accessing a protected member of a base class in another subclass - c++

Why does this compile:
class FooBase
{
protected:
void fooBase(void);
};
class Foo : public FooBase
{
public:
void foo(Foo& fooBar)
{
fooBar.fooBase();
}
};
but this does not?
class FooBase
{
protected:
void fooBase(void);
};
class Foo : public FooBase
{
public:
void foo(FooBase& fooBar)
{
fooBar.fooBase();
}
};
On the one hand C++ grants access to private/protected members for all instances of that class, but on the other hand it does not grant access to protected members of a base class for all instances of a subclass.
This looks rather inconsistent to me.
I have tested compiling with VC++ and with ideone.com and both compile the first but not the second code snippet.

When foo receives a FooBase reference, the compiler doesn't know whether the argument is a descendant of Foo, so it has to assume it's not. Foo has access to inherited protected members of other Foo objects, not all other sibling classes.
Consider this code:
class FooSibling: public FooBase { };
FooSibling sib;
Foo f;
f.foo(sib); // calls sib.fooBase()!?
If Foo::foo can call protected members of arbitrary FooBase descendants, then it can call the protected method of FooSibling, which has no direct relationship to Foo. That's not how protected access is supposed to work.
If Foo needs access to protected members of all FooBase objects, not just those that are also known to be Foo descendants, then Foo needs to be a friend of FooBase:
class FooBase
{
protected:
void fooBase(void);
friend class Foo;
};

The C++ FAQ summarizes this issue nicely:
[You] are allowed to pick your own pockets, but you are not allowed to pick your father's pockets nor your brother's pockets.

The key point is that protected grants you access to your own copy of the member, not to those members in any other object. This is a common misconception, as more often than not we generalize and state protected grants access to the member to the derived type (without explicitly stating that only to their own bases...)
Now, that is for a reason, and in general you should not access the member in a different branch of the hierarchy, as you might break the invariants on which other objects depend. Consider a type that performs an expensive calculation on some large data member (protected) and two derived types that caches the result following different strategies:
class base {
protected:
LargeData data;
// ...
public:
virtual int result() const; // expensive calculation
virtual void modify(); // modifies data
};
class cache_on_read : base {
private:
mutable bool cached;
mutable int cache_value;
// ...
virtual int result() const {
if (cached) return cache_value;
cache_value = base::result();
cached = true;
}
virtual void modify() {
cached = false;
base::modify();
}
};
class cache_on_write : base {
int result_value;
virtual int result() const {
return result_value;
}
virtual void modify() {
base::modify();
result_value = base::result();
}
};
The cache_on_read type captures modifications to the data and marks the result as invalid, so that the next read of the value recalculates. This is a good approach if the number of writes is relatively high, as we only perform the calculation on demand (i.e. multiple modifies will not trigger recalculations). The cache_on_write precalculates the result upfront, which might be a good strategy if the number of writes is small, and you want deterministic costs for the read (think low latency on reads).
Now, back to the original problem. Both cache strategies maintain a stricter set of invariants than the base. In the first case, the extra invariant is that cached is true only if data has not been modified after the last read. In the second case, the extra invariant is that result_value is the value of the operation at all times.
If a third derived type took a reference to a base and accessed data to write (if protected allowed it to), then it would break with the invariants of the derived types.
That being said, the specification of the language is broken (personal opinion) as it leaves a backdoor to achieve that particular result. In particular, if you create a pointer to member of a member from a base in a derived type, access is checked in derived, but the returned pointer is a pointer to member of base, which can be applied to any base object:
class base {
protected:
int x;
};
struct derived : base {
static void modify( base& b ) {
// b.x = 5; // error!
b.*(&derived::x) = 5; // allowed ?!?!?!
}
}

In both examples Foo inherits a protected method fooBase. However, in your first example you try to access the given protected method from the same class (Foo::foo calls Foo::fooBase), while in the second example you try to access a protected method from another class which isn't declared as friend class (Foo::foo tries to call FooBase::fooBase, which fails, the later is protected).

In the first example you pass an object of type Foo, which obviously inherits the method fooBase() and so is able to call it. In the second example you are trying to call a protected function, simply so, regardless in which context you can't call a protected function from a class instance where its declared so.
In the first example you inherit the protected method fooBase, and so you have the right to call it WITHIN Foo context

I tend to see things in terms of concepts and messages. If your FooBase method was actually called "SendMessage" and Foo was "EnglishSpeakingPerson" and FooBase was SpeakingPerson, your protected declaration is intended to restrict SendMessage to between EnglishSpeakingPersons (and subclasses eg: AmericanEnglishSpeakingPerson, AustralianEnglishSpeakingPerson) . Another type FrenchSpeakingPerson derived from SpeakingPerson would not be able to receive a SendMessage, unless you declared the FrenchSpeakingPerson as a friend, where 'friend' meant that the FrenchSpeakingPerson has a special ability to receive SendMessage from EnglishSpeakingPerson (ie can understand English).

In addition to hobo's answer you may seek a workaround.
If you want the subclasses to want to call the fooBase method you can make it static. static protected methods are accessible by subclasses with all arguments.

You can work around without a friend like so...
class FooBase
{
protected:
void fooBase(void);
static void fooBase(FooBase *pFooBase) { pFooBase->fooBase(); }
};
This avoids having to add derived types to the base class. Which seems a bit circular.

Related

C++: Creating derived class that has access to private variables of base?

I have an abstract class base with private member variable base_var. I want to create a derived class, which also has base_var as a private member.
To me, this seems like an obvious thing you would want to do. base is abstract so it will never be instantiated. The only time I will create a base-object is if it is actually a derived object, so obviously when I give ´base´ a private member variable, what I am really trying to do is give that variable to all of its derived objects.
However, the below diagram seems to suggest that this is not doable with inheritance?
Why not? What would then even be the point of having private stuff in an abstract class? That class will never be instantiated, so all that private stuff is essentially useless?
However, the below diagram seems to suggest that this is not doable with inheritance?
Correct, private members of a class can not be accessed by derived classes. If You want a member of a class to be accessible by its derived classes but not by the outside, then You have to make it protected.
Why not? What would then even be the point of having private stuff in an abstract class? That class will never be instantiated, so all that private stuff is essentially useless?
Even an abstract class can have member functions which act on a (private) member variable. Consider (somewhat silly example, but well):
class MaxCached
{
private:
int cache = std::numeric_limits<int>::min();
public:
bool put(int value)
{
if (value > cache)
{
cache = value;
return true;
}
return false;
}
int get() const
{
return cache;
}
virtual void someInterface() const = 0;
};
Deriving from this class gives You the functionality of the base class (put and get) without the danger of breaking it (by for example writing a wrong value to cache).
Side note: Above is a purely made up example! You shouldn't add such a cache (which is independent of Your interface) into the abstract base class. As it stands the example breaks with the "Single Responsibility Principle"!
Just because a class is abstract doesn't mean there cannot be code implemented in that class that might access that variable. When you declare an item in a class to be private, the compiler assumes you had a good reason and will not change the access just because it there is a pure virtual function in the class.
If you want your derived classes to have access to a base class member declare the member as protected.
I have an abstract class base with private member variable base_var
class foo {
public:
virtual void a_pure_virtual_method() = 0;
int get_var() { base_var; }
virtual ~foo(){}
private:
int base_var;
};
Note that a class is said to be abstract when it has at least one pure virtual (aka abstract) method. There is nothing that forbids an abstract class to have non-pure virtual or even non-virtual methods.
I want to create a derived class, which also has base_var as a private member.
class derived : public foo {};
To me, this seems like an obvious thing you would want to do.
Sure, no problem so far.
The only time I will create a base-object is if it is actually a derived object, so obviously when I give ´base´ a private member variable, what I am really trying to do is give that variable to all of its derived objects.
Still fine.
Why not?
You are confusing access rights that are display in the image you included with the mere presence of the members in the derived. The derived class has no access to members that are private in the base class. Period. This is just according to the definition of what is private.
What would then even be the point of having private stuff in an abstract class? That class will never be instantiated, so all that private stuff is essentially useless?
It is not useless at all. Derived classes inherit all members, they just cannot access all of them. The private stuff is there you just cannot access it directly. Thats the whole point of encapsulation. Consider this example:
class bar : public foo {
void test() {
std::cout << base_var; // error base_var is private in foo
std::cout << get_var(); // fine
}
};

Why does C++ allow access restrictions on public inherited base methods?

Regarding the question "How to publicly inherit from a base class but make some of public methods from the base class private in the derived class?", I have a follow-up question:
I can understand that the C++ standard allows a derived class to relax access restrictions of an inherited method, but I can not think of any legitimate use case where it would make sense to impose access restrictions in the derived class.
From my understanding of the concept of inheritance, if class Derived is public class Base, then anything you can do with Base can also be done with Derived. If one does not want Derived to fulfill the interface of Base, one should not use (public) inheritance in the first place. (Indeed, when I encountered this technique in the wild in ROOT's TH2::Fill(double), is was a clear case of inheritance abuse.)
For virtual methods, access restrictions in Derived are also useless, because any user of Derived can use them by casting a Derived* into a Base*.
So, from my limited C++ newbie point of view, these restrictions are misleading (the programmer of Derived might assume that his virtual now-protected method is not called by anyone else, when in fact it might be) and also confuses [me with regard to] what public inheritance should imply.
Is there some legitimate use case I am missing?
From Herb Sutter, Guru of the Week #18:
Guideline #3: Only if derived classes need to invoke the base implementation of a virtual function, make the virtual function protected.
For detail answer, please read my comment in the code written below:
#include <iostream>
#include <typeinfo>
#include <memory>
struct Ultimate_base {
virtual ~Ultimate_base() {}
void foo() { do_foo(); }
protected:
// Make this method protected, so the derived class of this class
// can invoke this implementation
virtual void do_foo() { std::cout << "Ultimate_base::foo"; }
};
struct Our_derived : Ultimate_base {
private:
// Make this method private, so the derived class of this class
// can't invoke this implementation
void do_foo() {
Ultimate_base::do_foo();
std::cout << " Our_derived::foo";
}
};
struct Derive_from_derive : Our_derived {
private:
void do_foo() {
// You can't call below code
// vvvvvvvvvvvvvvvvvvvvvv
// Our_derived::do_foo();
std::cout << " Derive_from_derive::foo";
}
};
// This class is marked final by making its destructor private
// of course, from C++11, you have new keyword final
struct Derive_with_private_dtor : Ultimate_base {
private:
~Derive_with_private_dtor() {}
};
// You can't have below class because its destructor needs to invoke
// its direct base class destructor
// vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
/*
struct Derive_from_private_dtor : Derive_with_private_dtor {
};
*/
int main() {
std::unique_ptr<Ultimate_base> p = std::make_unique<Our_derived>();
p->foo();
p = std::make_unique<Derive_from_derive>();
p->foo();
p.reset(new Derive_with_private_dtor);
}
From my understanding of the concept of inheritance, if class Derived is public class Base, then anything you can do with Base can also be done with Derived.
This isn't really the concept of inheritance; this is the concept of polymorphism. In particular, this is a statement of the Liskov Substitution Principle. But inheritance can be used for various things in C++ beyond just polymorphism. In fact, anytime your base class has non-virtual methods or data members, you are using it to inject implementation or state into derived classes, not only for polymorphism. If the base class has no virtual methods and no virtual destructor, then the class shouldn't (can't) be used polymorphically. You may use a base class where neither will the base class ever be instantiated, nor will you ever use a pointer to a base. Here's an example:
template <class T>
struct Foo {
T double_this() { return 2 * static_cast<T&>(*this).data; }
T halve_this() { return 0.5 * static_cast<T&>(*this).data; }
};
What does this weird class do? Well, it can be used to inject some interface into any class with a data member called data (and an appropriate constructor):
struct Bar : Foo<Bar> {
Bar(double x) : data(x) {}
double data;
};
Now Bar has methods double and halve. This pattern is called Curiously Recurring Template Pattern (CRTP). Note that we're never going to instantiate Foo<Bar> or have a pointer to it. We just use the interface it provides, non polymorphically.
Now, suppose someone wants to use Foo, but only wants double in their interface but not halve. In this case, it's completely valid to make halve private in the derived. After all, the derived class is just some particular, non polymorphic type, that does not need to conform to any interface other than what the author wants/documents.
Note that when using CRTP, the base class will typically provide public functions, and you'll typically inherit publicly. The entire advantage of CRTP in this use case is that you can inject interface directly; if you were going to make the methods private or inherit privately you'd be better off make Foo<Bar> a member of Bar instead. So it would be more common to make something public into something private, rather than the reverse, in this particular situation.

If access modifiers are class-level, why does protected seem not to? [duplicate]

Why does this compile:
class FooBase
{
protected:
void fooBase(void);
};
class Foo : public FooBase
{
public:
void foo(Foo& fooBar)
{
fooBar.fooBase();
}
};
but this does not?
class FooBase
{
protected:
void fooBase(void);
};
class Foo : public FooBase
{
public:
void foo(FooBase& fooBar)
{
fooBar.fooBase();
}
};
On the one hand C++ grants access to private/protected members for all instances of that class, but on the other hand it does not grant access to protected members of a base class for all instances of a subclass.
This looks rather inconsistent to me.
I have tested compiling with VC++ and with ideone.com and both compile the first but not the second code snippet.
When foo receives a FooBase reference, the compiler doesn't know whether the argument is a descendant of Foo, so it has to assume it's not. Foo has access to inherited protected members of other Foo objects, not all other sibling classes.
Consider this code:
class FooSibling: public FooBase { };
FooSibling sib;
Foo f;
f.foo(sib); // calls sib.fooBase()!?
If Foo::foo can call protected members of arbitrary FooBase descendants, then it can call the protected method of FooSibling, which has no direct relationship to Foo. That's not how protected access is supposed to work.
If Foo needs access to protected members of all FooBase objects, not just those that are also known to be Foo descendants, then Foo needs to be a friend of FooBase:
class FooBase
{
protected:
void fooBase(void);
friend class Foo;
};
The C++ FAQ summarizes this issue nicely:
[You] are allowed to pick your own pockets, but you are not allowed to pick your father's pockets nor your brother's pockets.
The key point is that protected grants you access to your own copy of the member, not to those members in any other object. This is a common misconception, as more often than not we generalize and state protected grants access to the member to the derived type (without explicitly stating that only to their own bases...)
Now, that is for a reason, and in general you should not access the member in a different branch of the hierarchy, as you might break the invariants on which other objects depend. Consider a type that performs an expensive calculation on some large data member (protected) and two derived types that caches the result following different strategies:
class base {
protected:
LargeData data;
// ...
public:
virtual int result() const; // expensive calculation
virtual void modify(); // modifies data
};
class cache_on_read : base {
private:
mutable bool cached;
mutable int cache_value;
// ...
virtual int result() const {
if (cached) return cache_value;
cache_value = base::result();
cached = true;
}
virtual void modify() {
cached = false;
base::modify();
}
};
class cache_on_write : base {
int result_value;
virtual int result() const {
return result_value;
}
virtual void modify() {
base::modify();
result_value = base::result();
}
};
The cache_on_read type captures modifications to the data and marks the result as invalid, so that the next read of the value recalculates. This is a good approach if the number of writes is relatively high, as we only perform the calculation on demand (i.e. multiple modifies will not trigger recalculations). The cache_on_write precalculates the result upfront, which might be a good strategy if the number of writes is small, and you want deterministic costs for the read (think low latency on reads).
Now, back to the original problem. Both cache strategies maintain a stricter set of invariants than the base. In the first case, the extra invariant is that cached is true only if data has not been modified after the last read. In the second case, the extra invariant is that result_value is the value of the operation at all times.
If a third derived type took a reference to a base and accessed data to write (if protected allowed it to), then it would break with the invariants of the derived types.
That being said, the specification of the language is broken (personal opinion) as it leaves a backdoor to achieve that particular result. In particular, if you create a pointer to member of a member from a base in a derived type, access is checked in derived, but the returned pointer is a pointer to member of base, which can be applied to any base object:
class base {
protected:
int x;
};
struct derived : base {
static void modify( base& b ) {
// b.x = 5; // error!
b.*(&derived::x) = 5; // allowed ?!?!?!
}
}
In both examples Foo inherits a protected method fooBase. However, in your first example you try to access the given protected method from the same class (Foo::foo calls Foo::fooBase), while in the second example you try to access a protected method from another class which isn't declared as friend class (Foo::foo tries to call FooBase::fooBase, which fails, the later is protected).
In the first example you pass an object of type Foo, which obviously inherits the method fooBase() and so is able to call it. In the second example you are trying to call a protected function, simply so, regardless in which context you can't call a protected function from a class instance where its declared so.
In the first example you inherit the protected method fooBase, and so you have the right to call it WITHIN Foo context
I tend to see things in terms of concepts and messages. If your FooBase method was actually called "SendMessage" and Foo was "EnglishSpeakingPerson" and FooBase was SpeakingPerson, your protected declaration is intended to restrict SendMessage to between EnglishSpeakingPersons (and subclasses eg: AmericanEnglishSpeakingPerson, AustralianEnglishSpeakingPerson) . Another type FrenchSpeakingPerson derived from SpeakingPerson would not be able to receive a SendMessage, unless you declared the FrenchSpeakingPerson as a friend, where 'friend' meant that the FrenchSpeakingPerson has a special ability to receive SendMessage from EnglishSpeakingPerson (ie can understand English).
In addition to hobo's answer you may seek a workaround.
If you want the subclasses to want to call the fooBase method you can make it static. static protected methods are accessible by subclasses with all arguments.
You can work around without a friend like so...
class FooBase
{
protected:
void fooBase(void);
static void fooBase(FooBase *pFooBase) { pFooBase->fooBase(); }
};
This avoids having to add derived types to the base class. Which seems a bit circular.

Base class of non polymorphic derived classes

I have the following class definitions:
class BaseHandle { /* Lots of things */ };
class VertexHandle : public BaseHandle {
/* Only static members and non-virtual functions, default dtor */ };
class EdgeHandle : public BaseHandle { /* Dito */ };
class FaceHandle : public BaseHandle { /* Dito */ };
All classes have no virtual functions or bases.
The derived classes only derive from BaseHandle and do not add any non-static members, nor non-default dtors.
I want to save Vertex-, Edge- and FaceHandles in the same vector:
std::vector<BaseHandle*> handles;
But it doesn't work, if I retrieve the BaseHandle object and want to dynamic_cast them to the derived object it fails, because the classes are not polymorphic (that's my explanation perhaps I'm wrong).
How could I achieve a common vector of BaseHandles? I should mention, that I can't change the class defintions because they are part of a third party library.
You need to have a virtual destructor in your parent class for it to be used polymorphically
class BaseHandle
{
public:
virtual ~BaseHandle();
...
};
That's because dynamic_cast works with the RTTI (RunTime Type Information) which is only available if your class has at least one virtual member function
And this will also prevent resource leaks, otherwise only the parent class part of your instance would be destroyed
Workaround
You can use an std::vector of std::shared_ptr, not only will you avoid memory leaks by not having to call new and delete by hand but that smart pointer also has a magic property (it stores the deleter to call on destruction based on the way it was constructed) that solves your problem:
int main()
{
std::vector<std::shared_ptr<BaseHandle>> shared_vec;
shared_vec.push_back(std::make_shared<VertexHandle>());
} // At the end of scope all destructors are called correctly
If you don't have access to c++11 you could use boost::shared_ptr
You could store
struct thing
{
enum Type { vertex, edge, face };
Type type;
union
{
VertexHandle * vh;
EdgeHandle * eh;
FaceHandle * fh;
};
};
but it's basically a mess ... are you sure you want to do this? It looks like you are storing multiple types in a single array despite the fact that there is no way to use them polymorphically, so is there actually a good reason to have only one array, and not three?
Following on from a comment by Kerrek. You could "create your own, parallel class hierarchy and add each of those types as a member". For example:
class MyBaseHandle {
public:
virtual ~MyBaseHandle(){}
virtual Box getBoundingBox() const = 0;
};
class MyEdgeHandle : public MyBaseHandle {
std::unique_ptr<EdgeHandle> handle_;
public:
MyHandle(std::unique_ptr<EdgeHandle> handle) : handle_(std::move(handle)) {}
Box getBoundingBox() const override;
};
Then you can dynamic_cast if you want to. But I would try and avoid using dynamic_cast at all. Add virtual methods in your parallel class hierarchy that do what you need. For example I've added a virtual getBoundingBox function to the base class that you can then specialize for your particular kinds of handle:
Box MyEdgeHandle::getBoundingBox() const {
// Get data from EdgeHandle
auto v1 = handle_->getVertex1();
auto v2 = handle_->getVertex2();
// create box from edge data...
return box;
}
Live demo
If all classes derived from BaseHandle only use single-inheritance from BaseHandle (plus maybe inheritance from empty classes with trivial dtor, which are subject to empty-baseclass-optimization) and don't add anything but non-virtual functions and static members, and all derived classes use the default dtor or equivalent, you can just static_cast to the target.
Though be aware that there is no way to know which of the derived classes, if any, it actually was.

what is the difference between polymorphism and inheritance

I am confused about the concepts of inheritance and polymorphism. I mean, what is the difference between code re-usability and function overriding? Is it impossible to reuse parent class function using inheritance concept or else is it impossible to override parent class variables using Polymorphism. There seems little difference for me.
class A
{
public:
int a;
virtual void get()
{
cout<<"welcome";
}
};
class B:public A
{
a =a+1; //why it is called code reuse
void get() //why it is called overriding
{
cout<<"hi";
}
};
My doubt is about the difference between the code reuse and function overriding.
Lets start with your example.
class A
{
public:
int a;
virtual void get()
{
cout<<"welcome";
}
};
class B:public A
{
a =a+1; //why it is called code reuse
void get() //why it is called overriding
{
cout<<"hi";
}
};
Inheritance: Here you are deriving class B from class A, this means that you can access all of its public variables and method.
a = a + 1
Here you are using variable a of class A, you are reusing the variable a in class B thereby achieving code reusability.
Polymorphism deals with how a program invokes a method depending on the things it has to perform: in your example you are overriding the method get() of class A with method get() of class B. So when you create an instance of Class B and call method get you'll get 'hi' in the console not 'welcome'
Function inheritance allows for abstraction of behaviour from a "more concrete" derived class(es) to a "more abstract" base class. (This is analogous to factoring in basic math and algebra.) In this context, more abstract simply means that less details are specified. It is expected that derived classes will extend (or add to) what is specified in the base class. For example:
class CommonBase
{
public:
int getCommonProperty(void) const { return m_commonProperty; }
void setCommonProperty(int value) { m_commonProperty = value; }
private:
int m_commonProperty;
};
class Subtype1 : public CommonBase
{
// Add more specific stuff in addition to inherited stuff here...
public:
char getProperty(void) const { return m_specificProperty1; }
private:
char m_specificProperty1;
};
class Subtype2 : public CommonBase
{
// Add more specific stuff in addition to inherited stuff here...
public:
float getProperty(void) const { return m_specificProperty2; }
private:
float m_specificProperty2;
};
Note that in the above example, getCommonProperty() and setCommonProperty(int) are inherited from the CommonBase class, and can be used in instances of objects of type Subtype1 and Subtype2. So we have inheritance here, but we don't really have polymorphism yet (as will be explained below).
You may or may not want to instantiate objects of the base class, but you can still use it to collect/specify behaviour (methods) and properties (fields) that all derived classes will inherit. So with respect to code reuse, if you have more than one type of derived class that shares some common behaviour, you can specify that behaviour only once in the base class and then "reuse" that in all derived classes without having to copy it. For example, in the above code, the specifications of getCommmonProperty() and setCommonProperty(int) can be said to be reused by each Subtype# class because the methods do not need to be rewritten for each.
Polymorphism is related, but it implies more. It basically means that you can treat objects that happen to be from different classes the same way because they all happen to be derived from (extend) a common base class. For this to be really useful, the language should support virtual inheritance. That means that the function signatures can be the same across multiple derived classes (i.e., the signature is part of the common, abstract base class), but will do different things depending on specific type of object.
So modifying the above example to add to CommonBase (but keeping Subtype1 and Subtype2 the same as before):
class CommonBase
{
public:
int getCommonProperty(void) const { return m_commonProperty; }
void setCommonProperty(int value) { m_commonProperty = value; }
virtual void doSomething(void) = 0;
virtual ~CommonBase() { }
private:
int m_commonProperty;
};
Note that doSomething() is declared here as a pure virtual function in CommonBase (which means that you can never instantiate a CommonBase object directly -- it didn't have to be this way, I just did that to keep things simple). But now, if you have a pointer to a CommonBase object, which can be either a Subtype1 or a Subtype2, you can call doSomething() on it. This will do something different depending on the type of the object. This is polymorphism.
void foo(void)
{
CommonBase * pCB = new Subtype1;
pCB->doSomething();
pCB = new Subtype2;
pCB->doSomething(); // Does something different...
}
In terms of the code sample you provided in the question, the reason get() is called "overriding" is because the behaviour specified in the B::get() version of the method takes precedence over ("overrides") the behaviour specified in the A::get() version of the method if you call get() on an instance of a B object (even if you do it via an A*, because the method was declared virtual in class A).
Finally, your other comment/question about "code reuse" there doesn't quite work as you specified it (since it's not in a method), but I hope it will be clear if you refer to what I wrote above. When you are inheriting behaviour from a common base class and you only have to write the code for that behaviour once (in the base class) and then all derived classes can use it, then that can be considered a type of "code reuse".
You can have parametric polymorphism without inheritance. In C++, this is implemented using templates. Wiki article:
http://en.wikipedia.org/wiki/Polymorphism_%28computer_science%29#Parametric_polymorphism