I have created one table by using QTableview and QAbstractTableModel .
In one of the cells, I want to add one help button in the right corner of that cell.
Is there any way to achieve this?
You will have to implement your own delegate for that.
In Qt, aside from the Data, the Model and the View, you have your Delegates. They provide input capabilities, and they are also responsible for rendering "special" items in the View, which is what you need.
Qt doc has a good coverage on those (keywords: Model/View programming), and you can also find some examples here and here.
Also (a little off-topic, but I think I should point this out), if you use an ordinary QTableWidget, you can insert anything into any cell with it's setCellWidget() function.
UPD
here is a slightly modified example from Qt docs (I suck with model/view stuff in Qt so don't beat me hard for this code). It will draw a button in each cell on the right, and catch the click events in cells to check if the click was on the "button", and react accordingly.
Probably this is not the best way to do it, but as I mentioned, I'm not too good with Qt's models and views.
To do things right and allow proper editing, you will need to also implement createEditor(), setEditorData() and setModelData() functions.
To draw your stuff in a specific cell instead of all cells, just add a condition into the paint() function (note that it gets the model index as an argument, so you can always know in what cell you are painting, and paint accordingly).
delegate.h:
class MyDelegate : public QItemDelegate
{
Q_OBJECT
public:
MyDelegate(QObject *parent = 0);
void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const;
bool editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index);
};
delegate.cpp:
#include <QtGui>
#include "delegate.h"
MyDelegate::MyDelegate(QObject *parent)
: QItemDelegate(parent)
{
}
void MyDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
QStyleOptionButton button;
QRect r = option.rect;//getting the rect of the cell
int x,y,w,h;
x = r.left() + r.width() - 30;//the X coordinate
y = r.top();//the Y coordinate
w = 30;//button width
h = 30;//button height
button.rect = QRect(x,y,w,h);
button.text = "=^.^=";
button.state = QStyle::State_Enabled;
QApplication::style()->drawControl( QStyle::CE_PushButton, &button, painter);
}
bool MyDelegate::editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index)
{
if( event->type() == QEvent::MouseButtonRelease )
{
QMouseEvent * e = (QMouseEvent *)event;
int clickX = e->x();
int clickY = e->y();
QRect r = option.rect;//getting the rect of the cell
int x,y,w,h;
x = r.left() + r.width() - 30;//the X coordinate
y = r.top();//the Y coordinate
w = 30;//button width
h = 30;//button height
if( clickX > x && clickX < x + w )
if( clickY > y && clickY < y + h )
{
QDialog * d = new QDialog();
d->setGeometry(0,0,100,100);
d->show();
}
}
return true;
}
main.cpp
#include "delegate.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QStandardItemModel model(4, 2);
QTableView tableView;
tableView.setModel(&model);
MyDelegate delegate;
tableView.setItemDelegate(&delegate);
tableView.horizontalHeader()->setStretchLastSection(true);
tableView.show();
return app.exec();
}
The result will look like this:
I've got a solution WITHOUT any complex re-invention of the whole paint-processes.
I have a TableView in which I have a button in every row.
Note, that, in my case the for loop runs through each row.
QSignalMapper *signalMapper = new QSignalMapper(this);
for( int i=0; i<rows.length(); i++ ) { //replace rows.length with your list or vector which consists of the data for your rows.
//do something with your data for normal cells...
auto item = model->index(i, COLUMN_FOR_WHATEVER_YOU_WANT);
model->setData(item, QVariant::fromValue(yourObject.getSpecificInformation()));
//make new button for this row
item = model->index(i, COLUMN_BUTTON);
QPushButton *cartButton = new QPushButton("Add");
ui->table_view->setIndexWidget(item, cartButton);
signalMapper->setMapping(cartButton, i);
connect(cartButton, SIGNAL(clicked(bool)), signalMapper, SLOT(map()));
}
connect(signalMapper, SIGNAL(mapped(int)), this, SLOT(doSomething(int)));
Then you automatically get the index of the row in which the user clicked the button.
You just need to make your own slot:
private SLOTS:
void doSomething(int row);
If you have specific cells, it would work similar.
Note, that I did not care about memory leaks in this example, and I don't exactly know what would happen if you update your TableView... (It's working fine, but it might not delete the old button-pointers when new ones are created)
setIndexWidget worked for me.
Example:
QPushButton* helpButton = new QPushButton("Help");
tableView->setIndexWidget(model->index(position,COLUMN_NUMBER), helpButton);
If you just want to add a button and do something on click of it, adding a button using setIndexWidget() works fine. I believe we don't need the cumbersome paint method or implementing delegates.
// use only standard style
QApplication::style()->drawControl(QStyle::CE_PushButtonLabel, &button, painter);
For use user styles, need changed:
//use user style
QPushButton* real_button = ....; // button inherited user styles
real_button->style()->drawControl( QStyle::CE_PushButtonLabel, &button, painter, real_button);
I got the solution ..
Old paint method :
void MyDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
QStyleOptionButton button;
QRect r = option.rect;//getting the rect of the cell
int x,y,w,h;
x = r.left() + r.width() - 30;//the X coordinate
y = r.top();//the Y coordinate
w = 30;//button width
h = 30;//button height
button.rect = QRect(x,y,w,h);
button.text = "=^.^=";
button.state = QStyle::State_Enabled;
QApplication::style()->drawControl( QStyle::CE_PushButton, &button, painter);
}
here is the updated paint() method .
void MyDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
QItemDelegate::paint(painter, option, index);
if(index.row()==8)//since i have to make it display only at (8,0) position .
{
if(index.column()==0)
{
QStyleOptionButton button;
QRect r = option.rect;//getting the rect of the cell
int x,y,w,h;
x = r.left() + r.width() - 20;//the X coordinate
y = r.top();//the Y coordinate
w = 15;//button width(based on the requirement)
h = 15;//button height(based on the requirement)
button.icon= QIcon(QString::fromUtf8("Resources/HelpIcon.png"));
button.iconSize = QSize(20,20);
button.rect = QRect(x,y,w,h);
button.text = "";//no text . since if text will be given then it will push the icon to left side based on the coordinates .
button.state = QStyle::State_Enabled;
//QApplication::style()->drawControl( QStyle::CE_PushButton, &button, painter);
QApplication::style()->drawControl( QStyle::CE_PushButtonLabel, &button, painter);//To make the Button transparent .
}
}
}
When the view wants to draw a cell it calls the delegate’s paint() function with some information about how, what, and where to draw the contents of the cell. The default delegate just draws the Qt::DisplayRole text and selectionState.
If you replace the delegate then you completely replace the default behaviour: you can draw whatever you like. If you want the text then you need to arrange to draw it. You can do it yourself or, using standard C++ mechanisms, you can call the default drawing code first then draw over the top.
It works after adding QItemDelegate::paint(painter, option, index); at the beginning of my paint() method .
Related
I am trying to paint an outline around a QListWidget item when the mouse is over that item. I've subclassed QStyledItemDelegate and overrode paint to account for the QStyle::State_MouseOver case as follows:
class MyDelegate : public QStyledItemDelegate
{
Q_OBJECT
public:
MyDelegate(QObject *parent = nullptr)
: QStyledItemDelegate(parent){}
void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const override
{
QStyledItemDelegate::paint(painter, option, index);
if(option.state & QStyle::State_MouseOver) painter->drawRect(option.rect);
}
~MyDelegate(){}
};
I then instantiate a QListWidget with some items and enable the Qt::WA_Hover attribute:
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QListWidget w;
w.addItems(QStringList{"item1", "item2", "item3", "item4"});
w.setItemDelegate(new MyDelegate(&w));
w.viewport()->setAttribute(Qt::WA_Hover);
w.show();
return a.exec();
}
Unfortunately, the behaviour is not what I expected. In particular, the outline is painted when I move the mouse over an item, but when I move to another item the outline around the first item is not erased. Instead, it keeps drawing outlines around all the items I move my mouse over and eventually there is an outline around all items. Is this normal? I know that an alternative solution would be to use QStyleSheets but I'd like to understand why the current approach doesn't behave as I expected.
Here is what the widget looks like before a mouse over:
Here it is after hovering over item2:
And then after item3:
I am using Qt 5.15.1 on a MacOS 10.15.6 platform.
EDIT 1:
Based on the answer from scopchanov, to ensure the outline thickness is indeed 1px, I've changed the paint method to this:
void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const override
{
int outlineWidth = 1;
QPen pen;
pen.setWidth(outlineWidth);
painter->setPen(pen);
QStyledItemDelegate::paint(painter, option, index);
if(option.state & QStyle::State_MouseOver) {
int a = round(0.5*(outlineWidth - 1));
int b = round(-0.5*outlineWidth);
painter->drawRect(option.rect.adjusted(a, a, b, b));
}
}
Unfortunately, the behaviour is very similar; here is a screenshot after hovering over all items from top to bottom:
Cause
QPainter::drawRect draws a rectangle, that is slightly bigger (by exactly one pixel in height and width) than the painted area. The reason for this behavior could be seen in the way QPaintEngine draws a rectangle:
for (int i=0; i<rectCount; ++i) {
QRectF rf = rects[i];
QPointF pts[4] = { QPointF(rf.x(), rf.y()),
QPointF(rf.x() + rf.width(), rf.y()),
QPointF(rf.x() + rf.width(), rf.y() + rf.height()),
QPointF(rf.x(), rf.y() + rf.height()) };
drawPolygon(pts, 4, ConvexMode);
}
QPaintEngine draws a closed polygon, starting at the point (x, y), going to (x + width, y), then to (x + width, y + height) and finally to (x, y + height). This looks intuitive enough, but let's see what happens, if we substitute these variables with real numbers:
Say, we want to draw a 4x2 px rectangle at (0, 0). QPaintEngine would use the following coordinates: (0, 0), (4, 0), (4, 2) and (0, 2). Represented as pixels, the drawing would look like this:
So, instead of 4x2 px, we end up with a 5x3 px rectangle, i.e. indeed one pixel wider and taller.
You can further prove this by clipping the painter to option.rect before calling drawRect like this:
if (option.state & QStyle::State_MouseOver) {
painter->setClipRect(option.rect);
painter->drawRect(option.rect);
}
The result is clipped bottom and right edges of the outline (the very edges, we have expected to be within the painted area):
In any case, the part of the outline, that falls outside of the painted area, is not repainted correctly, hence the unwanted remains of the previous drawings in the form of lines.
Solution
Reduce the height and the width of the outline, using QRect::adjusted.
You might just write
painter->drawRect(option.rect.adjusted(0, 0, -1, -1));
However, this would work only for an outline, which is 1px thick and the devicePixelRatio is 1, as on a PC. If the border of the outline is thicker than 1px and/or the devicePixelRatio is 2, as on a Mac, of course more of the outline will stick out of the painted area, so you should take that into consideration and adjust the rectangle accordingly, e.g.:
int effectiveOutlineWidth = m_outineWidth*m_devicePixelRatio;
int tl = round(0.5*(effectiveOutlineWidth - 1));
int br = round(-0.5*effectiveOutlineWidth);
painter->drawRect(option.rect.adjusted(tl, tl, br, br));
m_outineWidth and m_devicePixelRatio are class members, representing the desired outline width, resp. the ratio between physical pixels and device-independent pixels for the paint device. Provided that you have created public setter methods for them, you could set their values like this:
auto *delegate = new MyDelegate(&w);
delegate->setOutlineWidth(1);
delegate->setDevicePixelRatio(w.devicePixelRatio());
w.setItemDelegate(delegate);
Example
Here is an example I have written for you to demonstrate how the proposed solution could be implemented:
#include <QApplication>
#include <QStyledItemDelegate>
#include <QListWidget>
#include <QPainter>
class MyDelegate : public QStyledItemDelegate
{
int m_outineWidth;
int m_devicePixelRatio;
public:
MyDelegate(QObject *parent = nullptr) :
QStyledItemDelegate(parent),
m_outineWidth(1),
m_devicePixelRatio(1) {
}
void paint(QPainter *painter, const QStyleOptionViewItem &option,
const QModelIndex &index) const override {
QStyledItemDelegate::paint(painter, option, index);
if (option.state & QStyle::State_MouseOver) {
int effectiveOutlineWidth = m_outineWidth*m_devicePixelRatio;
int tl = round(0.5*(effectiveOutlineWidth - 1));
int br = round(-0.5*effectiveOutlineWidth);
painter->setPen(QPen(QBrush(Qt::red), m_outineWidth, Qt::SolidLine,
Qt::SquareCap, Qt::MiterJoin));
painter->drawRect(option.rect.adjusted(tl, tl, br, br));
}
}
void setOutlineWidth(int outineWidth) {
m_outineWidth = outineWidth;
}
void setDevicePixelRatio(int devicePixelRatio) {
m_devicePixelRatio = devicePixelRatio;
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QListWidget w;
auto *delegate = new MyDelegate(&w);
delegate->setOutlineWidth(3);
delegate->setDevicePixelRatio(w.devicePixelRatio());
w.setItemDelegate(delegate);
w.addItems(QStringList{"item1", "item2", "item3", "item4"});
w.viewport()->setAttribute(Qt::WA_Hover);
w.show();
return a.exec();
}
Result
The provided example produces the following result for 3px thick outline on Windows:
I'm wondering several things. I have subclassed QTableView to make a custom table. I'd like to be able to do several things.
First of all, I wanted the selected cells not to all have the "selected" color (blue by default) but instead have a frame around the selected cells (just like in Excel). To do this, I've used the following (in my custom QItemDelegate):
void MyDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
QModelIndex upIndex = index.sibling(index.row() - 1, index.column());
QModelIndex downIndex = index.sibling(index.row() + 1, index.column());
QModelIndex rightIndex = index.sibling(index.row(), index.column() + 1);
QModelIndex leftIndex = index.sibling(index.row(), index.column() - 1);
auto newOption = option;
if (option.state.testFlag(QStyle::State_Selected))
{
painter->save();
auto selIndexes = selM->selectedIndexes().toSet();
painter->setPen(QPen(Qt::red, 5));
if (!selIndexes.contains(rightIndex))
painter->drawLine(option.rect.topRight(), option.rect.bottomRight());
if (!selIndexes.contains(upIndex))
painter->drawLine(option.rect.topLeft(), option.rect.topRight());
if (!selIndexes.contains(downIndex))
painter->drawLine(option.rect.bottomLeft(), option.rect.bottomRight());
if (!selIndexes.contains(leftIndex))
painter->drawLine(option.rect.topLeft(), option.rect.bottomLeft());
painter->restore();
// newOption.palette.setBrush(QPalette::Normal, QPalette::Highlight, index.data(Qt::BackgroundRole).value<QColor>());
newOption.palette.setBrush(QPalette::Normal, QPalette::Highlight, Qt::gray);
}
QStyledItemDelegate::paint(painter, newOption, index);
}
This is probably not optimal, but I'd like to have something that works, before anything else.
Now it seems to be working, but it unfortunately isn't automatically repainted. What happens when I select cells is the following:
Which is not what I'm looking for at all. I guess it's not being repainted because (1) The points inside the zone are still red and (2) If I resize my window, I get the following:
Which is way closer to what I'm trying to achieve.
I've already tried to do this in my QTableView:
// selModel is my selection model
connect(selModel, &QItemSelectionModel::selectionChanged, [this]() {
for(const auto & selected : selModel->selectedIndexes())
{
update(visualRect(selected));
repaint(visualRect(selected));
}
}
(Before, I actually used setDirtyRegion but it didn't work either, so I figured I'd do something more... brutal.)
Finally, I have another question: why do I get those weird red "small lines" in my cell corners? Even on the "kind of" correct screenshot I get these lines that I can't explain:
Please suggest if you have any ideas for any of the issues.
The problem can be easily explained as follows.
Assume that the cell (0,0) is selected. Now the user selects the additional
cells (0,1), (1,0) and (1,1). Qt correctly repaints the additional 3 cells, that
became selected. But, it doesn't repaint the cell (0,0), as it was neither
selected nor deselected. Of course for your desired behavior you still need to redraw this cell.
This can easily be achieved by just redrawing all indices of your current selection.
MyDelegate.h
#pragma once
#include <QStyledItemDelegate>
#include <QItemSelectionModel>
class MyDelegate : public QStyledItemDelegate {
public:
virtual void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
void setSelectionModel(QItemSelectionModel* selectionModel);
private:
QItemSelectionModel* mSelectionModel{ nullptr };
};
MyDelegate.cpp
#include "MyDelegate.h"
#include <QPainter>
#include <QDebug>
void MyDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
if (!mSelectionModel) return;
auto newOption = option;
auto normalText = newOption.palette.brush(QPalette::ColorGroup::Normal, QPalette::ColorRole::Text);
newOption.palette.setBrush(QPalette::ColorGroup::Normal, QPalette::ColorRole::Highlight, QBrush(Qt::GlobalColor::blue, Qt::BrushStyle::NoBrush));
newOption.palette.setBrush(QPalette::ColorGroup::Normal, QPalette::ColorRole::HighlightedText, normalText);
QStyledItemDelegate::paint(painter, newOption, index);
QModelIndex upIndex = index.sibling(index.row() - 1, index.column());
QModelIndex downIndex = index.sibling(index.row() + 1, index.column());
QModelIndex rightIndex = index.sibling(index.row(), index.column() + 1);
QModelIndex leftIndex = index.sibling(index.row(), index.column() - 1);
//auto newOption = option;
//newOption.palette.setBrush(QPalette::Normal, QPalette::Highlight, Qt::transparent);
if (option.state.testFlag(QStyle::State_Selected))
{
painter->save();
painter->setClipRect(option.rect);
auto selIndexes = mSelectionModel->selectedIndexes().toSet();
painter->setPen(QPen(Qt::red, 5));
if (!selIndexes.contains(rightIndex))
painter->drawLine(option.rect.topRight(), option.rect.bottomRight());
if (!selIndexes.contains(upIndex))
painter->drawLine(option.rect.topLeft(), option.rect.topRight());
if (!selIndexes.contains(downIndex))
painter->drawLine(option.rect.bottomLeft(), option.rect.bottomRight());
if (!selIndexes.contains(leftIndex))
painter->drawLine(option.rect.topLeft(), option.rect.bottomLeft());
painter->restore();
}
}
void MyDelegate::setSelectionModel(QItemSelectionModel* selectionModel)
{
mSelectionModel=selectionModel;
}
main.cpp
#include <QApplication>
#include <QDebug>
#include <QStandardItemModel>
#include <QTableWidget>
#include "MyDelegate.h"
int main(int argc, char** args) {
QApplication app(argc, args);
auto widget = new QTableView;
QStandardItemModel model;
model.setRowCount(10);
model.setColumnCount(10);
for (auto i = 0; i < 10; i++) {
for (auto j = 0; j < 10; j++) {
model.setItem(i, j, new QStandardItem("Test"));
}
}
auto selModel = new QItemSelectionModel;
selModel->setModel(&model);
widget->setModel(&model);
widget->setSelectionModel(selModel);
auto delegate = new MyDelegate;
delegate->setSelectionModel(selModel);
widget->setItemDelegate(delegate);
// Ensures that also items are repainted, that where neither selected nor deselect, but will stay selected
// This solutions eventually paints elements twice
QObject::connect(selModel, &QItemSelectionModel::selectionChanged, [widget,selModel](auto &selected, auto& deselected) {
for (auto item : selModel->selectedIndexes()) {
widget->update(item);
}
});
widget->show();
app.exec();
}
As for the strange red line artifacts, you should paint the red line inside the allowed rectangle I guess. This is easily achieved by clipping to the item boundaries.
Here is what I'm trying to do (all parents and children must have a close button on the right, in the future, only the hovered item will be able to show the **close ** button):
My delegate code:
class CloseButton : public QItemDelegate
{
Q_OBJECT
public:
CloseButton( QObject* parent = 0 )
: QItemDelegate( parent )
{};
QWidget* createEditor( QWidget* parent, const QStyleOptionViewItem& option, const QModelIndex& index ) const
{
if ( index.column() == 1 )
{
QToolButton* button = new QToolButton( parent );
button->setIcon( QIcon( CLOSE_ICON ) );
//button->setFixedSize( 16, 16 );
//button->setAutoRaise( true );
//button->setVisible( true );
CONNECT( button, SIGNAL( clicked() ), this, SLOT( emitCommitData() ) );
return button;
}
return ( new QWidget );
}
private slots:
void emitCommitData()
{
emit commitData( qobject_cast< QWidget* >( sender() ) );
}
private:
//Q_DISABLE_COPY( CloseButton );
};
With QTreeWidget connection code:
recipientsView()->setItemDelegateForColumn( 1, new CloseButton( this ) );
where recipientsView() is a simple QTreeWidget.
Problem is that QToolButtons are not shown at all (it must be in the second column, i.e. column index in the tree is 1). What I'm doing wrong?
I have checked already all Qt demo examples about delegates and the first Google result about QItemDelegate's and similar stuff.
You can use the QStyledDelegate::paint function to draw the close icon, without using any widget, and the editorEvent to receive mouse events for the item, even if you don't use the editor or make the item editable.
class CloseButton : public QStyledItemDelegate {
Q_OBJECT
public:
explicit CloseButton(QObject *parent = 0,
const QPixmap &closeIcon = QPixmap())
: QStyledItemDelegate(parent)
, m_closeIcon(closeIcon)
{
if(m_closeIcon.isNull())
{
m_closeIcon = qApp->style()
->standardPixmap(QStyle::SP_DialogCloseButton);
}
}
QPoint closeIconPos(const QStyleOptionViewItem &option) const {
return QPoint(option.rect.right() - m_closeIcon.width() - margin,
option.rect.center().y() - m_closeIcon.height()/2);
}
void paint(QPainter *painter, const QStyleOptionViewItem &option,
const QModelIndex &index) const {
QStyledItemDelegate::paint(painter, option, index);
// Only display the close icon for top level items...
if(!index.parent().isValid()
// ...and when the mouse is hovering the item
// (mouseTracking must be enabled on the view)
&& (option.state & QStyle::State_MouseOver))
{
painter->drawPixmap(closeIconPos(option), m_closeIcon);
}
}
QSize sizeHint(const QStyleOptionViewItem &option,
const QModelIndex &index) const
{
QSize size = QStyledItemDelegate::sizeHint(option, index);
// Make some room for the close icon
if(!index.parent().isValid()) {
size.rwidth() += m_closeIcon.width() + margin * 2;
size.setHeight(qMax(size.height(),
m_closeIcon.height() + margin * 2));
}
return size;
}
bool editorEvent(QEvent *event, QAbstractItemModel *model,
const QStyleOptionViewItem &option,
const QModelIndex &index)
{
// Emit a signal when the icon is clicked
if(!index.parent().isValid() &&
event->type() == QEvent::MouseButtonRelease) {
QMouseEvent *mouseEvent = static_cast<QMouseEvent*>(event);
QRect closeButtonRect = m_closeIcon.rect()
.translated(closeIconPos(option));
if(closeButtonRect.contains(mouseEvent->pos()))
{
emit closeIndexClicked(index);
}
}
return false;
}
signals:
void closeIndexClicked(const QModelIndex &);
private:
QPixmap m_closeIcon;
static const int margin = 2; // pixels to keep arount the icon
Q_DISABLE_COPY(CloseButton)
};
First, I should ask if you are really using a QTreeWidget, or rather a QTreeView? You cannot use custom delegates with a QTreeWidget according to the documentation for QTreeView, and will have to use a QTree*View* and some form of QAbstractItemModel for you to be able to use a custom delegate.
Ah, scratch that. I see that you're calling setItemDelegateForColumn, which is a QTreeView function, but you should be aware of the difference, so I'm keeping the above paragraph. :)
I would check that your model's flags() function is returning Qt::ItemIsEditable as part of its item flags. The createEditor() method is called whenever an edit event is reported by the view. (The view events that will trigger an edit depend on the model's EditTriggers) Usually a double-click on the delegate will trigger an edit by default, among other things.
I doubt that you want the close button to appear only on double-click, though. To get the button to appear all the time, you'll have to reimplement the delegate's paint() function to draw a button, Among other things. I found Qt's StarDelegate example to be quite helpful in this regard, and I suspect you'll find it useful too.
You can use a QItemDelegate with a QTreeWidget this way (example in PyQt, sorry):
myTreeWidget = QtGui.QTreeWidget()
myTreeWidget.setItemDelegate(myDelegate())
class myDelegate(QtGui.QItemDelegate):
def paint(self, painter, option, index):
#Custom Draw Column 1
if index.column() == 1:
icon = QtGui.QIcon(index.data(QtCore.Qt.DecorationRole))
if icon:
icon.paint(painter, option.rect)
#You'll probably want to pass a different QRect
#Use the standard routine for other columns
else:
super(myDelegate, self).paint(painter, option, index)
I have a QTableView which I am setting a custom QStyledItemDelegate on.
In addition to the custom item painting, I want to style the row's background color for the selection/hovered states. The look I am going for is something like this KGet screenshot:
KGet's Row Background http://www.binaryelysium.com/images/kget_background.jpeg
Here is my code:
void MyDelegate::paint( QPainter* painter, const QStyleOptionViewItem& opt, const QModelIndex& index ) const
{
QBrush backBrush;
QColor foreColor;
bool hover = false;
if ( opt.state & QStyle::State_MouseOver )
{
backBrush = opt.palette.color( QPalette::Highlight ).light( 115 );
foreColor = opt.palette.color( QPalette::HighlightedText );
hover = true;
}
QStyleOptionViewItemV4 option(opt);
initStyleOption(&option, index);
painter->save();
const QStyle *style = option.widget ? option.widget->style() : QApplication::style();
const QWidget* widget = option.widget;
if( hover )
{
option.backgroundBrush = backBrush;
}
painter->save();
style->drawPrimitive(QStyle::PE_PanelItemViewItem, &option, painter, widget);
painter->restore();
switch( index.column() )
{
case 0: // we want default behavior
style->drawControl(QStyle::CE_ItemViewItem, &option, painter, widget);
break;
case 1:
// some custom drawText
break;
case 2:
// draw a QStyleOptionProgressBar
break;
}
painter->restore();
}
The result is that each individual cell receives the mousedover background only when the mouse is over it, and not the entire row. It is hard to describe so here is a screenshot:
The result of the above code http://www.binaryelysium.com/images/loader_bg.jpeg
In that picture the mouse was over the left most cell, hence the highlighted background.. but I want the background to be drawn over the entire row.
How can I achieve this?
Edit: With some more thought I've realized that the QStyle::State_MouseOver state is only being passed for actual cell which the mouse is over, and when the paint method is called for the other cells in the row QStyle::State_MouseOver is not set.
So the question becomes is there a QStyle::State_MouseOver_Row state (answer: no), so how do I go about achieving that?
You need to be telling the view to update its cells when the mouse is over a row, so I would suggest tracking that in your model. Then in the paint event, you can ask for that data from the model index using a custom data role.
void TrackDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
QStyleOptionViewItem viewOption(option);
if (viewOption.state & QStyle::State_HasFocus)
viewOption.state = viewOption.state ^ QStyle::State_HasFocus;
QImage image(m_RowBackGroundImagePath);
QPixmap pixmap(m_RowBackGroundImagePath);
qDebug()<<"forward"<<pixmap.width()<<pixmap.height();
pixmap.scaled(option.rect.width(),option.rect.height());
qDebug()<<"back"<<pixmap.width()<<pixmap.height();
qDebug()<<option.rect.width()<<option.rect.height();
QBrush brush(pixmap);
painter->save();
painter->fillRect(option.rect, brush/*QColor(238, 233, 233, 255)*/);
painter->restore();
viewOption.rect = QRect(option.rect.x(), option.rect.y(), option.rect.width(), option.rect.height());
//viewOption.palette.setColor(QPalette::Text, QColor(Qt::red));
//viewOption.palette.setBrush ( QPalette::ButtonText, brush1);
QItemDelegate::paint(painter, viewOption,index);
int progress = index.model()->data(index,Qt::DisplayRole).toInt();
QStyleOptionProgressBar progressBarOption;
progressBarOption.rect = QRect(option.rect.x(), option.rect.y()+(SETHEIGHT - PROGRESSBARHEIGHT)/2, option.rect.width(), /*option.rect.height()*/PROGRESSBARHEIGHT);
//qDebug()<<progressBarOption.rect.x()<<progressBarOption.rect.y()<<progressBarOption.rect.height()<<progressBarOption.rect.width();
//qDebug()<<option.rect.x()<<option.rect.y()<<option.rect.height()<<option.rect.width();
progressBarOption.state |= QStyle::State_Enabled;
progressBarOption.direction = QApplication::layoutDirection();
progressBarOption.fontMetrics = QApplication::fontMetrics();
progressBarOption.minimum = 0;
progressBarOption.maximum = 100;
progressBarOption.textAlignment = Qt::AlignCenter;
progressBarOption.textVisible = true;
progressBarOption.progress = progress < 0 ? 0 : progress;
progressBarOption.text = QString().sprintf("%d%%", progressBarOption.progress);
QApplication::style()->drawControl(QStyle::CE_ProgressBar, &progressBarOption, painter);
break;
}
What is the best way to present a clickable URL in a QTableView (or QTreeView, QListView, etc...)
Given a QStandardItemModel where some of the columns contain text with URLs I'd like them to become clickable and then handle the click by using QDesktopServices::openURL()
I was hoping there would be some easy way to leverage QLabel's textInteraction flags and to cram them into the table. I can't believe there's not an easier way to handle this. I really hope I'm missing something.
You'll need to create a delegate to do the painting. The code should look something like this:
void RenderLinkDelegate::paint(
QPainter *painter,
const QStyleOptionViewItem &option,
const QModelIndex &index
) const
{
QString text = index.data(Qt::DisplayRole).toString();
if (text.isEmpty())
return;
painter->save();
// I only wanted it for mouse over, but you'll probably want to remove
// this condition
if (option.state & QStyle::State_MouseOver)
{
QFont font = option.font;
font.setUnderline(true);
painter->setFont(font);
painter->setPen(option.palette.link().color());
}
painter->drawText(option.rect, Qt::AlignLeft | Qt::AlignVCenter, text);
painter->restore();
}
Well, you can use delegates to render rich text in a qtableview with custom delegates reimplementing the paint method such as:
void CHtmlDelegate::paint(QPainter *painter,
const QStyleOptionViewItem &option,
const QModelIndex &index) const
{
QStyleOptionViewItemV4 opt(option);
QLabel *label = new QLabel;
label->setText(index.data().toString());
label->setTextFormat(Qt::RichText);
label->setGeometry(option.rect);
label->setStyleSheet("QLabel { background-color : transparent; }");
painter->translate(option.rect.topLeft());
label->render(painter);
painter->translate(-option.rect.topLeft());
}
However, it will not make hyperlinks clickable.
To do so, you can use the following hack. Reimplement the setModel method of your table/list view and use setIndexWidget.
void MyView::setModel(QAbstractItemModel *m)
{
if (!m)
return;
QTableView::setModel(m);
const int rows = model()->rowCount();
for (int i = 0; i < rows; ++i)
{
QModelIndex idx = model()->index(i, 1);
QLabel *label = new QLabel;
label->setTextFormat(Qt::RichText);
label->setText(model()->data(idx, CTableModel::HtmlRole).toString());
label->setOpenExternalLinks(true);
setIndexWidget(idx, label);
}
}
In the example above, I replace column 1 with qlabels. Note that you need to void the display role in the model to avoid overlapping data.
Anyway, I would be interested in a better solution based on delegates.
Sadly, its not that easy to render a QLabel with setOpenExternalLinks() when using a QTableView (as opposed to using a QTableWidget). There are no magic two lines of code you can call and have the job done.
use a delegate
set the delegate to the column of your table
use QTextDocument combined with setHTML() to render a html link
this means your model needs to provide an HTML fragment containing a href
calculate the geometry of the link and provide event handlers for to intercept the mouse
change the cursor when it is over the link
execute the action when the link is clicked
what a mess :( i want painter->setWidgetToCell()
--
void LabelColumnItemDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
if( option.state & QStyle::State_Selected )
painter->fillRect( option.rect, option.palette.highlight() );
painter->save();
QTextDocument document; // <---- RichText
document.setTextWidth(option.rect.width());
QVariant value = index.data(Qt::DisplayRole);
if (value.isValid() && !value.isNull())
{
document.setHtml(value.toString()); // <---- make sure model contains html
painter->translate(option.rect.topLeft());
document.drawContents(painter);
}
painter->restore();
}