Parentheses and unpacking variadic template parameters [duplicate] - c++

For example, is
(const int)* someInt;
valid code?
If so, is that statement different than
const int* someInt;
?

You can put arbitrarily many parentheses around expressions without changing the meaning. But you cannot do the same with types. In particular, as the others have pointed out, the parenthese in your code change the meaning from a declaration to a cast.

You can do a c style cast with any type inside, but the expression that you are trying to cast may not be able to be casted that way.
You can't have any arbitrary type on the right hand side of a cast. You need a user defined conversion operator to perform the conversion.

This seems for me valid, because you can have everytime a pointer to an constant value.
I don't think that between the two exists an difference.

if someInt is defined as
int *someInt;
then
(const int)* someInt;
is valid. Else you will encounter error.
You deference a pointer to int and cast the resulting value to const int.
And yes, this statement without an assignment, is wasted.
int rtn = (const int)* someInt;

Related

Why can you do this conversion?

Why can you do this:
class Dummy {
double i,j;
};
class Addition {
int x,y;
public:
Addition (int a, int b) { x=a; y=b; }
int result() { return x+y;}
};
int main () {
Dummy d;
Addition * padd;
padd = (Addition*) &d;
cout << padd->result();
return 0;
}
Why is padd = (Addition*) &d; valid when it will generate a run-time error whenever it gets used afterwards? A quote from cplusplus.com:
Unrestricted explicit type-casting allows to convert any pointer into
any other pointer type, independently of the types they point to.
But why can you convert any pointer into any other pointer type just if you precede the reference with a casting operator?
Talking about that casting operator, how can it convert all types to another type? Does it call a conversion constructor because if so, I do not get it, because both Dummy nor Addition do not have a conversion constructor so how does this operation work then? How many operators does it have and is it the parentheses that are the operator itself, like = is an operator.
These kinds of casts are C style casts, and will let you cast just about anything to anything else. A cast is a statement to the compiler to disregard it's type safety rules and trust that you know best. This is sometimes necessary when the type system can't have all the information it needs to reach the right conclusions. However, if you are lying to the compiler about something's type, then you are producing undefined behavior.
In c++, you should avoid preforming C style casts and prefer the safer c++ alternatives (listed here. Theses casts can't completely protect you from yourself, but they do allow you to communicate the kind of cast you want to preform. Using this extra information, the compiler can warn you if your casts would do something other than what you expect them to do.
When you use:
padd = (Addition*) &d;
the compiler assumes that you, the person in charge, know what you are doing. If you shoot yourself in the foot, that's of your own choosing. The compiler is happy to let you do that.
If you would like the compiler to prevent you from such accidental, shoot-yourself-in-the-foot, situations, use static_cast.
padd = static_cast<Addition*>(&d);
The compiler will let you know that that is not OK.
If you use a C style cast, there is no check for errors or compatibility between the pointers. Also, I think you misunderstand the purpose of the unary operator &, in this case it gives the address of d and is not related to references.
Objects in memory are just bits that the program knows to be some type, if you tell it that it is another type it will not affect anything in the variable.

Is there a way to use only the object name of a class as a "default" member?

Think in a similar fashion like:
1. The bare name of an array is equivalent with the pointer to the first element, without the need to specify index 0.
2. toString() from Java makes it possible to use the name of an object as a string without calling any object method.
Now is there a way in C++ to use the name of a class object to refer to its first member?
Consider:
class Program
{
public:
int id;
char *str;
};
void function(int p)
{
//...
}
and then:
Program prog0;
function(prog0); // instead of function(prog0.id)
Any way to "hide" the member reference?
EDIT:
Why was the holyBlackCat's answer deleted? I was inclining to vote it as the best answer -- no offense, Mateusz. But he was the first to suggest conversion operator and the example was complete and simple.
In C++, such behaviour would be a cataclysm. If I understand correctly, Java tries to convert object of type A to object of type B by searching for first member in A, that is of type B or is implicitly convertible to B.
C++ wasn't designed that way. We like to write code, that is always predictable. You can achieve what you want, but for a price.
The best solution in this case would be conversion operator - consider:
class Program
{
public:
int id;
char *str;
operator int()
{
return this->id;
}
//You can have more than one!
operator const char*()
{
return this->str;
}
};
void function_int(int p)
{
}
void function_str(const char* s)
{
}
Now it is possible to do the following:
Program prog;
function_int(prog); //Equivalent of function_int(prog.id)
function_str(prog); //Equivalent of function_int(prog.str)
The price is, that if you add another int and place it before id it will not be used in conversion, because we stated in our operator explicitly, that "int content" of our class is represented by id and this member is considered when it comes to such conversion.
However, even this simple example shows some potential problems - overloading functions with integral and pointer types could result in very unpredictable behavior. When type contains conversion operators to both pointers and integers, it can get even worse.
Assume, that we have following function:
void func(unsigned long)
{
}
And we call func with argument of type Program. Which conversion operator would you expect to be called? Compiler knows how to convert Program to either int or const char*, but not unsigned long. This article on cppreference should help you to understand how implicit conversions work.
Also, as Barry pointed out, more meaningless constructs become available. Consider this one:
int x = prog + 2
What does it mean? It is perfectly valid code, though. That is why conversion operators should be dosed extremely carefully (in pre-C++11 era, there was a general advise, that every class should have at most one such operator).
Quote from MSDN:
If a conversion is required that causes an ambiguity, an error is generated. Ambiguities arise when more than one user-defined conversion is available or when a user-defined conversion and a built-in conversion exist.
Sometimes, simple solution to this problem is to mark conversion operator with explicit keyword, so you would need to change above calls to:
function_int((int)prog);
function_str((const char*)prog);
It is not as pretty as the previous form, but much safer. It basically means, that compiler is forbidden to perform any implicit conversion using operator marked as explicit. Very useful to avoid ambiguous calls, while still providing some flexibility in code - you can still very easily convert objects of one type to another, but you can be sure when and where these conversions are performed.
However, explicit conversion operators are still not supported by some compilers, as this is C++ 11 feature (for example, Visual C++ 11 doesn't support it).
You can read more about explicit keyword here.
Now is there a way in C++ to use the name of a class object to refer to its first member?
No, C++ doesn't have any reflection, so there's no way to actually determine what the "first member" is.
However, if what you really want is to get an ID for any object, you could just require that object to have that method:
template <typename T>
void function(const T& t) {
int id = t.getID();
// etc.
}
Without knowing more about your use-case, it's hard to know what to propose.

How does a complex C style type casting expression work?

I was looking for a way to uppercase a standard string. The answer that I found included the following code:
int main()
{
// explicit cast needed to resolve ambiguity
std::transform(myString.begin(), myString.end(), myString.begin(),
(int(*)(int)) std::toupper)
}
Can someone explain the casting expression “(int(*) (int))”? All of the other casting examples and descriptions that I’ve found only use simple type casting expressions.
It's actually a simple typecast - but to a function-pointer type.
std::toupper comes in two flavours. One takes int and returns int; the other takes int and const locale& and returns int. In this case, it's the first one that's wanted, but the compiler wouldn't normally have any way of knowing that.
(int(*)(int)) is a cast to a function pointer that takes int (right-hand portion) and returns int (left-hand portion). Only the first version of toupper can be cast like that, so it disambiguates for the compiler.
(int(*)(int)) is the name of a function pointer type. The function returns (int), is a function *, and takes an (int) argument.
As others already mentioned, int (*)(int) is the type pointer to a function which takes and returns int. However what is missing here is what this cast expression does: Unlike other cast expressions it does not really cast (i.e. it does not convert a value into a different type), but it selects from the overloaded set of functions named std::toupper the one which has the signature int(int).
Note, however, that this method is somewhat fragile: If for some reason there's no matching function (for example because the corresponding header was not included) but only one non-matching function (so no ambiguity arises), then this cast expression will indeed turn into a cast, more exactly a reinterpret_cast, with undesired effects. To make sure that no unintended cast happens, the C++ style cast syntax should be used instead of the C style cast syntax: static_cast<int(*)(int)>(std::toupper) (actually, in the case of std::toupper this case cannot occur because the only alternative function is templated and therefore ambiguous, however it could happen with other overloaded functions).
Coincidentally, the new-style cast syntak is more readable in that case, too.
Another possibility, which works without any cast expression, is the following:
int (*ptoupper)(int) = &std::toupper; // here the context provides the required type information
std::transform(myString.begin(), myString.end(), myString.begin(), ptoupper);
Note that the reason why the context cannot provide the necessary information is that std::transform is templated on the last argument, therefore the compiler cannot determine the correct function to choose.
int function(int);
A function taking int and returning int.
int (*function_pointer)(int);
A pointer to a function taking int and returning int.
int (*)(int)
The type of a pointer to a function taking int and returning int.
std::toupper from <cctype> already has type int (*)(int), but the one in <locale> is templatized on charT, which I assume is the reason for the cast. But ptr_fun would be clearer.

Can parentheses take arbitrary identifiers as arguments? C++

For example, is
(const int)* someInt;
valid code?
If so, is that statement different than
const int* someInt;
?
You can put arbitrarily many parentheses around expressions without changing the meaning. But you cannot do the same with types. In particular, as the others have pointed out, the parenthese in your code change the meaning from a declaration to a cast.
You can do a c style cast with any type inside, but the expression that you are trying to cast may not be able to be casted that way.
You can't have any arbitrary type on the right hand side of a cast. You need a user defined conversion operator to perform the conversion.
This seems for me valid, because you can have everytime a pointer to an constant value.
I don't think that between the two exists an difference.
if someInt is defined as
int *someInt;
then
(const int)* someInt;
is valid. Else you will encounter error.
You deference a pointer to int and cast the resulting value to const int.
And yes, this statement without an assignment, is wasted.
int rtn = (const int)* someInt;

Why would you cast the lhs of an assignment?

I came across some code that boils down to the following:
enum BAR { /* enum values omitted */ }
class Foo{
public:
void set(const BAR& bar);
private:
uint32_t bits;
};
void Foo::set(const BAR& bar)
{
(uint32_t&)bits = bits | bar;
}
I don't understand the point of the c-style cast in the assignment in Foo::set. Why would you cast the lhs of an assignment? Am I crazy, or does this have a purpose?
In this case, I can't see any reason for the cast, as the thing being cast is of the same type as the cast. In general, it could be used to force a particular assignement operator to be used.
I will now repeat my mantra: If your code contains casts, there is probably something wrong with the code or the design and you should examine both with a view to removing the cast.
I agree with Neil Butterworth, the cast in this case isn't necessary and it is a definite "code smell".
It does nothing at all, as far as I can tell, even if BAR is defined with values outside the uint32 range. Looks like noise to me.
I can't say for sure without knowing the background, but it looks like someone may have taken some existing C code and wrapped it in a C++ class. The cast may be a leftover from the c code.
I'm not sure this is legal. a cast is not an lvalue...
Either way, it looks fairly pointless.
If you only want to permit certain value to be assigned (e.g., the checking on the assignment is done as if to variable typed as per the cast, instead of just letting anything go through as if you widened the rhs).