How to load OpenGL into Visual Studio 2012 [duplicate] - c++

This question already has answers here:
How do you install GLUT and OpenGL in Visual Studio 2012?
(11 answers)
Closed 9 years ago.
I don't understand how to load OpenGl so that I can start using the functions in it. At first I thought it would be as simple as Allegro, where I just specify the location of the library, but I guess not.
Can someone either teach me how to install OpenGl into Visual Studio 2012 or show me a simpler, just as powerful graphics library?

The best way to learn OpenGL is by example. Creating a context and getting it right the first time is rare. Browse through the examples and demos in the site here.
The examples are in VS 2010. You can convert them to VS 2012.

Related

C++ Setup For VS Code [duplicate]

This question already has answers here:
How do I set up Visual Studio Code to compile C++ code?
(14 answers)
Closed 10 months ago.
So my teacher is wants the class to install C++, and I don't know how to do it. Please help me set it up in Visual Studio Code because it's the IDE I'm most familiar with. Please explain it in the simplest way possible.
If you are going to edit and execute on Windows, you have to install either Visual Studio regardless or g++ under MinGW. These instructions are very detailed:
https://code.visualstudio.com/docs/languages/cpp
To configure VSCode with MS compiler:
https://code.visualstudio.com/docs/cpp/config-msvc
To configure VSCode with gcc on Windows:
https://code.visualstudio.com/docs/cpp/config-mingw
Another alternative that I recommend is to use Windows WSL which is like a Linux inside Windows.
https://code.visualstudio.com/docs/cpp/config-wsl
Then install the C++ extensions for VSCode.
Then I recommend you install cmake for Windows. Although the tutorials will teach you how to build a single file, you will need more for large projects.
https://cmake.org/install/
Create a CMakeLists.txt and then use the cmake-gui to create the Visual Studio project files. All this is outside Visual Studio Code.
To build from inside VSCode I found it particularly cumbersome. I'd rather Alt-Tab and build the project manually by either calling 'make' or building inside Visual Studio. But it's your preference.
But if you are editing on Windows and running on Windows, I'd strongly suggest to run inside Visual Studio itself. Not only you will have way more support for your questions but also the Visual Studio debugger is arguably the best in the market.

The code execution cannot proceed because MSVCP100D.dll was not found [duplicate]

This question already has answers here:
MFC100d.dll Issue in VS2010
(2 answers)
Missing appcrt140d.dll while trying to run cocos2dx Debug.win32. Where to get the dll?
(2 answers)
Closed 3 years ago.
I was given an application called "program" by my teacher at my university. I can open the program at my university computer but somehow, i can't open it in my laptop. I try to look up some the solution like installing Microsoft Visual C++ Redistributable for Visual Studio 2017 but still the program can't run.
Thanks for your time
Just tell him to give you the "release version" of the program.
Or you can download and install "visual studio 2010 express" for trial version to open the program.

C++ Call dll function [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Possible to call C++ code from C#?
Many years ago I did develp in C++ using Visual Studio 6.
Nowdays, I should writing a simple console application in order to call some dll function written in c++.
Note that none of that functions are exposed in .NET world, so I cannot write any wrap, instead I just need to remeber something about c++.
The first thing I got in my mind is how to call (in .net, referencing) native dll. Is it accomplished simply by "using ddlFilePath" instruction?
Finally, but not less important, wich are essential differents between C++ console app created with Visual Studio 6 and C++ Console app created with Visual Studio 2010?
Please look at this similar question:
Using .dll in Visual Studio 2010 C++
The first answer is very well written (I think)
The essential difference between C++ programs written in Visual Studio 6 and programs written in Visual Studio 2010 is the improvement and syntax change in the C++ language. The language should be backwards compatible, so programs written in Visual Studio 6 should compile in Visual Studio 10 (but not the other way!)
To use a non-COM DLL in .NET, you have to use Platform Invoke.

Customizing the VS C++ debugger [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Visual C++ debugger visualizer?
Are there any good tutorials on customizing the Visual Studio C++ 2010 debugger, so that I can change the way that some data structures are visualized ?
Thank you.
Besides the links in Visual C++ debugger visualizer?
http://www.virtualdub.org/blog/pivot/entry.php?id=120
http://filetolink.com/17ad36ef
also go to http://channel9.msdn.com and search for visualizers

Is Qt Visual Studio add-in a subset of Qt Visual Studio integration? [duplicate]

This question already has answers here:
What's the difference in the Visual Studio integration tools for Qt?
(3 answers)
Closed 2 years ago.
Qt software recently released Qt Visual Studio Add-in. Does anybody know, is it a subset of Visual Studio Integration, or is there included something new? Anyone tried both?
It is a full replacement.
There is no need to use the (commercial) Visual Studio Integration.
I highly recommend switching to the new Qt Visual Studio Add-in, which finally is available as version 1.0.
Full replacement.
The only difference I noticed was that the Qt Designer opens in a new Window for the Open Source (LGPL/GPL) version. In a commercial license version the Qt Designer should be completely integrated.
It's a replacement, but a bit different. (It knows about precompiled headers! Finally!)