C++ Global Array of Queues with variable size - c++

I am working on a project that requires a class QueueArray that is an Array of Queues. It's been a while since I worked with c++ Arrays so I'm having some trouble debugging why my code is throwing errors.
I read Delete an array of queue objects for some inspiration (along with a couple hours on Google), but I am still having errors with the following code:
#include <iostream>
#include <deque>
#include <queue>
using namespace std;
class QueueArray
{
queue<int> theArray[];
QueueArray::QueueArray(int size)
{
queue<int> theArray[] = new queue<int>[size];
//theArray[] = new queue<int>[size]; //this may be closer, but also giving errors
}
};
the errors are:
warning C4200: nonstandard extension used : zero-sized array in struct/union
1> Cannot generate copy-ctor or copy-assignment operator when UDT contains a zero-sized array
and
error C2075: 'theArray' : array initialization needs curly braces
I've read up about the 2nd error, but I can seem to figure out what I need to do to fix it.
I need it to be a variable sized array, with the variable passed to the class, which is why I can not initialize the size of the array up top, and It must be of global scope so I can use it in other functions within the class (the classes can't be passed the array through a parameter).
Later on, the queues will be of a user defined type, but we're letting them be queues of ints right now, not sure if that makes a difference. I keep seeing people suggesting the use of vectors in these cases but I don't have a choice on this one.
Any suggestions would be appreciated.

queue<int>* theArray;
not
queue<int> theArray[];

When allocating an array on the heap you get back a pointer to the start of the array, rather than an array. Thus, you want to declare your array as
queue<int>* theArray;
The use of empty brackets is allowed in some contexts but has specific meaning. It can be used when initializing a statically size array:
queue<int> theArray[] = { queue<int>(), queue<int>() /*...*/ };
creates an array of a size matching the list of initializers and it still can be empty. You can also use empty brackets in the argument list of a function in which case the use is equivalent to using pointer notation, e.g.:
int main(int ac, char* av[])
is identical to
int main(int ac, char** av)

using variable sized arrays is not possible in C++. to make your code working, use a pointer, i.e.
class QueueArray
{
queue<int> * const theArray;
QueueArray::QueueArray(int size)
: theArray (new queue<int>[size])
{ /* ... */ }
~QueueArray()
{ delete[] theArray; }
};
However, in C++ you should really avoid this and use a std::vector instead, i.e.
typedef vector<queue<int>> QueueArray;

Related

How to define array size in a struct from an "external" int defined in input

I have a struct with an array in it. The size of this array needs to be 3*input_variable. How can I define a number externally, which is multiplied by an input value, that I can use in a struct to declare the length of an array?
I have tried defining the variable h outside of main as
extern h
then assigning it's value in main from the input variable.
I have also tried to use (in summary)
nt main(int argc, char** argv)
{
int input_variable;
std::cin << input_variable;
int h = input_variable * 3;
void some_function(); // function does some stuff
// with the structs
#ifndef ARRAY_SIZING
#define ARRAY_SIZING h
#endif
return 0;
}
struct _struct_
{
constexpr std::size_t b = ARRAY_SIZING;
double* arr[b];
};
int some_function()
{
// structs are used down here.
return 0;
}
I would love to be able to allocate the size of an array in a struct using an input parameter. Thank you.
Hm. Plain C-arrays in C++. Mostly never needed. OK, you want to interface to a library function.
My guess is that the library does not expect an array, but a pointer. And since your struct contains an array to pointer to doubles, I assume the lib wants to see a double**.
I hardly can imagine that old libraries use references or pointer to arrays, something like:
void function (double* (&array)[10]); // Reference to array
void function (double* (*array)[10]); // Pointer to array
because also here you need an array with a size known at compile time.
I'd rather expect something like
void function (double** array, size_t size); // Pointer to Pointer to double
So, use a std::vector like this:
std::vector<double *> arr(input_variable * 3);
And if you want to hand over the arrays data to the lib functions, then use the vectors data function.
function (arr.data());
You could also create the array with new.
Last hint: Do not use raw pointers.
I hope that I could help a little . . .

Returning an array ... rather a reference or pointer to an array

I am a bit confused. There are two ways to return an array from a method. The first suggests the following:
typedef int arrT[10];
arrT *func(int i);
However, how do I capture the return which is an int (*)[]?
Another way is through a reference or pointer:
int (*func(int i)[10];
or
int (&func(int i)[10];
The return types are either int (*)[] or int (&)[].
The trouble I am having is how I can assign a variable to accept the point and I continue to get errors such as:
can't convert int* to int (*)[]
Any idea what I am doing wrong or what is lacking in my knowledge?
If you want to return an array by value, put it in a structure.
The Standard committee already did that, and thus you can use std::array<int,10>.
std::array<int,10> func(int i);
std::array<int,10> x = func(77);
This makes it very straightforward to return by reference also:
std::array<int,10>& func2(int i);
std::array<int,10>& y = func2(5);
First, the information you give is incorrect.
You write,
“There are two ways to return an array from a method”
and then you give as examples of the ways
typedef int arrT[10];
arrT *func(int i);
and
int (*func(int i))[10];
(I’ve added the missing right parenthesis), where you say that this latter way, in contrast to the first, is an example of
“through a reference or pointer”
Well, these two declarations mean exactly the same, to wit:
typedef int A[10];
A* fp1( int i ) { return 0; }
int (*fp2( int i ))[10] { return 0; }
int main()
{
int (*p1)[10] = fp1( 100 );
int (*p2)[10] = fp2( 200 );
}
In both cases a pointer to the array is returned, and this pointer is typed as "pointer to array". Dereferencing that pointer yields the array itself, which decays to a pointer to itself again, but now typed as "pointer to item". It’s a pointer to the first item of the array. At the machine code level these two pointers are, in practice, exactly the same. Coming from a Pascal background that confused me for a long time, but the upshot is, since it’s generally impractical to carry the array size along in the type (which precludes dealing with arrays of different runtime sizes), most array handling code deals with the pointer-to-first-item instead of the pointer-to-the-whole-array.
I.e., normally such a low level C language like function would be declared as just
int* func()
return a pointer to the first item of an array of size established at run time.
Now, if you want to return an array by value then you have two choices:
Returning a fixed size array by value: put it in a struct.
The standard already provides a templated class that does this, std::array.
Returning a variable size array by value: use a class that deals with copying.
The standard already provides a templated class that does this, std::vector.
For example,
#include <vector>
using namespace std;
vector<int> foo() { return vector<int>( 10 ); }
int main()
{
vector<int> const v = foo();
// ...
}
This is the most general. Using std::array is more of an optimization for special cases. As a beginner, keep in mind Donald Knuth’s advice: “Premature optimization is the root of all evil.” I.e., just use std::vector unless there is a really really good reason to use std::array.
using arrT10 = int[10]; // Or you can use typedef if you want
arrT10 * func(int i)
{
arrT10 a10;
return &a10;
// int a[10];
// return a; // ERROR: can't convert int* to int (*)[]
}
This will give you a warning because func returns an address of a local variable so we should NEVER code like this but I'm sure this code can help you.

Multiple arrays in a class and XCode

I am trying to use XCode for my project and have this code in my .h:
class FileReader
{
private:
int numberOfNodes;
int startingNode;
int numberOfTerminalNodes;
int terminalNode[];
int numberOfTransitions;
int transitions[];
public:
FileReader();
~FileReader();
};
I get a "Field has incomplete type int[]" error on the terminalNode line... but not on the transitions line. What could be going on? I'm SURE that's the correct syntax?
Strictly speaking the size of an array is part of its type, and an array must have a (greater than zero) size.
There's an extension that allows an array of indeterminate size as the last element of a class. This is used to conveniently access a variable sized array as the last element of a struct.
struct S {
int size;
int data[];
};
S *make_s(int size) {
S *s = (S*)malloc(sizeof(S) + sizeof(int)*size);
s->size = size;
return s;
}
int main() {
S *s = make_s(4);
for (int i=0;i<s->size;++i)
s->data[i] = i;
free(s);
}
This code is unfortunately not valid C++, but it is valid C (C99 or C11). If you've inherited this from some C project, you may be surprised that this works there but not in C++. But the truth of the matter is that you can't have zero-length arrays (which is what the incomplete array int transitions[] is in this context) in C++.
Use a std::vector<int> instead. Or a std::unique_ptr<int[]>.
(Or, if you're really really really fussy about not having two separate memory allocations, you can write your own wrapper class which allocates one single piece of memory and in-place constructs both the preamble and the array. But that's excessive.)
The original C use would have been something like:
FileReader * p = malloc(sizeof(FileReader) + N * sizeof(int));
Then you could have used p->transitions[i], for i in [0, N).
Such a construction obviously doesn't make sense in the object model of C++ (think constructors and exceptions).
You can't put an unbound array length in a header -- there is no way for the compiler to know the class size, thus it can never be instantiated.
Its likely that the lack of error on the transitions line is a result of handling the first error. That is, if you comment out terminalNode, transitions should give the error.
It isn't. If you're inside a struct definition, the compiler needs to know the size of the struct, so it also needs to know the size of all its elements. Because int [] means an array of ints of any length, its size is unknown. Either use a fixed-size array (int field[128];) or a pointer that you'll use to malloc memory (int *field;).

How do I use member functions of constant arrays in C++?

Here is a simplified version of what I have (not working):
prog.h:
...
const string c_strExample1 = "ex1";
const string c_strExample2 = "ex2";
const string c_astrExamples[] = {c_strExample1, c_strExample2};
...
prog.cpp:
...
int main()
{
int nLength = c_astrExamples.length();
for (int i = 0; i < nLength; i++)
cout << c_astrExamples[i] << "\n";
return 0;
}
...
When I try to build, I get the following error:
error C2228: left of '.length' must have class/struct/union
The error occurs only when I try to use member functions of the c_astrExamples.
If I replace "c_astrExamples.length()" with the number 2, everything appears to work correctly.
I am able to use the member functions of c_strExample1 and c_strExample2, so I think the behavior arises out of some difference between my use of strings vs arrays of strings.
Is my initialization in prog.h wrong? Do I need something special in prog.cpp?
Arrays in C++ don't have member functions. You should use a collection like vector<string> if you want an object, or compute the length like this:
int nLength = sizeof(c_astrExamples)/sizeof(c_astrExamples[0]);
Just use STL vector of strings instead of array:
#include <string>
#include <vector>
using namespace std;
const string c_strExample1 = "ex1";
const string c_strExample2 = "ex2";
vector<string> c_astrExamples;
c_astrExamples.push_back(c_strExample1);
c_astrExamples.push_back(c_strExample2);
int main()
{
int nLength = c_astrExamples.size();
Arrays in C++ are inherited from C, which wasn't object-oriented. So they aren't objects and don't have member functions. (In that they behave like int, float and the other built-in types.) From that ancestry stem more problems with array, like the fact that they easily (e.g., when passed into a function) decay into a pointer to the first element with no size information left.
The usual advice is to use std::vector instead, which is a dynamically resizable array. However, if you the array size is known at compile-time and you need a constant, then boost's array type (boost::array, if your compiler supports the TR1 standard extensions also available as std::tr1::array, to become std::array in the next version of the C++ standard) is what you want.
Edit 1:
A safe way to get the length of an array in C++ involves an incredible combination of templates, function pointers and even a macro thrown into the mix:
template <typename T, std::size_t N>
char (&array_size_helper(T (&)[N]))[N];
#define ARRAY_SIZE(Array_) (sizeof( array_size_helper(Array_) ))
If you (like me) think this is hilarious, look at boost::array.
Edit 2:
As dribeas said in a comment, if you don't need a compile-time constant, this
template <typename T, std::size_t N>
inline std::size_t array_size(T(&)[N])
{return N;}
is sufficient (and much easier to read and understand).
c_astrExamples is an array, there is no "length()" method in it.
In C++ arrays are not objects and have no methods on it. If you need to get the length of the array you could use the following macro
#define COUNTOF( array ) ( sizeof( array )/sizeof( array[0] ) )
int nLength = COUNTOF(c_astrExamples);
Also, beware of initialisation in a header file. You risk offending the linker.
You should have:
prog.h:
extern const string c_strExample1;
extern const string c_strExample2;
extern const string c_astrExamples[];

Scope, arrays, and the heap

So, I have this array. It needs to be accessed outside the scope of this function. I have been slapping a pointer to it into a pair which gets put into a deque. But once I'm outside the scope, the local stack is gone, the array is invalid, and I've just got a useless pointer, right?
So I've trying to put this array onto the scope-transcending heap, where it will remain until I delete it at a later time. But I'm having issues getting this working. Right now g++ is coughing up errors about invalid conversion from 'int' to 'int*'.
void randomFunction(int x, int y, int width, int height)
{
int **blah[4] = {x, y, width, height};
std::pair <foobar*, int* > tempPair (foobar1, blah);
randomDeque.push_front(tempPair);
}
I've also tried initializing it like this:
int *blah[4] = new int[4];
...and it says that the array must be initialized with a brace-enclosed initializer.
I'm really not used to working with pointers. What am I doing wrong?
There are two problems. First, indeed, you are confused about pointers/arrays:
int a[4]; // this is an array of 4 integers, a is the name of the array
int *a[4]; // This is an array of 4 *pointers* to int
So your declaration:
int **blah[4];
Define an array of 4 pointers to pointers array. Maybe you are confused by the following fact (I know I was when I learned C). If you declare a variable:
int *a;
This is a declaration of a pointer to an integer. But if you have a variable a which is a pointer, you get the thing it points to (an integer here) by using *a:
*a = 1; // a is a pointer (i.e. an address), *a is the value pointed to by a.
So * in declaration is used to declare pointer, but * in statements is used to deference value.
But your second problem has nothing to do with pointer per-se. It is about ressource-management (memory being one, but file, locks being others). Anything allocated on the stack does not exist anymore when it is out of scope. In pure C, you only really have one solution: allocating on the heap with malloc, and making sure to free afterwards. So you would do something like:
// foo is a struct
foo *init_foo()
{
foo* tmp;
tmp = malloc(sizeof(*tmp));
// initialize tmp
return tmp;
}
And then, you will clean it with another function:
foo *a;
a = init_foo();
// do stuff
clean_foo(a);
Example: the FILE* handle and fopen/fclose (in addition to allocating stuff, there are some things related to the OS to handle the file). Another solution is to use alloca, which is not standard C, but is supported by many toolchains.
In C++, you can use smart pointers, which use for example reference counting to do resources management. I am less familiar with C++, and I am sure people will jump in on that part. The idea with reference counting is that it still gives some of the advantages of auto pointers (you don't have to call delete by yourself, which is extremely error-prone for non trivial projects), but without being purely scope-based. One reference counting-based smart pointer is shared_ptr in boost.
The whole concept looks strange to me. If you declare array on the stack, it will not exist outside the scope of your function. If you allocate it using 'new' - make sure you 'delete' it sometime, otherwise it's memory leak!
The correct code with 'new' is:
int *blah = new int[4];
...
// don't forget to:
delete [] blah;
I'm not sure if I got right what you want to do, but in case you want to return a reference to an int array which will be valid after randomFunction returns, a good way to do it is with Boost:
#include <boost/shared_ptr.hpp>
#include <vector>
boost::shared_ptr<std::vector<int> > randomFunction(int x, int y, int width, int height)
{
boost::shared_ptr<std::vector<int> > blahPtr(new std::vector<int>(4));
(*blahPtr)[0] = x;
(*blahPtr)[1] = y;
(*blahPtr)[2] = width;
(*blahPtr)[3] = height;
return blahPtr;
}
You don't have to remember about deleteing blahPtr -- when all copies of it go out of scope, Boost will delete your std::vector object automatically, and C++ standard library will delete the underlying array.
It looks like you want a 4x4 array, in which case you should create it like so (untested code from the top of my head):
int **blah = new int* [4];
for(int i = 0; i < 4; ++i)
{
*blah[i] = new int[4];
}
Alternatively you can create a 1D array and treat it like a 2D array:
int *blah = new int[16];
#define ELEM(x,y) w*4+h
blah[ELEM(1,1)] = 123;