How can I make projects share intermediate (.obj) files? - c++

I have a collection of C++ solutions. They all include a directory of common code. Not just #include, but they individually build common source files as well. Here's an example of the directory structure:
code/
Common/
ProjectA/
ProjectB/
So ProjectA and ProjectB both include files from Common. I have set the intermediate directory for both projects to be code/_build/Debug/Obj.
I had expected that if I built ProjectA first, then ProjectB would not need to rebuild the intermediate files from the Commonsource. This is not happening. ProjectB is rebuilding those object files, and if I build ProjectA again, it will rebuild them as well.
It's as if a conditional rebuild will be triggered if the object file was not built by the project which is currently compiling. Is this true?
I know I could just create a library out of the common code, but this is not an option.

It's as if a conditional rebuild will be triggered if the object file was not built by the project which is currently compiling. Is this true?
Yes. Each project maintains its own separate list of build files. Each project builds those files separately from every other object, because each project also maintains its own separate build options. Every project is separate from all others, even within the same solution.
The problem you describe has been encountered before. A long time ago in fact. The solution to it was, and remains, quite simple: create a third project which creates a static library of common code, which is linked by the other two projects. Indeed, static libraries exist for precisely this reason.
If circumstances forbid you from using the solution that was designed to solve this exact problem, then you have two choices:
change those circumstances so that you can use the solution.
accept the needlessly longer build times incurred by your situation.

Related

Building libraries using Premake5 without separate project files for each build

I have a large project and it takes quite a lot of time to compile the whole thing. A small change in a header file will result in building the whole project again even though it doesn't affect most of the other components. Is there a way to use premake5 to build source files in the project to its own library file (preferably .lib files) without creating separate projects for all of them?
Thank You!
No, that is not possible. Premake is designed to generate projects that can work with a variety of different toolsets, and most (no?) IDEs support that workflow.

Visual Studio Solution Dependencies

I'm working at an organization with a product suite based on several hundred Visual Studio solutions (mostly C++). Some of these solutions generate libraries that are used by other solutions and there's also a common "include" folder containing headers that shared by multiple modules.
The issue is that the dependencies are not explicitly stated anywhere, and the build system resolves dependencies by specifying a linear build order that makes sure the dependent modules get built at the right time. This works well for the build system but leaves developers at a disadvantage when trying to work on components with many direct and indirect external dependencies. For example, I might want to edit one of the library projects or shared headers and then build all the affected modules without necessarily knowing ahead of time which ones are affected. Another use case involves building a module after doing a fresh pull from TFS and having the modules it depends on built first without having to build the entire system.
I am wondering if there is/are any tool(s) available that can automate dependency generation for building large projects. I have considered creating a few really big solutions that encapsulate the other solutions but that seems really awkward and clumsy. Also, I don't like the idea of having developers manually specify dependencies as it can error prone, especially with such a large code base. I worked with scons a few years ago and really liked the way it could parse source files and automatically discover all the dependencies dependencies. Is there anything available today that can do the same thing with Visual Studio solutions?
This is not a duplicate of Visual Studio: how to handle project dependencies right?
I need to emphasize the magnitude of the problem I am trying to solve. This is a very large existing code base. In the main directory there are several hundred sub-folders, each one containing one of more VS solutions (not projects). Each solution, in turn, contains one or more projects. As I said before, I'm not trying to establish dependencies among a few projects in a solution. The problem is much bigger than that. I'm trying to find a way to establish dependencies among the solutions themselves (several hundred of them). For example, one solution may contain some projects that generate libraries for security, others for communications, etc. There may be, for example, dozens of solutions that use the communications libraries. So essentially I'm trying to create a directed a cyclic graph with hundreds of nodes and potentially tens of thousands of edges.
You could use cmake (https://cmake.org/). With it, you can specify several libraries and apps to be built. Once configured, you can modify a project and the build will just update the dependent projects. Cmake also provides a visual studio generator, so that you can continue using that IDE.
A possible disavantage to you is that, to configure, you must explictly specify, for each project (library or executable), with what projects it must be linked and what folders it must include. There are ways to define some global includes and links, but the use will depends on your problem.
VS does track dependencies (by parsing source files). It doesn't make sense that something could automatically set dependencies of your VS projects, in any other build tools you'd still have to specify in some way that for linking project A.exe you need to use B.lib.
If you use newer VS versions you should simply add references to lib to your exe/dll projects. If you manually added project dependencies, most likely you should remove them all, especially make sure you don't make static lib projects dependent on each other. VS allows you to do that (for example, if build of one library generates some source files that another static lib uses), but in general these shouldn't have any dependencies and this allows VS to optimize builds by building them in parallel.
For example, commonly you could have some kind of Base.lib, then System.lib and Graphics.lib. All of these are user by your App.exe. System.lib uses code from Base.lib, Graphics.lib uses code from System.lib and Base.lib. So, naturally the dependency chain is clear and you go and set them in VS, and that's a mistake! In cases like this in VS you should make these 4 libs independent and only App.exe should be dependent on all these libs (e.g. it should have references to all of these). VS will figure out what is the the correct dependency of these projects.
Regarding Cmake case: it simply generates VS projects and solutions, if you use VS then cmake cannot do more than VS itself can.

Multiple dependent native projects in visual studio

Visual studio doesn't support native projects as it supports .NET projects. In the sense that when for example creating a static(.lib) library. Including of the static library, and the directory containing the headers, has to be done manually.
For one project this isn't some much of a problem. But if you're like me managing several projects. A lot of which are somewhat depenendend. It becomes a huge hassle to manage all of it.
I was wondering if there is any official 'microsoft approved' approach to this. And if not, what is the best way to deal with this situation. Supposing the following conditions occur:
several static libraries(.lib) projects. Which are included in several solutions
several dynamic libraries (.dll) projects. Which are included in several solutions
multiple applications using the same libraries(both dynamic and static), in one solution
My personal solution to the problem is as follows.
Every project generating a binary builds to:
$(SolutionDir)build\$(Configuration)\`
Every project generating a static library builds to:
$(SolutionDir)build\$(Configuration)\Libraries\
The intermediate directory for all projects is:
$(SolutionDir)build\$(ProjectName)\$(Configuration)\
And runs the following pre-build command:
Copy /Y "$(ProjectDir)*.h" + "$(ProjectDir)*.hpp" "$(SolutionDir)build\$(Configuration)\Libraries\"
Advantages of this system include:
All the project directories stay free of builds (useful when using source control). And all the binaries are in one place.
Setting additional include directories is never required when using outputs from other projects in the same solution. A dynamic library doesn't have to be added at all. And all that is required to include a static library is adding it to the Additional Dependencies field under:
Configuration Properties->Linker->Input
Drawbacks of this system include:
Since all the header files are copied, the risk exists of accidentally editing those. Which results in loss of work, when the copying occurs again.
Since the settings are per project, they have to be set for ever project
The libraries are built separately for every solution

How to organize an SVN repository for a C++ code

I am new to SVN and I want to commit a code to SVN using TortoiseSVN. I have C++ headers and source of the code, but I don't know how to organize the folders in an efficient way before uploading the version to SVN. Any suggestions about how people usually do? Is there any difference between the structure of codes for different languages, for example C++ or java. Should I follow any specific rules?
Update
So after checking the answers I made things a bit clearer. An usual folder structure is the following for one proyect:
/trunk
/branches
/tags
But I also found a similar structure that I liked a lot, which is:
/trunk #Keep it to developement mode always.
/samples #samples of use
/modules #software modules
/project_modName
/include # .hpp files
/src # .cpp files
/test #unitary tests
/branches #experimental developements (copies of trunk at various stages)
/tags #estable versions
/extras
/3rdparty #libs
/data #necessary data for developement
/doc #documentation
/resources #for window applications
At least I like it for multimedia applications code.
UPDATE 2
This update is just to explain how I am creating my repository. I created a folder called structure_svn. Inside I created the structure showned above. I right click on the parent folder and select import. In URL I write the folder path (file:///c:/svn_repos) so automatically the structure is created under svn_repos, without the folder structure_svn.
I want to remark this beacause the folder you right-click on to import will never appear. I just realized when I tried it, and also is explained on toturials.
The next step is to successfuly divide my code inside the created structure.
Here's how I structure my tree in a programming project (mainly from a C/C++ perspective):
/
src — Source and header files written by myself
ext — External dependencies; contains third-party libraries
libname-1.2.8
include — Headers
lib — Compiled lib files
Donwload.txt — Contains link to download the version used
ide — I store project files in here
vc10 — I arrange project files by IDE
bin — Compiled binaries go here
obj — The compiler's build files
gcc — If your project size justifies it, make a separate folder for each compiler's files
doc — Documentation of any kind
README
INSTALL
COPYING
makefile — Something to automate generation of IDE project files. I prefer CMake.
A few notes:
If I'm writing a library (and I'm using C/C++) I'm going to organize my source files first in two folders called "src/include" and "src/source" and then by module. If it's an application, then I'm going to organize them just by module (headers and sources will go in the same folder).
Files and directories that I listed above in italics I won't add to the code repository.
Edit: Note that I'm using Mercurial, not SVN, so the structure above it tailored for that version control system. Anyway, I see from your update that you already found one that you like.
One huge step forward is making sure all your projects do out-of-source builds, ie put temporary file in $TEMP and put all output file in a dedicated bin/lib directory. If done properly, this leaves you with source directories containing only source. What's in a name.. Apart from 'pure' source files also make sure that everything needed to build the source is in the repository: project files/generators, resources.
Once you got that in place correctly, there's a good chance you only have to put some typical project generated files (like *.suo for Visual Studio) into SVN's ignore list, and you're ready for commit.
Basically you can put in svn just what you want. The only standard you might consider to follow here is the standard repository layout: See here:
Within the project you are right that there exists several best practices. And they are different for each language. E.g a Java Package is organized by namespace. In the C++ world I have seen two main ways how to organize it:
Every Class into a header (.h) and a source file (.cpp) inside the same directory
Header and source is separated (so you have an folder especially for headers) This is usefull for libraries so that this path can be used by upper layer projects.
Then you need a folder for third party libs, another one for the target files and others such as build files or documentation.
You have a good explanation in the next Link if you are noob with svn!!

How do I layout my C++ program? (where should I put the .h and .cpp files?)

Currently, I program in Java and use Maven quite a bit. As so I've become accustom to the naming schemes and folder structures that I've used over the past 4 or 5 years.
As I have recently started to learn C++, I'm realizing that I have no idea where to put all my files. Should I keep everything broken down by namespace, or by what tier it is in? Where, for example, would I keep a series of files devoted to UI, as apposed to files meant to help store data?
Are there any standards for this sort of thing?
Clearly, there is no definitive answer to this question. I'm simply looking for a good guide. I do not want to start learning C++ by spending too much time worrying about how my files are laid out. I'd rather have some good models, and just get to the coding.
The following is fairly typical...
third-party library
release
obj
debug
obj
include
src
sublib 1
sublib 2
mylibrary
release
obj
debug
obj
include
src
sublib 1
sublib 2
myapp
release
obj
debug
obj
subapp 1
subapp 2
mylittleapp
release
obj
debug
obj
Basically, subfolders for subprojects is common for larger projects, but mostly a particular project has folders for src, include etc. A folder for each build configuration is common, and keeping the obj files and other intermediates in a subfolder of that is a good idea. It may be tempting to put subproject folders in obj folders, but usually that's unnecessary - the obj folders don't need to be well organised, so the only concern is a filename conflict, and the best fix for that is to have unique source filenames within (at least) each project.
The "include" folders should IMO only contain headers that will be #included by other projects - internal headers belong in the "src" folder.
Putting UI stuff in a separate folder isn't a bad idea, if it's big enough. I've seen UI stuff done as a separate static-linked top-level project, and I do mean app-specific here, not (e.g.) wxWidgets. Usually, though, that level of division is sub-project if it's worth separating at all. How you divide subprojects is more a matter of application-specific blocks in general, so it depends on whether UI stuff is best handled as a separate block or as separate chunks mixed in with task-specific logic.
Namespaces aren't the most used language feature, possibly because a lot of people use "using" so much they don't make much difference. A namespace for a main library project makes sense, but associating subfolders to namespaces 1:1 isn't something I've seen. I personally have a namespace that encompasses most of my library code, with a couple of sub-namespaces for things rarely used in general, but used a lot in a few places (e.g. a "bitwise" namespaces). The sub-namespaces are limited to single source/header pairs, so no need for subfolders. Most of the library-specific selection is done by including the right header - except that I usually include the lot through a main-project top-level header anyway.
Basically, namespaces are a way of avoiding naming conflicts. They don't necessarily associate with abstractions or functional blocks or anything. Within a particular project, you're probably better off just making sure the names don't conflict. As with the "std" namespace, it's fine to put a lot of stuff in one namespace.
As you say, though, this isn't a definitive answer - there are of course minor variations and quite different approaches.
On small projects my team groups all the files together by a link unit ie library, DLL, EXE. If the unit is very large we will sometimes breakup the files by functional unit or subsystem so that if you need to edit a component they are generally in the same place.
I break my projects by theme, one directory for theme:
menu_planner
src
recipes
debug -- contains debug object files and libraries
release -- contains release object files and libraries
obsolete -- contains obsolete source files
ingredients
debug -- contains debug object files and libraries
release -- contains release object files and libraries
obsolete -- contains obsolete source files
references
debug -- contains debug object files and libraries
release -- contains release object files and libraries
obsolete -- contains obsolete source files
meals
debug -- contains debug object files and libraries
release -- contains release object files and libraries
obsolete -- contains obsolete source files
menus
debug -- contains debug object files and libraries
release -- contains release object files and libraries
obsolete -- contains obsolete source files
docs
designs
My experience with C and C++ has shown to me that header and source files should be in the same directory. Often, finding a header file is more difficult when it is not in the same directory as the source file.
One directory (folder) per concept is a good idea. Any concept that is complex or compound should be split into multiple folders or concepts.
I've also learned to make libraries. I use libraries to contain code that doesn't change much. The linking step performs faster with libraries than directories of object files.
However, work places (a.k.a. shops) may have different style rules that must be followed.
It is not necessary to have your header files and cpp files in the same folder. I have done this many times. You can have the in different folders and use another file to fetch/include both files on file, which you will use as your include.