function overload and type conversion resolution - c++

why do we not see a "undefined call to overloaded function" error with the code bellow? just because int is a built in type? where in the standard can I find the guarantee for the conversion to built in type, such as in the code bellow?... thanks!
#include <iostream>
using namespace std;
class B {
public:
operator int(){ return 0; }
};
class A {
public:
A( int i ) { };
};
void f ( int i ) { cout << "overload f(int) was used!";};
void f ( A a ) { cout << "overload f(A) was used!" ;};
int main () {
B b;
f( b );
}

It has nothing to do with being a built-in type. You defined operator int for B. This means that you have provided a user-defined conversion from B to int. According to 12.3.4 of the standard, "at most one user-defined conversion (constructor or conversion function) is implicitly applied to a single value." This is why it is not converted to A, because that would require two implicit conversions.
The rules for determining exactly when this happens are somewhat complicated, so many people advise that you avoid providing user-defined conversions. Another way of defining these is to provide a constructor with one argument; you can add explicit to the beginning to avoid it being applied implicitly.
When you call f(b), the compiler applies the conversion that you provided to convert b to int. If you want to convert it to A, you'll have to define a conversion from B to A, or apply one of the conversions explicitly, like f(int(b)) or f(A(b)).

Related

When is operator() called? [duplicate]

Consider this simple example:
template <class Type>
class smartref {
public:
smartref() : data(new Type) { }
operator Type&(){ return *data; }
private:
Type* data;
};
class person {
public:
void think() { std::cout << "I am thinking"; }
};
int main() {
smartref<person> p;
p.think(); // why does not the compiler try substituting Type&?
}
How do conversion operators work in C++? (i.e) when does the compiler try substituting the type defined after the conversion operator?
Some random situations where conversion functions are used and not used follow.
First, note that conversion functions are never used to convert to the same class type or to a base class type.
Conversion during argument passing
Conversion during argument passing will use the rules for copy initialization. These rules just consider any conversion function, disregarding of whether converting to a reference or not.
struct B { };
struct A {
operator B() { return B(); }
};
void f(B);
int main() { f(A()); } // called!
Argument passing is just one context of copy initialization. Another is the "pure" form using the copy initialization syntax
B b = A(); // called!
Conversion to reference
In the conditional operator, conversion to a reference type is possible, if the type converted to is an lvalue.
struct B { };
struct A {
operator B&() { static B b; return b; }
};
int main() { B b; 0 ? b : A(); } // called!
Another conversion to reference is when you bind a reference, directly
struct B { };
struct A {
operator B&() { static B b; return b; }
};
B &b = A(); // called!
Conversion to function pointers
You may have a conversion function to a function pointer or reference, and when a call is made, then it might be used.
typedef void (*fPtr)(int);
void foo(int a);
struct test {
operator fPtr() { return foo; }
};
int main() {
test t; t(10); // called!
}
This thing can actually become quite useful sometimes.
Conversion to non class types
The implicit conversions that happen always and everywhere can use user defined conversions too. You may define a conversion function that returns a boolean value
struct test {
operator bool() { return true; }
};
int main() {
test t;
if(t) { ... }
}
(The conversion to bool in this case can be made safer by the safe-bool idiom, to forbid conversions to other integer types.) The conversions are triggered anywhere where a built-in operator expects a certain type. Conversions may get into the way, though.
struct test {
void operator[](unsigned int) { }
operator char *() { static char c; return &c; }
};
int main() {
test t; t[0]; // ambiguous
}
// (t).operator[] (unsigned int) : member
// operator[](T *, std::ptrdiff_t) : built-in
The call can be ambiguous, because for the member, the second parameter needs a conversion, and for the built-in operator, the first needs a user defined conversion. The other two parameters match perfectly respectively. The call can be non-ambiguous in some cases (ptrdiff_t needs be different from int then).
Conversion function template
Templates allow some nice things, but better be very cautious about them. The following makes a type convertible to any pointer type (member pointers aren't seen as "pointer types").
struct test {
template<typename T>
operator T*() { return 0; }
};
void *pv = test();
bool *pb = test();
The "." operator is not overloadable in C++. And whenever you say x.y, no conversion will automatically be be performed on x.
Conversions aren't magic. Just because A has a conversion to B and B has a foo method doesn't mean that a.foo() will call B::foo().
The compiler tries to use a conversion in four situations
You explicitly cast a variable to another type
You pass the variable as an argument to a function that expects a different type in that position (operators count as functions here)
You assign the variable to a variable of a different type
You use the variable copy-construct or initialize a variable of a different type
There are three types of conversions, other than those involved with inheritance
Built-in conversions (e.g. int-to-double)
Implicit construction, where class B defines a constructor taking a single argument of type A, and does not mark it with the "explicit" keyword
User-defined conversion operators, where class A defines an operator B (as in your example)
How the compiler decides which type of conversion to use and when (especially when there are multiple choices) is pretty involved, and I'd do a bad job of trying to condense it into an answer on SO. Section 12.3 of the C++ standard discusses implicit construction and user-defined conversion operators.
(There may be some conversion situations or methods that I haven't thought of, so please comment or edit them if you see something missing)
Implicit conversion (whether by conversion operators or non-explicit constructors) occurs when passing parameters to functions (including overloaded and default operators for classes). In addition to this, there are some implicit conversions performed on arithmetic types (so adding a char and a long results in the addition of two longs, with a long result).
Implicit conversion does not apply to the object on which a member function call is made: for the purposes of implicit conversion, "this" is not a function parameter.
The compiler will attempt one(!) user-defined cast (implicit ctor or cast operator) if you try to use an object (reference) of type T where U is required.
The . operator, however, will always try to access a member of the object (reference) on its left side. That's just the way it's defined. If you want something more fancy, that's what operator->() can be overloaded for.
You should do
((person)p).think();
The compiler doesn't have the information for automatically casting to person, so you need explicit casting.
If you would use something like
person pers = p;
Then the compiler has information for implicit casting to person.
You can have "casting" through constructors:
class A
{
public:
A( int );
};
A a = 10; // Looks like a cast from int to A
These are some brief examples. Casting (implicit, explicit, etc) needs more to explain. You can find details in serious C++ books (see the questions about C++ books on stack overflow for good titles, like this one).
//Virtual table Fuction(VFT)
#include <iostream>
using namespace std;
class smartref {
public:
virtual char think() { }//for Late bindig make virtual function if not make virtual function of char think() {} then become early binding and pointer call this class function
smartref() : data(new char) { }
operator char(){ return *data; }
private:
char* data;
};
class person:public smartref
{
public:
char think() { std::cout << "I am thinking"; }
};
int main() {
smartref *p;//make pointer of class
person o1;//make object of class
p=&o1;//store object address in pointer
p->think(); // Late Binding in class person
return 0;
}

C++ template: no matching function for call

I cannot understand why this program fails to compile both with g++ 7.3 or clang++ 5.0 using -std=c++14.
A can be initialized from a const int as shown. A const reference to A can also be create from a const int but call to f(const A &) with a const int fails. Why?
#include <iostream>
struct V {
int i;
template <class T>
V(const T &t) : i{t} {}
};
struct A {
int i;
A(V v) : i{v.i} {}
};
void f(const A &) {}
int main() {
const auto i = 42;
const A a1{i}; // OK
std::cout << a1.i << '\n'; // 42
const A &a2 = A{i}; // OK
std::cout << a2.i << '\n'; // 42
f(i); // no matching function for call to 'f'
return 0;
}
Given f(i);, copy initialization is applied. And i (with type const int) needs to be converted to A, two user-defined conversions are required; from const int to V, and from V to A. But only one user-defined conversion is allowed in one implicit conversion sequence.
Bot const A a1{i}; and const A &a2 = A{i}; are direct initialization, only one implicit conversion from i (with type const int) to the argument of A's constructor (i.e. V) is required, so they work fine.
Note the difference between copy initialization and direct initialization,
In addition, the implicit conversion in copy-initialization must produce T directly from the initializer, while, e.g. direct-initialization expects an implicit conversion from the initializer to an argument of T's constructor.
As a workaround, you can perform explicit conversion on i before passing it to f().
Converting i to an A for the purpose of the function call will require two user defined conversions (int -> V -> A). The standard places a hard limit of a single user defined conversion on each implicit conversion sequence.
The same would happen if you were to try and bind a2 to i "directly". So you need to do a functional style cast (A{i}) when giving an argument to f as well.
You need two consecutive implicit type conversion here however C++ can do single conversion implicitley for you. If you want to let the compiler to generate the correct typed code for you, use template for the function f like following.
template <typename T>
void f(const T & x) { std::cout << x << std::endl;}
The reason why you need two type conversion is because of having only one constructor which takes type V in the struct. If you want to get rid of two type conversion as a second solution, you can add another constructor which takes int as a parameter like following
struct A {
int i;
A(V v) : i{v.i} {}
A(int theI) : i{theI} { }
};
Two user defined conversions are not supported in copy initialization. Simple work around to the problem is to wrap i with A while passing to funtion f with f(A(i))

Why doesn't converting constructor called in template class?

I write a simple C++ program:
#include <stdint.h>
#include <iostream>
using namespace std;
class B {
public:
B(const bool& value = false) {cout << "B" << endl;}
};
template <typename t1, typename t2>
class A {
public:
A(const t1 &value) {cout << "A1" << endl;};
A(const t2 &value) {cout << "A2" << endl;};
};
int main() {
typedef A<B, int8_t> T;
T v(false);
return 0;
}
Per my understanding, in the following code:
T v(false);
false can trigger B's converting constructor(B(const bool& value = false) {cout << "B" << endl;}) called, so the first A's constructor should run. But in fact, the second A's constructor is called.
So why doesn't converting constructor called?
Calling the first constructor would require a user-defined conversion from bool to B. Calling the second one would require a standard conversion from bool to int8_t. The latter is a better match, which I think is pretty natural.
13.3.3.2 Ranking implicit conversion sequences
2 When comparing the basic forms of implicit conversion sequences (as defined in 13.3.3.1)
— a standard conversion sequence (13.3.3.1.1) is a better conversion sequence than a user-defined conversion sequence or an ellipsis conversion sequence, and
— a user-defined conversion sequence (13.3.3.1.2) is a better conversion sequence than an ellipsis conversion sequence (13.3.3.1.3).
Keep in mind that bool is considered an integral type in C++, so the conversion to int8_t is indeed a rather unremarkable conversion from one integral type to another. A user-defined conversion to a class is a much more involving process. It is not surprising that language rules favor the simple conversion to int8_t.

i am trying to compile below code with dummy class [duplicate]

Consider this simple example:
template <class Type>
class smartref {
public:
smartref() : data(new Type) { }
operator Type&(){ return *data; }
private:
Type* data;
};
class person {
public:
void think() { std::cout << "I am thinking"; }
};
int main() {
smartref<person> p;
p.think(); // why does not the compiler try substituting Type&?
}
How do conversion operators work in C++? (i.e) when does the compiler try substituting the type defined after the conversion operator?
Some random situations where conversion functions are used and not used follow.
First, note that conversion functions are never used to convert to the same class type or to a base class type.
Conversion during argument passing
Conversion during argument passing will use the rules for copy initialization. These rules just consider any conversion function, disregarding of whether converting to a reference or not.
struct B { };
struct A {
operator B() { return B(); }
};
void f(B);
int main() { f(A()); } // called!
Argument passing is just one context of copy initialization. Another is the "pure" form using the copy initialization syntax
B b = A(); // called!
Conversion to reference
In the conditional operator, conversion to a reference type is possible, if the type converted to is an lvalue.
struct B { };
struct A {
operator B&() { static B b; return b; }
};
int main() { B b; 0 ? b : A(); } // called!
Another conversion to reference is when you bind a reference, directly
struct B { };
struct A {
operator B&() { static B b; return b; }
};
B &b = A(); // called!
Conversion to function pointers
You may have a conversion function to a function pointer or reference, and when a call is made, then it might be used.
typedef void (*fPtr)(int);
void foo(int a);
struct test {
operator fPtr() { return foo; }
};
int main() {
test t; t(10); // called!
}
This thing can actually become quite useful sometimes.
Conversion to non class types
The implicit conversions that happen always and everywhere can use user defined conversions too. You may define a conversion function that returns a boolean value
struct test {
operator bool() { return true; }
};
int main() {
test t;
if(t) { ... }
}
(The conversion to bool in this case can be made safer by the safe-bool idiom, to forbid conversions to other integer types.) The conversions are triggered anywhere where a built-in operator expects a certain type. Conversions may get into the way, though.
struct test {
void operator[](unsigned int) { }
operator char *() { static char c; return &c; }
};
int main() {
test t; t[0]; // ambiguous
}
// (t).operator[] (unsigned int) : member
// operator[](T *, std::ptrdiff_t) : built-in
The call can be ambiguous, because for the member, the second parameter needs a conversion, and for the built-in operator, the first needs a user defined conversion. The other two parameters match perfectly respectively. The call can be non-ambiguous in some cases (ptrdiff_t needs be different from int then).
Conversion function template
Templates allow some nice things, but better be very cautious about them. The following makes a type convertible to any pointer type (member pointers aren't seen as "pointer types").
struct test {
template<typename T>
operator T*() { return 0; }
};
void *pv = test();
bool *pb = test();
The "." operator is not overloadable in C++. And whenever you say x.y, no conversion will automatically be be performed on x.
Conversions aren't magic. Just because A has a conversion to B and B has a foo method doesn't mean that a.foo() will call B::foo().
The compiler tries to use a conversion in four situations
You explicitly cast a variable to another type
You pass the variable as an argument to a function that expects a different type in that position (operators count as functions here)
You assign the variable to a variable of a different type
You use the variable copy-construct or initialize a variable of a different type
There are three types of conversions, other than those involved with inheritance
Built-in conversions (e.g. int-to-double)
Implicit construction, where class B defines a constructor taking a single argument of type A, and does not mark it with the "explicit" keyword
User-defined conversion operators, where class A defines an operator B (as in your example)
How the compiler decides which type of conversion to use and when (especially when there are multiple choices) is pretty involved, and I'd do a bad job of trying to condense it into an answer on SO. Section 12.3 of the C++ standard discusses implicit construction and user-defined conversion operators.
(There may be some conversion situations or methods that I haven't thought of, so please comment or edit them if you see something missing)
Implicit conversion (whether by conversion operators or non-explicit constructors) occurs when passing parameters to functions (including overloaded and default operators for classes). In addition to this, there are some implicit conversions performed on arithmetic types (so adding a char and a long results in the addition of two longs, with a long result).
Implicit conversion does not apply to the object on which a member function call is made: for the purposes of implicit conversion, "this" is not a function parameter.
The compiler will attempt one(!) user-defined cast (implicit ctor or cast operator) if you try to use an object (reference) of type T where U is required.
The . operator, however, will always try to access a member of the object (reference) on its left side. That's just the way it's defined. If you want something more fancy, that's what operator->() can be overloaded for.
You should do
((person)p).think();
The compiler doesn't have the information for automatically casting to person, so you need explicit casting.
If you would use something like
person pers = p;
Then the compiler has information for implicit casting to person.
You can have "casting" through constructors:
class A
{
public:
A( int );
};
A a = 10; // Looks like a cast from int to A
These are some brief examples. Casting (implicit, explicit, etc) needs more to explain. You can find details in serious C++ books (see the questions about C++ books on stack overflow for good titles, like this one).
//Virtual table Fuction(VFT)
#include <iostream>
using namespace std;
class smartref {
public:
virtual char think() { }//for Late bindig make virtual function if not make virtual function of char think() {} then become early binding and pointer call this class function
smartref() : data(new char) { }
operator char(){ return *data; }
private:
char* data;
};
class person:public smartref
{
public:
char think() { std::cout << "I am thinking"; }
};
int main() {
smartref *p;//make pointer of class
person o1;//make object of class
p=&o1;//store object address in pointer
p->think(); // Late Binding in class person
return 0;
}

implicit conversions from and to class types

I am studying converting constructors and conversion operators in C++.
What I've learned so far is that any non-explicit constructor that takes only one parameter (and any number of optional default arguments) represents an implicit class-type conversion to THAT class type, for example if a class defines a constructor that has one parameter of type int I can use an int wherever an object of that class type is required:
(assuming class_type has an overloaded += operator)
class_type a;
a+=5;
in this case 5 is implicitly converted (through the converting constructor) to class_typeand the overloaded operator is called.
Now, the (at least for me) tricky part: I know I can define a conversion operator as a member function :
operator int() {....};
that converts the object of class_type to the primitive int type, and I can use that conversion like:
class_type a;
a+5;
in this case I've read that the object is converted to an int through its conversion operator and then the buil-in sum operator is called.
But what if I defined an overloaded + operator to take two class_type objects as its arguments? something like
class_type operator+(const class_type&,const class_type &c);
how is the compiler supposed to know which one to call through function matching?
does the conversion to int only happens implicitly when only the built-in operator is defined?
thanks!
edit:
actually,I've tried to write some code to effectively try it out, it turned out that my compiler (g++) doesn't issue any ambiguous call error!
this is the class header (along with the non-memeber operator+ function declaration) :
#include <iostream>
class wrapper {
friend std::ostream &operator<<(std::ostream&,const wrapper&);
public:
wrapper()=default;
wrapper(int);
int get();
operator int() const;
wrapper operator+(int);
private:
int a=10;
};
std::ostream &operator<<(std::ostream&,const wrapper&);
and this is the main code:
#include "wrapper.h"
int main()
{
using namespace std;
wrapper w1;
wrapper w2(5);
cout<<w1<<" "<<w2<<endl;
w1+1;
}
now,I've defined a converting constructor from int to wrapper AND a conversion operator from class type to int(I've also overloaded the << output operator in order to print some results), but when the compiler evaluates the expression w1+1 it seems to be fine. How could it possibly be??
If you have for example the following class declaration that contains a conversion constructor and a conversion operator
struct A
{
A( int x ) : x( x ) {}
operator int() const { return x; }
int x;
};
const A operator +( const A &a1, const A &a2 )
{
return A( a1.x + a2.x );
}
then statement
a1 + a2;
where a1 and a2 are declared like for example
A a1( 10 );
A a2( 20 );
will be well-formed because there is no need to call a conversion function. The both operands match the parameter declarations of the operator +.
However if you will write for example
a1 + 20;
when the compiler issues an error because there is an ambiguity. The compiler can either apply conversion constructor A( int ) to convert the second operand to type A and call the operator defined for objects of type A. Or it can apply the conversion operator operator int to convert the first operand to type int and call the built-in operator + for objects of type int.
To avoid this ambiguity you could declare either the constructor or the operator (or the both) with function specifier explicit.
For example
explicit A( int x ) : x( x ) {}
or
explicit operator int() const { return x; }
In this case only one implicit conversion would exist and there was not an ambigiuty.
I would like to append the above description that sometimes some converion operators can be called implicitly even if they are declared with the function specifier explicit.
For example According to the C++ Standard (6.4 Selection statements)
...The value of a condition that is an expression is the value of the
expression, contextually converted to bool for statements other
than switch;
and (5.16 Conditional operator)
1 Conditional expressions group right-to-left. The first expression is
contextually converted to bool (Clause 4).
So for example if the above class has the following conversion operator declared with the function specifier explicit
explicit operator bool() const { return x != 0; }
nevertheless it will be called implicitly for example in the following statement
A a( 10 );
std::cout << ( a ? "true" : "false" ) << std::endl;
Here a will be converted to an object of type bool in the conditional operator.
EDIT: After you updated your question this expression
w1+1;
is an exact match for operator
wrapper operator+(int);
Neither conversion are required. So the code compiles successfully.
This is something you can easily try and see what the compiler does:
#include <iostream>
struct ABC {
int v;
ABC(int x) : v(x) { }
operator int() const { return v; }
void operator +=(ABC const &that) {
v += that.v;
}
};
ABC operator+(ABC const &lhs, ABC const &rhs) {
return { lhs.v + rhs.v };
}
int main() {
ABC a(5);
std::cout << a + 1 << '\n';
a += 10;
std::cout << a << '\n';
}
what if I defined an overloaded + operator to take two class_type objects as its arguments?
GCC
error: ambiguous overload for 'operator+' (operand types are 'ABC' and 'int')
The compiler sees two candidates: operator+(int, int) <built-in> and ABC operator+(const ABC&, const ABC&). This means it could implicitly convert not only the 5 in a + 5 to a but also the a to int. Post these conversions both operator+ functions become potential matches.
How is the compiler supposed to know which one to call through function matching?
It doesn't know hence the error.
does the conversion to int only happens implicitly when only the built-in operator is defined?
Yes, otherwise it doesn't automatically convert class_type to int. However, int to class_type would happen implicitly unless you make class_type's constructor explicit:
explicit ABC(int x) : v(x) { }
If you've access to C++11, then you also make the conversion function explicit:
explicit operator int() const { return v; }