Managing multiple concurrent threads - c++

I'm writing a multi-threaded program in C++ using C++11 threading library.
I have the following requirements:
Main thread listens to some type of events, and fires off a new thread for each new event
When program termination is requested, new thread creation is blocked and we wait for the old threads to finish
I have the option to store the threads in some container, for example, a list. Before exit, all threads in the container are join()-ed. However, since STL containers are not thread-safe, additional synchronization is needed when adding a new thread and removing a finished thread from the container. The interaction between the main thread and the child threads becomes a little more complicated in this case. Should the child thread remove itself from the container? If not, how does it let the main thread know when it's time to remove? etc.
Another way I see is to have an atomic int which is incremented by the main thread when a child thread is created, and decremented by the child thread right before its termination (threads will be detach()-ed after creation, so I won't have to manage any std::thread objects). Before exiting, we just wait for the atomic integer to become 0 in a simple loop. This solution looks better to me because there are less moving parts and no locking (at least as long as the target platform has a lock-free implementation of std::atomic<int>).
So, my question is, which of the above methods would you prefer?

Using the thread counter would be my choice, combined with a condition wait. The last thread exiting should signal the condition variable to wake up the waiter.
// the waiter
{
std::lock_guard<std::mutex> g(threads_lock);
while (threads > 0) {
threads_cond.wait(threads_lock);
}
}
//...
// the threads that are exiting
if (--threads == 0) {
std::lock_guard<std::mutex> g(threads_lock);
threads_cond.notify_one();
}
This is assuming that threads is std::atomic, of course.

Related

What happens to a thread, waiting on condition variable, that is getting joined?

I've got a class named TThreadpool, which holds member pool of type std::vector<std::thread>>, with the following destructor:
~TThreadpool() {
for (size_t i = 0; i < pool.size(); i++) {
assert(pool[i].joinable());
pool[i].join();
}
}
I'm confident that when destructor is called, all of the threads are waiting on a single condition variable (spurious wakeup controlled with always-false predicate), and joinable outputs true.
Reduced example of running thread would be:
void my_thread() {
std::unique_lock<std::mutex> lg(mutex);
while (true) {
my_cond_variable.wait(lg, [] {
return false;
});
# do some work and possibly break, but never comes farther then wait
# so this probably should not matter
}
}
To check what threads are running, I'm launching top -H. At the start of the program, there are pool.size() threads + 1 thread where TThreadpool itself lives. And to my surprise, joining these alive threads does not remove them from list of threads that top is giving. Is this expected behaviour?
(Originally, my program was a bit different - I made a simple ui application using qt, that used threadpool running in ui thread and other threads controlled by threadpool, and on closing the ui window joining of threads had been called, but QtCreator said my application still worked after I closed the window, requiring me to shut it down with a crash. That made me check state of my threads, and it turned out it had nothing to do with qt. Although I'm adding this in case I missed some obvious detail with qt).
A bit later, I tried not asserting joinable, but printing it, and found out the loop inside Threadpool destructor never moved further than first join - the behaviour I did not expect and cannot explain
join() doesn't do anything to the child thread -- all it does is block until the child thread has exited. It only has an effect on the calling thread (i.e. by blocking its progress). The child thread can keep running for as long as it wants (although typically you'd prefer it to exit quickly, so that the thread calling join() doesn't get blocked for a long time -- but that's up to you to implement)
And to my surprise, joining these alive threads does not remove them from list of threads that top is giving. Is this expected behaviour?
That suggests the thread(s) are still running. Calling join() on a thread doesn't have any impact on that running thread; simply the calling thread
waits for the called-on thread to exit.
found out the loop inside Threadpool destructor never moved further than first join
That means the first thread hasn't completed yet. So none of the other threads haven't been joined yet either (even if they have exited).
However, if the thread function is implemented correctly, the first thread (and all other threads in the pool) should eventually complete and
the join() calls should return (assuming the threads in the pool are supposed to exit - but this doesn't need to true in general.
Depending on application, you could simply make the threads run forever too).
So it appears there's some sort of deadlock or wait for some resource that's holding up one or more threads. So you need to run through a debugger.
Helgrind would be very useful.
You could also try to reduce the number of threads (say 2) and to see if the problem becomes reproducible/obvious and then you could increase the threads.

std::condition_variable without a lock

I'm trying to synchonise a set of threads. These threads sleep most of the time, waking up to do their scheduled job. I'm using std::thread for them.
Unfortunately, when I terminate the application threads prevent it from exiting. In C# I can make a thread to be background so that it will be termianted on app exit. It seems to me that equavalint feature is not availabe at C++.
So I decided to use a kind of event indicator, and make the threads to wake up when the app exits. Standard C++11 std::condition_variable requires a unique lock, so I cannot use it, as I need both threads to wake up at the same time (they do not share any resources).
Eventually, I decided to use WinApi's CreateEvent + SetEvent+WaitForSingleObject in order to solve the issue.
I there a way to achieve the same behavior using just c++11?
Again, what do I want:
a set of threads are working independently and usually are asleep
for a particular period (could be different for different threads;
all threds check a variable that is availabe for all of them whether
it is a time to stop working (I call this variable IsAliva).
Actually all threads are spinning in loop like this:
while (IsAlive) {
// Do work
std::this_thread::sleep_for(...);
}
threads must be able to work simultaneously, not blocking each other;
when the app is closed and event is risen and it makes the thread to
wake up right now, no matter the timeout;
waken up, it checks the
IsAlive and exits.
yes you can do this using standard c++ mechanisms of condition variables, a mutex and a flag of somekind
// Your class or global variables
std::mutex deathLock;
std::condition_variable deathCv;
bool deathTriggered = false;
// Kill Thread runs this code to kill all other threads:
{
std::lock_guard<std::mutex> lock(deathLock);
deathTriggered = true;
}
deathCv.notify_all();
// You Worker Threads run this code:
while(true)
{
... do work
// Now wait for 1000 milliseconds or until death is triggered:
std::unique_lock<std::mutex> lock(deathLock);
deathCv.wait_for(lock, std::chrono::milliseconds(1000), [](){return deathTriggered;});
// Check for death
if(deathTriggered)
{
break;
}
}
Note that this runs correctly in the face of death being triggered before entering the condition. You could also use the return value from wait_for but this way is easier to read imo. Also, whilst its not clear, multiple threads sleeping is fine as the wait_for code internally unlocks the unique_lock whilst sleeping and reacquires it to check the condition and also when it returns.
Finally, all the threads do wake up 'at the same time' as whilst they're serialised in checking the bool flag, this is only for a few instructions then they unlock the lock as they break out of the loop. It would be unnoticeable.
In c++11, you should be able to detach() a thread, so that it will be treated as a Daemon thread, which means the thread will be automatically stopped if the app terminates.

Terminate a thread from outside in C++11

I am running multiple threads in my C++11 code and the thread body is defined using lambda function as following.
// make connection to each device in a separate child thread
std::vector<std::thread> workers;
for(int ii = 0; ii < numDev; ii++)
{
workers.push_back(std::thread([=]() { // pass by value
// thread body
}));
}
// detach from all threads
std::for_each(workers.begin(), workers.end(), [](std::thread &t) {
t.detach();
});
// killing one of the threads here?
I detached from all children threads but keep a reference of each in workers vector. How can I kill one of the threads later on in my code?
Post in here suggests using std::terminate() but I guess it has no use in my case.
First, don't use raw std::threads. They are rarely a good idea. It is like manually calling new and delete, or messing with raw buffers and length counters in io code -- bugs waiting to happen.
Second, instead of killing the thread, provide the thread task with a function or atomic variable that says when the worker should kill itself.
The worker periodically checks its "should I die" state, and if so, it cleans itself up and dies.
Then simply signal the worker to die, and wait for it to do so.
This does require work in your worker thread, and if it does some task that cannot be interrupted that lasts a long time it doesn't work. Don't do tasks that cannot be interrupted and last a long time.
If you must do such a task, do it in a different process, and marshall the results back and forth. But modern OSs tend to have async APIs you can use instead of synchronous APIs for IO tasks, which lend themselves to being aborted if you are careful.
Terminating a thread while it is in an arbitrary state places your program into an unknown and undefined state of execution. It could be holding a mutex and never let it go in a standard library call, for example. But really, it can do anything at all.
Generally detaching threads is also a bad idea, because unless you magically know they are finished (difficult because you detached them), what happens after main ends is implementation defined.
Keep track of your threads, like you keep track of your memory allocations, but moreso. Use messages to tell threads to kill themselves. Join threads to clean up their resources, possibly using condition variables in a wrapper to make sure you don't join prior to the thread basically being done. Consider using std::async instead of raw threads, and wrap std::async itself up in a further abstraction.

How it is possible to wait inside thread loop

i want to know how it is possible to wait for a work to done and then continue and create new one
while(!stop)
{
CreateWork();
waitForWorkToDone();
}
wait must not block calling thread
how i can achive this?
To achieve this, you can rely on the operating system providing a facility to block until notified with or without a timeout. Thus, your thread correctly does not use unnecessary CPU cycles by performing a busy wait, but is still able to respond to program state changes. With POSIX threads, you can use a condition timed wait. I'll illustrate with the boost implementation, but the concept extends generally.
do
{
boost::unique_lock<boost::mutex> lock(state_change_mutex);
boost::system_time const timeout = boost::get_system_time() + boost::posix_time::seconds(5);
state_change_cond.timed_wait(lock,timeout);
...
} while(!done);
Overall this thread will loop until the done sentinel value becomes true. Other threads can signal this thread by calling
state_change_cond.notify_all();
Or in this example if no signal happens in 5 seconds then the thread wakes up by itself.
Note that condition variables require locking by mutexes. This is to guarantee that the thread is awoken atomically and that it will behave correctly in a mutually exclusive section as inter-thread signaling implicitly is.
How about Creating a Signal. Create a handler that creates CreateWork() and signals when the job is done! Just a Suggestion

pthread pool, C++

I am working on a networking program using C++ and I'd like to implement a pthread pool. Whenever, I receive an event from the receive socket, I will put the data into the queue in the thread pool. I am thinking about creating 5 separate threads and will consistently check the queue to see if there is anything incoming data to be done.
This is quite straight forward topic but I am not a expert so I would like to hear anything that might help to implement this.
Please let me know any tutorials or references or problems I should aware.
Use Boost.Asio and have each thread in the pool invoke io_service::run().
Multiple threads may call
io_service::run() to set up a pool of
threads from which completion handlers
may be invoked. This approach may also
be used with io_service::post() to use
a means to perform any computational
tasks across a thread pool.
Note that all threads that have joined
an io_service's pool are considered
equivalent, and the io_service may
distribute work across them in an
arbitrary fashion.
Before I start.
Use boost::threads
If you want to know how to do it with pthread's then you need to use the pthread condition variables. These allow you to suspend threads that are waiting for work without consuming CPU.
When an item of work is added to the queue you signal the condition variable and one pthread will be released from the condition variable thus allowing it to take an item from the queue. When the thread finishes processing the work item it returns back to the condition variable to await the next piece of work.
The main loop for the threads in the loop should look like this;
ThreadWorkLoop() // The function that all the pool threads run.
{
while(poolRunnin)
{
WorkItem = getWorkItem(); // Get an item from the queue. This suspends until an item
WorkItem->run(); // is available then you can run it.
}
}
GetWorkItem()
{
Locker lock(mutex); // RAII: Lock/unlock mutex
while(workQueue.size() == 0)
{
conditionVariable.wait(mutex); // Waiting on a condition variable suspends a thread
} // until the condition variable is signalled.
// Note: the mutex is unlocked while the thread is suspended
return workQueue.popItem();
}
AddItemToQueue(item)
{
Locker lock(mutex);
workQueue.pushItem(item);
conditionVariable.signal(); // Release a thread from the condition variable.
}
Have the receive thread to push the data on the queue and the 5 threads popping it. Protect the queue with a mutex and let them "fight" for the data.
You also want to have a usleep() or pthread_yield() in the worker thread's main loop
You will need a mutex and a conditional variable. Mutex will protect your job queue and when receiving threads add a job to the queue it will signal the condition variable. The worker threads will wait on the condition variable and will wake up when it is signaled.
Boost asio is a good solution.
But if you dont want to use it (or cant use it for whatever reasons) then you'll probably want to use a semaphore based implementation.
You can find a multithreaded queue implementation based on semaphores that I use here:
https://gist.github.com/482342
The reason for using semaphores is that you can avoid having the worker threads continually polling, and instead have them woken up by the OS when there is work to be done.