Xcode 4 SFML 2 error - c++

I used the SFML 2 installer, it can be found here. http://www.sfml-dev.org/download.php
Ld /Users/pjquinn/Library/Developer/Xcode/DerivedData/gangnam_style-ayfrlelgnycrzpdbmwbkqgtkkryv/Build/Products/Debug/gangnam_style.app/Contents/MacOS/gangnam_style normal x86_64
cd /Users/pjquinn/Programming/C++/gangnam_style
setenv MACOSX_DEPLOYMENT_TARGET 10.7
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++
-arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk
-L/Users/pjquinn/Library/Developer/Xcode/DerivedData/gangnam_style-ayfrlelgnycrzpdbmwbkqgtkkryv/Build/Products/Debug
-F/Users/pjquinn/Library/Developer/Xcode/DerivedData/gangnam_style-ayfrlelgnycrzpdbmwbkqgtkkryv/Build/Products/Debug
-filelist /Users/pjquinn/Library/Developer/Xcode/DerivedData/gangnam_style-ayfrlelgnycrzpdbmwbkqgtkkryv/Build/Intermediates/gangnam_style.build/Debug/gangnam_style.build/Objects-normal/x86_64/gangnam_style.LinkFileList
-mmacosx-version-min=10.7 -lsfml-system-d -lsfml-window-d -lsfml-graphics-d -lsfml-audio-d -lsfml-network-d -stdlib=libc++ -fobjc-link-runtime -framework Foundation -o /Users/pjquinn/Library/Developer/Xcode/DerivedData/gangnam_style-ayfrlelgnycrzpdbmwbkqgtkkryv/Build/Products/Debug/gangnam_style.app/Contents/MacOS/gangnam_style
ld: library not found for -lsfml-system-d clang: error: linker command failed with exit code 1 (use -v to see invocation)
When I'm creating a project should I select the Use Frameworks box?

Debug binaries are not shipped with the installer.
You should also have a look at the other issues

I used their template and checked the "Use Frameworks" box, but still had problems. What I ended up doing was adding the SFML frameworks files (which their installer script put in ~/Libraries/Frameworks) in the project myself (simple drag'n'drop). I double checked and made sure the added frameworks were then included in the Build Phases (which they were), and everything worked fine.

Related

linker command failed "ld: library not found for -lOpenNI" in Xcode

I'm trying to use OpenNI with my kinect but I have a problem during the build. I get this error :
ld: library not found for -lOpenNI
clang: error: linker command failed with exit code 1 (use -v to see invocation)
When I try "ld -lOpenNI" in terminal it finds it, and the path to the libOpenNI.dylib has been added to the library search paths (it's just /usr/lib). It has also been linked in "link binary With Libraries". I have tried to clean the build folder.
The whole compiler argument is :
Ld /Users/henrax/Library/Developer/Xcode/DerivedData/handtracker-dafbaeqppvdfnfhgffkyffwhskyl/Build/Products/Debug/handtracker normal x86_64
cd /Users/henrax/Documents/handtracker
export MACOSX_DEPLOYMENT_TARGET=10.11
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -L/Users/henrax/Library/Developer/Xcode/DerivedData/handtracker-dafbaeqppvdfnfhgffkyffwhskyl/Build/Products/Debug -L/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/usr/lib -F/Users/henrax/Library/Developer/Xcode/DerivedData/handtracker-dafbaeqppvdfnfhgffkyffwhskyl/Build/Products/Debug -filelist /Users/henrax/Library/Developer/Xcode/DerivedData/handtracker-dafbaeqppvdfnfhgffkyffwhskyl/Build/Intermediates/handtracker.build/Debug/handtracker.build/Objects-normal/x86_64/handtracker.LinkFileList -mmacosx-version-min=10.9 -stdlib=libc++ -framework GLUT -framework OpenGL /Applications/Kinect/OpenNI-Bin-Dev-MacOSX-v1.5.7.10/Samples/NiHandTracker/x64-Release/NiHandTracker.o /Applications/Kinect/OpenNI-Bin-Dev-MacOSX-v1.5.7.10/Samples/NiHandTracker/x64-Release/NiHandViewer.o /Applications/Kinect/OpenNI-Bin-Dev-MacOSX-v1.5.7.10/Samples/NiHandTracker/x64-Release/NiSimpleViewer.o -lOpenNI -lOpenNI.jni /Applications/Kinect/OpenNI-Bin-Dev-MacOSX-v1.5.7.10/Samples/NiHandTracker/x64-Release/main.o -Xlinker -dependency_info -Xlinker /Users/henrax/Library/Developer/Xcode/DerivedData/handtracker-dafbaeqppvdfnfhgffkyffwhskyl/Build/Intermediates/handtracker.build/Debug/handtracker.build/Objects-normal/x86_64/handtracker_dependency_info.dat -o /Users/henrax/Library/Developer/Xcode/DerivedData/handtracker-dafbaeqppvdfnfhgffkyffwhskyl/Build/Products/Debug/handtracker
It seems like a pretty easy problem but I have searched and not found any solution. Any help would be very welcomed !

How to resolve build errors in OSX cctools?

I am attempting to build tools from the CCtools collection for OSX, under OSX. I am doing this for research purposes.
When I run the makefile for the entire project I get a linker error:
=========== /Applications/Xcode.app/Contents/Developer/usr/bin/make all for misc =============
cc -Os -DLTO_SUPPORT -DTRIE_SUPPORT -g -Wall -I. -I./../include -I. -I/usr/local/include -c -o ./lipo.o lipo.c
cc -nostdlib -r \
-o ./lipo.private.o \
./lipo.o -L./../libstuff -lstuff
cc -o ./lipo.NEW \
./lipo.private.o
Undefined symbols for architecture x86_64:
"_is_llvm_bitcode_from_memory", referenced from:
_main in lipo.private.o
_check_archive in lipo.private.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[1]: *** [lipo.NEW] Error 1
make: *** [all] Error 1
Running the make files of the individual tools nets me a similar linker error. This occurs for all versions of the CCtools I have tried (Including 877.5, the latest source, and 862, the version that my installed tools are at.)
What am I missing to make the tools compile?
How can I coax the linker to let me know what library I am missing?
Where can I find instruction to make the tools compile?
Additional info:
I have XCode and developer tools installed, and I build projects all the time.
I also have gcc installed from brew.
I must be missing something stupid.
I cannot give you the exact solution for your version 877.5 but the overall problem is that the compilation requires some of the LLVM code on your machine. It might be as simple as missing include directories for the LLVM headers or can require linking some of the LLVM libraries. In your case, they seem to be related to LLVM Bitcode somehow.
In my case, I have just built a subset of the more recent version cctools-895. It complained about a missing symbol related to LLVM's llvm-c/lto.h header. The error went away when I added the following to the problematic file's compilation rules:
-I/opt/llvm-7.0.0/include/
The version of LLVM 7 was a random guess that worked because I had it on my machine. You might want to tailor your include paths to point to the correct version of LLVM that the cctools are supposed to be built with.
The easiest way to get the LLVM on your machine is to get a binary version from the LLVM Download page.

Can't start SFML app on Xcode

Installed SFML on Mac OS according to tutorial http://www.sfml-dev.org/tutorials/2.0/start-osx.php (Xcode 6.1), it's kinda worked, so I can create SMFL app, but when i try to build that standart project it comes with the following error
Ld /Users/andreybondar/Library/Developer/Xcode/DerivedData/Test-draycgeyywzpqjgugruuudxcdqqj/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/Test normal x86_64
cd /Users/andreybondar/Desktop/Test
export MACOSX_DEPLOYMENT_TARGET=10.10
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk -L/Users/andreybondar/Library/Developer/Xcode/DerivedData/Test-draycgeyywzpqjgugruuudxcdqqj/Build/Products/Debug -L/usr/local/lib -F/Users/andreybondar/Library/Developer/Xcode/DerivedData/Test-draycgeyywzpqjgugruuudxcdqqj/Build/Products/Debug -F/Library/Frameworks -filelist /Users/andreybondar/Library/Developer/Xcode/DerivedData/Test-draycgeyywzpqjgugruuudxcdqqj/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/Test.LinkFileList -mmacosx-version-min=10.10 -frameworksfml-system -frameworksfml-window -frameworksfml-graphics -frameworksfml-audio -frameworksfml-network -stdlib=libc++ -fobjc-link-runtime -Xlinker -dependency_info -Xlinker /Users/andreybondar/Library/Developer/Xcode/DerivedData/Test-draycgeyywzpqjgugruuudxcdqqj/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/Test_dependency_info.dat -o /Users/andreybondar/Library/Developer/Xcode/DerivedData/Test-draycgeyywzpqjgugruuudxcdqqj/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/Test
clang: error: unknown argument: '-frameworksfml-system'
clang: error: unknown argument: '-frameworksfml-window'
clang: error: unknown argument: '-frameworksfml-graphics'
clang: error: unknown argument: '-frameworksfml-audio'
clang: error: unknown argument: '-frameworksfml-network'
So, what I should do to make it work, cause i already tried to manually put all SFML files in their directories, and don't know what else I can do.
You are reading the old version of the tutorial. Read the ones for SFML 2.1 instead. One of the differences is this message:
If you have Xcode 5, you must use the new version of the templates.
which is available on the download page. Long story short, this update of the template fixes a regression introduced in Xcode 5 and later.
source

Building Portaudio on OSX 10.7.5 using SDK10.6 or 10.7 fails

I am still having trouble building the Portaudio library on my system, which is OSX 10.7.5 with Xcode 4.3.2, having Command Line Tools installed and having SDK10.6 and SDK10.7 under
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
I describe shortly (also for others that run into the same problem) what I have done so far (following different solutions I have found on the web).
1) I downloaded "Portaudio" / pa_stable_v19_20111121.tgz (last stable release) from:
www.portaudio.com/download.html
2) I read the instructions on building Portaudio here:
www.portaudio.com/docs/v19-doxydocs/compile_mac_coreaudio.html
and tried to compile from a Terminal window with the suggested command:
./configure && make
This resulted (not so surprisingly) in a lot of errors ending with:
llvm-gcc-4.2: error trying to exec '/usr/bin/../llvm-gcc-4.2/bin/powerpc-apple-darwin11-llvm-gcc-4.2': execvp: No such file or directory
lipo: can't open input file: /var/folders/1_/xkp08ky561jg02zjjrpsxg940000gn/T//ccPxCTrJ.out (No such file or directory)
make: * [src/hostapi/coreaudio/pa_mac_core.lo] Error 1
This happens because "ppc" is not supported anymore since OSX 10.5. Moreover the "Developer" folder doesn't exist on OSX 10.7 and everything that was in the Developer folder has moved to
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
3) I downloaded a patch (mac_configure_patch.txt) to fix "configure" from:
https://www.assembla.com/spaces/portaudio/tickets/216#/activity/ticket:
and copied it to the portaudio directory and applied it by typing in Terminal:
$ patch < mac_configure_patch.txt
A confirmation message said:
patching file configure.in
So everything seems fine. But still Portaudio is trying to build for "ppc".
4) Now I set the ARCHFLAGS, CFLAGS, LDFLAGS to only build for architecture i386 as follows (disabling universal build):
$ MACOSX_DEPLOYMENT_TARGET="10.7" ARCHFLAGS="-arch i386" CFLAGS="-O2 -g -Wall -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -arch i386 -mmacosx-version-min=10.7" LDFLAGS="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sd -arch i386 -mmacosx-version-min=10.7" ./configure --disable-mac-universal
5) Further I found that:
A): "#include AudioToolbox.h" in ".include/pa_mac_core.h" should be UNCOMMENTED
B): that "-wError" from "Makefile" (not Makefile.in) should be removed.
accoding to:
http://www.fluxforge.com/blog/building-portaudio-under-os-x-107-lion
6) Now I try to build (using: "sudo make"), compilation starts but but fails with:
ld: framework not found CoreAudio
collect2: ld returned 1 exit status
make: * [lib/libportaudio.la] Error 1
7) So I try to point to the framework using "-F/System/Library/Frameworks -framework CoreAudio"
leading to the following Terminal command:
$ MACOSX_DEPLOYMENT_TARGET="10.7" ARCHFLAGS="-arch i386" CFLAGS="-O2 -g -Wall -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -arch i386 -mmacosx-version-min=10.7" LDFLAGS="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sd -arch i386 -mmacosx-version-min=10.7 -F/System/Library/Frameworks -framework CoreAudio" ./configure --disable-mac-universal
which seems to fix the CoreAudio framework issue but results in another error saying:
ld: library not found for -lSystem
collect2: ld returned 1 exit status
make: * [lib/libportaudio.la] Error 1
I am now stuck at this point. Did anyone experience the same problems when trying to build Portaudio on OSX 10.7 using SDK10.6 or SDK10.7. Did anyone find a solution to how to build Portaudio from Terminal?
I am very thankful for any hints!!!
Thanks in advance!
Try the latest svn. If that doesn't work right off the bat, you might need to muck with some of the flags.
eg, in configure.in:
change -Werror to -Wall
add -Wno-deprecated (you shouldn't need this, but just in case)
then run
./configure --disable-mac-universal
and make as usual.
OK, finally I solved the issue. Hope the solution will help others as well. I just forgot to also add the path to the CoreAudio framework to the CFLAGS. Here is the final configure/build command for building portaudio on OSX 10.7.5 using SDK10.7 for architecture i386 & x86_64:
Open a Terminal window in the portaudio directory and type:
MACOSX_DEPLOYMENT_TARGET="10.7" ARCHFLAGS="-arch i386" CFLAGS="-O2 -g -Wall -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -arch i386 -mmacosx-version-min=10.7 -F/System/Library/Frameworks -framework CoreAudio" LDFLAGS="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -arch i386 -mmacosx-version-min=10.7 -F/System/Library/Frameworks -framework CoreAudio" ./configure --disable-mac-universal
If this has finished, you need to edit Makefile and change the mention of -Werror to -Wall.
Then:
make
Voila. There you have your "libportaudio.la" in the portaudio/lib directory. You can now type
sudo make install
(you'll be asked to confirm using your password)
to put the library in the system directory.
Finally you can mess around with Portaudio!
Have fun!
Tried your instructions on Mac OSX Mountain Lion (10.8), and it was progressing a lot in compilation but then was failing with:
In file included from ./test/patest_sine_channelmaps.c:53:
./include/pa_mac_core.h:100:1: error: unknown type name 'AudioDeviceID'
AudioDeviceID PaMacCore_GetStreamInputDevice( PaStream* s );
^
./include/pa_mac_core.h:109:1: error: unknown type name 'AudioDeviceID'
AudioDeviceID PaMacCore_GetStreamOutputDevice( PaStream* s );
^
2 errors generated.
make: *** [bin/patest_sine_channelmaps] Error 1
However, I figured out you can simply use Homebrew (apt-like packet manager for OSX) and it will do the dirty job like a charm. Find binaries and headers in the specified install directory :)
$ brew install portaudio
Warning: It appears you have MacPorts or Fink installed.
Software installed with other package managers causes known problems for
Homebrew. If a formula fails to build, uninstall MacPorts/Fink and try again.
==> Downloading http://www.portaudio.com/archives/pa_stable_v19_20111121.tgz
######################################################################## 100.0%
==> Downloading patches
######################################################################## 100.0%
==> Patching
patching file include/pa_mac_core.h
==> ./configure --prefix=/usr/local/Cellar/portaudio/19.20111121 --enable-mac-un
==> make install
/usr/local/Cellar/portaudio/19.20111121: 8 files, 316K, built in 20 seconds

Xcode 4.4 10.6 sdk library not found for -lstdc++

I am trying to build a dylib using Xcode 4.4, which previously built fine. I have run into 2 issues:
If I build against the 10.7 sdk, it builds fine. However when testing on 10.6.8 I get the following error:
Dyld Error Message: Symbol not found: _wcsdup Referenced from:
/lib/Release/libwx_baseu-2.9.dylib Expected in:
/usr/lib/libSystem.B.dylib
If I build against the 10.6 sdk (extracted from a download of Xcode 4.3.3), I get the following link error:
Ld build/Debug/libCodec.dylib normal i386
cd /Developer/Projects/Common/osx
setenv MACOSX_DEPLOYMENT_TARGET 10.6
/Applications/Xcode.app/Contents/Developer/usr/bin/llvm-g++-4.2 -arch i386 -dynamiclib -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
-L/Developer/Projects/Common/osx/build/Debug -L/Developer/Packages/libsndfile/osx/lib -L/Developer/Packages/wxWidgets/build-debug/lib -F/Developer/Projects/Common/osx/build/Debug -filelist /Developer/Projects/Common/osx/build/Common.build/Debug/Codec.build/Objects-normal/i386/Codec.LinkFileList
-install_name "#rpath/libCodec.dylib" -mmacosx-version-min=10.6 -lSampleFormat -lSoundFile -lsndfile.1 -lwx_baseu-2.9 -single_module -compatibility_version 1 -current_version 1 -o /Developer/Projects/Common/osx/build/Debug/libCodec.dylib
ld: library not found for -lstdc++ collect2: ld returned 1 exit status
Command
/Applications/Xcode.app/Contents/Developer/usr/bin/llvm-g++-4.2 failed
with exit code 1
I would prefer to build against the 10.6 sdk, since i need to support 10.6.8. In all cases I set my min deployment target to 10.6, however that hasn't helped.
Update (08/05/2012):
I resolved the error I was receiving when building against the 10.6 SDK by changing to apple's devualt llvm 4.0 compiler (instead of the llvm gcc compiler which I was using).
Just because you manually copied the 10.6 from an older version of Xcode doesn't mean your new Xcode is going to know what to do with it.
But do not fret, simply set the Deployment Target (as you already have done) to 10.6 and link against whatever the current SDK that is shipping with Xcode 4.4.
You'll run on 10.6 just fine.
The same concept applies for iOS, and here's a related question that adds some extra detail (in terms of iOS, but the same philosophy applies for MacOS).