Is it possible to modify function call with minimum code change? - c++

I guess what I want to do is something like this (expressed like a marco).
#define x->send(str) x->send(my(x, str))
inside function "my"
char *my(X x, char *d)
{
strcat(d, x->name); // assuming no memory problem
}
Basically, need to attach more information about x. Of course, there are other ways around. But I want to keep minimum changes to the code, and there is no way to modify the X class. Thank you!
Sample code listed below.
#include <stdio.h>
#include <string.h>
#define x->send(y) (x->send(my(x,y)))
class H
{
public:
char name[16];
void send(char *str)
{
printf("%s", str);
}
H()
{
strcpy(name, "adam");
}
};
char *my(H x, char *y)
{
strcat (y, "from ");
return strcat(y, x->name);
}
int main()
{
H *h = new H;
char str[32];
strcpy(str, "hello ");
h->send(str);
return 0;
}

Use a wrapper class.
class DiagnosticH : public H {
public: void send(char *str) { H::send(my(this, str)); }
};
#define H DiagnosticH // optional

IF you can't modify X, I think the next best option is to do a regex replacement on your source to call your wrapper function instead. Even if it were possible to define a macro like that, it will lead to an unmaintainable nightmare.

Related

using an index number, append that index (a character) to char array

I'm attempting to do something like this.
class testClass {
public:
void testFunction(char charArray[])
{
char output[].append(charArray.at(1));
char output[].append(charArray.at(7));
char output[].append(charArray.at(3));
cout << output;
}
int main() {
testClass testObject;
testObject.testFunction("Flowers");
return 0;
}
}
What it's meant to do is:
get the Letters 'F', 'S' and 'O' from the char array from an index number
append that char to the output chararray
It's been frustrating since I've went from strings, to *chars, and char arrays.
Not really sure what the simpliest easiest solution is.
Yes, I want to retain 1 char at a time from that string.
It was just meant to be a fun project but it's way more complicated than I thought it'd be
expected output:
FSO
Do you mean like this:
#include <string>
#include <iostream>
class testClass {
public:
void testFunction(const std::string& charArray)
{
std::string output;
output.push_back(charArray.at(0));
output.push_back(charArray.at(6));
output.push_back(charArray.at(2));
std::cout << output;
}
};
int main() {
testClass testObject;
testObject.testFunction("Flowers");
return 0;
}
Of course C++ like any sane language uses zero-based indexes.

Can't pass full array value to another function in C++

I am new to c++ & don't know the basics all that well. pls help (sorry if the solution to this is already available, but I couldn't find any)
This is the Error I am getting:
expected primary-expression before ‘]’ token
char CusName[50]=x[];
^
For this code below:
#include <iostream>
using namespace std;
class BankAccount
{
private:
char CusName[50];
char CusId[10];
float accBalance, dep, witd;
public:
void setCusDetails(char x[], char n)
{
char CusName[50]=x[];
}
};
int main()
{
BankAccount customer1;
char cus1Name[50];
cin>>cus1Name;
customer1.setCusDetails(cus1Name, 50);
return 0;
}
Your char array looks like a string. Try using std::string instead and prefer using const references for function parameters.
If you want to use char arrays, and if your point was to copy a null-terminated string by value, then use functions like strncpy.
Using std::string may be easier for you to hide the burden of memory allocation and discover the language step by step.
You can instead use string to input and pass values.
#include <iostream>
using namespace std;
class BankAccount
{
private:
string CusName; //CusName of type string
char CusId[10];
float accBalance, dep, witd;
public:
void setCusDetails(string str, char n) //parameter str of type string
{
CusName=str; //Assign it to the already declared 'CusName' variable.
}
};
int main()
{
BankAccount customer1;
string cus1Name;
cin>>cus1Name;
customer1.setCusDetails(cus1Name, 50);
return 0;
}

C++ object orientated issue

I am trying to learn C++ OOP and I made the follwing code:
main.cpp
#include <iostream>
#include <string>
#include "monster.h"
using namespace std;
int main(int argc, char** argv) {
Monster monster("Wizard",150,50);
Monster monster2("Gorgoyle",450,15);
cout << monster2.getHealth() << endl;
monster.attack(monster2);
cout << monster2.getHealth() << endl;
}
monster.h
#ifndef MONSTER_H
#define MONSTER_H
#include <iostream>
#include <string>
using namespace std;
class Monster
{
public:
Monster(string name_, int health_, int damage_);
~Monster();
int attack(Monster opponet);
int getHealth();
string name;
int damage;
int health = 0;
int getDamage();
void setHealth(int health_);
void setDamage(int damage_);
void setName(string name);
void doDamageToOpponent(Monster opponent);
string getName();
};
#endif
monster.cpp
#include "monster.h"
Monster::Monster(string name_, int health_, int damage_) {
health = health_;
setDamage(damage_);
setName(name_);
}
Monster::~Monster() { }
int Monster::attack(Monster opponent) {
doDamageToOpponent(opponent);
}
void Monster::doDamageToOpponent(Monster opponent) {
int newHealth = opponent.getHealth() - this->getDamage();
opponent.setHealth(newHealth);
}
int Monster::getHealth() {
return health;
}
int Monster::getDamage() {
return damage;
}
void Monster::setHealth(int health_) {
health = health_;
}
void Monster::setDamage(int damage_) {
this->damage = damage_;
}
void Monster::setName(string name_) {
this->name = name_;
}
string Monster::getName() {
return name;
}
Now my problem is that, when I run this code I expect to have monster2 object to have 400 health left, but it is still 450 :S
What must be done here in order to to so? I noticed that it can be 400 in doDamageToOppoenet but when it leaves that block, then it is still 450. Please help me! Thanks.
You're passing objects by value:
void Monster::doDamageToOpponent(Monster opponent) <- This should be by reference
int Monster::attack(Monster opponent) <- idem
that means: you're creating a new copy of the Monster object you meant to deal damage to in the functions you're calling, and then actually dealing that copy damage but leaving the original old object with the value untouched.
Signatures as follows would work instead:
void Monster::doDamageToOpponent(Monster& opponent)
int Monster::attack(Monster& opponent)
If you want to learn more about this, something to read on: Passing stuff by reference and Passing stuff by value
The reason is that functions attack and doDamageToOpponent are taking copies of arguments, because you pass them by value. What happenes then is you change the copies of passed Monsters inside functions. After functions return, these copies die (as they are local to functions) and nothing happens to original, interested parties.
Try instead pass the argument by reference. Reference works as if it was the original variable. Consider:
int a = 0;
int &refa = a; /* refa acts as real "a", it refers to the same object "a" */
int b = a; /* this is your case */
b = 6; /* b will be changed, but "a" not */
refa = 6; /* a is changed, really "a", refa is just different name for "a" */
Try:
int Monster::attack( Monster &opponent){
doDamageToOpponent( opponent);
}
void Monster::doDamageToOpponent( Monster &opponent){
int newHealth = opponent.getHealth() - this->getDamage();
opponent.setHealth( newHealth);
}
You are passing the opponent by value, i.e., the function:
int Monster::attack(Monster opponent);
will actually receive a copy of the opponent and modify that copy. Every time you have a function that modifies some object you need to pass the object to be modified by reference or pass a pointer to it, e.g.,
int Monster::attack(Monster& opponent);
or
int Monster::attack(Monster* opponent);
I recommend using const T& for input parameters and T* for output parameters, so in this case, the latter form. The reason why I recommend the latter for output parameters is because it makes it more explicit to the caller:
monster.attack(&monster2); // passing a pointer: monster2 will be modified.

How to include a declaration in the comma operator?

I have two simple testing lines:
cout<<(cout<<"ok"<<endl, 8)<<endl;
cout<<(int i(8), 8)<<endl;
The first line worked, but the second failed compilation with
error: expected primary-expression before 'int'
For some reason, I do need a declaration in the comma operator. To be more specific, I want to declare some variables, obtain their values, and assign them to my constant class members from the initialization list of my class constructor. Following shows my intentions. If not achievable using comma operator, any another suggestions?
#include <iostream>
#include <fstream>
#include <string>
#include <sstream>
#include <cstdlib>
using namespace std;
void readFile(const string & fileName, int & a, int & b)
{
fstream fin(fileName.c_str());
if (!fin.good()) {cerr<<"file not found!"<<endl; exit(1);}
string line;
getline(fin, line);
stringstream ss(line);
try {ss>>a>>b;}
catch (...) {cerr<<"the first two entries in file "<<fileName<<" have to be numbers!"<<endl; exit(1);}
fin.close();
}
class A
{
private:
const int _a;
const int _b;
public:
A(const string & fileName)
:
_a((int a, int b, readFile(fileName,a,b), a)),
_b((int a, int b, readFile(fileName,a,b), b))
{
/*
int a, b;
readFile(fileName,a,b);
_a = a;_b = b;
*/
}
void show(){cout<<_a<<" "<<_b<<endl;}
};
int main()
{
A a("a.txt");
a.show();
}
Declarations are statements and not expressions. You cannot place statements inside of expressions, though you can place expressions inside of statements. Accordingly, you cannot declare a variable in the way that you're describing above. You'll need to separate it out into multiple different statements.
I would be surprised if if you actually needed to do this. If you do, there is probably something problematic about your design.
Hope this helps!
You should have a look at Boost Phoenix (which has phoenix::let to do roughly this). Bear in mind, Phoenix is an eDSL, really (embedded domain specific language).
You could do an ugly trick and abuse lambdas:
cout<< ([]->int{ int i(8); return 8; })() <<endl;
A lambda allows a declaration within an expression. So this is possible:
std::cout << ([]{ int i(8); m_i = i; }(), 8) << std::endl;
But it's really weird - I assume this will be in some #define macro that makes it appear closer to normal.
You cannot. This is unpossible in C++. The fact that you are trying to do this is also a code smell. Something's not right here.
I want to declare some variables, obtain their values, and assign them
to my constant class members from the initialization list of my class
constructor. Not sure how to achieve this.
You didn't say what you intended to do with these variables you declare after you've used the values, but I'm guessing that once you've finished with the values, you've finished with the variables. In other words, they are temporary.
Your edited example suggests that my assumption is correct. It also confirms the code smell. Based on your (intended) code, you are going to read the file twice.
I'd say the most straightforward way to do this is to use an intermediary, kind of like a factory class. This also has the benefit of being able to read the file only once, as opposed to twice as you are doing now.
void readFile (const std::string& fileName, int& a, int& b)
{
// some magic
a = 42;
b = 314;
}
class FileReader
{
public:
FileReader (const std::string fileName)
:
mFileName (fileName),
mA (42),
mB (314)
{
// something happens like reading the file
}
int GetA () const
{
return mA;
}
int GetB () const
{
return mB;
}
private:
int mA;
int mB;
std::string mFileName;
};
class A
{
private:
const int mA;
const int mB;
public:
A (const FileReader& reader)
:
mA (reader.GetA()),
mB (reader.GetB())
{
}
};
Using this FileReader is simple:
int main()
{
A myA (FileReader ("somefile.txt"));
}

How can I initialize char arrays in a constructor?

I'm having trouble declaring and initializing a char array. It always displays random characters. I created a smaller bit of code to show what I'm trying in my larger program:
class test
{
private:
char name[40];
int x;
public:
test();
void display()
{
std::cout<<name<<std::endl;
std::cin>>x;
}
};
test::test()
{
char name [] = "Standard";
}
int main()
{ test *test1 = new test;
test1->display();
}
And sorry if my formatting is bad, I can barely figure out this website let alone how to fix my code :(
If there are no particular reasons to not use std::string, do use std::string.
But if you really need to initialize that character array member, then:
#include <assert.h>
#include <iostream>
#include <string.h>
using namespace std;
class test
{
private:
char name[40];
int x;
public:
test();
void display() const
{
std::cout<<name<<std::endl;
}
};
test::test()
{
static char const nameData[] = "Standard";
assert( strlen( nameData ) < sizeof( name ) );
strcpy( name, nameData );
}
int main()
{
test().display();
}
Your constructor is not setting the member variable name, it's declaring a local variable. Once the local variable goes out of scope at the end of the constructor, it disappears. Meanwhile the member variable still isn't initialized and is filled with random garbage.
If you're going to use old-fashioned character arrays you'll also need to use an old-fashioned function like strcpy to copy into the member variable. If all you want to do is set it to an empty string you can initialize it with name[0] = 0.
Since you are using C++, I suggest using strings instead of char arrays. Otherwise you'd need to employ strcpy (or friends).
Also, you forgot to delete the test1 instance.
#include <iostream>
#include <string>
class test
{
private:
std::string name;
int x;
public:
test();
void display()
{
std::cout<<name<<std::endl;
}
};
test::test()
{
name = "Standard";
}
int main()
{
test test1;
test1.display();
std::cin>>x;
}
Considering you tagged the question as C++, you should use std::string:
#include <string>
class test
{
private:
std::string name;
int x;
public:
test();
void display()
{
std::cout<<name<<std::endl;
std::cin>>x;
}
};
test::test() : name("Standard")
{
}
c++11 actually provides two ways of doing this. You can default the member on it's declaration line or you can use the constructor initialization list.
Example of declaration line initialization:
class test1 {
char name[40] = "Standard";
public:
void display() { cout << name << endl; }
};
Example of constructor initialization:
class test2 {
char name[40];
public:
test2() : name("Standard") {};
void display() { cout << name << endl; }
};
You can see a live example of both of these here: http://ideone.com/zC8We9
My personal preference is to use the declaration line initialization because:
Where no other variables must be constructed this allows the generated default constructor to be used
Where multiple constructors are required this allows the variable to be initialized in only one place rather than in all the constructor initialization lists
Having said all this, using a char[] may be considered damaging as the generated default assignment operator, and copy/move constructors won't work. This can be solved by:
Making the member const
Using a char* (this won't work if the member will hold anything but a literal string)
In the general case std::string should be preferred