OpenGL in Visual studio - Issues with GLEW - c++

I'm currently following the openglbook.com tutorials (set up) (Tutorial) and have run into an issue fairly early on. I'm getting the following two errors:
1>main.obj : error LNK2019: unresolved external symbol __imp__glewGetErrorString#4 referenced in function _Initialize
1>main.obj : error LNK2019: unresolved external symbol __imp__glewInit#0 referenced in function _Initialize
I have downloaded and compiled freeglut 2.8.0 as well as the glew 1.9.0 binaries. I have copied the libs and includes to C:\Program Files (x86)\Microsoft SDKs\Windows\v6.0A\Lib and Include respectively.
The Lib and Include paths have also been added to my project properties under Additional Library/Include directories.
I have also defined glew32.lib and freeglut.lib in my linker->Input->Additional dependencies.
I have included GL/glew.h and GL/freeglut.h at the top of my main file.
What am I missing? Every other thread I've found has been solved by adding the directories to the project properties. Does anyone have any ideas?

This means that you try to use GLEW as a DLL (because your application looks for a name that begins with __imp, like "import" ), but you didn't built GLEW as a DLL (because otherwise it would work).
3 possible options :
Rebuild GLEW with the GLEW_BUILD preprocessor definition (Project->Properties->C++->Preprocessor->Additional definitions). Then rebuild your application.
Don't build GLEW at all. Simply put glew.c in your application's project. This is the easiest way.
(my favourite) Define GLEW_STATIC in your application's preprocessor definitions, and rebuild.

Related

Using wxWidgets with CMAKE and visual studio

Every time I try to build my project with CMAKE having the wxWidgets as library I get a lot of linker errors LNK I even get two errors for just compiling my main.cpp that only includes this :
#include "wx/wx.h"
int main(){
return 0;
}
I just downloaded the source code of wxwidgets, put it in a lib folder and linked it with cmake
This is my CMakeLists.txt :
cmake_minimum_required(VERSION 3.10)
# set the project name
project(wxtest VERSION 1.0)
add_subdirectory(libs/wxWidgets)
add_executable(wx_test WIN32 src/main.cpp)
target_link_libraries(wx_test wx::net wx::core wx::base)
Here are the errors:
Error LNK1120 1 unresolved externals
Error LNK2019 unresolved external symbol WinMain referenced in function "int __cdecl invoke_main(void)" (?invoke_main##YAHXZ)
Is there anything wrong with linking the wxWidgets lib to my project ?
wxWidgets programs are compiled as GUI Win32 applications and so use WinMain() entry point by default, which you don't define.
The usual way to define it is by using wxIMPLEMENT_APP() macro, but you may also do it manually if you really need to -- but you must define it, one way or the other.

Installing Glog linking error

I am new to programming. I want to install Glog on my Windows 10 system. I have followed the instructions found in a Stack Overflow thread with the same name.
I used cmake and Visual Studio 2015 to build the project.
First anomaly of the built file: I noticed that in the glog directory the header file "log_severity.h" was missing. To alleviate this problem, I copied the "log_severity.h" from the GitHub repository and pasted it.
http://imgur.com/QeLTnat
I then created a sample program that just initializes the logger by only using
google::InitGoogleLogging(argv[0]);
in the main.
Before compiling I direct the linker to include an additional include directory. This include directory is the one with the header files as in the second image (with the log_severity.h etc.):
http://imgur.com/yrjOIot
Yet I still receive a linking error when compiling the code:
1>Source.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) void __cdecl google::InitGoogleLogging(char const *)" (__imp_?InitGoogleLogging#google##YAXPEBD#Z) referenced in function main
1>D:\Documents\Programming\C++\Programme\GLogTest\GlogTest\x64\Debug\GlogTest.exe : fatal error LNK1120: 1 unresolved externals
What am I doing wrong?
Thanks a lot of any answers.
I solved it. When you build the project in visual studio, there is also an "Installation" folder inside the MS project. I forgot to build that as well!

Unresolved external symbol with Catch library

I'm migrating some projects to use CMake build system. Now I'm adding project with some unit tests using the Catch library. It is header only library. The old Visual Studio project builds fine, but the new CMake project gives unresolved external symbol linker error. I have defined CATCH_CONFIG_MAIN in one of my source files. There are added all cpp files from other projects which are needed for the tests and all libraries on which other tested projects depend are linked. Despite this I have unresolved external symbol error only with generated from CMake project:
ChipCountTests.obj : error LNK2019: unresolved external symbol "public: __thiscall Catch::SourceLineInfo::SourceLineInfo(char const *,unsigned int)" (??0SourceLineInfo#Catch##QAE#PBDI#Z) referenced in function "void __cdecl `anonymous namespace'::`dynamic initializer for 'autoRegistrar1''(void)" (??__EautoRegistrar1#?A0xb4291ec5##YAXXZ)
1>FlyingChipRewardCalculatorUT.obj : error LNK2001: unresolved external symbol "public: __thiscall Catch::SourceLineInfo::SourceLineInfo(char const *,unsigned int)" (??0SourceLineInfo#Catch##QAE#PBDI#Z)
Obviously I'm missing to add some configuration from vcxproj to CMakeLists.txt but I'm currently can't figure it out.
In one of my files I have:
#define CATCH_CONFIG_MAIN
#include <catch.hpp>
but I also using CMake macro for adding precompiled header to the project:
add_precompiled_header (${TARGET_NAME}
${CMAKE_CURRENT_SOURCE_DIR}/StdAfx.h
${CMAKE_CURRENT_SOURCE_DIR}/StdAfx.cpp)
This macro forcefully includes precompiled header in all files, but in it I have #include <catch.hpp> without #define CATCH_CONFIG_MAIN which is needed by all files except one.
I added option to the macro to pass list of files in which not to be included precompiled header and this resolves the issue.
It's a little bit hard to deduce a concrete problem from the context you provided, but here is an official Catch instruction for CMake integration.
In my experience using it with Visual Studio - integration went smoothly.
When I try to use Catch with the Precompiled Header option enabled in my test project, I end up with linker errors LNK2019.
I still use stdafx.h in my project and disable the Precompiled header option in order for the project to build.
Right-click project -> Configuration Properties -> C/C++->Precompiled Headers -> Precompiled Header -> Not Using Precompiled Headers.
I have the same error and I solved it by linking the target to Catch2WithMain
target_link_libraries( ${PROJECT_TEST} Catch2 Catch2WithMain)
set_property(TARGET ${PROJECT_TEST} PROPERTY CXX_STANDARD 14)
set_property(TARGET ${PROJECT_TEST} PROPERTY CXX_EXTENSIONS OFF)

Link against a 3rd-party library with Visual Studio

I'm trying to create a .dll with Visual Studios 2013. The project includes libpq functionality.
Per other stackoverflow posts, and other sources I've found on the internet, I've (as far as I'm aware) correctly added the postgres lib and include directories to the project. However, when I go to build the project, it returns a number of "unresolved external symbol" errors.
My paths are C:\Program Files\PostresSQL\9.3\... so I have them surrounded by quotation marks in the Additional Library/Include Directory fields. I've included the libpq-fe.h header file in the project... I'm just not sure what I'm doing wrong.
Another note, I can compile a test program from the command line using g++ with the -I, -L, and -lpq flags, but I'm not sure how to compile to a .dll from the command line (plus it adds complexity that I just don't want to deal with).
These are the specific errors I'm getting:
1>sql_arma.obj : error LNK2001: unresolved external symbol _PQconnectdb
1>sql_arma.obj : error LNK2001: unresolved external symbol _PQstatus
1>sql_arma.obj : error LNK2001: unresolved external symbol _PQerrorMessage
1>sql_arma.obj : error LNK2001: unresolved external symbol _PQfinish
1>C:\Users\tills13\documents\visual studio 2013\Projects\sql_arma\Release\sql_arma.dll : fatal error LNK1120: 4 unresolved externals
I have, as suggested below, included #pragma comment(lib, "libpq.lib") in the source file for my project, I still receive these errors.
I've successfully compiled the sample program by setting these project properties:
Add <pgsql install path>\include and \lib to VC++ Directories->Include and ->Library, correspondingly
Add libpq.lib to Linker->Input->Additional dependencies
This is the standard way to reference 3rd-party libs. It's just that they recommend using environment variables for their "base dirs" to avoid patching the project when it's under a VCS.
To be able to run the app from VS (both with and without debugging), I also specified PATH=%PATH%;<pgsql install path>\bin in Debugging->Environment since this dir isn't in PATH on my system.
It's not sufficient add the postgres lib directory to the project, you must also add
reference to libpq.lib. Just add this line to one of your source .cpp files:
#pragma comment(lib, "libpq.lib")
As noted by Marco A. the library must match a program bitness (32 or 64 bit): if you build 32-bit DLL (referred as Win32) you must use 32 bit library; if 64-bit (x64) - 64-bit library.
I have also faced same issue. Then I realized that I was building my application as a 32bit. I changed the target of my application to x64 and it compiled successfully

DevIL library files and dependencies

Okay, here's the thing. I have all the IL files I need, namely
DevIL.dll
DevIL.lib
ILU.dll
ILU.lib
ILUT.dll
ILUT.lib
config.h
config.h.in
devil_cpp_wrapper.h
devil_internal_exports.h
il.h
ilu.h
ilu_region.h
ilut.h
ilut_config.h
My project directory looks like this, let's say my project's name is "Project1"
|-Debug---Project1.pdb
|
| |---Debug---[loads of files]
| |
| |---Glut---[OpenGL files]
| |
| |---IL---[all the files mentioned above]
|-Project1---|
| |---image.bmp
Project Folder---| |
| |---[header and .cpp files I made in the project]
| |
| |---[files produced by Visual Studio]
|
|-ipch---[unrelated stuff]
|
|-Project1.sln
|
|-[other files VS created]
I've put all the DevIL files in the IL folder, as mentioned, and I am sure I am using the unicode compatible versions of them, as I am using Unicode Character Set for the project. In my "Additional Dependencies" I have
ilut.lib; ilu.lib; DevIL.lib;
So, the dependencies are there, I know that's not the problem.
After all that, I am still getting linker errors, mainly LNK2019:unresolved external symbol__imp_ for all the IL functions.
What am I missing? It looks to me like maybe something to do with the project properties or the files themselves...maybe I missed a file?
EDIT: Here is the output messages
1>------ Build started: Project: Final Year Project, Configuration: Debug Win32 ------
1>Build started 29/4/2011 12:46:04 pm.
1>InitializeBuildStatus:
1> Touching "Debug\Final Year Project.unsuccessfulbuild".
1>ClCompile:
1> Main.cpp
1>c:\users\xxxx\desktop\final year project 0.2\final year project\main.cpp(152): warning C4390: ';' : empty controlled statement found; is this the intent?
1>c:\users\xxxx\desktop\final year project 0.2\final year project\main.cpp(141): warning C4101: 'alpha' : unreferenced local variable
1>ManifestResourceCompile:
1> All outputs are up-to-date.
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilInit#0 referenced in function "public: static void __cdecl Main::Init(int,char * *)" (?Init#Main##SAXHPAPAD#Z)
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilDeleteImages#8 referenced in function "public: static void __cdecl Main::DisplayScene(void)" (?DisplayScene#Main##SAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilGetData#0 referenced in function "public: static void __cdecl Main::DisplayScene(void)" (?DisplayScene#Main##SAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilConvertImage#8 referenced in function "public: static void __cdecl Main::DisplayScene(void)" (?DisplayScene#Main##SAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilGetInteger#4 referenced in function "public: static void __cdecl Main::DisplayScene(void)" (?DisplayScene#Main##SAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilLoadImage#4 referenced in function "public: static void __cdecl Main::DisplayScene(void)" (?DisplayScene#Main##SAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilBindImage#4 referenced in function "public: static void __cdecl Main::DisplayScene(void)" (?DisplayScene#Main##SAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilGenImages#8 referenced in function "public: static void __cdecl Main::DisplayScene(void)" (?DisplayScene#Main##SAXXZ)
1>C:\Users\xxxx\Desktop\Final Year Project 0.2\Debug\Final Year Project.exe : fatal error LNK1120: 8 unresolved externals
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:01.93
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Since you added the build output, the answer is now easy: your linker errors have nothing to do with DevIL at all.
You need to link to SDL (Simple DirectMedia Layer).
Since SDL has a C interface, and - IIRC - doesn't require that the DLL uses the same heap as the application, the VC8 version of the "Development Libraries" should do fine (even if you use VC10). Just add SDL.lib to the "Additional Dependencies" and you should be fine.
EDIT
OK.
You're either
not linking against the required .lib files (DevIL.lib etc.) or
linking against corrupted/wrong .lib files
At least there is no other explanation I can think of.
The names mentioned in your build log (__imp__ilInit#0 etc.) are correct, and the current "DevIL SDK" (DevIL 1.7.8 SDK for 32-bit Windows) works fine with VC10 (I just verified it).
To assure you're linking against DevIL.lib etc. please put the following in your main.cpp file:
#pragma comment(lib, "DevIL.lib")
#pragma comment(lib, "ILU.lib")
#pragma comment(lib, "ILUT.lib")
To make sure you're linking against the correct version of those files, re-download the whole SDK and try again with the new files.
EDIT 2
Since I got half the reward, I feel I should be more helpful :)
One last thing you can try: enable verbose linker output to check if the linker finds the correct version of DevIL.lib. (If it didn't find any DevIL.lib, you would get an error LNK1104: cannot open file 'DevIL.lib' - and since you're not getting that message, that cannot be the problem.)
To enable verbose linker output, add the /VERBOSE switch (under Configuration Settings -> Linker -> Command Line -> Additional Options).
That will give you a ton of messages. Copy them into your favorite editor, and search for lines containing DevIL.lib. One of the lines should read Searching X:\path\to\DevIL.lib: - that's the path to the copy of DevIL.lib the linker is using. If that's not the path where you copied the files from the SDK you downloaded, you have found the problem.
And if there are no lines containing DevIL.lib, then the linker isn't even trying to locate it. However I've never seen #pragma comment fail, so if you indeed added those lines that almost surely cannot be the case.
BTW: please let me know if you managed to solve this. This is so strange that I really want to know what was going on :)
You need to tell the linker to link against the IL libs.
Project settings, Linker, Input
Make sure the directory the libs are in is in the Additional directorys field too.
I've noticed your config.h.in file should have .win extension because that it is in DevIL-SDK-x86-1.7.8.zip package. And there's no devil_cpp_wrapper.h file also.
Finally i solved this in this way:
Header files
config.h
config.h.win
devil_internal_exports.h
il.h
il_wrap.h
ilu.h
ilu_region.h
ilut.h
ilut_config.h
goes to VC include directory - all in one directory named IL (c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\IL\ by default)
Liblary files
DevIL.lib
ILU.lib
ILUT.lib
goes to lib directory (c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\lib\ by default)
DLL files
DevIL.dll
ILU.dll
ILUT.dll
goes to project dorectory (...\Project Folder\Project1\ in your case)
Then i added liblary files to project by right click on project->Properties->Linker->Input->Additional Dependencies (wrote just name of liblaries like ILU.lib)
In my project I just include IL\il.h, IL\ilu.h and IL\ilut.h
I think you may got wrong files by the way...
Just in case you never got this worked out, or anyone else has the same problem (like I did):
I had downloaded the 64-bit version of DevIL for my 64-bit Windows computer, but Microsoft Visual Studio (I was using Express) was the 32-bit version.
I downloaded the 32-bit version of DevIL and it worked!
I had the same problem. Seems like the pre-built binaries are swapped: I could link to the ones designated as non-unicode but they would utterly fail trying to use my non-unicode strings and return unicode strings. Try to build your own binaries from the source or use a previous version.
you should compare the function signatures that you see in your errors with the signatures you get with depends.exe (depedency walker). If they differ there may be a compiler-issue.
You may then try to compile with :
extern "C" {
// put your devils-include directives here ...
}
Nothing garantied of course , just a suggestion.
You may also check the 'Additional Library Directories' property on your 'Linker\General' page to see if (when used) it points to the right directory for your build (if you also added a path to the standard VC lib-directories their may be a conflict ,use either one but not both).
Another suggestion is to create a new project and do it all over again ,you may have made an ever so little mistake.
Good luck !
I had the same problem.
In my case it was problem with code in all devil`s .h files
#ifdef _WIN32
#if (defined(IL_USE_PRAGMA_LIBS)) && (!defined(_IL_BUILD_LIBRARY))
#if defined(_MSC_VER) || defined(__BORLANDC__)
#pragma comment(lib, "%LIBNAME%.lib")
#endif
#endif
#endif
after second #if code was deactivated.
i added #pragma comment(lib, "DevIL.lib") (and 2 more) into my main.h and linker errors dissapeared.
sorry for my bad english =[
I don't know if this question is still active, but since it has no chosen answer, I'll post this. I had what seems like the exact same problem with DevIL version 1.7.8. To fix it, I rolled back the version to 1.7.7 and used #undef _UNICODE before including the headers and #define _UNICODE afterwards. The project compiled without linker errors and worked without a hitch. On 1.7.8, the libraries seem to all be unicode, or at least they don't seem to support ascii very well. However, this may just be some weird compatibility issue with my computer as it does not seem to be a common problem
It might be that you have to declare some preprocessor variable to actually tell the compiler that you are importing symbol; I mean something related to __declspec( dllimport )
I did exactly as what Sarah said about the 32-bit or 64-bit Visual Studio versions. I'm on a 64-bit computer running a 32-bit Visual Studio 2012. I obtained this error when I used the x64 DevIL files. Getting the x86 version helped. Here's the basic steps I took to ensure it does run:
Right-click your project and go to Properties.
Under C/C++ > General, add DevIL's 'include' folder under Additional Include Directories.
Then under Linker > General, add DevIL's 'lib' folder (it should contain: DevIL.lib, ILU.lib and ILUT.lib) to Additional Library Directories. For x64 it may not contain a lib folder, it may be just the DevIL directory itself (for version 1.7.8 it was that case).
Also in Linker > Input, add those .lib file names into Additional Dependencies.
Now that should be all you need to do in the project properties. In the main.cpp you should include the appropriate header files and it should work when you initialize.
Example:
#include "IL/il.h"
#include "IL/ilu.h"
#include "IL/ilut.h"
int main(){
ilInit();
iluInit();
ilutRenderer(ILUT_OPENGL); //these are just to initialize
}