.
~josef

Related

Is HAL_UARTEx_RxEventCallback Size parameter calculated programmatically or by hardware

I'm realizing UART-DMA with STM_HAL library and I want to know if message size is counted by hardware (counting clock ticks till line is idle for example) or by some program method(something like strlen). So if Size in
HAL_UARTEx_RxEventCallback(UART_HandleTypeDef *huart, uint16_t Size)
is counted by hardware, I can send data in pure HEX format, but if it is calculated by something like strline, I may recieve problems if data is 0x00 and have to send data in ASCII.
I've tried to make some research in generated code in Keil but failed (maybe I didn't try hard enough) so maybe somebody can help me.
If you are using UART DMA, it is calculated by hardware.
If you check the call hierarchy of HAL_UARTEx_RxEventCallback using your ide, you can see how the Size variable is calculated.
The function is executed in the following flow.(Depending on the version of HAL Driver, it may be slightly different)
UART Idle Interrupt occur
Call HAL_UART_IRQHandler()
If DMA mod is enabled, Call HAL_UARTEx_RxEventCallback(huart, (huart->RxXferSize - huart->RxXferCount))
Therefore, Size variable is calculated as (huart->RxXferSize - huart->RxXferCount)
huart->RxXferSize is a set value when initializing RX DMA.
huart->RxXferCount is (huart->hdmarx)->Instance->NDTR
NDTR is a value calculated by hardware as the size of the buffer remaining after DMA transfer data to memory!!

How does veins calculate RSSI in a Simple Path Loss Model?

We are working on an application based on Veins framework which needs RSSI value of received signal and the distance between sender and receiver.
We referred to the VeReMi project which also calculates RSSI value and sends it to upper level.
We compared our simulation result (RSSI vs Distance) with the VeReMi dataset and they look quite different. Can you help us to explain how RSSI is calculated and whether our result is normal?
In our application, we obtain the distance and rssi value by
auto distance = sender.getPosition().distance(receiverPos);
auto senderRSSI = sender.getRssi();
In the lower level, the rssi is set in the Decider80211p::processSignalEnd(AirFrame* msg) method as in the VeReMi project.
if (result->isSignalCorrect()) {
DBG_D11P << "packet was received correctly, it is now handed to upper layer...\n";
// go on with processing this AirFrame, send it to the Mac-Layer
WaveShortMessage* decap = dynamic_cast<WaveShortMessage*>(static_cast<Mac80211Pkt*>(frame->decapsulate())->decapsulate());
simtime_t start = frame->getSignal().getReceptionStart();
simtime_t end = frame->getSignal().getReceptionEnd();
double rssiValue = calcChannelSenseRSSI(start, end);
decap->setRSSI(rssiValue);
phy->sendUp(frame, result);
}
Regarding the simulation configuration, our config.xml differs from VeReMi and there is no the following lines in our case.
<AnalogueModel type="VehicleObstacleShadowing">
<parameter name="carrierFrequency" type="double" value="5.890e+9"/>
</AnalogueModel>.
The 11p specific parameters and NIP settings in the omnetpp.ini are the same.
Also, our simulation is based on Boston map.
The scatter plot of our simulation result of RSSI_vs_Distance is shown in the following figure.
RSSI vs Distance from our simulation shows that even at distance beyond 1000 meters we still have received signal with strong RSSI values
In comparison, we extract data from VeReMi dataset and plot the RSSI vs Distance which is shown in following pic.
VeReMi dataset RSSI vs Distance is what we were expecting where RSSI decreases as distance increases
Can you help us explain whether our result is normal and what may cause the issue we have now? Thanks!
I am not familiar with the VeReMi project, so I do not know what value it is referring to as "the RSSI" when a frame is received. The accompanying ArXiV paper paper mentions no more details than that "the RSSI of the receiver" is logged on frame receptions.
Cursory inspection of the code for logging the dataset you mentioned shows that, on every reception of a frame, a method is called that sums up the power levels of all transmissions currently present at the receiver.
From this, it appears quite straightforward that (a) how far a frame traveled when it arrives at the receiver has only little relation to (b) the total amount of power experienced by the receiver at this time.
If you are interested in the Received Signal Strength (RSS) of every frame received, there is a much simpler path you can follow: Taking Veins version 5 alpha 1 as an example, your application layer can access the ControlInfo of a frame and, from there, its RSS, e.g., as follows:
check_and_cast<DeciderResult80211*>(check_and_cast<PhyToMacControlInfo*>(wsm->getControlInfo())->getDeciderResult())->getRecvPower_dBm(). The same approach should work for Veins 4.6 (which, I believe, the VeReMi dataset you are referring to is based) as well.
In simulations that only use SimplePathlossModel, Veins' version of a free space path loss model, this will result in the familiar curve:

How to read the temperature from sensors on the motherboard?

Trying to get the temperature of the processor.
Have already tried using WQL (WMI class MSAcpi_ThermalZoneTemperature), but apparently it is not implemented for all the platforms yet. On most of the machines it simply returns every existing error message via HRESULT return value. The temperature itself is not returned.
The idea is to read this temperature directly via the bus port. I have found the library, which gives the functionality of outp and inp functions, and with it managed to start initiate the connection (NTPort), however, the question becomes which port to connect to in order to read the data. The microcontroller is IT8728F. SpeedFan (the application that is able to read the temperature) in its logs says that it reads the data from port 0x290. However, when connecting to it, the data that comes back does not look like temperature (it always returns 29).
So what the next thing that was tried was to read from whatever port, trying to determine if any data that came through looked like temperature. However, from every port some data came through that was either too low or too high to be the real temperature.
int CPU_TEMP;
Outp(INDEX, BANK_SET);
Outp(DATA, Inp(DATA)|0x01);
for(CPU_TEMP=0x0;CPU_TEMP<0x999;CPU_TEMP++)
{
Outp(INDEX, CPU_TEMP);
printf("CPU temp: %iC\n", Inp(DATA));
}
maybe your processor is 29 degrees Celsius and stable. That seems legit for a processor.
Also: is that 0x00000029 or DEC 29? that makes a big difference

RTP timestamp not linear?

I was trying to reconstruct an audio conversation (a-b call using g711 audio) using the rtp time-stamp. I used to fill silence using difference of two rtp time-stamp and sampling rate. The conversation went out of sync and then I see that rtp time-stamp is not linear.I was not able to get exact clock time using rtp time-stamp and resulted in sync issues. How do i calculate the exact time.
I have the same problem with a Stream provided by GStreamer, whic doesnt provide monotonic timestamps.
for Example: The Difference between the stamps should bei exactly 1920, but it is between ~120 and ~3500, but in average 1920.
The problem here is that there is no way to find missing samples, because you never know if the high difference is from the Encoder delay or from a sample missing.
If you have only Audio to decode, I would try to put "valid" PTS values to each sample (in my case basetime+1920, basetime+3840 and so on.)
The big problem here comes when video AND audio were combined. Here this trick doesnt work well, when samples are missing and there is no way to find out when this is the case :(
when you want to send rtp you should notice about two things:
the time stamp is incremented due to the amout of byte sents.
e.g for PT=10, you may have this pattern:
1160 byte , time stamp increment: 1154 and wait 26 ms
lets see how this calculation happens:
. number of packet should be sent in one second : 1/(26ms) = 38
time stamp increment : clockrate / # = 1154
Regarding to RFC3550 (https://www.ietf.org/rfc/rfc3550.txt)
The sampling instant MUST be derived from a clock that increments
monotonically
Its not a choice nor an option. By the way please read the full description of the timestamp field of the RTP packet, there I found it also:
As an example, for fixed-rate audio
the timestamp clock would likely increment by one for each
sampling period. If an audio application reads blocks covering
160 sampling periods from the input device, the timestamp would be
increased by 160 for each such block, regardless of whether the
block is transmitted in a packet or dropped as silent.
If you want to check linearity then use the RTCP SR RTP and NTP timestamps field. At the SR report the RTP timestamp belongs to the NTP timestamp.
So the difference of two consecutive RTP timestamp (lets call them dRTPt_1, dRTP_2, ...) and the difference of two consecutive NTP timestamps (lets call them dNTP_1, dNTP_2, ...) and then multiply dRTP_t* with clock rate and check weather you get dNTP_t*.
But first please read the RFC.

in depth explanation of the side effects interface in clojure overtone generators

I an new to overtone/supercollider. I know how sound forms physically. However I don't understand the magic inside overtone's sound generating functions.
Let's say I have a basic sound:
(definst sin-wave [freq 440 attack 0.01 sustain 0.4 release 0.1 vol 0.4]
(* (env-gen (lin-env attack sustain release) 1 1 0 1 FREE)
(+ (sin-osc freq)
(sin-osc (* freq 2))
(sin-osc (* freq 4)))
vol))
I understand the ASR cycle of sound envelope, sin wave, frequency, volume here. They describe the amplitude of the sound over time. What I don't understand is the time. Since time is absent from the input of all functions here, how do I control stuffs like echo and other cool effects into the thing?
If I am to write my own sin-osc function, how do I specify the amplitude of my sound at specific time point? Let's say my sin-osc has to set that at 1/4 of the cycle the output reaches the peak of amplitude 1.0, what is the interface that I can code with to control it?
Without knowing this, all sound synth generators in overtone doesn't make sense to me and they look like strange functions with unknown side-effects.
Overtone does not specify the individual samples or shapes over time for each signal, it is really just an interface to the supercollider server (which defines a protocol for interaction, of which the supercollider language is the canonical client to this server, and overtone is another). For that reason, all overtone is doing behind the scenes is sending signals for how to construct a synth graph to the supercollider server. The supercollider server is the thing that is actually calculating what samples get sent to the dac, based on the definitions of the synths that are playing at any given time. That is why you are given primitive synth elements like sine oscillators and square waves and filters: these are invoked on the server to actually calculate the samples.
I got an answer from droidcore at #supercollider/Freenode IRC
d: time is really like wallclock time, it's just going by
d: the ugen knows how long each sample takes in terms of milliseconds, so it knows how much to advance its notion of time
d: so in an adsr, when you say you want an attack time of 1.0 seconds, it knows that it needs to take 44100 samples (say) to get there
d: the sampling rate is fixed and is global. it's set when you start the synthesis process
d: yeah well that's like doing a lookup in a sine wave table
d: they'll just repeatedly look up the next value in a table that
represents one cycle of the wave, and then just circle around to
the beginning when they get to the end
d: you can't really do sample-by sample logic from the SC side
d: Chuck will do that, though, if you want to experiment with it
d: time is global and it's implicit it's available to all the oscillators all the time
but internally it's not really like it's a closed form, where you say "give me the sample for this time value"
d: you say "time has advanced 5 microseconds. give me the new value"
d: it's more like a stream
d: you don't need to have random access to the oscillators values, just the next one in time sequence