C++ | Reusing protected member of the Base class - c++

Suppose I have a Base & Derived class:
class Base{
private:
int* _privateIntPtrB;
protected:
int* _protectedIntPtrB;
public:
//methods which use
//_privateIntPtrB and _protectedIntPtrB
class Derived: public Base{
private:
int* _privateIntPtrD;
protected:
int* _protectedIntPtrB; //I am redeclaring this var
public:
//methods which use
//_privateIntPtrD and _protectedIntPtrB
My question:
In the methods of the Derived class, does the Derived version of _protectedIntPtrB get used? (I think it does, but want to confirm).
If a method is not redefined by the Derived class, which version of the _protectedIntPtrB will be used by a pointer to Derived class?
The reason I am asking - I want to initialize _protectedIntPtrB in the Derived class differently and want that version of the _protectedIntPtrB to be used in all the instances of Derived class.

In the methods of the Derived class, does the Derived version of _protectedIntPtrB get used?
Yes, it hides the base class member and so an unqualified use of _protectedIntPtrB in the scope of Derived refers to Derived::_protectedIntPtrB. (The base class variable is still available, if qualified as Base::_protectedIntPtrB).
If a method is not redefined by the Derived class, which version of the _protectedIntPtrB will be used by a pointer to Derived class?
The base-class variable. Data members of derived classes are not available from the base class.
The reason I am asking - I want to initialize _protectedIntPtrB in the Derived class differently and want that version of the _protectedIntPtrB to be used in all the instances of Derived class.
Usually, the best way to make derived classes behave differently to their base classes is by overriding virtual functions. It would probably be better if you had a think about exactly what you want to achieve: work out what behaviour you want to modify, and encapsulate that in a virtual function.

Related

C++ inheritance: Can't access child's member variables from parent class [duplicate]

I want to call a derived class function that isn't defined in the base class using base class pointers. but this always raises the error:
error C2039: ‘derivedFunctionName’ : is not a member of ‘BaseClass’
Do you know how I could get around this?
Thanks,
You can't call a member that appears only in a derived class through a pointer to the base class; you have to cast it (probably using dynamic_cast) to a pointer to the derived type, first -- otherwise the compiler has no idea the method even exists.
It might look something like this:
void someMethod(Base* bp) {
Derived *dp = dynamic_cast<Derived*>(bp);
if (dp != null)
dp->methodInDerivedClass();
}
One way is to make the function virtual in the base class and then override it in the derived class. You don't have to define the function in the base class (although you can), but you can use the pure virtual syntax in the base class virtual void foo() = 0; if you don't want to provide an implementation in the base class.
This will let you override it in the derived class and still call it in the base class through a base class pointer. This is known as 'polymorphism'.
You can also just cast it to a derived type at run time if you are sure it is actually a derived class pointer at that time. If it is not, it will crash.
You can call a derived class member through a pointer to a base class as long as the method is virtual. That's what polymorphism is about.
In order for that to work you must declare a virtual method (probably pure virtual) in the base class and overload it in the derived class.
Note that you will run into issues calling the derived member from the base method. Do some ARM or Meyers reading if this doesn't make sense to you.

What can possible use of making a class friend and inheriting it also?

I was going through one of my local libraries and noticed the follwowing:
class Derived : public Base
{
friend class Base; // serves as a factory
protected:
pthread_spinlock_t allocLock;
bool isSafe{ true };
Derived();
char *funcA() override;
public:
void funcB( bool _in ) override;
virtual ~Derived();
};
I am not able to understand if Base has been inherited then why it has been made a friend of Derived. Also how the comment serves as a factory make sense here?
If it were to access Base function, :: operator would have been sufficient.
Is it more related to Design approach?
Making the base class a friend gives the base class access to the private members of the derived class. It is hard to tell what the reason for this is here without seeing the definition of class Base. The comment seems to indicate that the base class has member functions to create objects of the derived classes.
Generally, this is bad design. It is a bad thing when the base class knows about its derived classes at all, and it is even worse when it has access to the derived classes' private members. The dependencies should only go one way: derived classes depend on the base class, not the other way around. In other words, a change in the derived class should not break the base class.
If you need a factory, the right way to do this is to put the creation logic into a separate factory class, not into the base class.

Unable to call derived class function using base class pointers

I want to call a derived class function that isn't defined in the base class using base class pointers. but this always raises the error:
error C2039: ‘derivedFunctionName’ : is not a member of ‘BaseClass’
Do you know how I could get around this?
Thanks,
You can't call a member that appears only in a derived class through a pointer to the base class; you have to cast it (probably using dynamic_cast) to a pointer to the derived type, first -- otherwise the compiler has no idea the method even exists.
It might look something like this:
void someMethod(Base* bp) {
Derived *dp = dynamic_cast<Derived*>(bp);
if (dp != null)
dp->methodInDerivedClass();
}
One way is to make the function virtual in the base class and then override it in the derived class. You don't have to define the function in the base class (although you can), but you can use the pure virtual syntax in the base class virtual void foo() = 0; if you don't want to provide an implementation in the base class.
This will let you override it in the derived class and still call it in the base class through a base class pointer. This is known as 'polymorphism'.
You can also just cast it to a derived type at run time if you are sure it is actually a derived class pointer at that time. If it is not, it will crash.
You can call a derived class member through a pointer to a base class as long as the method is virtual. That's what polymorphism is about.
In order for that to work you must declare a virtual method (probably pure virtual) in the base class and overload it in the derived class.
Note that you will run into issues calling the derived member from the base method. Do some ARM or Meyers reading if this doesn't make sense to you.

Which protected variable used in inheritance?

Suppose I have a Base class and its derived class Derived as follows:
class Base{
private:
_privateVar;
protected:
protectedVar;
public:
publicVar;
void publicMethod(someValue, anotherValue)
{
protectedVar = someValue;
publicVar = anotherValue;
}
};
class Dervied: public Base{
protected:
protectedVar:
};
int main(void)
{
Dervied d;
d.publicMethod(valueA, valueB);
}
My question-
When I call d.publicMethod(...), does the protectedVar in Derived get set or the one in Base class?
Thanks
--A
It is of Base class. Base class cannot access derived class members.
When I call d.publicMethod(...), does the protectedVar in Derived get set or the one in Base class?
The method is a member of the Base class and hence it can access only the members of the Base class.
If the method belonged to your Derived class, then it would access Derived class member.
Because Derived class data members always hide Base class data members when accessed inside their own member functions.
You cannot override a member variable, you can create another different variable in a different level in the hierarchy that has the same name, but they will be two unrelated variables. Within the context of the use of the variable, lookup will find one or the other and that is the one that will be picked up and used.
Polymorphism only applies to virtual member functions, not to non-virtual functions, not to member variables either.
Since publicMethod is a methoc of the Base class, the protectedVar of the base class is set.
I don't know if this is what you want or expect, but even if this is what you want, I think it is not advised to do it like this. Tools like PC-LINT will probably also warn you about such a construction.
The member in the base class is modified. Data members never behave as if they are virtual.
When the compiler reaches the definition of Base::publicMethod, it has to statically resolve all the names it uses. At that point, the only possible resolution of those names are the members of Base, so the generated code will access those members.
Subclassing Base later on does not, and could not possibly, go back and change the code generated for Base::publicMethod. The derived class could be in a different translation unit, or in a dynamically-loaded library.
If you want dynamic lookup, access protectedVar via a protected virtual accessor function: that would allow a derived class to interpose its own storage for the variable.
If Base::protectedVar and Derived::protectedVar have the same type anyway, it's hard to see what you expect to gain, but it would look like:
class Base
{
Type protectedVarImpl;
protected:
virtual Type & protectedVar();
virtual Type const & protectedVar() const;
public:
void publicMethod(someValue, anotherValue)
{
protectedVar() = someValue; // Note the method call
publicVar = anotherValue;
}
};
Type& Base::protectedVar() { return protectedVarImpl; }

Private Inheritance and Derived Object to Base reference

As far as I understand the reason that we cannot pass a derived class object to a base class reference for private inheritance is that Since Derived is privately inherited from Base, the default constructor of Base would be called before the constructor of Derived. But because it is private and not inherited to Derived, we get a compiler error.
But, if I try to create a public constructor for Base and inherit from Derived privately and then re-assign the public status to Base's constructor will it allow me to pass a derived's instance to Base reference?
I tried it as follows,
#include <iostream>
using namespace std;
class base
{
public:
base(){}
void print(){ puts("In base"); }
};
class derived : private base
{
public:
base::base; /* Throws an error - Declaration doesnt declare anything*/
void print(){ puts("In derived"); }
};
void func(base& bRef)
{
}
int main()
{
derived dObj;
func(dObj); /* Throws an error - 'base' is an inaccessible base of derived */
}
It throws an error for base::base (publicizing privately inherited constructor to public).
Is what I am trying valid? Can anyone please tell me?
The reason we cannot have a base class reference to a derived object that inherits privately is because that would violate the Liskov Substitution Principle: the derived object IS-NOT-A base class object because it does not provide the base class public interface. You cannot work around this
For this reason, private inheritance is a way of reusing implementation and not when you want to make a more specialized type. As this can most of the time be done with composition (i.e. having a member of the base class instead of privately deriving), private inheritance might be a bad code smell.
You can read here (be sure to follow all the links) for more information on when private inheritance is a good option (summary: when there simply is no other choice).
No, it is not valid to point to an object of Derived with a pointer or reference of Base class. If it were possible, then the whole purpose of private inheritance (hide the fact that the derived class inherits part (or the whole) of its functionality from the base class) would be useless.
Say you have a method foo() in the base class. You don't want this method to be called. But if it were possible to point the object from a pointer of the base class, then it would also be possible to call foo().
Base * ptrBase = &objDerived; // Let's suppose this would compile
ptrBase->foo(); // Now we can call foo() (?)
When you declare private inheritance, is as if the Derived class where not related to the base class. It is just you, the developer, the only one that should "know" that this relationship exist, and actually you should forget about it, because it just won't work.
Private inheritance is just there solely as a reusability mechanism, not as a true inheritance mechanism. It is not recommended to even use it, since you can obtain a better result by simply applying composition (i.e. just make an attribute of class Base in Derived).