How to remove odd positions from a list? - c++

#include<iostream>
#include<list>
using namespace std;
void compute(int num)
{
list<int> L;
list<int>::iterator i;
list<int>::iterator i2;
int p;
cout<<"Enter the number of numbers\n";
cin>>p;
int a;
for(int k=1;k<=p;k++)
{
cin>>a;
L.push_back(k);
}
cout<<endl;
for(i=L.begin() ; i!=L.end() ; ++i)
{
cout<<*i<<endl;
}
long int k=1;
for(i=L.begin() ; i!=L.end() ; ++i )
{
if(k%2!=0) //This is where I try and delete values in odd positions
{
i2=L.erase(i);
}
k++;
}
for(i=L.begin() ; i!=L.end() ; ++i )
{
cout<<*i<<endl;
}
}
int main()
{
// int testcases, sailors;
//cin>>testcases;
//for(int i=1 ; i<=testcases ; i++)
{
// cin>>sailors;
}
//for(int i=1;i<=testcases;i++)
{
// int num;
//cin>>num;
//compute(num);
}
compute(0);
return 0;
}
I am trying to erase elements using L.erase() function in Lists. But I get an error saying
"Debug assertion failed! ......Expression:list iterator not incrementable"
but we CAN increment iterator right?

erase invalidates the iterator that was passed in as parameter - since the element at the position the iterator was pointing to was just erased! And on that same iterator, an increment is attempted in the next for loop in your code! That's why it fails.
However, erase it will return an iterator pointing to the new position, which we can use; a loop where you erase something from an STL container should therefore look something like the following; I show it with the type you use, list, but you could just as well use e.g. vector:
list<int> L;
// ...
list<int>::iterator it=L.begin();
while (it!=L.end())
{
if(eraseCondition)
{
it=L.erase(it);
}
else
{
++it;
}
}
Or, if possible, it's even better to use std::remove_if:
container.erase(std::remove_if(L.begin(), L.end(), predicate), L.end());
In your case that will be hard - if not impossible - to use since the predicate would need state information (the information whether the index is odd or even). So I'd recommend going with a loop structure as mentioned above; just keep in mind the remove_if for the general case of removing all elements where a certain predicate returns true!

Adding to what wOOte said, you may want to used a reverse iterator to get around the issue.

Technically not in this case.
When you use erase() you delete the node that was pointed to, so you actually invalidate the iterator you were on. So when you increment it it's undefined behavior.
It might be best to create a second list with just the iterators to the positions you'd like to delete, and you can cycle through those and call erase afterward. You wouldn't be erasing the iterators from the second list, so it'd work.
Something like this:
List<IteratorType> deleteList;
//Populate deleteList with every other element from original list.
for (List<IteratorType>::iterator iter = deleteList.begin();
iter !=deleteList.end; ++iter)
{
originalList.erase(*iter);
}

The iterator i is invalidated by the call to erase; however, in the next iteration of the for loop, you try to increment it - this is invalid.
Try
for(i=L.begin() ; i!=L.end() ; )
{
if(k%2!=0) //This is where I try and delete values in odd positions
{
i=L.erase(i);
} else {
++i;
}
k++;
}
instead - only increment the iterator if you don't erase (erase basically "advances" the iterator because it yields an iterator to the element following the one you erased).
You can actually exploit this behaviour of erase to write your function without requiring k:
i = L.begin();
while ( i != L.end() ) {
i = L.erase( i ); // Delete one
if ( i != L.end() ) { // Skip next, if there's an element
++i;
}
}
So you delete the first element, skip the second, delete the third, and so on.

Related

How to delete particular element of structure type in a list?

how to delete only 5 no element
#include<bits/stdc++.h>
using namespace std;
struct fcfs
{
int process_no;
int burst_time;
};
int main()
{
list<fcfs>lst;
list<fcfs>::iterator it;
struct fcfs pro;
for(int i=1; i<=10; i++)
{
pro.process_no=i;
pro.burst_time=i*10;
lst.push_back(pro);
}
it=lst.begin();
while(it!=lst.end())
{
printf("%d\t%d\n",it->process_no,it->burst_time);
it++;
}
//lst.remove(5);
it=lst.begin();
while(it!=lst.end())
{
printf("%d\t%d\n",it->process_no,it->burst_time);
it++;
}
}
To erase items from list, you need to give the iterator value of 5th element and use erase function to remove, like lst->erase(itr)
And use lst.remove(itr) also to do the same thing. As remove() is an inbuilt function in C++ STL which is declared in header file. remove() is used to remove any specific value/element from the list container. It takes the value which is passed as a parameter and removes all the elements with that value from the list container. And for struct type element removing you need to give the iterator.
For getting the iterator of 5 no element try this,
itr = lst->begin(); // itr is pointing the first element of list
// now increment `itr` four times to get the 5 number element's iterator
for(int i = 0; i < 4; i++) itr++;
// now use `itr` to remove the element which is pointing by itr
lst->remove(itr);
// or erase it
lst->erase(itr);
as from the comment you can use this instead manual loop:
auto itr = std::next(std::begin(lst), 5);

Finding most common element in a list (C++ STL)?

I have a program where I have to find the most common element in a list of integers. I do this with the program below, but the problem is, I suspect that the erase function messes up with the iterator incrementation in the countRepetition() function. My question is how can I fix the problem or if this is not the issue what is it?
Thanks in advance.
You have a couple issues. First, as you suspected, was the incorrect use of erase. When you erase an iterator it invalidates the iterator. Any use of the iterator afterwards is undefined behavior. Since erase returns the next valid iterator what you can do is restructure the loop like
for (START = l.begin(); START != l.end();) { // do not increment here
if (*START) {
counter++;
START = l.erase(START); // erase and get next
}
else
{
++START; // go to next
}
}
So now at least you loop through the list. Unfortunately you will still have an invalid iterator in main. You pass START from main to countRepetition and when that iterator is erased from the list you then have an invalid iterator. What you need to do is get a new begin iterator from the list each iteration since you are always erasing the first element. That would make your for loop look like
for (START = l.begin(); START != l.end(); START = l.begin()) {
m.push_back(countRepetition(START));
}
Another issue is you just check if the character is not 0. If you are counting repetitions you need to make sure you are checking that the iterator is the same character. I'll leave that for you to implement.
I would also like to point out there is an easier way to do all of this. A std::map lets you build a histogram very easily. Combine that with std::max_element and you could write your entire program as
int main()
{
std::map<char, int> histogram;
while ('0' != (number = getchar()))
++histogram[number]; // add to map, increment count of occurances
auto most_frequent = *std::max_element(histogram.begin(),
histogram.end(),
[](const auto& lhs, const auto& rhs) { return lhs.second < rhs.second; }).first;
std::cout << most_frequent;
return 0;
}
Your problem is that you use global variables everywhere.
The global START is changed in two loops, so you only access the first loop once, then it is changed again in the second function and you don't execute the first loop a second time.
Why do you use the global variables? You should not use them but use local variables.
This is probably what you are looking for:
#include <iostream>
#include <list>
#include <vector>
#include <map>
using namespace std;
list <char> l;
map<char, int> ans;
int main()
{
char c;
do{
c = getchar();
l.push_back(c);
}while(c != '0');
for(auto chr: l){
ans[chr]++;
}
char ch;
int mx = 0;
for(auto k: ans){
if(k.second > mx)
{
ch = k.first;
mx = k.second;
}
}
cout<<ch<<" : "<<mx;
}

using a std::vector<Particle> particles; function .at() not working with iterator it as parameter inside a for loop

class Particles {
constexpr static int particleNum = 25;
constexpr static double gravity = 1.1;
std::vector<Particle> particles;
std::vector<Particle>::iterator it = particles.begin();
};
I am trying to create the 25 particles that are specified above and for that I'm using the it iterator in the for loop which works fine but when the particles.at(it) is used the console outputs an error code that says:
error: no matching function for call to
'std::vector::at(std::vector::iterator&)'
if (!particles.at(it).life){
I have tried using a simple integer for this task but then I have the particles.erase(it) not working as it needs an it_&; just take a look:
Particles::Particles(sf::RenderWindow& renderWindow, int x, int y) {
for(unsigned int i = 0; i <= particleNum; i++){
particles.push_back(Particle(x, y));
}
do{
for(; it <= particles.end();){
if (!particles.at(it).life){
it = particles.erase(it);
}else{
particles.at(it).update();
it++;
}
renderWindow.draw(particles.at(it).particleShape);
}
}while(!particles.empty());
// to change later for different effects:
}
Without modifying the code you have created beyond your context, thedo while loop can be done like so:
unsigned int ctr = 0;
do{
for(; it != particles.end(); ++it){
++ctr;
if (!particles.at(ctr).life){
it = particles.erase(it); //keep in mind erase invalidates all iterators from [it:end)
}else{
particles.at(ctr).update();
it++;
}
}
}while(!particles.empty());
Additionally, there's a few other ways you could achieve the desired effect. For example, using just the counter instead, and using particles.begin() + ctr to specify the offset; with proper checks of course that it isn't beyond particles.end(). Another option instead of using at, is to access the iterator if not end as well. For example:
do{
for(; it != particles.end(); ++it){
if (!it->life){
particles.erase(it); //erase this item here
it = particles.begin(); //reinitialize the iterator to beginning to continue searching
}
else{
it->update();
it++;
}
}
}while(!particles.empty());
Otherwise, yet another possibility is to call particles.back().update() as required and use pop_back after the update call, or once checking to see if you need to remove it is completed.
There are probably other more/less obvious ways to do the same thing as well.
You are trying to pass an iterator to the at method, but that method has a parameter of type size_type, not std::vector::iterator&. You need to call the method with a simple index, not an iterator.

Loop for container class c++

I have this loop
for(int i=0;i<vec1.size();++i)
{
if(vec1[i]==*p)
{
vec1[i]=*p;
cout<<"element updated"<<endl;
}
else
{
cout<<"push_back"<<endl;
vec1.push_back(*p);
}
}
I'm inserting objects in container class and I've overloaded the == to check two parameters inside the object and if they match I want to update the them and if they don't match I want to put them in the vector, but I don't seem to be able to properly populate my vector, when I do vec1.size() I get 0 even when I insert 3 objects.
You're problem is that your if is inside your search loop. Your if will never be executed, because your loop body never runs, because your .size() will never be greater than 0.
Try this:
// UNTESTED
std::vector<person> vec1;
add(person *p) {
std::vector<person>::iterator it = std::find(vec1.begin(), vec1.end(), *p);
if(it == vec1.end())
vec1.push_back(*p);
else
*it = *p;
}
Or, if you really want to code the loop by hand:
// UNTESTED
std::vector<person> vec1;
add(person *p) {
int i;
for(i=0;i<vec1.size();++i) {
if(vec1[i] == *p)
break;
}
if(i == vec1.size())
vec1.push_back(*p);
else
vec1[i] = *p;
}
Of course, you might consider changing your container. Using a std::map would shorten your code and reduce the time it takes to manipulate large data sets.
std::map<std::string, person> map1;
add(person *p) {
map1[p->name] = *p;
}
When the vec1 starts from empty, the for loop is not going to run. So you want to have at least one element in vec1 to start with. How about add this:
vec1.push_back(*p);
for(int i=0;i<vec1.size();++i){//the rest}

List Iterator Remove()

I have a list iterator that goes through a list and removes all the even numbers. I can use the list iterator to print out the numbers fine but I cannot use the list's remove() and pass in the dereferenced iterator.
I noticed that when the remove() statement is in effect, *itr gets corrupted? Can somebody explain this?
#include <iostream>
#include <list>
#define MAX 100
using namespace std;
int main()
{
list<int> listA;
list<int>::iterator itr;
//create list of 0 to 100
for(int i=0; i<=MAX; i++)
listA.push_back(i);
//remove even numbers
for(itr = listA.begin(); itr != listA.end(); ++itr)
{
if ( *itr % 2 == 0 )
{
cout << *itr << endl;
listA.remove(*itr); //comment this line out and it will print properly
}
}
}
There are a few issues with your code above. Firstly, the remove will invalidate any iterators that are pointing at the removed elements. You then go on to continue using the iterator. It is difficult to tell which element(s) remove would erase in the general case (although not in yours) since it can remove more than one.
Secondly, you are probably using the wrong method. Remove will iterate through all of the items in the list looking for any matching elements - this will be inefficient in your case because there is only one. It looks like you should use the erase method, you probably only want to erase the item at the position of the iterator. The good thing about erase is it returns an iterator which is at the next valid position. The idiomatic way to use it is something like this:
//remove even numbers
for(itr = listA.begin(); itr != listA.end();)
{
if ( *itr % 2 == 0 )
{
cout << *itr << endl;
itr=listA.erase(itr);
}
else
++itr;
}
Finally, you could also use remove_if to do the same as you are doing:
bool even(int i) { return i % 2 == 0; }
listA.remove_if(even);
You can't use an iterator after you delete the element it referred to.
However, list iterators which refer to non-deleted items after a remove() should remain valid.
Could we use something like this:
container.erase(it++);
I tried on this example:
int main(){
list<int>*a=new list<int>;
a->push_back(1);
a->push_back(2);
a->push_back(3);
list<int>::iterator I;
I=a->begin(); ++I;
a->erase(I++);
cout<<*I<<endl;
}
and it displayed 3, as I wanted. Now I don't know if this is valid or one of those which "sometimes work and sometimes not".
EDIT: Maybe it is because of compiler. For example, compiler I am using (GNU gcc-g++) is treating lists (std::) as circular, ie if I increase iterator after list->end() it puts you at the beginning.
Since iterators depend on the length of the structure remaining the same, most iterators do not allow a list to be changed while the iterator is in use. If you want to go through and change the list, you're going to have to use a loop independent of the iterator.