Priority Queue that utilizes BST -- DeleteLargest doesn't work - c++

I am creating a priority queue that utilizes a binary search tree for my Data Structures class. But when I attempt to output the queue I always get 0. I have looked over my DeleteLargest and Dequeue member function but I can't find the mistake
Test.cpp
#include <iostream>
#include "CTree.h"
#include "PriorityQueueBST.h"
using namespace std;
int main()
{
int num, input, output;
cout << "Enter number of elements: ";
cin >> num;
PriorityQueueBST p;
for (int x = 0; x < num; x++)
{
cout << "Enter number " << x + 1
<< " of " << num << ": ";
cin >> input;
p.Enqueue(input);
}
for (int y = 0; y < num; y++)
{
cout << "Outputting number " << y + 1
<< " of " << num << ": ";
if(p.IsEmpty())
{
break; //we are done (this is an error!)
}
output = p.Dequeue();
cout << output << endl;
}
system("pause");
return 0;
//CTree* tr = new CTree();
//
//for (int i = 0; i < 3; i++)
// tr->Add();
//tr->View();
//system("pause");
//return 0;
}
BST Declaration file
//#ifndef CTREE_H
//#define CTREE_H
//using namespace std;
struct TreeNode
{
int info;
TreeNode* leftLink;
TreeNode* rightLink;
};
class CTree
{
private:
void AddItem( TreeNode*&, TreeNode*);
void DisplayTree(TreeNode*);
void Retrieve(TreeNode*&, TreeNode*,bool&);
void Destroy(TreeNode*&);
public:
CTree();
~CTree();
void Add();
void View();
bool IsEmpty();
int DeleteLargest(TreeNode*&);
TreeNode *tree;
};
//#endif
BST Implementation file
#include <iostream>
#include <string>
using namespace std;
#include "CTree.h"
CTree::CTree()
{
tree = NULL;
}
CTree::~CTree()
{
Destroy(tree);
}
void CTree::Destroy(TreeNode*& tree)
{
if (tree != NULL)
{
Destroy(tree->leftLink);
Destroy(tree->rightLink);
delete tree;
}
}
bool CTree::IsEmpty()
{
if(tree == NULL)
{
return true;
}
else
{
return false;
}
}
void CTree::Add()
{
TreeNode* newPerson = new TreeNode();
/*cout << "Enter the person's name: ";
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
cin.getline(newPerson->name, 20);*/
/* cout << "Enter the person's contribution: ";
cin >> newPerson->info;*/
/*bool found = false;*/
newPerson->leftLink = NULL;
newPerson->rightLink = NULL;
/*Retrieve(tree, newPerson, found);
if (found)
cout << "info allready entered\n";
else*/
AddItem(tree, newPerson);
}
void CTree::View()
{
if (IsEmpty())
{
cout<<"The list is empy";
}
else
{
DisplayTree(tree);
}
};
void CTree::AddItem( TreeNode*& ptr, TreeNode* newPer )
{
if (ptr == NULL)
{
ptr = newPer;
}
else if ( newPer->info < ptr->info)
AddItem(ptr->leftLink, newPer);
else
AddItem(ptr->rightLink, newPer);
}
void CTree::DisplayTree(TreeNode* ptr)
{
if (ptr == NULL)
return;
DisplayTree(ptr->rightLink);
cout << ptr->info << endl; //cout<<ptr->name<<" "<<"$"<<ptr->info <<endl;
DisplayTree(ptr->leftLink);
}
void CTree::Retrieve(TreeNode*& ptr, TreeNode* newPer, bool& found)
{
{
if (ptr == NULL)
{
found = false; // item is not found.
}
else if ( newPer->info < ptr->info)
{
Retrieve(ptr->leftLink, newPer, found);
}
// Search left subtree.
else if (newPer->info > ptr->info)
{
Retrieve(ptr->rightLink, newPer, found);// Search right subtree.
}
else
{
//newPer.info = ptr->info; // item is found.
found = true;
}
}
}
int CTree::DeleteLargest(TreeNode*& tr)
{
int largest = 0;;
TreeNode* prev;
TreeNode* cur;
prev = NULL;
cur = tr;
if (tr == NULL)
{
cout << "The tree is empty"<<endl;
}
else if (tr->rightLink == NULL)
{
largest = tr->info;
}
else
{
prev = tr;
tr = tr->rightLink;
DeleteLargest(tr);
}
return largest;
}
Priority Queue Declaration
//#include <iostream>
//using namespace std;
//#include "SortedLinkedList.h"
#ifndef PRIORITYQUEUESLL__H
#define PRIORITYQUEUESLL__H
class PriorityQueueBST
{
public:
PriorityQueueBST();
~PriorityQueueBST();
void Enqueue(int);
int Dequeue();
bool IsEmpty();
private:
CTree* ourTree;
//sslNode* head;
};
#endif
Priority Queue Implementation
#include <iostream>
using namespace std;
#include "CTree.h"
#include "PriorityQueueBST.h"
PriorityQueueBST::PriorityQueueBST()
{
ourTree = new CTree();
//head = NULL;
}
PriorityQueueBST::~PriorityQueueBST()
{
}
void PriorityQueueBST::Enqueue(int dataToEnter)
{
ourTree->Add();
}
int PriorityQueueBST::Dequeue()
{
//check for empty??
return ourTree->DeleteLargest(ourTree->tree);
}
bool PriorityQueueBST::IsEmpty()
{
return ourTree->IsEmpty();
}

Your output is always 0 because in
int CTree::DeleteLargest(TreeNode*& tr)
{
int largest = 0;;
TreeNode* prev;
TreeNode* cur;
prev = NULL;
cur = tr;
if (tr == NULL)
{
cout << "The tree is empty"<<endl;
}
else if (tr->rightLink == NULL)
{
largest = tr->info;
}
else
{
prev = tr;
tr = tr->rightLink;
DeleteLargest(tr);
}
return largest;
}
you only set largest to something potentially != 0 if tr->rightlink is NULL. Otherwise you recur and set the largest variable local to another invocation of the function. That change is lost when the recursion goes up again, and in the topmost invocation, largest is still 0.
In the last line of the else branch, you should either
largest = DeleteLargest(tr);
or
return DeleteLargest(tr);
Another problem is that, despite its name, deleteLargest doesn't actually delete anything, so with the above, you would still always get the same value.

Related

Implementing a stack using a linked list and class templates

I'm trying to implement a stack using a linked list and class template. I'm not getting any compiler errors but my logic may be wrong, kind of lost. I had a working program in just a single file only using a struct so I had difficulties with translating it over using multiple files and template classes. I will also include my single file cpp below, hopefully it helps. Any help will be greatly appreciated. I have a header.h file, functions.cpp and main. cpp.
Header.h
#define STACK_H
#include <iostream>
using namespace std;
//to implement a stack using linked list
template<class T>
class node{
public:
T data;
node<T>*next;
};
template<class T>
class stack{
private:
node<T> *item;
node<T> *top;
public:
stack(); // constructor
void push( node<T> *); // to insert an item to the stack
void pop(); // to remove an item from the stack
void display(); // to display the stack elements on screen
node<T> *newnode(int );
};
#include "functions.cpp"
#endif
functions.cpp
#include <iostream>
#include "header.h"
#ifndef FUNCTIONS
#define FUNCTIONS
using namespace std;
template<class T>
stack <T> :: stack(){
node<T> *top = NULL;
}
template<class T>
void stack <T> :: push(node<T> * q){
if (top == NULL)
top = q;
else
{
q->next = top;
top = q;
}
}
template<class T>
void stack <T> :: pop(){
if (top == NULL) {
cout << "Stack is empty";
}
else {
cout << "Popped element is " << top->data;
item = top;
top = top->next;
delete(item);
}
}
template<class T>
void stack <T> :: display(){
node<T> *q;
q = top;
if (top == NULL) {
cout << "Stack is empty!!";
}
else {
while (q != NULL)
{
cout << q->data << " ";
q = q->next;
}
}
}
template<class T>
node<T> * stack <T> :: newnode(int x)
{
item = new node<T>;
item->data = x;
item->next = NULL;
return(item);
}
#endif
main.cpp
#include<iostream>
#include "header.h"
using namespace std;
int main()
{
int ch, x;
stack <int> myStack;
node<int> *nptr;
do
{
cout << "\n\n1.Push\n2.Pop\n3.Print Stack\n4.Exit";
cout << "\nPlease enter a function(1-4):";
cin >> ch;
if (ch == 1)
{
cout << "\nEnter data:";
cin >> x;
nptr = myStack.newnode(x);
myStack.push( nptr);
}
else if (ch == 2)
{
myStack.pop();
}
else if (ch == 3)
{
myStack.display();
}
else cout << "\nInvalid Entry";
} while (ch != 4);
return 0;
}
Single file working program
struct nodeType
{
int data;
nodeType *next;
};
nodeType *top = NULL;
nodeType *p;
nodeType* newnode(int x)
{
p = new nodeType;
p->data = x;
p->next = NULL;
return(p);
}
void push(nodeType *q)
{
if (top == NULL)
top = q;
else
{
q->next = top;
top = q;
}
}
void pop() {
if (top == NULL) {
cout << "Stack is empty";
}
else {
cout << "Popped element is " << top->data;
p = top;
top = top->next;
delete(p);
}
}
void printStack()
{
nodeType *q;
q = top;
if (top == NULL) {
cout << "Stack is empty!!";
}
else {
while (q != NULL)
{
cout << q->data << " ";
q = q->next;
}
}
}
int main()
{
int ch, x;
nodeType *nptr;
do
{
cout << "\n\n1.Push\n2.Pop\n3.Print Stack\n4.Exit";
cout << "\nPlease enter a function(1-4):";
cin >> ch;
if (ch == 1)
{
cout << "\nEnter data:";
cin >> x;
nptr = newnode(x);
push(nptr);
}
else if (ch == 2)
{
pop();
}
else if (ch == 3)
{
printStack();
}
else cout << "\nInvalid Entry";
} while (ch != 4);
return 0;
}

A ton of undefined reference errors

I don't know if I'm linking wrong but I'm compiling this on linux and I'm getting a LOT of undefined references for my node functions. I'm writing a binary search tree to searches for telephones for class that is due tonight.
bst.cpp
#include "bst.hpp"
BST::BST(void)
{
count = 0;
root = NULL;
}
void BST::insert(long long x, string y)
{
Node *newnode = new Node(x, y);
Node *temp;
if (count == 0)
{
root = newnode;
count++;
}
else
{
while(temp->getleft() != NULL && temp->getright() != NULL)
{
if(newnode->getnum() < temp->getnum())
{
temp = temp->getleft();
}
else
{
temp = temp->getright();
}
}
if (newnode->getnum() < temp->getnum())
{
temp->setleft(newnode);
}
else
{
temp->setright(newnode);
}
}
}
Node * BST::getroot(void)
{
return root;
}
Node* BST::delete_node(Node *troot, long long key)
{
if (count == 0)
{
return troot;
}
else if(key < troot->getnum())
{
delete_node(troot->getleft(), key);
}
else if (key > troot->getnum())
{
delete_node(troot->getright(), key);
}
else
{
if(troot->getleft() == NULL && troot->getright() == NULL)
{
delete troot;
troot == NULL;
}
else if(troot->getright() == NULL)
{
Node *temp = troot;
troot = troot->getleft();
delete temp;
}
else if(troot->getleft() == NULL)
{
Node *temp = troot;
troot = troot->getright();
delete temp;
}
}
return troot;
}
void BST::preverse(Node* troot)
{
if(root == NULL)
{
cout << "The tree is empty\n";
}
if(troot == NULL)
{
return;
}
cout << troot->getname() << endl;
cout << troot->getnum() << endl;
preverse(troot->getleft());
preverse(troot->getright());
}
void BST::postverse(Node* troot)
{
if(root == NULL)
{
cout << "The tree is empty\n";
}
if(troot == NULL)
{
return;
}
postverse(troot->getleft());
postverse(troot->getright());
cout << troot->getname() << endl;
cout << troot->getnum() << endl;
}
void BST::inverse(Node* troot)
{
if(root == NULL)
{
cout << "The tree is empty\n";
}
if(troot == NULL)
{
return;
}
inverse(troot->getleft());
cout << troot->getname() << endl;
cout << troot->getnum() << endl;
inverse(troot->getright());
}
void BST::search(Node* troot, long long key)
{
if(root == NULL)
{
cout << "The tree is empty\n";
}
if(troot == NULL)
{
return;
}
if(key == troot->getnum())
{
cout << troot->getname();
}
search(troot->getleft(), key);
search(troot->getright(), key);
}
bst.hpp
#include "node.hpp"
#ifndef bst_hpp
#define bst_hpp
class BST
{
Node* root;
long long count;
public:
BST(void);
void insert(long long x, string y);
Node* getroot(void);
Node* delete_node(Node* troot, long long key);
void preverse(Node* troot);
void postverse(Node* troot);
void inverse(Node* troot);
void search(Node* troot, long long key);
};
#endif
node.cpp
#include "node.hpp"
Node::Node(void)
{
number = 0;
name = "no name";
left = NULL;
right = NULL;
}
Node::Node(long long t, string n)
{
number = t;
name = n;
left = NULL;
right = NULL;
}
Node * Node::getleft(void)
{
return left;
}
Node * Node::getright(void)
{
return right;
}
void Node::setleft(Node * ptr)
{
left = ptr;
}
void Node::setright(Node * ptr)
{
right = ptr;
}
long long Node::getnum(void)
{
return number;
}
string Node::getname(void)
{
return name;
}
node.hpp
#ifndef node_hpp
#define node_hpp
#include <string>
#include <iostream>
using namespace std;
class Node
{
long long number;
string name;
Node *left;
Node *right;
public:
Node(void);
Node(long long t, string n);
Node* getleft(void);
Node* getright(void);
void setleft(Node* ptr);
void setright(Node* ptr);
long long getnum(void);
string getname(void);
};
#endif
main.cpp
#include "bst.hpp"
using namespace std;
int main(void)
{
int choice;
long long numin;
string input;
BST phbook;
do
{
cout << "1. Insert a name and number.\n2. Delete using number.\n3. Traverse pre-order\n4. Traverse post-order\n";
cout << "5. Traverse in-order\n6. Search using number.\n6. Exit program\n";
switch(choice)
{
case 1:
cout << "Enter a name\n";
cin.ignore();
getline(cin, input);
cout << "Enter a number\n";
cin >> numin;
phbook.insert(numin, input);
break;
case 2:
cout << "Enter the phone number you'd like to delete.\n";
cin >> numin;
phbook.delete_node(phbook.getroot(), numin);
break;
case 3:
phbook.preverse(phbook.getroot());
break;
case 4:
phbook.postverse(phbook.getroot());
break;
case 5:
phbook.inverse(phbook.getroot());
break;
case 6:
cout << "Enter a phone number to search.\n";
cin >> numin;
phbook.search(phbook.getroot(),numin);
default:
numin=numin;
}
}while(choice >= 1 && choice <= 6);
return 0;
}
To me, nothing looks wrong in linking the files.
Some examples : undefined reference to Node::getnum()
undefined reference to Node::getname()
Check the order of compiled elements:
g++ node.cpp -o node.o bst.cpp -o bst.o main.cpp -o main.o
Result:
./main.o
1. Insert a name and number.
2. Delete using number.
3. Traverse pre-order
4. Traverse post-order
5. Traverse in-order
6. Search using number.
6. Exit program

C++ AVL Tree balancing Issues

I've built an AVL Tree out of an old Binary Tree in C++ for practice and it is not working correctly. I think it may not be updating the height of the nodes correctly but I can't figure out the root of the issue ( I'm 90% sure it has to do with the helper functions getHeight, setHeight, getBalance).
Some example test runs..:
adding 6,3,4 causes a Right Rotation it should cause a RL rotation
similarly adding 20,30,25 causes a LL rotation when it should cause a LR rotation
adding 20,30,10,5,6 causes two seperate Right rotations when it should cause a RL rotation
#include <string>
#include <sstream>
#include <iostream>
#include <fstream>
#include <iomanip>
#include <cstdlib>
using namespace std;
struct intNode {
int data;
intNode * Left;
intNode * Right;
int height;
intNode(int input, intNode * iLeft= NULL, intNode * iRight = NULL) {
data = input;
Left = iLeft;
Right = iRight;
height = 0;
}
};
int getHeight(intNode* temp) {
if (temp == NULL)
return 0;
return temp->height;
}
void setHeight(intNode * temp)
{
int hLeft = getHeight(temp->Left);
int hRight = getHeight(temp->Right);
temp->height = 1 + max(hLeft, hRight);
}
int getBalance(intNode * temp) {
if (temp == NULL) {
return 0;
} else {
return getHeight(temp->Left) - getHeight(temp->Right);
}
}
struct intTree {
intNode * root;
intTree();
void addNode(int input);
void addNode(int input, intNode *& root);
void print();
void print(intNode *input);
intNode * balanceTree(intNode *& sub);
intNode * rotateRight(intNode *& sub);
intNode * rotateLeft(intNode *& sub);
};
void intTree::print(intNode *input) {
if (input != NULL) {
print(input->Left);
cout << input->data << endl;
print(input->Right);
}
}
void intTree::print() {
print(root);
}
intNode * intTree::rotateRight(intNode *& subTree) {
intNode * newRoot = subTree->Left;
subTree->Left = newRoot->Right;
newRoot->Right = subTree;
setHeight(subTree);
setHeight(newRoot);
return newRoot;
}
intNode * intTree::rotateLeft(intNode *& subTree) {
intNode * newRoot = subTree->Right;
subTree->Right = newRoot->Left;
newRoot->Left = subTree;
setHeight(subTree);
setHeight(newRoot);
return newRoot;
}
intNode* intTree::balanceTree(intNode *& subTree) {
setHeight(subTree);
if (getBalance(subTree) == 2 && getBalance(subTree->Right) < 0) {
cout << "RL" << endl;
subTree->Left = rotateLeft(subTree->Left);
return rotateRight(subTree);
} else if (getBalance(subTree) == 2) { // RR
cout << "RR" << endl;
return rotateRight(subTree);
} else if (getBalance(subTree) == -2 && getBalance(subTree->Left) > 0) { // LR
cout << "LR" << endl;
subTree->Right = rotateRight(subTree->Right);
return rotateLeft(subTree);
} else if (getBalance(subTree) == -2) { // LL
cout << "LL" << endl;
return rotateLeft(subTree);
} else {
return subTree; // balanced
}
}
intTree::intTree() {
root = NULL;
}
void intTree::addNode(int input, intNode *& temp) {
if (temp == NULL) {
temp = new intNode(input);
} else if (input < temp->data) {
cout <<" added to the left" << endl;
addNode(input,temp->Left);
} else if (input > temp->data) {
cout <<" added to the right" << endl;
addNode(input, temp->Right);
}
temp = balanceTree(temp);
}
void intTree::addNode(int input) {
addNode(input, root);
}
void read() {
string num;
int balance, input;
int i = 0;
intTree * intBST = new intTree();
while (i != 10) {
cout << "number?" << endl;
cin >> input;
intNode *tempInt= new intNode(input);
intBST->addNode(input);
i++;
}
cout << "Finished reading in files" << endl;
while (true) {
string userInput;
cin >> userInput;
if (userInput == "Exit") {
cout << "Goodbye!" << endl;
return;
}
if (userInput == "Print") {
intBST->print();
return;
}
}
}
void main() {
read();
return 0;
}
I would appreciate any tips/help on further figuring this out. Let me know if I can provide any more information to help.
Thank you.

Priority Queue that Utilizes BST - Funny Ouptut

I wrote a priority queue that utilizes a binary search tree for my data structures class. The out put it produces is correct for some inputs and incorrect for others.
Correct output:
Enter number of elements: 5
Enter number 1 of 5: 1
Enter number 2 of 5: 2
Enter number 3 of 5: 3
Enter number 4 of 5: 4
Enter number 5 of 5: 5
Outputting number 1 of 5: 5
Outputting number 2 of 5: 4
Outputting number 3 of 5: 3
Outputting number 4 of 5: 2
Outputting number 5 of 5: 1
Press any key to continue . . .
Incorrect Output
Enter number of elements: 5
Enter number 1 of 5: -56
Enter number 2 of 5: 4
Enter number 3 of 5: 56
Enter number 4 of 5: 21
Enter number 5 of 5: 32
Outputting number 1 of 5: 56
Outputting number 2 of 5: 4
Outputting number 3 of 5: -56
Outputting number 4 of 5: -56
Outputting number 5 of 5: -56
Press any key to continue . . .
Test.cpp
#include <iostream>
#include "CTree.h"
#include "PriorityQueueBST.h"
using namespace std;
int main()
{
int num, input, output;
cout << "Enter number of elements: ";
cin >> num;
PriorityQueueBST p;
for (int x = 0; x < num; x++)
{
cout << "Enter number " << x + 1
<< " of " << num << ": ";
cin >> input;
p.Enqueue(input);
}
for (int y = 0; y < num; y++)
{
cout << "Outputting number " << y + 1
<< " of " << num << ": ";
if(p.IsEmpty())
{
break; //we are done (this is an error!)
}
output = p.Dequeue();
cout << output << endl;
}
system("pause");
return 0;
//CTree* tr = new CTree();
//
//for (int i = 0; i < 3; i++)
// tr->Add();
//tr->View();
//system("pause");
//return 0;
}
BST Declaration
//#ifndef CTREE_H
//#define CTREE_H
//using namespace std;
struct TreeNode
{
int info;
TreeNode* leftLink;
TreeNode* rightLink;
};
class CTree
{
public:
CTree();
~CTree();
void Add(int);
void View();
bool IsEmpty();
int DeleteLargest(TreeNode*);
TreeNode *tree;
private:
void AddItem( TreeNode*&, TreeNode*);
void DisplayTree(TreeNode*);
void Retrieve(TreeNode*&, TreeNode*,bool&);
void Destroy(TreeNode*&);
};
//#endif
BST Implementation
#include <iostream>
#include <string>
using namespace std;
#include "CTree.h"
CTree::CTree()
{
tree = NULL;
}
CTree::~CTree()
{
Destroy(tree);
}
void CTree::Destroy(TreeNode*& tree)
{
if (tree != NULL)
{
Destroy(tree->leftLink);
Destroy(tree->rightLink);
delete tree;
}
}
bool CTree::IsEmpty()
{
if(tree == NULL)
{
return true;
}
else
{
return false;
}
}
void CTree::Add(int dataToEnter)
{
TreeNode* newPerson = new TreeNode();
/*cout << "Enter the person's name: ";
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
cin.getline(newPerson->name, 20);*/
//cout << "Enter the person's contribution: ";
//cin >> newPerson->info;
/*bool found = false;*/
newPerson->info = dataToEnter;
newPerson->leftLink = NULL;
newPerson->rightLink = NULL;
/*Retrieve(tree, newPerson, found);
if (found)
cout << "info allready entered\n";
else*/
AddItem(tree, newPerson);
}
void CTree::View()
{
if (IsEmpty())
{
cout<<"The list is empy";
}
else
{
DisplayTree(tree);
}
};
void CTree::AddItem( TreeNode*& ptr, TreeNode* newPer )
{
if (ptr == NULL)
{
ptr = newPer;
}
else if ( newPer->info < ptr->info)
AddItem(ptr->leftLink, newPer);
else
AddItem(ptr->rightLink, newPer);
}
void CTree::DisplayTree(TreeNode* ptr)
{
if (ptr == NULL)
return;
DisplayTree(ptr->rightLink);
cout << ptr->info << endl; //cout<<ptr->name<<" "<<"$"<<ptr->info <<endl;
DisplayTree(ptr->leftLink);
}
void CTree::Retrieve(TreeNode*& ptr, TreeNode* newPer, bool& found)
{
{
if (ptr == NULL)
{
found = false; // item is not found.
}
else if ( newPer->info < ptr->info)
{
Retrieve(ptr->leftLink, newPer, found);
}
// Search left subtree.
else if (newPer->info > ptr->info)
{
Retrieve(ptr->rightLink, newPer, found);// Search right subtree.
}
else
{
//newPer.info = ptr->info; // item is found.
found = true;
}
}
}
int CTree::DeleteLargest(TreeNode* tr)
{
int largest = tr->info;
TreeNode* prev = NULL;
while (tr->rightLink != NULL)
{
prev = tr;
tr = tr->rightLink;
largest = tr->info;
}
if (prev != NULL && prev->rightLink != NULL)
{
delete prev->rightLink;
prev->rightLink = NULL;
}
return largest;
}
//
//int CTree::DeleteLargest(TreeNode* tr)
//{
// int largest = 0;
// TreeNode* prev = NULL;
//
//
// while (tr->rightLink != NULL)
// {
// prev = tr;
// tr = tr->rightLink;
// largest = tr->info;
// }
//
// prev->rightLink = NULL;
//
// return largest;
//}
/*
if (tr == NULL)
{
cout << "The tree is empty"<<endl;
}
else if (tr->rightLink == NULL)
{
largest = tr->info;
prev->rightLink = NULL;
}
else
{
prev = tr;
tr = tr->rightLink;
largest = DeleteLargest(tr);
}
*/
PQ Declaration
//#include <iostream>
//using namespace std;
//#include "SortedLinkedList.h"
#ifndef PRIORITYQUEUESLL__H
#define PRIORITYQUEUESLL__H
class PriorityQueueBST
{
public:
PriorityQueueBST();
~PriorityQueueBST();
void Enqueue(int);
int Dequeue();
bool IsEmpty();
private:
CTree* ourTree;
//sslNode* head;
};
#endif
PQ Implementation
#include <iostream>
using namespace std;
#include "CTree.h"
#include "PriorityQueueBST.h"
PriorityQueueBST::PriorityQueueBST()
{
ourTree = new CTree();
//head = NULL;
}
PriorityQueueBST::~PriorityQueueBST()
{
}
void PriorityQueueBST::Enqueue(int dataToEnter)
{
ourTree->Add(dataToEnter);
}
int PriorityQueueBST::Dequeue()
{
//check for empty??
return ourTree->DeleteLargest(ourTree->tree);
}
bool PriorityQueueBST::IsEmpty()
{
return ourTree->IsEmpty();
}
In DeleteLargest, consider what happens if the tree looks like
4
/ \
/ \
2 7
/ \ /
1 3 5
With
int CTree::DeleteLargest(TreeNode* tr)
{
int largest = tr->info;
TreeNode* prev = NULL;
while (tr->rightLink != NULL)
{
prev = tr;
tr = tr->rightLink;
largest = tr->info;
}
if (prev != NULL && prev->rightLink != NULL)
{
delete prev->rightLink;
prev->rightLink = NULL;
}
return largest;
}
you're finding the 7, but cut the 5 out of the tree, it's lost then. And when the right subtree of the root node has been completely removed, tr->rightLink is NULL from the start, so prev remains NULL and nothing is deleted.
For the first case, you have to graft tr's left child to prev's right before deleting tr. The second case is a bit more complicated. Since you can't change the containing CTree without changing the function's signature, you can't delete the root node that is passed in. You have to¹ fake that by copying the value of its left child, relinking the children of that, and deleting the original left child.
¹ Well, of course there are other methods available, but all I can think of involve copying an info and deleting a different node.

user defined hash table with value as function pointer

Below is my code
to create hashtable with key as Char* and value as Function pointer
// hash1.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
#include <cstdlib>
#include <cstring>
#include <iomanip>
#define SIZE_KEY 16
#define SIZE_VALUE1 64
#define SIZE_VALUE2 16
#define DEFAULT_TABLESIZE 101
using namespace std;
typedef void (*FunctionPtr)();
typedef void (*FunctionPtr1)();
void (*FunctionPtr2)();
void ping(){
cout<<"hello";
}
void refresh(){
cout<<"refresh";
}
typedef struct NODE
{
NODE(char* Key1,FunctionPtr func_ptr)
{
strcpy_s(Key,Key1);
FunctionPtr1 func_ptr1;
func_ptr1=func_ptr;
next = NULL;
}
NODE(){
}
char Key[SIZE_KEY];
FunctionPtr1 func_ptr1[SIZE_VALUE1];
NODE *next;
};
class Hashtable
{
private:
int table_size;
NODE** table;
int size;
long hashString(char* Key);
NODE* find(char* Key);
NODE* current_entry;
public:
int current_index;
Hashtable(int T = DEFAULT_TABLESIZE);//constructor
virtual ~Hashtable();//destructor
bool put(NODE *);
bool get(NODE *);
bool contains(char* Key);
void removeAll();
int getSize();
void initIterator();
bool hasNext();
void getNextKey(char* Key);
friend void disp(NODE *);
};
Hashtable::Hashtable(int T)
{
size = 0;
table_size = T;
table = new NODE*[table_size];
for(int i=0; i<table_size; i++)
{
table[i] = NULL;
}
}
Hashtable::~Hashtable()
{
removeAll();
delete[] table;
}
bool Hashtable::put(NODE *N)
{//start put
if(find(N->Key) != NULL)
{
return false;
}
//NODE* entry = new NODE( N->Key ,*(FunctionPtr *)N->func_ptr1 );
NODE* entry = new NODE( N->Key ,*(FunctionPtr *)N->func_ptr1 );
int bucket = hashString(N->Key);
entry->next = table[bucket];
table[bucket] = entry;
size++;
return true;
}//end put
bool Hashtable::get(NODE* N)
{//start get
NODE* temp = find(N->Key);
if(temp == NULL)
{
*(FunctionPtr *)N->func_ptr1 = refresh;
return false;
}
else
{
*(FunctionPtr *)N->func_ptr1= *(FunctionPtr *)temp->func_ptr1;
return true;
}
}//end get
bool Hashtable::contains(char* Key)
{//start contains
if(find(Key) == NULL)
{
return false;
}
else
{
return true;
}
}//end contains
void Hashtable::removeAll()
{//start removeAll
for(int i=0; i<table_size; i++)
{
NODE* temp = table[i];
while(temp != NULL)
{
NODE* next = temp->next;
disp(temp);
delete temp;
temp = next;
}
}
size = 0;
}//end removeAll
int Hashtable::getSize()
{
return size;
}
NODE* Hashtable::find(char* Key)
{ //start find
int bucket = hashString(Key);
NODE* temp = table[bucket];
while(temp != NULL)
{
if(strcmp(Key, temp->Key) == 0)
{
return temp;
}
temp = temp->next;
}
return NULL;
}//end find
long Hashtable::hashString(char* Key)
{//start hashString
int n = strlen(Key);
long h = 0;
for(int i=0; i<n; i++)
{
//To get almost fair distributions of NODEs over the array
h = (h << 3) ^ Key[i];
}
return abs(h % table_size );
}//end hashString
void Hashtable::initIterator()
{//start initIterator
current_entry = NULL;
current_index = table_size;
for(int i=0; i<table_size; i++)
{
if(table[i] == NULL)
{
continue;
}
else
{
current_entry = table[i];
current_index = i;
break;
}
}
}//end initIterator
bool Hashtable::hasNext()
{
if(current_entry == NULL)
{
return false;
}
else
{
return true;
}
}
void Hashtable::getNextKey(char* Key)
{
if(current_entry == NULL)
{
Key[0] = '\0';
return;
}
strcpy(Key, current_entry->Key);
if(current_entry->next != NULL)
{
current_entry = current_entry->next;
}
else
{
for(int i=current_index+1; i<table_size; i++)
{
if(table[i] == NULL)
{
continue;
}
current_entry = table[i];
current_index = i;
return;
}
current_entry = NULL;
current_index = table_size;
}
}
void dispAll(Hashtable* hashtable);
int main()
{
char temp1[SIZE_KEY];
Hashtable* hashtable = new Hashtable();
NODE N1("1",ping);
if(!hashtable->contains(N1.Key))
{
cout << "\nAdding NODE: ";
disp(&N1);
hashtable->put(&N1);
}
// dispAll(hashtable);
strcpy(N1.Key, "314");
*(FunctionPtr *) N1.func_ptr1=refresh;
if(!hashtable->contains(N1.Key))
{
cout << "\nAdding NODE: ";
disp(&N1);
hashtable->put(&N1);
}
/* strcpy(N1.Key, "320");
*(FunctionPtr *) N1.func_ptr1= ping;
if(!hashtable->contains(N1.Key))
{
cout << "\nAdding NODE: ";
disp(&N1);
hashtable->put(&N1);
}
strcpy(N1.Key, "768");
*(FunctionPtr *)N1.func_ptr1= refresh;
if(!hashtable->contains(N1.Key))
{
cout << "\nAdding node: ";
disp(&N1);
hashtable->put(&N1);
}
strcpy(N1.Key, "756");
*(FunctionPtr *) N1.func_ptr1= refresh;
if(!hashtable->contains(N1.Key))
{
cout << "\nAdding node: ";
disp(&N1);
hashtable->put(&N1);
} */
dispAll(hashtable);
// strcpy(temp1,"314");
// hashtable->remove(temp1);
// cout << "\n\nAfter removing 314:" << endl;
// dispAll(hashtable);
cout << "\n\nDestroying hashtable:" << endl;
delete hashtable;
return 0;
}
void disp(NODE *N1)
{
cout << "\nKey: " << N1->Key << "\nFunction "
<< N1->func_ptr1 << endl;
// FunctionPtr2();
}
void dispAll(Hashtable *hashtable)
{
NODE N1;
cout << "\n\nCurrent nodes in hashtable:" << endl;
hashtable->initIterator();
while(hashtable->hasNext())
{
//cout<<"Current Index === "<<hashtable->current_index;
hashtable->getNextKey(N1.Key);
hashtable->get(&N1);
disp(&N1);
}
}
each time data is written in hash table VALUE cointains the same address :(
i want address of particular function that i will send..
Some of the problems may be in struct NODE.
typedef struct NODE
{
NODE(char* Key1,FunctionPtr func_ptr)
{
strcpy_s(Key,Key1);
FunctionPtr1 func_ptr1; // <-- Problem may be here
func_ptr1=func_ptr;
next = NULL;
}
NODE(){
}
char Key[SIZE_KEY];
FunctionPtr1 func_ptr1[SIZE_VALUE1]; // <-- And here
NODE *next;
};
You declared a local func_ptr1 in NODE::NODE(char*, FunctionPtr), and assign the parameter func_ptr to func_ptr1. Thus, func_ptr is assigned to a local variable, not a member variable. And, once the constructor returns, nothing about the function pointer is remembered.
Another problem: why is NODE::func_ptr1 an array of FunctionPtr1? I don't think you intended to store multiple function pointers in one NODE instance.