Can a non-const pointer modify a const var int c++? - c++

Here is my test code:
#define print(A) cout << #A << " = " << A << endl;
int main()
{
const int e = 2;
int *p = (int *)&e;
*p = 4;
print(e);
print(*p);
print(&e);
print(p);
}
Result:
e = 2;
*p = 4;
&e = 0xbfc6b458;
p = 0xbfc6b458;
Since "p" points to "e" according to their identical address, how can *p and "e" be different??? This can be dangerous, right?

Casting away const is legal; using the pointer (or reference) thus acquired to (attempt to) modify a const object is illegal.
Your code results in undefined behaviour; it can do anything and it doesn't have to make any sense.

Modifying a constant variable in any way results in an Undefined Behavior.
So yes this is dangerous.
An Undefined Behavior means that any behavior is possible and you cannot expect any valid behavior. The compiler is free to give you any results and it is allowed by the Standard to do so. Once an UB is invoked the program is not a valid program anymore.So best is to avoid any code which causes an UB.

They can be different because "e" is a const, so any decent compiler will plug in the value at compile time instead of reading it from memory.
Since you take the address there's still a "real" variable for it, but it's not actually used in your case.
And you're "lucky" that you could modify the value at all; since it was declared "const", the compiler could have placed it into readonly memory.
Either way, modifying a const value yields "undefined behavior". Lucky for us, you didn't destroy the world with your foolish game.

You're attempting to write to a constant variable (yes, the name is pretty oxymoron but I digress) which is undefined behavior.

You are casting away const. which is giving you wrong value which is Undefined behaviour.
It should be either
int e = 2;
int* p = (int *)&e;
*p = 4;
or
const int e = 2;
const int* p = (const int *)&e;
*p = 4;
latter one will give you compilation error as you are writting to a const.

Define variable:
const int e = 2;
directive const tell c/c++ compiler check whether L-value of e variable, compiler will prevent your code assign new value for e.
int* p = (int *)&e;
p is a pointer (also int 4 bytes), can be assigned any value , p = (((int *) e ) -2)+2. The compiler no need to check *p whether *p is constant. I think that is a flexible of c/c++ languages, the better way is avoiding pointer.

Related

why can we increment the dereferenced pointer to a constant data in C++?

I was surprised that c++ allows incrementing dereferenced pointer to a constant data, which it should not allow through a pointer to a const data. Consider the code:
#include<iostream>
#include<climits>
using namespace std;
int main(){
int x = 2;
const int *xPtr2 = &x;
*xPtr2++;
cout << x << endl;
}
But still the value of x is 2. That means *xPtr2 was not actually incremented. I also tried *xPtr2 = 3, but this time it shows compilation error. Why is it so?
Here the precedence of ++ is more than that of *. Hence
*xPtr2++
is equivalent to
*(xPtr2++)
Since xPtr2 is not a constant pointer but a pointer to constant data, incrementing xPtr2 and dereferencing it is fine in this case (but not others) and hence no compilation error is caused.
The ++ operator has precedence over dereferencing. Basically you're dereferencing the pointer that has been incremented.
For the behavior you're trying to accomplish, you should wrap the pointer in parens.
(*xPtr2)++;
Same goes for assigning - you're trying to assign an int to a int *. It would work with parens.
(*xPtr2) = 3;
See your example in ideone.
You have mentioned
dereferencing pointer to constant data
So, lets consider the following code
#include <stdio.h>
int main() {
const int foo = 0xdead;
int* bar = (int*) &foo;
*bar = 0xcafe;
printf("const int foo = %#x", foo);
return 0;
}
Output : const int foo = 0xcafe
In C, C++ const is just a compile time modifier for variables. This means that the compiler wants no modification to a const at compile time. At runtime there is no concept of const => all local variables are stored in stack, all static and global variables are stored in .data section. Thus you can dereference a const and modify it only at runtime

Conversion from const int to int giving strange results.Can anyone explain the reason for the strange results

When I tried below code I got strange results.I am trying to change value of constant by using the pointers.But when I output the results pointer value and the original variable variable value its giving two different values.Can anyone explain what exactly happens when explicit conversion take place?
int main()
{
int *p ;
const int a = 20;
p=(int *)&a;
*p = *p +10;
cout<<"p is"<<*p<<"\na is"<<a;
}
output:
p is 30
a is 20
Both C and C++ say that any attempt to modify an object declared with the const qualifier results in undefined behavior.
So as a is object is const qualified, the *p = *p +10; statement invokes undefined behavior.
First of - You really shouldn't be doing this. const is a constant, meaning don't change it! :)
Now to explain what happens (I think):
The space on the stack is allocated for both variables, p and a. This is done for a because it has been referenced by an address. If you removed p, you'd effectively remove a as well.
The number 20 is indeed written to the a variable, and modified to 30 via p, which is what is being printed.
The 20 printed is calculated at compile time. Since it is a const, the compiler optimized it away and replaced with 20, as if you did a #define a 20.
Don't Do That.
If you would write this code in C++ with an explicit cast, you would get something like this:
int main()
{
int *p ;
const int a = 20;
p= const_cast<int*>(&a); // the change
*p = *p +10;
cout<<"p is"<<*p<<"\na is"<<a;
}
Now, this code tells a bit more about what's going on: the constant is cast to a non-constant.
If you are writing a compiler, constants are special variables that are allowed to be 'folded' in the const folding phase. Basically this means that the compiler is allowed to change your code into this:
int main()
{
int *p ;
const int a = 20;
p= const_cast<int*>(&a);
*p = *p +10;
cout<<"p is"<<*p<<"\na is" << 20; // const fold
}
Because you're also using &a, you tell the compiler to put the value 20 in a memory location. Combined with the above, you get the exact results you describe.
This is undefined behavior.
A compiler can assume that nothing is going to change the value of a const object. The compiler knows that the value of "a" is 20. You told the compiler that. So, the compiler actually goes ahead and simply compiles the equivalent of
cout << "p is" << *p << "\na is" << 20;
Your compiler should've also given you a big fat warning, about "casting away const-ness", or something along the same lines, when it tried to compile your code.
Although it is defined as undefined behaviour (as everyone else tells you), it could be that your compiler has allocated a storage location (int) for the const int; that is why the *p= *p + 10 works, but may have repaced a in the output statement with the value 20, as it is supposed to be constant.

pointer to a const int in c++

While I was learning about const variables in c++, I tried this :
#include <iostream>
int main()
{
const int p = 20;
int* a = const_cast<int*>(&p);
*a = 10;
std::cout<<"Value at a: "<<(*a)<<std::endl;
std::cout<<"Value of p: "<<p<<std::endl;
std::cout<<"Their addresses : "<<std::endl;
std::cout<<a<<" "<<&p<<std::endl;
return 0;
}
and it produces the output:
Value at a: 10
Value of p: 20
Their addresses :
0x7fff4646d7d4 0x7fff4646d7d4
Seemingly I assigned the value 10 to the memory address of p, but their values come out different. Why is it so?
Attempting to modify an object that was originally declared const gives you undefined behaviour.
ยง7.1.6.1/4 [dcl.type.cv] Except that any class member declared mutable can be modified, any attempt to modify a const object during its lifetime results in undefined behavior.
Chances are, your compiler is replacing all occurences of p in your code with the value 20, since you have promised that it will not change. So the line that prints p has changed to:
std::cout<<"Value of p: "<<20<<std::endl;
So it prints 20 regardless of whether you modified the original object. Of course, since you have undefined behaviour, this kind of reasoning is fruitless and you should not invoke undefined behaviour in your program.

Why strange behavior with casting back pointer to the original class?

Assume that in my code I have to store a void* as data member and typecast it back to the original class pointer when needed. To test its reliability, I wrote a test program (linux ubuntu 4.4.1 g++ -04 -Wall) and I was shocked to see the behavior.
struct A
{
int i;
static int c;
A () : i(c++) { cout<<"A() : i("<<i<<")\n"; }
};
int A::c;
int main ()
{
void *p = new A[3]; // good behavior for A* p = new A[3];
cout<<"p->i = "<<((A*)p)->i<<endl;
((A*&)p)++;
cout<<"p->i = "<<((A*)p)->i<<endl;
((A*&)p)++;
cout<<"p->i = "<<((A*)p)->i<<endl;
}
This is just a test program; in actual for my case, it's mandatory to store any pointer as void* and then cast it back to the actual pointer (with help of template). So let's not worry about that part. The output of the above code is,
p->i = 0
p->i = 0 // ?? why not 1
p->i = 1
However if you change the void* p; to A* p; it gives expected behavior. WHY ?
Another question, I cannot get away with (A*&) otherwise I cannot use operator ++; but it also gives warning as, dereferencing type-punned pointer will break strict-aliasing rules. Is there any decent way to overcome warning ?
Well, as the compiler warns you, you are violating the strict aliasing rule, which formally means that the results are undefined.
You can eliminate the strict aliasing violation by using a function template for the increment:
template<typename T>
void advance_pointer_as(void*& p, int n = 1) {
T* p_a(static_cast<T*>(p));
p_a += n;
p = p_a;
}
With this function template, the following definition of main() yields the expected results on the Ideone compiler (and emits no warnings):
int main()
{
void* p = new A[3];
std::cout << "p->i = " << static_cast<A*>(p)->i << std::endl;
advance_pointer_as<A>(p);
std::cout << "p->i = " << static_cast<A*>(p)->i << std::endl;
advance_pointer_as<A>(p);
std::cout << "p->i = " << static_cast<A*>(p)->i << std::endl;
}
You have already received the correct answer and it is indeed the violation of the strict aliasing rule that leads to the unpredictable behavior of the code. I'd just note that the title of your question makes reference to "casting back pointer to the original class". In reality your code does not have anything to do with casting anything "back". Your code performs reinterpretation of raw memory content occupied by a void * pointer as a A * pointer. This is not "casting back". This is reinterpretation. Not even remotely the same thing.
A good way to illustrate the difference would be to use and int and float example. A float value declared and initialized as
float f = 2.0;
cab be cast (explicitly or implicitly converted) to int type
int i = (int) f;
with the expected result
assert(i == 2);
This is indeed a cast (a conversion).
Alternatively, the same float value can be also reinterpreted as an int value
int i = (int &) f;
However, in this case the value of i will be totally meaningless and generally unpredictable. I hope it is easy to see the difference between a conversion and a memory reinterpretation from these examples.
Reinterpretation is exactly what you are doing in your code. The (A *&) p expression is nothing else than a reinterpretation of raw memory occupied by pointer void *p as pointer of type A *. The language does not guarantee that these two pointer types have the same representation and even the same size. So, expecting the predictable behavior from your code is like expecting the above (int &) f expression to evaluate to 2.
The proper way to really "cast back" your void * pointer would be to do (A *) p, not (A *&) p. The result of (A *) p would indeed be the original pointer value, that can be safely manipulated by pointer arithmetic. The only proper way to obtain the original value as an lvalue would be to use an additional variable
A *pa = (A *) p;
...
pa++;
...
And there's no legal way to create an lvalue "in place", as you attempted to by your (A *&) p cast. The behavior of your code is an illustration of that.
As others have commented, your code appears like it should work. Only once (in 17+ years of coding in C++) I ran across something where I was looking straight at the code and the behavior, like in your case, just didn't make sense. I ended up running the code through debugger and opening a disassembly window. I found what could only be explained as a bug in VS2003 compiler because it was missing exactly one instruction. Simply rearranging local variables at the top of the function (30 lines or so from the error) made the compiler put the correct instruction back in. So try debugger with disassembly and follow memory/registers to see what it's actually doing?
As far as advancing the pointer, you should be able to advance it by doing:
p = (char*)p + sizeof( A );
VS2003 through VS2010 never give you complaints about that, not sure about g++

Initializing pointers in C++

Can assign a pointer to a value on declaration? Something like this:
int * p = &(1000)
Yes, you can initialize pointers to a value on declaration, however you can't do:
int *p = &(1000);
& is the address of operator and you can't apply that to a constant (although if you could, that would be interesting). Try using another variable:
int foo = 1000;
int *p = &foo;
or type-casting:
int *p = (int *)(1000); // or reinterpret_cast<>/static_cast<>/etc
What about:
// Creates a pointer p to an integer initialized with value 1000.
int * p = new int(1000);
Tested and works. ;-)
There are two things not clear in the question to me. Do you want to set the pointer to a specific value (i.e address), or do you want to make the pointer point to some specific variable?
In the latter case, you can just use the address-of operator. The value of the pointer is then set to the address of some_int_variable.
int *p = &some_int_variable;
*p = 10; // same as some_int_variable = 10;
Note: What follows is evil changing of the pointer's value manually. If you don't know whether you want to do that, you don't want to do it.
In the former case (i.e setting to some specific, given address), you can't just do
int *p = 1000;
Since the compiler won't take the int and interpret it as an address. You will have to tell the compiler it should do that explicitly:
int *p = reinterpret_cast<int*>(1000);
Now, the pointer will reference some integer (hopefully) at address 1000. Note that the result is implementation defined. But nevertheless, that are the semantics and that is the way you tell the compiler about it.
Update: The committee fixed the weird behavior of reinterpret_cast<T*>(0) that was suggested by a note and for which i provided a workaround before. See here.
Um. I don't think you can take a non-const address of a constant like that.
but this works:
int x = 3;
int *px = &x;
cout << *px; // prints 3
or this:
const int x = 3;
const int *px = &x;
const int *pfoo = reinterpret_cast<const int*>(47);