Ignore or replace Handlebars blocks that don't compile - ember.js

In a handlebars template in Ember.js, I have blocks like the following:
{{content.some_attribute}}
{{content.some_other_attr}}
{{content.more_attr}}
Some of these attributes don't exist and I'm implementing them slowly.
Is there a way to get these templates to compile and either ignore the blocks that don't evaluate or better yet, replace them with a html element so they're easier to spot in the browser?
(the template is pretty large and it's being converted from ERB slowly,

Is there a way to get these templates to compile and either ignore the blocks that don't evaluate
Properties that don't exist are undefined, and don't get rendered at all. In other words {{thisDoesNotExist}} will simply be invisible -- it will compile just fine.
or better yet, replace them with a html element so they're easier to spot in the browser
As Cory said, you could use a helper for this that checks for undefined, using Ember.Handlebars.registerBoundHelper.

This seems like a perfect case for a handlebars helper. The helper could validate the value and return the value or the html that you desire.

The following code should be used very carefully, since it has not been tested within an application.
A possible solution to replace the possible undefined value in a template is to overwrite Ember.getPath, which is used to lookup the value of a path in a template, see http://jsfiddle.net/pangratz666/hKK8p/:
var getPath = Ember.getPath;
Ember.getPath = function(obj, path) {
var value = getPath(obj, path);
return (Ember.none(value) ? 'OMG %# is not defined!!'.fmt(path) : value);
};
If this code would be used temporarily in an application, I would also restrict the check for undefined values to a specific obj. So something along those lines:
App.objectWhichHasUndefinedProps = Ember.Object.create({
...
});
Ember.View.create({
templateName: 'templateWithAttributes',
objBinding: 'App.objectWhichHasUndefinedProps'
}).append();
var getPath = Ember.getPath;
Ember.getPath = function(obj, path) {
var value = getPath(obj, path);
if (obj === App.objectWhichHasUndefinedProps) {
return (Ember.none(value) ? 'OMG %# is not defined!!'.fmt(path) : value);
}
return value;
};

Related

How to render an Ember template to a string? [duplicate]

I just want to run the template string against an object and examine the result
I have a string that is a template. I've "compiled" it. Now I want to run it against an object and examine the result.
But this doesn't work:
var template = '<div>{{#each items}}<div>{{item}}</div>{{/each}}</div>';
var compiled = Ember.Handlebars.compile(template);
var result = compiled({ items: [1, 2, 3] }); // ERRORS
What I want to get is the DOM result of running my compiled string against an object. In other words, a set of DOM elements that looks something like this:
<div>
<div>1</div>
<div>2</div>
<div>3</div>
</div>
It appears that Ember.Handlebars.compile is very tightly coupled to other parts of an Ember application, to the point it expects a lot of things to be populated in the context I'm passing ot the compiled function. I have yet to figure out what all of these things are, or if there is a better way to create a context to pass to the compiled function.
Other things:
I don't want to use plain "non-Ember" Handlebars.
I'd like to avoid creating an Ember Application if I can.
I don't really want to answer questions about "why" I want to do this. This is what I want to do. :P
Why do you want to do this? ;)
Honestly the easiest way to do this will be to create a view. Ember hooks up a bunch of fancy rendering stuff when it calls compile due to the data binding etc, so it's difficult to create it straight from the compile function (it passes in a slew of additional stuff, like buffers etc...)
var view = Ember.View.extend({
template:Ember.Handlebars.compile('hello <div>{{#each item in view.items}}<div>{{item}}</div>{{/each}}</div>')
});
var foo = view.create({ items: [1, 2, 3] });
foo.appendTo('#blah');
Example
http://emberjs.jsbin.com/qeyenuyi/1/edit
// you must wait for all bindings to sync before you can check the contents of #blah:
var empty = $('#blah').html(); // this will be empty
Ember.run.next(function(){
var notEmpty = $('#blah').html(); // this will have the proper result in it
});
or you can hook up to the didInsertElement callback
var foo = view.create(blah);
foo.didInsertElement = function(){
console.log(foo.$().html());
}
foo.appendTo('#blah');
http://emberjs.jsbin.com/qeyenuyi/6/edit
The bindings are still in tact when you create a Ember handlebars template, so you can modify the object passed in and it will update the template.
http://emberjs.jsbin.com/qeyenuyi/2/edit

How can I include given Handlebars helpers in Ember

On Github, many Handlebars helpers are presented. You can find them here.
I'd like to use them, but have no Idea, how to include them. The code is looking as it's javascript (files are ending with .js ...), but words like 'import','export','default' are confusing me.
As I understand (guess), I have to include the if-condition.js at first. Later, the other (included) files refer to this file.
But when I do this, the console throws an Error:
Uncaught SyntaxError: Unexpected reserved word .
Has anyone an idea, how to get these codes working?
import and export are keywords for the upcoming module syntax in the next version of Javascript. You can use them today by using a transpiler to convert it to normal ES5 syntax.
However, if you're only using a few helpers, it's very easy to 'transpile' them by hand. Instead of exporting the function, just pass it to a Ember.Hanldebars.registerBoundHelper call. Here's the if-condition helper:
Ember.Handlebars.registerBoundHelper('if-condition', function() {
var args = [].slice.call(arguments);
var options = args.pop();
var context = (options.contexts && options.contexts[0]) || this;
if (!options.conditional) {
throw new Error("A conditional callback must be specified when using the if-condition helper");
}
// Gather all bound property names to pass in order to observe them
var properties = options.types.reduce(function(results, type, index) {
if (type === 'ID') {
results.push(args[index]);
}
return results;
}, []);
// Resolve actual values for all params to pass to the conditional callback
var normalizer = function() {
return Ember.Handlebars.resolveParams(context, args, options);
};
// This effectively makes the helper a bound helper
// NOTE: 'content' path is used so that multiple properties can be bound to using the `childProperties` argument,
// however this means that it can only be used with a controller that proxies values to the 'content' property
return Ember.Handlebars.bind.call(context, 'content', options, true, options.conditional, normalizer, properties);
});

How to remove elements from an Ember.ArrayController

In JavaScript, one can remove selected elements from an array by traversing it in reverse order and using splice(index, 1) to remove undesired elements. I'm trying to figure out how to do the same thing in Ember.js (without Ember Data).
I have an ArrayController and the associated Route's model function simply returns a JavaScript array. There an action in the controller, along the following lines:
removeElements: function () {
var i, arr = this.get('content'),
i = arr.length;
while (i) {
i -= 1;
if (arr[i].get('flag')) {
array.replace(i, 1);
}
}
This first appears to work in the browser. For example, if I have three elements and mark the first and third to be removed, the browser will leave the second item displayed. However, if I later try to mark the latter, Ember complains with Uncaught Error: Can't remove an item that has never been added.
I used replace() because Ember arrays don't have a splice method, but the docs also say that replace must be implemented in order to be used, but I don't quite understand where I'm supposed to implement it and I haven't found any sample implementations to guide me.
I've also tried various other methods, such as removeObject, removeObjects and more, but none did what I need.
You'd need to create your own array collection and implement replace on that collection (probably extending Ember.Array to get you started).
removeObject should work just fine (granted a little inefficient, though if the size of this list is small it's negligible):
removeElements: function () {
var controller = this,
list = this.toArray();
list.forEach(function(item){
if(item.get('flag')){
controller.removeObject(item);
}
});
}
using removeAt should give you the results you're looking for
removeElements: function () {
var i = this.get('length');
while (i--) {
if (this.objectAt(i).get('flag')) {
this.removeAt(i);
}
}
}

How can I dynamically render HTML using Meteor Spacebars templates?

So let's say I'm storing <div>{{name}}</div> and <div>{{age}}</div> in my database.
Then I want to take the first HTML string and render it in a template - {{> template1}} which just renders the first string with the {{name}} handlebar in it. Then I want to give that newly generated template/html data, so that it can fill in the handlebar with the actual name from the database, so that we would get <div>John</div>. I've tried doing
<template name="firstTemplate">
{{#with dataGetter}}
{{> template1}}
{{/with}}
</template>
Where template1 is defined as
<template name="template1">
{{{templateInfo}}}
</template>
And templateInfo is the helper that returns the aforementioned html string with the handlebar in it from the database.
dataGetter is just this (just an example, I'm working with differently named collections)
Template.firstTemplate.dataGetter = function() {
return Users.findOne({_id: Session.get("userID")});
}
I can't get the {{name}} to populate. I've tried it a couple of different ways, but it seems like Meteor doesn't understand that the handlebars in the string need to be evaluated with the data. I'm on 0.7.0 so no Blaze, I can't upgrade at the moment due to the other packages I'm using, they just don't have 0.8+ version support as of yet. Any ideas on how I can get this to work are much appreciated.
In 1.0 none of the methods described above work. I got this to work with the function below defined in the client code. The key was to pass the options { isTemplate: true} to the compile function.
var compileTemplate = function(name, html_text) {
try {
var compiled = SpacebarsCompiler.compile(html_text, { isTemplate:true });
var renderer = eval(compiled);
console.log('redered:',renderer);
//Template[name] = new Template(name,renderer);
UI.Template.__define__(name, renderer);
} catch (err){
console.log('Error compiling template:' + html_text);
console.log(err.message);
}
};
The you can call with something like this on the client:
compileTemplate('faceplate', '<span>Hello!!!!!!{{_id}}</span>');
This will render with a UI dynamic in your html
{{> Template.dynamic template='faceplate'}}
You can actually compile strings to templates yourself using the spacebars compiler.. You just have to use meteor add spacebars-compiler to add it to your project.
In projects using 0.8.x
var compiled = Spacebars.compile("<div>{{name}}</div> and <div>{{age}}</div>");
var rendered = eval(compiled);
Template["dynamicTemplate"] = UI.Component.extend({
kind: "dynamicTemplate",
render: rendered
});
In projects using 0.9.x
var compiled = SpacebarsCompiler.compile("<div>{{name}}</div> and <div>{{age}}</div>");
var renderer = eval(compiled);
Template["dynamicTemplate"] = Template.__create__("Template.dynamicTemplate", rendered);
Following #user3354036's answer :
var compileTemplate = function(name, html_text) {
try {
var compiled = SpacebarsCompiler.compile(html_text, { isTemplate:true }),
renderer = eval(compiled);
console.log('redered:',renderer);
//Template[name] = new Template(name,renderer);
UI.Template.__define__(name, renderer);
} catch (err) {
console.log('Error compiling template:' + html_text);
console.log(err.message);
}
};
1) Add this in your HTML
{{> Template.dynamic template=template}}
2) Call the compileTemplate method.
compileTemplate('faceplate', '<span>Hello!!!!!!{{_id}}</span>');
Session.set('templateName','faceplate');
Save the template name in a Session variable. The importance of this is explained in the next point.
3) Write a helper function to return the template name. I have used Session variable to do so. This is important if you are adding the dynamic content on a click event or if the parent template has already been rendered. Otherwise you will never see the dynamic template getting rendered.
'template' : function() {
return Session.get('templateName');
}
4) Write this is the rendered method of the parent template. This is to reset the Session variable.
Session.set('templateName','');
This worked for me. Hope it helps someone.
If you need to dynamically compile complex templates, I would suggest Kelly's answer.
Otherwise, you have two options:
Create every template variation, then dynamically choose the right template:
eg, create your templates
<template name="displayName">{{name}}</template>
<template name="displayAge">{{age}}</template>
And then include them dynamically with
{{> Template.dynamic template=templateName}}
Where templateName is a helper that returns "age" or "name"
If your templates are simple, just perform the substitution yourself. You can use Spacebars.SafeString to return HTML.
function simpleTemplate(template, values){
return template.replace(/{{\w+}}/g, function(sub) {
var p = sub.substr(2,sub.length-4);
if(values[p] != null) { return _.escape(values[p]); }
else { return ""; }
})
}
Template.template1.helpers({
templateInfo: function(){
// In this context this/self refers to the "user" data
var templateText = getTemplateString();
return Spacebars.SafeString(
simpleTemplate(templateText, this)
);
}
Luckily, the solution to this entire problem and any other problems like it has been provided to the Meteor API in the form of the Blaze package, which is the core Meteor package that makes reactive templates possible. If you take a look at the linked documentation, the Blaze package provides a long list of functions that allow for a wide range of solutions for programmatically creating, rendering, and removing both reactive and non-reactive content.
In order to solve the above described problem, you would need to do the following things:
First, anticipate the different HTML chunks that would need to be dynamically rendered for the application. In this case, these chunks would be <div>{{name}}</div> and <div>{{age}}</div>, but they could really be anything that is valid HTML (although it is not yet part of the public API, in the future developers will have more options for defining this content in a more dynamic way, as mentioned here in the documentation). You would put these into small template definitions like so:
<template name="nameDiv">
<div>{{name}}</div>
</template>
and
<template name="ageDiv">
<div>{{age}}</div>
</template>
Second, the definition for the firstTemplate template would need to be altered to contain an HTML node that can be referenced programmatically, like so:
<template name="firstTemplate">
<div></div>
</template>
You would then need to have logic defined for your firstTemplate template that takes advantage of some of the functions provided by the Blaze package, namely Blaze.With, Blaze.render, and Blaze.remove (although you could alter the following logic and take advantage of the Blaze.renderWithData function instead; it is all based on your personal preference for how you want to define your logic - I only provide one possible solution below for the sake of explanation).
Template.firstTemplate.onRendered(function() {
var dataContext = Template.currentData();
var unrenderedView = Blaze.With(dataContext, function() {
// Define some logic to determine if name/age template should be rendered
// Return either Template.nameDiv or Template.ageDiv
});
var currentTemplate = Template.instance();
var renderedView = Blaze.render(unrenderedView, currentTemplate.firstNode);
currentTemplate.renderedView = renderedView;
});
Template.firstTemplate.onDestroyed(function() {
var renderedView = Template.instance().renderedView;
Blaze.remove(renderedView);
});
So what we are doing here in the onRendered function for your firstTemplate template is dynamically determining which of the pieces of data that we want to render onto the page (either name or age in your case) and using the Blaze.With() function to create an unrendered view of that template using the data context of the firstTemplate template. Then, we select the firstTemplate template element node that we want the dynamically generated content to be contained in and pass both objects into the Meteor.render() function, which renders the unrendered view onto the page with the specified element node as the parent node of the rendered content.
If you read the details for the Blaze.render() function, you will see that this rendered content will remain reactive until the rendered view is removed using the Blaze.remove() function, or the specified parent node is removed from the DOM. In my example above, I am taking the reference to the rendered view that I received from the call to Blaze.render() and saving it directly on the template object. I do this so that when the template itself is destroyed, I can manually remove the rendered view in the onDestroyed() callback function and be assured that it is truly destroyed.
A very simple way is to include in the onRendered event a call to the global Blaze object.
Blaze.renderWithData(Template[template_name], data ,document.getElementById(template_id))

PlayFramework 2.0 - Not able to call functions from other templates

I want to place some helper functions in another file, since they will be overly reused. I took the Computer-Databse sample's listing file:
https://github.com/playframework/Play20/blob/master/samples/scala/computer-database/app/views/list.scala.html
I created a new file, called "listing.scala.html" under the app/views package, and moved the #link function from the original file to it. This new file looks like this:
#(currentSortBy: String, currentOrder: String, currentFilter: String)
#****************************************
* Helper generating navigation links *
****************************************#
#link(newPage:Int, newSortBy:String) = #{
var sortBy = currentSortBy
var order = currentOrder
if(newSortBy != null) {
sortBy = newSortBy
if(currentSortBy == newSortBy) {
if(currentOrder == "asc") {
order = "desc"
} else {
order = "asc"
}
} else {
order = "asc"
}
}
// Generate the link
routes.Application.listPerfil(newPage, sortBy, order, currentFilter)
}
So, on my original file, I replaced the #link call, with this one:
#title
And the problem is, when I try to compile I get this error:
value link is not a member of play.api.templates.Html
But according to the documentation (http://www.playframework.org/documentation/2.0.4/ScalaTemplateUseCases) it seems to be ok.
Any guess?
Play's templates aren't the best place for placing advanced conditions, most probably you'll get better flexibility by processing it in some controller (or other method) which will return you only required link
ie.:
#title
In your case proposed link(...) function of Application controller can also return a reverse-route.
Keep in mind that including other templates is best option for repeating blocks of HTML but sometimes it's hard to get specified string (mainly because of not trimmed spaces). As you can see there is also problem with calling nested functions. Most probably you can generate whole A tag in the listing.scala.html however using it isn't comfortable enough (IMHO).