Performance of Boost Python - c++

I working on a project where I'm experimenting with boost python. When looking into how to organize my python interface I ran into a comment that asserted there are performance concerns with boost python. Is there any actual concern with it's performance?
In this case I'm working with a large project and we want to expose some of it to python. I'm finding that boost python makes it easy to expose the classes I already have. So I would prefer to stick with boost python's methods of exposing classes because it's so easy. Unless someone has an alternative that is just as easy to use and performant.

We are using boost::python for the integration of a large computer vision library into a highly configurable software package for researchers in other fields. We didn´t ran into concerns nor problems up to know. However, we did not do any comparison tests recently.

If your use case requires a lot of calls back and forth between Python and C++ in a tight loop, then Boost.Python may be a performance concern, at least relative to hand-rolled wrappers that use the Python C-API directly. It's a lot harder to guess whether it would perform any worse than something similarly user-friendly, like SWIG.
But the biggest performance question is whether you can avoid that sort of back and forth - an API that can avoid crossing the C++/Python barrier repeatedly will generally always perform better than one that does, regardless of what library or wrapper tool you use. Most often that means moving loops from Python into C++, and avoiding Python callbacks and especially Python-to-C++ type conversions within those loops.

Related

Is it possible to use tuples in c++ with Gurobi?

I am trying to solve a SOCP using Gurobi, in a C++ project. From what I know, Gurobi does not support complex numbers, but I have seen that with python it is possible to use tuples as variables, which it would be a great alternative.
However, I've tried to search online and I couldn't find anything about using tuples with Gurobi in C++. Is there a way to do it?
After few days of more research (and after implementing the code I needed in Python), I'll post an answer to my own question. In the Gurobi documentation, the developers admit themselves that the Python API offers more in comparison with the API of other programming languages:
If you don't have a strong preference, we recommend that you use our Python® interface, which provides a number of benefits. First, Python is a very nice programming language that can be used for anything from experimentation to prototyping to deployment. Beyond this, though, our Python interface includes a set of higher-level modeling constructs that make it much easier to build optimization models.
So, I "solved" the problem by modelling and solving the SOCP with a Python script, which is called by my C++ code and to which I'm passing back the result of the optimization process.

Internet connection speed vs. Programming language speed for HTTP Requests?

I know how to program in Python but I am also interested in learning C++. I have heard that it is much faster than python and for the programs I am writing currently, I would prefer them to run as quickly and efficiently as possible. I know that a lot of that comes from just writing good code but I was also wondering if using another language, such as C++, would help.
While I was pondering this, I realized that since most of my programs will be mainly using the internet (as in implementing Google APIs and using the information from them to submit data to other websites) then maybe the speed of the language doesn't matter if the speed of my internet connection is always going to be relatively the same. I have two ways I am connecting to the internet: Selenium (or some kind of automated browser) for things that require a browser, and just HTTP requests.
How much difference would I see between python and a different language even though the major focus of my programs is on the internet?
Thanks.
Scenarios
The main benefit you would get from using language that is compiled to machine code is that you can do lots of byte and bit-magic. Lets say, modifying image data, transforming audio, analysing indices of a genomic sequence database.
Typical tasks
Serving web-pages you typically have problems if a completely different sort: You will be loading a resource from hard disk, serve them directly if its an image or audio, or you will be executing different transformation steps on a text resource until it becomes the final HTML document. The latter will be using template engines, database queries, and so on.
If you look at that you can see that most of the things, say 90-99% are pretty high-level stuff -- in Python you will use an API that is optimized by many, many users for optimal performance (meaning: time and space). "Open a file" will be almost as fast in C as it is in Python, so is reading from it and serving it to some Socket. Transforming text data could be a bit faster in C++ then it is in Python, but... how fast does it have to be? A use is very likely willing to wait 200ms, isnt't he? And that is a lot of time for a nice high-level template engine to transform a bit of text.
What C++ and Python can do for you
A typical Python web-service is much faster to write and a easier to deploy then a server written in C++. If you would do it in C++ you firstly need to handle sockets and connections -- and for those would either use an existing library or write your own handling. If you use an existing library (which I strongly recommend) you are basically not doing anything differently then Python does. If you write your own handling, you have many, many low-level things you can do wrong that will burn the performance you wish for. No, that is not an option.
If you need speed, and Python and the server and template framework is not enough you should re-think your architectural approach. Then take a look at the c10k-problem and write tiny pieces in C. (Look at this c10k very hot topic, too) But I can not see many reasons not to use a high-level language like Python, if you are only looking for performance in a medium-complex web-serving application.
Summary: The difference
If you are just serving files from the hard-drive I guess your Python program would even be faster then your hand-crafted C++-server. If you use a framework written in C or C++ and just drop in your static pages, I guess you get a boost like 2-5fold against Python. Then again, if your web-application is a bit more complex then serving static content, I estimate that the difference will diminish very quickly and you will get 1-2fold speed gain at most.
It's not all about speed...
One note about another difference between C++ and Python one should not forget: Since C++ is really compiled and not as dynamic as Python you would gain a lot of static error analysis by using Python. Writing correct code is always difficult, but can be done in C++ and Python with good tests and static analysis -- the latter is simpler in C++ (my opinion). If that is an issue for you, you may think again, but you asked about speed.

Embedding Python into C++ application

Context:
An ongoing problem we have been facing is unit testing our market data applications. These applications sit and observe data being retrieved from feeds and does something. Some critical events which are hard to trigger rarely occur and it is are difficult for the Testers to verify our applications perform correctly under all situations, hence we have to rely on unit tests.
These systems generally work by issuing callbacks (into our application) when an event has occurred, then our task to deal with this.
Solution I envision:
Is it possible to embed Python, or extend (not 100% clear on this), so that a tester could fire up a Python REPL and issue function calls that are akin to callbacks which are then handled by our C++ classes. Some form of dynamic manipulation of our objects at runtime.
I do something similar to this in one of my projects by using SWIG to generate python bindings for the relevant parts of the C++ code. Then I embed the interpreter as others have suggested. Having done that I can execute python code at will (e.g. PyRun_SimpleString), which can access C++ code. Normally I end up using something like a Singleton to make accessing specific C++ objects from python easier.
Also worth a mention is directors in swig python modules, which allow virtual functions to be handled much more intuitively. Depending on quite what you're doing you might find these very helpful.
What you want to do is possible, though not trivial to get right. It sounds like you want to embed (rather than extend) Python. Both topics are covered in the tutorial here.
There's quite a lot of work in mapping from C++ classes to Python classes, and there are a number of things that can go wrong in subtle ways, particularly with memory leaks and multithreading (if your existing code is multi-threaded). However, if it's only for use in a testing situation and stability is not mission-critical then it might be less of a problem.
Yes, it is possible. See this for the how.

A generic C++ library that provides QtConcurrent functionality?

QtConcurrent is awesome.
I'll let the Qt docs speak for themselves:
QtConcurrent includes functional programming style APIs for parallel list processing, including a MapReduce and FilterReduce implementation for shared-memory (non-distributed) systems, and classes for managing asynchronous computations in GUI applications.
For instance, you give QtConcurrent::map() an iterable sequence and a function that accepts items of the type stored in the sequence, and that function is applied to all the items in the collection. This is done in a multi-threaded manner, with a thread pool equal to the number of logical CPU's on the system.
There are plenty of other function in QtConcurrent, like filter(), filteredReduced() etc. The standard CompSci map/reduce functions and the like.
I'm totally in love with this, but I'm starting work on an OSS project that will not be using the Qt framework. It's a library, and I don't want to force others to depend on such a large framework like Qt. I'm trying to keep external dependencies to a minimum (it's the decent thing to do).
I'm looking for a generic C++ framework that provides the same/similar high-level primitives that QtConcurrent does, and that works with STL collections. AFAIK boost has nothing like this (I may be wrong though). boost::thread is very low-level compared to what I'm looking for (but if the requested lib used boost::thread for the low-level work, that would be great).
I know C# has something very similar with their Parallel Extensions so I know this isn't a Qt-only idea.
What do you suggest I use?
I've heard good things about Intel's Threaded Building Blocks, though I haven't used it
As of Oct 2009, it doesn't seem to have map-reduce specifically. But people have expressed interest and suggested they were going to come up with something:
http://software.intel.com/en-us/forums/showthread.php?t=65053
"map reduce looks like a simple combination of a filter, a sort, and a reduction but it might need some magic to get it to be efficient"
Can you use Boost? I don't think it provides quite as high-abstraction a layer as Qt, but it should be possible to make one as a reasonably thin facade on top of Boost's primitives (indeed, maybe some of the existing add-ons already provide what you require -- I have to admit I'm not familiar with them in detail, which is why I say "maybe";-).
If you find out that existing add-ons are unsuitable, your facade would be an excellent add-on to contribute to the Boost Vault (or other open-source repo) yourself, "giving back" a useful reusable open-source contribution... I hope this motivates you to do this work if needed!-)

How do you glue Lua to C++ code?

Do you use Luabind, toLua++, or some other library (if so, which one) or none at all?
For each approach, what are the pro's and con's?
I can't really agree with the 'roll your own' vote, binding basic types and static C functions to Lua is trivial, yes, but the picture changes the moment you start dealing with tables and metatables; things go trickier very quickly.
LuaBind seems to do the job, but I have a philosophical issue with it. For me it seems like if your types are already complicated the fact that Luabind is heavily templated is not going to make your code any easier to follow, as a friend of mine said "you'll need Herb Shutter to figure out the compilation messages". Plus it depends on Boost, plus compilation times get a serious hit, etc.
After trying a few bindings, Tolua++ seems the best. Tolua doesn't seem to be very much in development, where as Tolua++ seems to work fine (plus half the 'Tolua' tutorials out there are, in fact, 'Tolua++' tutorials, trust me on that:) Tolua does generate the right stuff, the source can be modified and it seems to deal with complicated cases (like templates, unions, nameless structs, etc, etc)
The biggest issue with Tolua++ seems to be the lack of proper tutorials, pre-set Visual Studio projects, or the fact that the command line is a bit tricky to follow (you path/files can't have white spaces -in Windows at least- and so on) Still, for me it is the winner.
To answer my own question in part:
Luabind: once you know how to bind methods and classes via this awkward template syntax, it's pretty straightforward and easy to add new bindings. However, luabind has a significant performance impact and shouldn't be used for realtime applications. About 5-20 times more overhead than calling C functions that manipulate the stack directly.
I don't use any library. I have used SWIG to expose a C library some time ago, but there was too much overhead, and I stop using it.
The pros are better performance and more control, but its takes more time to write.
Use raw Lua API for your bindings -- and keep them simple. Take inspiration in the API itself (AUX library) and libraries by Lua authors.
With some practice raw API is the best option -- maximum flexibility and minimum of unneeded overhead. You've got what you want and no more, the way you need it to be.
If you must bind large third-party libraries use automated generators like tolua, tolua++ (or even roll your own for the specific case). It would free you from manual work.
I would not recommend using Luabind. At the moment it's development stalled (however starting to come back to life), and if you would meet some corner case, you may be on your own. Also Luabind heavily uses template metaprogramming. This may (and may not) be unacceptable, depending on the point of view.