Dev-Cpp "make.exe" error code = 0xc00000fd - c++

This is the log I received from Dev-Cpp when I tried to compile a program:
Compiler: Default compiler
Building Makefile: "C:\Dev-Cpp\Makefile.win"
Executing make...
make.exe -f "C:\Dev-Cpp\Makefile.win" all
make.exe: Interrupt/Exception caught (code = 0xc00000fd, addr = 0x4ff283)
Execution terminated
I have googled for the answer, I've tried the "PATH" fix, and make my MINGW stuff first like this.
C:\Dev-Cpp\mingw32\bin;C:\Dev-Cpp\bin;
Yet I still can't compile, I've even restarted my computer (Windows 7 x64), and still the same error. So I'm wondering if you guys have any answers that can help.
Thanks in advance!

I have used the old Dev-C++ in the past and I've have had it break randomly on me at times.. (crucial times I might add).
Bloodshed Dev-C++ hasn't been updated for years and development has actually stopped on it.
If you really like the environment consider getting the updated and maintained Orwell Dev C++ that is improved, faster and much cleaner.

No additional PATH is normally needed for compilation with Dev-CPP.
Seems to be a very old Dev-CPP version. My version neither has a \Dev-Cpp\bin directory, nor a Makefile.win in the main location. Maybe your installation is defective.
Did you install the compiler system along with Dev-CPP (and make executeable).
Please remove everything and use a modern, up to date version of DevCpp for 32 or 64 bit.
Dev-CPP 32bit
Dev-CPP 64bit
One hint: Do not install DevCpp into a directiory with ' ' spaces, like /Program Files/ etc. Better, use C:\Apps\Dev-Cpp or sth. like that.
Addendum
To the critics who say "Dev-Cpp is very old, drop it". No, thats wrong. Dev-Cpp is imho actually the best free IDE/Compiler system for Windows - and I have a lot of them installed (Netbeans, CodeBlocks, VS2010, VS2012rc, dropped Eclipse/CDT). Please have a look here ...
Dev-Cpp retains the simplicity of the early Turbo-Compiler and connects that with 32/64bit gcc 4.6. Although I use VS2010/12rc for serious development, I always create the projects in parallel for Dev-Cpp in order to get gcc compatibility.
Regards
rbo

perhaps recursion problem in macro expansion.
Makefile:
rtest=$(info $(words $1))$(call rtest,$1 1)</b>
$(info $(call rtest))
# eof Makefile
yields :
2152
2153
mingw32-make: Interrupt/Exception caught (code = 0xc00000fd, addr = 0x00007ffdbdea2f57)
2154

Related

g++ not compiling with wildcard filenames on Windows

All of a sudden I seem to be struggling with compiling c++ programs (specifically TDM64 5.1.0) from the command-line on Windows (specifically 10) when using wildcard based filenames. It works fine when the names are given in full. I've done this countless times before with no problem Edit: But not normally on windows... my memories of this working before must be false. What am I missing?
C:\Users\Duncan Coulter\Code>dir *.cpp
Volume in drive C has no label.
Volume Serial Number is 9EE6-DBBD
Directory of C:\Users\Duncan Coulter\Code
2016/04/04 01:35 PM 7 869 LittleMan.cpp
2016/04/04 01:35 PM 1 912 main.cpp
2 File(s) 9 781 bytes
0 Dir(s) 90 288 394 240 bytes free
C:\Users\Duncan Coulter\Code>g++ *.cpp
g++: error: *.cpp: Invalid argument
C:\Users\Duncan Coulter\Code>g++ main.cpp LittleMan.cpp
Your problem is where you write:
g++ *.cpp
g++ is a linux style program, and expects the shell to expand wildcards for it. The windows command shell doesn't do that - it expects individual programs to expand wildcards for themselves.
The easiest solution is to download cygwin - which does expand wildcards for you. Otherwise the answers to this question may be useful:
https://superuser.com/questions/460598/is-there-any-way-to-get-the-windows-cmd-shell-to-expand-wildcard-paths
I note that TDM is based on the MINGW port of GCC. I've found that different versions of this compiler do in fact treat the wildcard differently. For example, it works perfectly fine for me as of version 3.4.2, compiling in Windows 7:
However, when I upgraded to GCC v.4.9.2, this batch file and others I was using broke (specifically, the *.cpp was not recognized). This was a version of MINGW GCC which came with the Dev-C++ IDE. Because I needed this feature rather badly (specifically, test-compiling large submissions of student code with unspecified random filenames), I actually had to downgrade and revert back to the old version for just this purpose.

LLVM libc++ not compiling with clang 3.3 on Mac OS

I have just downloaded clang 3.3 (homebrew) from the LLVM web page to my mac (OS X 10.8.4), but get this compiler error when using std=c++11 stdlib=libc++:
In file included from /usr/include/c++/v1/string:434:
In file included from /usr/include/c++/v1/algorithm:594:
In file included from /usr/include/c++/v1/memory:590:
In file included from /usr/include/c++/v1/typeinfo:61:
/usr/include/c++/v1/exception:146:5: error: an attribute list cannot appear here
_LIBCPP_NORETURN friend void rethrow_exception(exception_ptr);
^~~~~~~~~~~~~~~~
/usr/include/c++/v1/__config:190:28: note: expanded from macro '_LIBCPP_NORETURN'
# define _LIBCPP_NORETURN [[noreturn]]
^~~~~~~~~~~~
It seems that I also need another libc++ (even though it was said that it was 100% complete on MAC ...), but I cannot find any. Any help appreciated. Just for your info:
> clang++ -v
clang version 3.3 (tags/RELEASE_33/final)
Target: x86_64-apple-darwin12.4.0
Thread model: posix
And, yes, I googled it and found this: http://comments.gmane.org/gmane.comp.compilers.llvm.bugs/24138 claiming it's resolved in libc++ trunk ???
Okay, as suggested by Howard, I've downloaded tip-of-the-trunk libc++ into /opt/local/share/libcxx, but have trouble building it. The manual says to cd libcxx/lib, export TRIPLE=-apple-, and run ./buildit. I presume this implies bash (I'm usually a tcsh user, so I moved my .tcshrc, got a new shell and started bash). I did that and the compilations worked, but the library build failed. Apparently ./buildit doesn't see $TRIPLE=-apple-, as it picks the wrong LDSHARED_FLAG (not that on line 81, but that on line 103, which is to be used if $TRIPLE is not set), even though echo $TRIPLE yields -apple- as it should. When I add the statement echo TRIPLE = $TRIPLE at the top of buildit, it reports nothing. How come? What is wrong here?
The failure was that because the wrong LDSHARED_FLAG was picked the loading didn't work (ld complaint about the unknown option -soname which, I think, makes sense under linux). I don't know why buildit (a #! /bin/sh file) didn't pick up the TRIPLE environment variable (it did pick up several unwanted ones such as CXX and CC). I now simply added TRIPLE=-apple- at the top of that file and it did built the library. However, the loader spitted out several warnings all of which were of the form
ld: warning: direct access in ___cxa_bad_typeid to global weak symbol typeinfo for std::bad_typeid means the weak symbol cannot be overridden at runtime. This was likely caused by different translation units being compiled with different visibility settings.
But most importantly, it works (the compilation at least, I have yet to test the library). I have one final question. The advice was to use -I and -L to tell the compiler about the whereabouts of this version. Is it not possible to put it into the usual place /usr/include/c++/v1/? Note that Xcode has its version somewhere else anyway and I had put in a symbolic link (/usr/include/c++/v1/) to that one to get my homebrew clang 3.2 working (after the some Xcode update). What about the library? Can I also put it in a standard place?
Here is the home page of libc++:
http://libcxx.llvm.org
You can download the tip-of-trunk libc++ from there. You can tell clang to point to your download with -nostdinc++ -I<path-to-libc++>/include. You can also tell clang to link to your tip-of-trunk libc++ with -L<path-to-libc++>/lib and export DYLD_LIBRARY_PATH=<path-to-libcxx>/lib. The directions are all on the libc++ home page.
Xcode is the easiest way to get clang + libc++. But if you want the very latest, this is the place to go.
Congratulations!
Don't worry about the ld warning. It is a harmless ld bug that will be fixed in a future release. I see it on 10.8.4 too and it doesn't hurt anything.
The libc++ headers no longer live at /usr/include/c++/v1. Xcode has migrated them into itself. Having libc++ headers at /usr/include/c++/v1 from older installs has been a source of confusion and bugs. I regularly use -nostdinc++ -I to point to the libc++ headers I want (I often have several versions going at the same time), and that works well for me.
It is possible for you to replace your /usr/lib/libc++.1.dylib with that you have built. I do not recommend doing this. I have to sometimes to do a proper test, but I always do so very carefully because sometimes this causes me to have to reboot onto a backup disk and restore my /usr/lib to its original state. If you do go this route, it is a very good idea to have a backup of the original /usr/lib/libc++.1.dylib very handy.
I recommend instead -L on the command line, and export DYLD_LIBRARY_PATH=<path-to-libcxx>/lib in the shell. More than one person (including myself) has gotten their computer into a really nasty place by not following this advice.
If you run testit (under test/), all you need is DYLD_LIBRARY_PATH in that shell. The testit script is set up to point to the right places without an install.
Also I recommend figuring out why you had to modify buildit. No one else is seeing that behavior. printenv on your command line may help in this endeavor.
libc++ is updated often. We try to keep tip-of-trunk always in a shippable state.

Rcpp error, learning Rcpp and C++ on mac

I've decided to start learning Rcpp and C++ so I can make aspects of my R code faster. For a start I'm using the tutorial hadley has in the devtools wiki. I have a c++ compiler on this machine in that it's a mac and I have xcode installed on it - I'm told that puts the c++ compiler on the machine. I try to run the first example:
cppFunction('
int one(){
return 1;
}
')
However, what happens is:
sh: make: command not found
Error in sourceCpp(code = code, env = env, rebuild = rebuild, showOutput = showOutput, :
Error 1 occurred building shared library.
I'm guessing I have a setup issue, but what to do I'm not sure. For a general C++ knowlege I've started reading Absolute C++ by Savitch, which so far does not actually tell you anything about setting up a machine with compiler etc, because you're instructed to use something called MyProgrammingLab which just tells you if you got the answer right or not and gives output, you don't go through the compilation or anything like that.
Thanks,
Ben W.
Errors of the type sh: foo: command not found are pretty obvious. You are lacking the make command. Install it, and try again. Or if Xcode installs it outside of the path, add it to the path.

dev c++ compiler error

i am getting this error at compile (actually this is a very simple project and the syntax is absolutely ok)
E:\proj1\Makefile.win [Build Error] [main.o] Error 1
this is my compiler log (dev c++ v 4.9.9.2)
Compiler: Default compiler
Building Makefile: "E:\proj1\Makefile.win"
Executing make...
make.exe -f "E:\proj1\Makefile.win" all
g++.exe -c main.cpp -o main.o -I"C:/Dev-Cpp/lib/gcc/mingw32/3.4.2/include" -I"C:/Dev-Cpp/include/c++/3.4.2/backward" -I"C:/Dev-Cpp/include/c++/3.4.2/mingw32" -I"C:/Dev-Cpp/include/c++/3.4.2" -I"C:/Dev-Cpp/include"
'C:\Users\r' is not recognized as an internal or external command,
operable program or batch file.
The system cannot find the path specified.
make.exe: *** [main.o] Error 1
Execution terminated
my user path is 'c:\Users\r&d', i think the '&' is makeing trouble in compile process , does anybody has any idea ?, i can not reinstall windows because i have got many softwares installed on my current windows and it is very time consuming to me, how can i fix this /
r&d is definitely a problem. Try surrounding it with quotes: "c:\users\r&d" and hope for the best. If it doesn't work, change the folder to something without an ampersand (you don't need to reinstall Windows for that, just create another user).
You can try creating another user without the ampersand, and then copying your profile to it to keep all your settings and application preferences, as well as documents.
You might want to try another build enviroment, like code:blocks which has its own internal build system. You probably want make sure you are using the latest gcc mingw compiler and build system from mingw(use their installer, I think it was http://sourceforge.net/projects/mingw/files/Installer/mingw-get-inst/mingw-get-inst-20120426/ ), and even if you don't go with code::blocks, make sure you are using the new branch of devc++ that was forked and still being developed. One last thing is if you go with code::blocks, use a nightly build in the forum, http://forums.codeblocks.org/index.php/board,20.0.html as they are much more up to date.
The escape character in Windows is ^. So try
C:\Users\r^&d

Abort Core Dumped in linux for a C++ progam that works in Visual Studio

I have a C++ project that was built and runs in Visual Studio.
When I try to run it in unix, it gives me
Abort (Core Dumped)
I am using the g++ version 3.2.2
How do i Fix this program ? It needs to run in linux.
First step is to learn how to use gdb or any of the other excellent debuggers for Linux.
That should be able to tell you exactly which source line caused the problem. Then work back from there.
Other than that, we can't really help without seeing that source code. Psychic debugging, whilst useful, is not a highly developed field of endeavour :-)
#All
Thanks a lot for your responses.I really appreciate it
My program worked with g++ 4.2.3. It was aborting with g++ 3.2.2.
The code that gave me the correct output in visual studio was
foundOpen = inStr.find("(");
foundClose = inStr.find(")");
string inGate;
inGate = inStr.substr(++foundOpen,foundClose-foundOpen);
But using g++, I had to make a small change to the substr function.
foundOpen = inStr.find("(");
foundClose = inStr.find(")");
string inGate;
inGate = inStr.substr(++foundOpen,foundClose-foundOpen-1);
I am also a beginner to using linux and don't know how to use gdb. Are there any good tutorials to learn gdb?
I'll take a flying guess: your program uses 'getch()' and you found the function in the library -lcurses or -lncurses and are using that library, but your program crashes as you said.
The trouble is, that function requires a certain amount of setup to work - unlike the similarly named but rather different function that is available on Windows.
Welcome to the real world - different platforms have different functions in the standard APIs; sometimes, two platforms have a function with the same name but different meanings.
Another wild guess: boolean initialization, we got bit by this one. The boolean was initialized automatically using VC++2003 but on Linux it was not (thus either true or false, flip a coin...).
Took a while to debug since in our case it did not crash and was intermittent. I wanted to slap the programmer on the head for not initializing his variable!