Retroactively apply Netbeans template - templates

I have a project with a decent number of files, and but I've only now come to licensing it. I have my license template all set up, but none of the files in my project were built after this template was created. Is there a way to retroactively apply this header template to automatically give all the files in my project license headers?
Thanks!

Not with just Netbeans no, but maven-license-plugin should do exactly what you want.
Alternatively, you could use sed. (This what I ended up doing.)

Related

How to make Visual Studio 2017 C++ project more portable between computers?

I am developing a project on C++ which relies on many of third-party libraries (*.lib files and *.h files). I store these libraries in a folder which is not dependant to project, like C:/thirdpartylib. Relative paths is not an option, since it becomes way too long. I have defined connections to libraries in linker setting and in general C++ settings.
But when I pass the project to supervisor he has to reset all paths to libraries to match his environment. We use git, and the project file is being tracked. He stores thirdparty libraries in another way than me.
Is there any way to make a project more portable? Maybe it is possible to store paths in some sort of config files?
As #gaurav says, the way to deal with this in Visual Studio is with property sheets. It's unfortunate that this term is used for two different things in VS, but I guess they just ran out of names (spoiler alert).
These are very powerful, once you learn how they work, and they're just what you need here because they let you define macros, and these macros can in turn be used in the rest of your project to refer to the (volatile) location of your various libraries. This is a trick that everyone who uses VS should know, but it seems that a lot of people don't.
I don't think it's worth me trying to walk you through the mechanics of setting one up here because Microsoft already document it in the Visual Studio help file. Suffice to say, you do it in the Property Manager, that should help you track down the relevant information.
There is also an excellent blog post here which I recommend you read before you do anything else:
http://www.dorodnic.com/blog/2014/03/20/visual-studio-macros/
It's also on Wayback Machine here:
https://web.archive.org/web/20171203113027/http://www.dorodnic.com/blog/2014/03/20/visual-studio-macros/
OK, so now we know how to define a macro, what can we do with it?
Well, that's actually the easy part. If we have a macro called, say, FOO, then wherever we want to expand that macro in some project setting or other we can just use $(FOO). There's also a bunch of macros built into the IDE as listed here:
https://msdn.microsoft.com/en-us/library/c02as0cs.aspx
So, you, I imagine, will want to define macros for the include and lib directories for each of your external libraries and you can then use these to replace the hard-coded paths you are currently using in your project.
And that, I reckon, should sort you out, because the definitions of the macros themselves are stored in a separate file, external to your project file, and different users / build machines can use different files. IIRC, these have extension .props.
Also, you can define a macro in terms of another macro or macros, and that makes the job easier still.
So, who still thinks that Microsoft don't know how to create a build system? Visual Studio is a fantastic piece of software once you get used to it, there's just a bit of a learning curve.
The way to go for large project is to use a package manager. There are some good options out there. Perhaps in windows and visual studio you can use vcpkg or NuGet unmanaged.
If you cannot use a package manager for some reason, the next thing to do is to commit all the dependencies to the GIT repo. If you only target windows platforms like windows 8 or 10 and want to support only VS2017 then committing the compiled dependencies is not a problem. The downside is that the repo will become huge.
For a tiny school project the latter option is viable.

Less files - django usage

I bought a template for my project which has 'less' files along with other static files and templates.
Any suggestions where to put them?
Also, there are 3 django package to use for 'less' files.. django-static-compiler, django-compressor django-css to execute these files.
Please help me which one should i use and why these packages are needed. Thanks!
Edit - Found out that Django-css is dead. Please help me choose from other 2 packages
In most cases you don't need to use less in your frontend directly, but you need to use a result of compilation of your less files - usual css style files. Look in your template css files, which already compiled from your less. Less files provided by template developer for extra customization purposes.
So the question is how to compile your less? You can do it with various of ways, with python implementation of less compiler, with using of less npm package for node.js, with some kind of gui less compiler or even with many online less compilers.
Generally, compilation is pretty easy; you specify your input less files and output css directory, when compiler do all work for you.

What is the SVN best practice for storing source when developing and testing with IDEs?

I do a fair amount of personal development on my computer and have used TortoiseSVN (I'm on windows) for web projects, but haven't used any version control for other languages. Anyways, soon I will be starting a decent sized C++ project and was going to try using SVN for it.
For web development, I normally just used notepad++ and it was really easy to manage it with SVN (just commit the whole source folder). However, for this project I will be using an IDE (most likely Eclipse CDT or Visual Studio) and was wondering what the best practice is to manage all of the IDE, project, and binary files. My guess was to make the IDE project outside of the version control, and just point to all of the source files into the SVN so all of the build and project files aren't committed. This way the only files in the SVN would be the .cpp and .h files.
However, if I wanted to switch to a new branch, then I would need to update the location of all of the source and headers to the new folder which seems like it would be a huge hassle.
Whats the best way to handle this?
Thanks
Ok, it seem I misgot the aim of the question in the first round. Now I'm assuming what is asked really to what to put under source control and what not.
Well, naturally everything but temporary/transient files.
If you install GitExtensions, it right away has a feature to populate the .gitignore file. Certainly depending on language you adjust it. Sure, solution, project, make files belong under control. .USER files storing some IDE preferences do not. As both IDEs and source control is ubiquitously used the content is fairly separated for many years, and should be pretty obvious as you do it.
External dependencies normally also shall be in a repo, though choice shall be made in which one. Some store everything together, others keep one dependency repo, others separate repos per component -- all depends on actual components and workflow. And you can replace physical storage of deps by an info file with stable links to the used version. It may also be covered later on the first change in dependencies.
For Visual Studio, there is a plugin that manages your files for you. As long as the files are part of the project, then they will be put into source control by the plugin. See ankhsvn for plugin info. Note that the express versions of Visual Studio are not supported.
I am sure eclipse has a plugin for SVN as well.

Visual Studio 2010: Working with multiple C++ projects

I am working on a game engine project in C++ with VS2010. We have one main project, OgreProject, which includes some Ogre3D stuff for rendering. Then, we have a class library project called AudioLibrary. AudioLibrary uses fmod, and has includes to the appropriate headers and libs. The problem arises when a class in OgreProject wants to use the SoundPlayer.h in AudioLibrary. Then, OgreProject does not know where #include is. It feels wrong to tell OgreProject where fmod is, since it will not directly use these headers. What is the correct way to using header files from AudioLibrary in OgreProject, without OgreProject knowing of ?
There is no correct way. There's no magical way for one library to know about the other library; you'd have to configure them to do that. If you put them in the same solution you can add one project to another as a project reference.
You might try the Pimpl idiom (or pattern).
It will let you remove everything related to fmod from your project's header file. Only the implementation files will need the fmod headers, not client projects.
See this answer which explains the benefits.
You should probably define a heirarchy for all the components of your project and keep all the header files from a particular component which other components are going to use at a pre-defined place. Other components can then always look at this place. There is nothing wrong in telling the components where to look for these dependencies explicitly

How do you create a simple comment header template for all new classes in Visual C++ 2010?

This may be a duplicate, but I haven't found anything that answers it thus far. My company passed a resolution that all files need to have a boilerplate comment header, with file name and copyright date among other things. I was hoping there would be an easy way to just create a header template that is added to the top of every new class (.cpp and .h files) added to the project with a couple of variables that are replaced based on the date, file name, etc.
Unfortunately, it seems like this is a much larger task that it seems it should be. I've looked into Manipulating Code using the Visual C++ Code Model and Manually Creating an Item Template and can't seem to get any of them to do what I want.
Sorry if this sounds like a "do my work for me" post, but to me this just isn't worth spending that much time on. If it's going to take a day to figure out the subtleties of extending Visual Studio, I can just manually add and edit the header for each new file, as it isn't done that often. Is there an easier method than those I was looking at, or a simple example on how to utilize those methods for my purpose?
This may not get you any further than you have already got, but Simon is close in that you can create C++ file templates in the way that he suggests, but the path to the C++ templates is C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\vcprojectitems (note that on 32-bit machine it will just be Program Files).
If you edit the file NewC++File.cpp, the next time you add a new C++ file to a project your template will be used. Alternatively you can create your own files in this folder and they will appear in the Add New Item dialog.
This won't solve your problem around inserting the current date in the header (assuming you want that to be automatically determined), but you could update the template that you're using once a year, and that would be slightly less of a chore.
HTH
What you are looking for is called : Code Snippets
I personnaly use the snippets provided into VAssistX but it's a shareware so it's might not be a good solution for your company.
By the way if you are developing application on Visual C++ without VAssistX you are wasting a lot of time ;)
There is also a code snippets manager into Visual Studio, i never used it but i found some documentation on google :
http://msdn.microsoft.com/en-us/library/d60kx75h(VS.80).aspx
and
http://blogs.microsoft.co.il/blogs/gilf/archive/2009/01/17/how-to-write-your-own-code-snippets.aspx
I hope it's will be helpfull.
Update: Unfortunately, the C++ templates do not work in the same way.
I have left the text below as a reference to anyone who finds this, but it only works for C#/VB.
You can definitely edit the class template for C# (we have done it for exactly the same reason as you - to include a standard header), I would assume you can do it for C++ too.
Check out these two directories:
"C:\Program Files (x86)\Microsoft Visual Studio 9.0\Common7\IDE\ItemTemplates\"
"C:\Program Files (x86)\Microsoft Visual Studio 9.0\Common7\IDE\ItemTemplatesCache\"
Somewhere in each of those directories will be a class template folder. For C# it's in a zip file here:
...\ItemTemplates\CSharp\Code\1033\Class.zip
Extract the zip, edit the template to include your header and re-zip it. You will also then need to place an unzipped copy under the ItemTemplatesCache folder, (following the same path - ...\ItemTemplatesCache\CSharp\Code\1033\Class)
There are more details here.
(Sorry, I'm on my Linux PC now so I can't check if these paths exist for C++. If you get it to work, post the correct C++ paths back here, and I'll update this answer to reference them)