(Part that you can give up if you want to go straight to the question)
I took several hours to success the OpenFeint implementation few months ago. Too bad, OpenFeint has been bought for 104Mo$, and I have to remake everything. Since I've created a random test account in OpenFeint, and create new accounts isn't possible anymore, I'm trapped!
(Actual question)
Well, does anybody reach to implement Gree on a basic Cocos2d Sample app? And how does the GameCenter implementation work with Gree now?
I've already checked this blog: http://www.mostafaberg.com/2012/06/how-to-add-gree-to-your-ios-game/ , it has helped me a bit but not enough to succeed!
For everyone who's stuck with Gree and Cocos2d:
http://www.mostafaberg.com/2012/08/integrating-gree-into-your-cocos2d-game/
Related
After a few years with cocos2d, i have to say the truth ,i am seek of putting CCMenus in code, order them, create CCScenes to every page with coding, especially when i see the simple way its done with Apple's storyboards .
I know that the cocos2d interface builder project was shut down(they say so in the site) , so i wonder what are my ways , to work with cocos2d to order scene/buttons and storyboards ,but not do it all by coding (coding the coordinates,buttons,pages,scrollers,etc) .
Is there an option for me that i haven't heard about ??
(i use the cocos2d v2.0)
Thanks.
Have a look at SpriteBuilder (an amazing open source project forked off CocosBuilder).
xUnit++ isn't the same thing as xUnit, and google doesn't point me to any good documentation. The xUnit++ site has a Wiki, with about five pages of general stuff, but no real specifics and no tutorials.
Does anyone know of any relatively complete, or detailed, documentation of xUnit++. Also, if you know of any tutorials, that would be great!
Thanks!
At the moment, there isn't. I opened an issue about this on the author's homepage over a month ago. The link is here.
https://bitbucket.org/moswald/xunit/issue/13/tutorial-and-quick-start
It can be assumed that he's busy because good programmers are usually swamped.
I would suggest making a bitbucket account to comment on the issue, or asking the author to move his repository to something like GitHub, where the community would take care of the rest of the work for him.
It might be a little bit difficult because he is currently using mecurial for his version control.
Not much of an answer, but there are other people looking for the same information as you.
[Change 2016-05-10]
I started using The Catch Framework for doing unit test in C and C++ approximately 2 months after answering this question. It is fairly well documented and in active development on GitHub. It might be worth a try.
I have used cocos2d c++ to create a small game on my Windows machine. It looks great and now I am planning to put it on my iPod Touch. Can anyone tell me how can I achieve this without actually porting my app on objective c?
I have MAC machine and I can arrange for Apple Developer license as well.
Please help me in this.
A few years ago, Joel asked the same thing. There are very interesting comments there, you should take a look. This one is very enlightening:
Google "Objective-C++". That will give you ideas how to allow your C++ to interface with Objective-C APIs.
After a quick search on stackoverflow, I found that at that time, someone else asked the same question here: Is it possible to program iPhone in C++
A few days ago while playing a flash game I downloaded cheatengline just to spice up the game.
Using cheatenginge I thought to myself that it would be fun to try to make something similar myself.
So I'm wondering if anyone knows about some tutorials or articles describing how this can be done?
I've mostly found dead forums or existing libraries.
The original page is down right now (hopefully not forever!), but Google has a cache of "How I Built a Working Poker Bot". This is a good read, which includes information on how to monitor and manipulate other processes (primarily on Windows).
I am trying to build an iphone app that connects to an IP camera. The IP camera is windows based to i need to create a server using c++ and then stream the video to the iphone app.
Can anyone tell me the best way in going about this task. I am new to programming so a dummies type guide would help.
Thanks
Inam
Go to the ITunes store and download a free app from Avigilon. You won't be able to see any video unless you connect to a system but it'll tell you what ports and user information would be needed. There are gateways and streaming methods involved as well. Not a situation where a new developer will have a lot of success.
Your question is rather too broad to fit into a comment box. It seems, and correct me if I'm wrong, that you're basically asking for someone to write the applications for you.
Instead, if you're a complete beginner, you'll want to first learn how to program for the plaform.
The StackOverflow question Howto articles for iPhone development, Objective C will help you get started with programming for the iPhone.
Once you have the basics down, you might then ask more specific questions.