I was writing a C++ program to implement a linked list. On compilation it's not giving any error but in the output windows it goes blank and program ended with
list1.exe has
encountered a problem and needs to close.
Debugger response: Program received signal SIGSEGV, Segmentation fault.
Maybe it's because of memory leakage, but I'm not able to figure out the exact bug and how can we fix that. Please what's wrong in the prog and what should be fixed?
Below is the code
//Program to implement linked list
#include <iostream>
#include <cstdlib>
using namespace std;
class Node
{
int data;
Node * next;
public:
Node (){}
int getdata(){return data ;}
void setdata(int a){data=a;}
void setnext(Node* c){next=c;}
Node* getnext(){return next;}
};
class linkedlist
{
Node* head;
public:
linkedlist(){head=NULL;}
void print ();
void push_back(int data);
};
void linkedlist::push_back(int data)
{
Node* newnode= new Node();
if(newnode!=NULL)
{
newnode->setdata(data);
newnode->setnext(NULL);
}
Node* ptr= head;
if(ptr==NULL)
{head=newnode;}
while ((ptr->getnext())!=NULL)
{
ptr=ptr->getnext();
}
ptr->setnext(newnode);
}
void linkedlist::print()
{
Node* ptr=head;
if(ptr==NULL)
{cout<<"null"; return;}
while(ptr!=NULL)
{
cout<<(ptr->getdata())<<" ";
ptr=ptr->getnext();
}
}
int main()
{
linkedlist list;
list.push_back(30);
list.push_back(35);
list.print();
return 0;
}
The main issue is here:
if(ptr==NULL) {head=newnode;}
while ((ptr->getnext())!=NULL)
{
ptr=ptr->getnext();
}
ptr->setnext(newnode);
There's probably meant to be a return; in the if (ptr == NULL) part; as it stands, it sets head = newnode, but then continues to try to access ptr->getnext(), which causes the segfault.
Some answers have suggested setting ptr = head = newnode, but note that the bottom line is ptr->setnext(newnode)—this would cause head->getnext() == head. Infinite list!
For your interest, here's your code:
Formatted nice;
Cleaned up not to use using namespace std; (see the C++ FAQ on this);
Takes advantage of const-correctness;
etc.
Enjoy!
#include <iostream>
#include <stdexcept>
class Node {
int data;
Node *next;
public:
Node(): next(NULL) {}
int getdata() const {
return data;
}
void setdata(int a) {
data = a;
}
Node *getnext() const {
return next;
}
void setnext(Node *c) {
next = c;
}
};
class linkedlist {
Node* head;
public:
linkedlist(): head(NULL) {}
void print() const {
Node *ptr = head;
if (ptr == NULL) {
std::cout << "null";
return;
}
while (ptr != NULL) {
std::cout << ptr->getdata() << " ";
ptr = ptr->getnext();
}
}
void push_back(int data) {
Node *newnode = new Node();
if (newnode == NULL) {
throw std::runtime_error("out of memory!");
}
newnode->setdata(data);
Node *ptr = head;
if (ptr == NULL) {
head = newnode;
return;
}
while ((ptr->getnext()) != NULL) {
ptr = ptr->getnext();
}
ptr->setnext(newnode);
}
};
int main() {
linkedlist list;
list.push_back(30);
list.push_back(35);
list.print();
return 0;
}
In the following line: while ((ptr->getnext())!=NULL) ptr is NULL
The push_back code is incorrect, and I've seen some other parts of your code that can be improved:
#include <iostream>
#include<cstdlib>
using namespace std;
class Node
{
int data;
Node * next;
public:
Node(int d = 0) : data(d), next(NULL) {}
int getdata() { return data; }
void setdata(int a) { data = a; }
void setnext(Node* c) { next = c; }
Node* getnext() { return next; }
};
class linkedlist
{
Node* head;
public:
linkedlist() : head(NULL) {}
void print ();
void push_back(int data);
};
void linkedlist::push_back(int data)
{
Node* newnode = new Node(data);
if(head == NULL)
{
head = newnode;
}
else
{
Node* last = head;
while(last->getnext() != NULL)
last = last->getnext();
last->setnext(newnode);
}
}
void linkedlist::print()
{
Node* ptr = head;
if(!ptr)
{
cout << "null";
return;
}
while(ptr != NULL)
{
cout << ptr->getdata() << " ";
ptr=ptr->getnext();
}
}
int main()
{
linkedlist list;
list.push_back(30);
list.push_back(35);
list.print();
return 0;
}
There are still some points to be improved...
Related
ok, I created a linked list using the Node class and List class. But whenever I run it using the List object, it throws an exception when I return the head in the getHead() function in Node.cpp
these are the files that I created please if anyone could know why this exception is coming it would be a blessing
//**NODE.h**
#include<iostream>
using namespace std;
class Node{
private:
Node* head;
int data;
public:
Node();
Node(int); //insert data
void setHead(Node*);
Node* getHead();
void setData(int);
int getData();
void printData(Node*);
};
//**Node.cpp**
#include"Node.h"
Node::Node(){
//Node* head = new Node();
head = NULL;
data = 0;
}
Node::Node(int DATA){
//Node* head = new Node();
head = nullptr;
data = DATA;
}
int Node::getData(){ //DATA SETTER
return this->data;
}
void Node::setData(int DATA){ //DATA GETTER
this->data = DATA;
}
Node* Node::getHead(){
return head;
}
void Node::setHead(Node* NextAddress){
this->head = NextAddress;
}
void Node::printData(Node* node){
while(node != nullptr){
cout<< this->data <<"\n";
node = node->head;
}
}
//**List.h**
#include"Node.h"
class List : public Node{
private:
Node* head;
Node* current;
Node* prevcurrent;
public:
List();
//void setList(int);
void insertAtBack(Node* , int);
void insertAtFront(Node* , int);
bool search(int);
void print();
~List();
};
//**List.cpp**
#include"List.h"
List::List(){
head=nullptr;
current=nullptr;
prevcurrent=nullptr;
}
void List::insertAtBack(Node* head , int Data){
Node* newNode = new Node();
newNode->setData(Data);
newNode->setHead(head); //sets the address of the next node into the newly added node
head = newNode;
}
void List::insertAtFront(Node* head, int Data) {
Node* temp = new Node();
}
bool List::search(int num){
Node* temp = head;
while (temp->getHead()!=nullptr)
{
if (temp->getData() == num)
{
return true;
}
temp->setHead(temp->getHead()); //itereates the adress in the emp node to store the address of the next node fro the while loop
}
}
void List::print(){
Node* temp=head;
while (temp->getHead() != nullptr)
{
cout<<temp->getData()<<" ";
}
}
List::~List() {
Node* temp = head;
while (temp->getHead() != nullptr)
{
Node* temp2 = temp;
temp = temp->getHead();
delete temp2;
}
}
//**main.cpp**
#include"List.h"
int main(){
// cout<<"running\n";
// Node box(5); this works
// cout<<box.getData();
List obj;
Node node; //this will throw an exception
obj.insertAtBack(&node,5);
obj.print();
}
Exception is thrown due to print:
void List::print() {
Node *temp = head;
while (temp->getHead() != nullptr) {
cout << temp->getData() << " ";
}
}
Here, a check is missing if temp (or equally head) is a nullptr before you dereference it in temp->getHead()
Same on List::~List
The following is a new programmer's attempt at a Queue. It seg faults in the Push() function, when I try to print the data in the first node. Looks like front_ptr is not actually getting set in head_insert. What am I doing wrong here, is this a completely wrong approach?
Thanks.
#include <cstdlib>
#include <iostream>
using namespace std;
class node {
public:
typedef double data_type;
node(data_type init_data = 0, node * init_next = NULL) {
data = init_data;
next_node = init_next;
}
void set_data(data_type new_data) { data = new_data; }
void set_next(node * new_next) { next_node = new_next; }
data_type get_data() { return data; }
node * get_next() { return next_node; }
private:
data_type data;
node * next_node;
};
void head_insert(node::data_type val, node* head_ptr) {
node* insert_ptr = new node(val, head_ptr);
head_ptr = insert_ptr;
}
void list_insert(node::data_type val, node* prev_ptr) {
node* insert_ptr = new node(val, prev_ptr->get_next());
prev_ptr->set_next(insert_ptr);
}
void head_remove(node* head_ptr) {
node* remove_ptr = head_ptr;
head_ptr = head_ptr->get_next();
delete remove_ptr;
}
void list_remove(node * prev_ptr) {
node* remove_ptr = prev_ptr->get_next();
prev_ptr->set_next(remove_ptr->get_next());
delete remove_ptr;
}
void list_clear(node* head_ptr) {
while (head_ptr != NULL) {
head_remove(head_ptr);
}
}
class queue {
public:
queue() {
size = 0;
front_ptr = NULL;
rear_ptr = NULL;
}
//~queue() {}
bool empty() { return (size == 0);}
void push(node::data_type val) {
if (empty()) {
head_insert(val, front_ptr);
cout << "Here: " << front_ptr->get_data() << endl;
rear_ptr = front_ptr;
}
else {
list_insert(val, rear_ptr);
}
size++;
}
void pop() {
if (!empty()) {
head_remove(front_ptr);
size--;
}
}
private:
node* front_ptr;
node* rear_ptr;
int size;
};
int main() {
cout << "START" << endl;
double testVal = 1;
queue* qList = new queue();
qList->push(testVal);
cout << "END" << endl;
return 0;
}
Any help is greatly appreciated.
Your front_ptr remains null pointer in push, because head_insert accepts it by value. Dereferencing null pointer then crashes the program. Make parameters that you want to be modified by a function reference parameters like void head_insert(node::data_type val, node*& head_ptr).
Also, you can avoid crash of null pointer dereferencing by checking it before, for example like that:
cout << "Here: " << (front_ptr ? front_ptr->get_data() : 0./0.) << endl;
I'm trying to create a basic singly-linked list using a separate Node class and LinkedList class. I barely know what I'm doing as I've just started learning C++, so any help would be greatly appreciated.
The LinkedList part of the code runs on its own, but I'm sure there are some corrections to be made there too. My main problem is that, when trying to add to the linked list, I'm getting (at line 64 of LinkedList.h):
Exception thrown: read access violation. this->head was nullptr.
I'm using Microsoft Visual Studio 2015. Here's the code:
LinkedList.h (it's inline):
#pragma once
#include <iostream>
using namespace std;
class Node
{
private:
Node *next = NULL;
int data;
public:
Node(int newData) {
data = newData;
next = NULL;
}
Node() {
}
~Node() {
if(next)
delete(next);
}
Node(int newData, Node newNext) {
data = newData;
*next = newNext;
}
void setNext(Node newNext) {
*next = newNext;
}
Node getNext() {
return *next;
}
int getData() {
return data;
}
};
class LinkedList
{
private:
Node *head;
int size;
public:
LinkedList()
{
head = NULL;
size = 0;
}
~LinkedList()
{
}
void add(int numberToAdd)
{
head = new Node(numberToAdd, *head);
++size;
}
int remove()
{
if (size == 0) {
return 0;
}
else {
*head = (*head).getNext();
--size;
return 1;
}
}
int remove(int numberToRemove)
{
if (size == 0)
return 0;
Node *currentNode = head;
for (int i = 0; i < size; i++) {
if ((*currentNode).getData() == numberToRemove) {
*currentNode = (*currentNode).getNext();
return 1;
}
}
}
void print()
{
if (size == 0) {
return;
}
else {
Node currentNode = *head;
for (int i = 0; i < size; i++) {
cout << currentNode.getData();
currentNode = currentNode.getNext();
}
cout << endl;
}
}
};
List Tester.cpp
// List Tester.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
#include "LinkedList.h"
using namespace std;
int main()
{
LinkedList myList;
myList.add(4);
system("pause");
}
You are making copies where you should not:
This:
Node(int newData, Node newNext) {
data = newData;
*next = newNext;
}
should be:
Node(int newData, Node* newNext) {
data = newData;
next = newNext;
}
Because now this:
head = new Node(numberToAdd, *head);
becomes this:
head = new Node(numberToAdd, head);
and will work even if head is a null pointer. You may need to adjust your other code accordingly.
Your whole implementation is full of errors. It should look more like this instead:
#pragma once
#include <iostream>
class Node
{
private:
int data;
Node *next;
public:
Node(int newData, Node *newNext = NULL)
: data(newData), next(newNext)
{}
void setNext(Node *newNext) {
next = newNext;
}
Node* getNext() {
return next;
}
int getData() {
return data;
}
};
class LinkedList
{
private:
Node *head;
int size;
public:
LinkedList()
: head(NULL), size(0)
{
}
~LinkedList()
{
Node *currentNode = head;
while (currentNode)
{
Node *nextNode = currentNode->getNext();
delete currentNode;
currentNode = nextNode;
}
}
void add(int numberToAdd)
{
head = new Node(numberToAdd, head);
++size;
}
bool remove()
{
Node *currentNode = head;
if (!currentNode)
return false;
head = currentNode->getNext();
delete currentNode;
--size;
return true;
}
bool remove(int numberToRemove)
{
Node *currentNode = head;
Node *previousNode = NULL;
while (currentNode)
{
if (currentNode->getData() == numberToRemove)
{
if (head == currentNode)
head = currentNode->getNext();
if (previousNode)
previousNode->setNext(currentNode->getNext());
delete currentNode;
return true;
}
previousNode = currentNode;
currentNode = currentNode->getNext();
}
return false;
}
void print()
{
Node *currentNode = head;
if (!currentNode) return;
do
{
std::cout << currentNode->getData();
currentNode = currentNode->getNext();
}
while (currentNode);
std::cout << std::endl;
}
};
Which can then be simplified using the std::forward_list class (if you are using C++11 or later):
#pragma once
#include <iostream>
#include <forward_list>
#include <algorithm>
class LinkedList
{
private:
std::forward_list<int> list;
public:
void add(int numberToAdd)
{
list.push_front(numberToAdd);
}
bool remove()
{
if (!list.empty())
{
list.pop_front();
return true;
}
return false;
}
bool remove(int numberToRemove)
{
std::forward_list<int>::iterator iter = list.begin();
std::forward_list<int>::iterator previous = list.before_begin();
while (iter != list.end())
{
if (*iter == numberToRemove)
{
list.erase_after(previous);
return true;
}
++previous;
++iter;
}
return false;
}
void print()
{
if (list.empty()) return;
std::for_each(list.cbegin(), list.cend(), [](int data){ std::cout << data });
std::cout << std::endl;
}
};
I am facing a problem while coding Linked List implementation in c++. Whenever I am trying to add an element I am getting Segmentation Fault error.
#include <iostream>
class node{
public:
int data;
class node *next;
};
class LinkedList {
public:
node *head;
LinkedList(int num);
void add(int number);
void display();
};
const int null = 0;
LinkedList::LinkedList(int num) {
// TODO Auto-generated constructor stub
std::cout<<"Constructor Called"<<std::endl;
head->data = num;
head->next = null;
std::cout<<"Constructor Call completed"<<std::endl;
}
void LinkedList::add(int num) {
struct node *n=new node;
n->data = num;
n->next = null;
struct node *current = head;
while (current->next != null) {
current = current->next;
}
current->next = n;
}
void LinkedList::display() {
std::cout<<"Display"<<std::endl;
struct node *current = head;
while (current!= null) {
std::cout << current->data << "->";
current = current->next;
}
std::cout << "null"<<std::endl;
}
int main() {
LinkedList l(1);
l.display();
l.add(2);
l.display();
return 0;
}
Please look into the gdb debug logs: node n is not referencing to any memory location. So it could not be initialized. Please let me know in case you require any further information.
Thanks in advance!
struct node *n=new node;
Constructor Called
Constructor Call completed
Breakpoint 1, main () at SampleCPP.cpp:60
60 l.display();
(gdb) s
LinkedList::display (this=0xbffff03c) at SampleCPP.cpp:48
48 std::cout
(gdb) n
51 while (current!= null) {
(gdb) n
52 std::cout data ";
(gdb) n
53 current = current->next;
(gdb) n
51 while (current!= null) {
(gdb) n
55 std::cout null
56 }
(gdb) n
main () at SampleCPP.cpp:61
61 l.add(2);
(gdb) s
LinkedList::add (this=0xbffff03c, num=2) at SampleCPP.cpp:38
38 struct node *n=new node;
(gdb) print n
$2 = (node *) 0x0
(gdb)
You never allocate memory for head. That's your problem.
Allocate it in the constructor:
LinkedList::LinkedList(int num) {
std::cout<<"Constructor Called"<<std::endl;
head = new node; // This is missing!
head->data = num;
head->next = null;
std::cout<<"Constructor Call completed"<<std::endl;
}
and it would be good to free all that memory too before your program finishes..
you are not allocating memory for head; it should be like this
LinkedList::LinkedList(int num) {
// TODO Auto-generated constructor stub
head=new node();
std::cout<<"Constructor Called"<<std::endl;
head->data = num;
head->next = null;
std::cout<<"Constructor Call completed"<<std::endl;
}
With a small modification,
class node{
public:
int data;
class node *next;
node(int num): data(num), next(NULL){}
};
And
LinkedList::LinkedList(int num): head(new node(num)) {
// TODO Auto-generated constructor stub
std::cout<<"Constructor Called"<<std::endl;
//Do sth if you wish
std::cout<<"Constructor Call completed"<<std::endl;
}
This removes some additional complexities. Change where ever you instantiate node with new constructor.
I'd like to suggest the following implementation:
#include <iostream>
using namespace std;
class node
{
private:
int data;
node* next;
public:
// Because of that we store the pointer, default implementations of the
// copying operations are not acceptable -- they can lead to memory leakage.
node(const node&) = delete;
node& operator =(const node&) = delete;
node(int d, node* prev = nullptr) :
data(d), next(nullptr)
{
if(prev)
{
// Free memory before assigning the pointer.
delete prev->next;
prev->next = this;
}
}
~node()
{
// Deletes up to the end of the subchain.
delete next;
}
inline node* getNext() const
{
return next;
}
inline operator int() const
{
return data;
}
};
class LinkedList
{
private:
node* head;
node* curr;
public:
LinkedList(int first_entry) :
head(new node(first_entry)), curr(head)
{}
~LinkedList()
{
delete head;
}
void add(int entry)
{
curr = new node(entry, curr);
}
void display() const
{
for(node* i = head; i; i = i->getNext())
cout << (int)*i << "->";
cout << "null" << endl;
}
};
int main(int argc, char* argv[])
{
LinkedList l(1);
l.display();
l.add(2);
l.display();
return EXIT_SUCCESS;
}
In this approach, an additional attention was drawn to the memory management. As well it uses the OOP more intensively.
I am using c++ to implement a single link list of integers. My program simply asks the user to fill the list with 5 integers, the program should then delete any even integer and print the list after deletion.
Here is my code:
#include <iostream>
using namespace std;
class IntSLLNode
{
public:
IntSLLNode() { next = 0; }
IntSLLNode(int i, IntSLLNode *ptr = 0)
{
info = i;
next = ptr;
}
int info;
IntSLLNode *next;
};
class IntSLList
{
public:
IntSLList() {head = tail =0; }
void AddToTail(int);
void DeleteNode(int);
void DisplayList();
void deleteEven();
IntSLLNode * getHead()
{
return head;
}
private:
IntSLLNode *head, *tail;
};
void IntSLList::AddToTail(int el)
{
if (tail != 0) // if list not empty;
{ tail->next = new IntSLLNode(el);
tail = tail->next;
}
else
head = tail = new IntSLLNode(el);
}
void IntSLList::deleteEven()
{
IntSLLNode *current;
current=head;
int num;
while (current!=0)
{
num=current->info;
current=current->next;
if(num%2==0)
{
DeleteNode(num);
}
}
}
void IntSLList::DeleteNode(int el)
{
if(head !=0)
if(head==tail && el==head->info)
{
delete head;
head=tail=0;
}
else if(el==head->info)
{
IntSLLNode *tmp=head;
head=head->next;
delete tmp;
}
else
{
IntSLLNode *pred, *tmp;
for(pred=head, tmp=head->next;
tmp!=0 && !(tmp->info==el);
pred=pred->next, tmp=tmp->next);
if(tmp!=0)
{
pred->next=tmp->next;
if(tmp==tail)
tail=pred;
delete tmp;
}
}
}
void IntSLList::DisplayList()
{
IntSLLNode *current;
current=head;
if(current==0)
cout<<"Empty List!";
while (current!=0)
{
cout<<current->info<<" ";
current=current->next;
}
}
I got Unhandled exception at 0x002c1744 in ex4.exe: 0xC0000005: Access violation reading location 0xfeeefeee in statment int num=current->info; Can anyone suggest how to solve this?
I'm not sure about this, but I think the problem is laid here:
void IntSLList::deleteEven()
{
IntSLLNode *current;
current=head;
while (current!=0)
{
if(current->info%2==0)
DeleteNode(current->info);
current=current->next; // this line
}
}
I think there is a relation between deleted node which is preformed in the if statement and your next line. If you delete that specific pointer which points to an element in DeleteNode() then your current which it might be deleted till now will be pointing to a wrong address.
EDIT
void IntSLList::deleteEven()
{
IntSLLNode *current;
current=head;
while (current!=0)
{
if(current->info%2==0)
{
int ind = current->info;
current=current->next;
DeleteNode(ind);
}
else
{
current=current->next;
}
}
}