I'm working on a project where i'm trying to add a QPushButton into a QTableView.
also i want to connect that button to open a document from a database. So far i added the button and i wrote the connect statement for it but when i click on the button nothing happened.
here is my code
void MainWindow::DocumentTable()
{
tableview = new QTableView;
query = new QSqlQueryModel(this);
signalMapper = new QSignalMapper(this);
foreach(it,treeWidget->selectedItems())
{
for (int col=0; col< it->columnCount(); ++col)
{
qDebug() << col << it->text(col);
QSqlQuery qry;
qry.prepare("select * from document where Folno=:Folno");
qry.bindValue(":Folno", it->text(col));
qry.exec();
query->setQuery(qry);
tableview->setModel(query);
tableview->setEditTriggers(QAbstractItemView::NoEditTriggers);
for (int i = 0; i< 1000; i++)
{
button= new QPushButton("Open Document");
tableview->setIndexWidget(tableview->model()->index(i, 0), button);
signalMapper->setMapping(button, i);
}
connect(signalMapper, SIGNAL(mapped(int)), this, SLOT(imageFROMdatabase()));
tableview->show();
Docwidget= new QDockWidget(this);
Docwidget->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
Docwidget->setWidget(tableview);
addDockWidget(Qt::RightDockWidgetArea,Docwidget);
Docwidget->show();
if(!query->submit())
{
QMessageBox::warning(0,"Error",query->lastError().text());
}
db.close();
}
}
}
and this is the slot function
void MainWindow::imageFROMdatabase()
{
QSqlQuery imageQuery;
imageQuery.prepare("SELECT * from doc_page where doc_no=:doc_no and f_number=:f_number");
imageQuery.bindValue(":doc_no", 1);
imageQuery.bindValue(":f_number",1);
imageQuery.exec();
imageQuery.next();
if( imageQuery.lastError().isValid())
{
QMessageBox::warning(0,"Error",imageQuery.lastError().text());
// QSqlDatabase::database().rollback();
}
else
{
// QByteArray ba1 = imageQuery.value(1).toByteArray();
QPixmap pic;
pic.loadFromData( ba);
scrollArea = new QScrollArea;
scrollArea->setBackgroundRole(QPalette::Dark);
scrollArea->setEnabled(true);
QString fileName = QFileDialog::getOpenFileName(this,"Open Image File",QDir::currentPath());
QImage image(fileName);
scene = new QGraphicsScene();
view = new QGraphicsView(scene);
item = new QGraphicsPixmapItem(QPixmap::fromImage(image));
scene->addItem(item);
xwidget= new QDockWidget(this);
xwidget->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
xwidget->setWidget(view);
addDockWidget(Qt::RightDockWidgetArea,xwidget);
xwidget->show();
db.close();
}
}
please tell if anything wrong in these codes.
The slot method is not same as signal method. They should have exact equal signatures. qDebug() should have generated some warnings for you. Read outputs carefully. imageFROMDatabase() method should accept an integer as its input too. Signals are not real functions. They are used to trigger another function which is matched in signature with them.
connect(signalMapper, SIGNAL(mapped(int)), this, SLOT(imageFROMdatabase()));
Change it like this :
connect(signalMapper, SIGNAL(mapped(int)), this, SLOT(imageFROMdatabase(int)));
ans also :
void MainWindow::imageFROMdatabase( int x ) { ... }
Also if the signals and slots are not in a thread read the manual enum Qt::ConnectionType
Related
I would like to delete row where QPushButton is clicked how it is possible to I think it is reasonable to use slots but how to do it don't know , if you have any ideas how to get a row of selected button please share, thanks.
It is my table
It is a code where i add rows to my QTableWidget
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
for(int i = 0; i<20;i++)
ui->tableWidget->insertRow(ui->tableWidget->rowCount());
QVector<QString>vec;
vec<<"first"<<"sec"<<"third"<<"for"<<"fif"<<"first"<<"sec"
<<"third"<<"for"<<"fif";
vec<<"first"<<"sec"<<"third"<<"for"<<"fif"<<"first"<<"sec"
<<"third"<<"for"<<"fif";
for(int i = 0; i<ui->tableWidget->rowCount();i++)
{
for(int j = 0; j<ui->tableWidget->columnCount();j++)
{
if(j == 0)
{
QWidget* pWidget = new QWidget();
QPushButton* btn_edit = new QPushButton();
btn_edit->setText("Remove");
QHBoxLayout* pLayout = new QHBoxLayout(pWidget);
pLayout->addWidget(btn_edit);
pLayout->setAlignment(Qt::AlignCenter);
pLayout->setContentsMargins(0, 0, 0, 0);
pWidget->setLayout(pLayout);
ui->tableWidget->setCellWidget(i, j, pWidget);
continue;
}
QTableWidgetItem*item = new QTableWidgetItem(vec[i]);
item->setFlags(item->flags() ^ Qt::ItemIsEditable);
ui->tableWidget->setItem(i, j, item);
}
}
}
This task can be solved using the removeRow() method but before we must get the row. First of all we will connect all the buttons to a slot inside the loop as shown below:
*.h
private slots:
void onClicked();
*.cpp
[...]
QPushButton* btn_edit = new QPushButton();
btn_edit->setText("Remove");
connect(btn_edit, &QPushButton::clicked, this, &MainWindow::onClicked);
[...]
In the slot we can get the button that emits the signal through the sender() method, then we get QWidget parent (created with the name pWidget), this is the widget that is added to the QTableWidget and its position is relative to it, then we use the method indexAt() to get the QModelIndex associated with the cell, and this has the information of the row through the method row(). All of the above is implemented in the following lines:
void MainWindow::onClicked()
{
QWidget *w = qobject_cast<QWidget *>(sender()->parent());
if(w){
int row = ui->tableWidget->indexAt(w->pos()).row();
ui->tableWidget->removeRow(row);
ui->tableWidget->setCurrentCell(0, 0);
}
}
Note: The setCurrentCell() method is used to set the focus since the last cell that has it has been deleted.
The complete example can be found in the following link.
When you are creating QPushButton just add :
btn_delete = new QPushButton("Remove", ui->tableWidget);
btn_delete->setObjectName(QString("%1").arg(ui->tableWidget->rowCount()));
connect(btn_delete, SIGNAL(clicked()), this, SLOT(CellButtonDeleteClicked()));
And create function CellButtonDeleteClicked()
void CellButtonDeleteClicked()
{
// by this line I can get the sender of signal
QPushButton *pb = qobject_cast<QPushButton *>(QObject::sender());
int row = pb->objectName().toInt();
ui->tableWidget->removeRow(row);
}
Problem in getting mouseEvent on QTableWidget, this code is to create a window with tabelwidget and mouseclickevent, when i click right button of mouse then i got two action event options named "add" and "delete",
i want to add new rows with 3 columns when i click "add" event function, and delete the last row when i click on "delete" event function,
(sorry for my english), any help is appreciated.
#include "notepad.h"
#include <QMessageBox>
#include <QTableView>
#include <QMouseEvent>
Notepad::Notepad()
{
test() ;
add_action = new QAction(tr("Add cell"), this);
add_action->setIcon(QIcon("add.jpg"));
Delete_action = new QAction(tr("Delete cell"), this);
Delete_action->setIcon(QIcon("delete.jpg"));
connect(Delete_action, SIGNAL(triggered()), this, SLOT(Delete()));
connect(add_action, SIGNAL(triggered()), this, SLOT(add()));
centralWidget()->setAttribute(Qt::WA_TransparentForMouseEvents);
centralWidget()->setAttribute(Qt::WA_MouseTracking,true);
setMouseTracking(true);
}
void Notepad::test()
{
QTableWidget* table = new QTableWidget();
QTableWidgetItem* tableItem = new QTableWidgetItem();
table->setRowCount(1);
table->setColumnCount(3);
table->setItem(0,0,new QTableWidgetItem());
table->setItem(0,1,new QTableWidgetItem());
table->setItem(0,2,new QTableWidgetItem());
table->setMouseTracking(true);
table->viewport()->setMouseTracking(true);
table->installEventFilter(this);
table->viewport()->installEventFilter(this);
table->setSelectionBehavior(QAbstractItemView::SelectRows);
table->setSelectionMode(QAbstractItemView::SingleSelection);
tableItem->setFlags(tableItem->flags() ^ Qt::ItemIsEditable);
table->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding);
setCentralWidget(table);
}
void Notepad::mouseReleaseEvent (QMouseEvent * event )
{
QMessageBox* msgBox;
if(event->button() == Qt::RightButton)
{
QMouseEvent *mouseEvent = static_cast<QMouseEvent*> (event);
QMenu *menu = new QMenu(this);
menu->addAction(add_action);
menu->addAction(Delete_action);
menu->exec(mouseEvent->globalPos());
}
}
void Notepad::add()
{
QTableWidget* table = new QTableWidget();
test();
table->setColumnCount(3);*/
int newRow = table->rowCount();
int newcol = table->columnCount();
qDebug() << newRow;
for (int row ; row < newRow+1 ; ++row)
{
QWidget *parent;
QStyleOptionViewItem option;
for (int column = 0; column < 3; ++column)
{
table->insertRow( table->rowCount());
table->insertColumn( newcol );
}
}
setCentralWidget(table);
centralWidget()->setAttribute(Qt::WA_TransparentForMouseEvents);
setMouseTracking(true);
}
void Notepad::Delete()
{
QTableWidget* table = new QTableWidget();
add();
int row=table->rowCount();
if (int i= row){
table->removeRow(i);
}
setCentralWidget(table);
centralWidget()->setAttribute(Qt::WA_TransparentForMouseEvents);
setMouseTracking(true);
}
You have 2 questions in one: how to create a context menu and how to add a row.
How to create a context menu.
Step 1: create a menu once. In constructor, for example.
// _menu is a class member.
_menu = new QMenu(this);
_menu->addAction(add_action);
_menu->addAction(Delete_action);
Step 2: show it in corresponding event:
void Notepad::contextMenuEvent(QContextMenuEvent *event)
{
_menu->exec(event->globalPos());
}
How to add a row.
At first, you need a table as a class member. Why do you create a new instance every time? They are different objects! You create a new table widget on each add call!
At second, you need to increase rows count and to fill a new row:
void Notepad::add()
{
const int newIndex = _table->rowCount();
_table->setRowCount(newIndex + 1);
// Fill data in row with index newIndex.
...
}
I am trying to count how many buttons have been checked
void pracownik2::on_pushButton_4_clicked()
{
this->setWindowTitle("EKRAN");
QWidget *centralWidget = new QWidget;
int licznik=1;
QString licz;
QString kolumny = ui->lineEdit->text();
QString wiersze = ui->lineEdit_2->text();
QPushButton *button[wiersze.toInt()][kolumny.toInt()];
QGridLayout *controlsLayout = new QGridLayout;
for(int i=0;i<wiersze.toInt();i++)
{
for(int j=0;j<kolumny.toInt();j++)
{
licz = QString::number(licznik);
licznik++;
button[i][j] = new QPushButton(licz);
button[i][j]->setCheckable(1);
controlsLayout->addWidget(button[i][j], i, j);
}
}
QPushButton *okej = new QPushButton("Zatwierdź");
QPushButton *anul = new QPushButton("Anuluj");
controlsLayout->addWidget(okej, wiersze.toInt(), 0);
controlsLayout->addWidget(anul, wiersze.toInt(), 1);
controlsLayout->setHorizontalSpacing(0);
controlsLayout->setVerticalSpacing(0);
centralWidget->setLayout(controlsLayout);
setCentralWidget(centralWidget);
for(int i=0;i<wiersze.toInt();i++)
{
for(int j=0;j<kolumny.toInt();j++)
{
connect(button[i][j],SIGNAL(toggled(bool)),this,SLOT(tescik()));
}
}
connect(anul,SIGNAL(clicked()),this,SLOT(close()));
connect(okej,SIGNAL(clicked()),this,SLOT(okay2()));
}
void pracownik2::tescik()
{
miejsca++;
}
void pracownik2::okay2()
{
QString m=QString::number(miejsca);
QMessageBox::information(this,"elo","wybranych miejsc: " + m);
}
If i check buttons number 1,2,3 and press okay button it shows that 3 buttons have been checked BUT if I check button number 1 and uncheck it and press okay it shows that 2 buttons have been checked. How to make my variable increment only if I check button, not also when I uncheck it?
I'm sorry for the code edit, just couldn't make it look better
The signal toggled has a boolean parameter, add it to your slot, and adjust count according to it. Change connect:
connect(button[i][j],SIGNAL(toggled(bool)),this,SLOT(tescik(bool)));
And change slot:
void pracownik2::tescik(bool t) {
if (t) miejsca++;
else miejsca--;
}
In one of my windows I made a button responsible for creating dynamic array of buttons. After they are made I can't make 'anul' button close the window
Here's the code
QWidget *centralWidget = new QWidget;
int licznik=1;
QString licz;
QString kolumny = ui->lineEdit->text();
QString wiersze = ui->lineEdit_2->text();
QPushButton *button[wiersze.toInt()][kolumny.toInt()];
QGridLayout *controlsLayout = new QGridLayout;
for(int i=0;i<wiersze.toInt();i++)
{
for(int j=0;j<kolumny.toInt();j++)
{
licz = QString::number(licznik);
licznik++;
button[i][j] = new QPushButton(licz);
button[i][j]->setCheckable(1);
controlsLayout->addWidget(button[i][j], i, j);
}
}
QPushButton *okej = new QPushButton("Zatwierdź");
QPushButton *anul = new QPushButton("Anuluj");
if(anul->isDown() == true)
this->close();
controlsLayout->addWidget(okej, wiersze.toInt(), 0);
controlsLayout->addWidget(anul, wiersze.toInt(), 1);
controlsLayout->setHorizontalSpacing(0);
controlsLayout->setVerticalSpacing(0);
centralWidget->setLayout(controlsLayout);
setCentralWidget(centralWidget);
I also tried to change this->close() with centralWidget->close()
This code is executed one time only.
if(anul->isDown() == true)
this->close();
What you want is to connect the clicked() signal of the button to a function (slot)
connect(anul, SIGNAL(clicked()), this,SLOT(close()))
My implementation of QTabWidget is not detecting its tabCloseRequested() and currentChanged() signals.
TileSheetManager::TileSheetManager(QWidget *parent)
: QTabWidget(parent)
{
int w = WIDTH;
int h = HEIGHT;
this->setMinimumSize(w, h);
this->setMaximumSize(w, h);
setTabsClosable(true);
setTabShape(QTabWidget::Rounded);
connect(this, SIGNAL(tabCloseRequested(int index)), this, SLOT(closeTileWidget(int index)));
connect(this, SIGNAL(currentChanged(int index)), this, SLOT(tabChanged(int index)));
}
qDebug() was not working for me, so I'm using a QMessageBox for this.
void TileSheetManager::closeTileWidget(int index)
{
QMessageBox msgBox;
msgBox.setText("Tab " + QString::number(index) + " removed!");
msgBox.exec();
TileWidget *t = (TileWidget *) widget(index) ;
t->deleteLater();
removeTab(index);
}
void TileSheetManager::tabChanged(int index)
{
QMessageBox msgBox;
msgBox.setText("Tab was Changed!");
msgBox.exec();
TileWidget *t;
for(int i = 0; i < count(); i++)
{
t = (TileWidget *) widget(i) ;
t->resetSetBrush();
}
}
Tabs aren't getting closed, selected brushes are not being reset, and I get no messages, so I'm concluding the signals aren't being picked up. Which is weird, because I have used similar code for a previous project, in which case it worked.
Don't use variable names in the connect function :
Note that the signal and slots parameters must not contain
any variable names, only the type.
The connection should be
connect(this, SIGNAL(tabCloseRequested(int)), this, SLOT(closeTileWidget(int)));
connect(this, SIGNAL(currentChanged(int)), this, SLOT(tabChanged(int)));