I know this question probably has been asked before but I'm a beginner to templates, and here is my code,
HeaderFile.h
class Identity {
public:
template <typename T>
T getFamilyMembers() {
if(1) {
return false;
}
std::string whatever = "Test";
return whatever;
}
};
Main.cpp
#include "HeaderFile.h"
int main() {
Identity id;
std::cout << id.getFamilyMembers() << "\n";
}
Compiler issue two errors,
Main.cpp:25:10: error: no matching member function for call to 'getFamilyMembers'
id.getFamilyMembers();
~~~^~~~~~~~~~
HeaderFile.h:22:11: note: candidate template ignored: couldn't infer template argument 'T'
T getFamilyMembers() {
This isn't how templates work.
The caller specifies what T is. When T is a return type, then all return statements in the function must be a T value, or something implicitly convertible to T. The function itself can't dictate what T is at runtime.
Beyond that, T is known at compile time. You can't return different types in different situations without the help of a variant type like std::variant.
For each distinct T, a totally new version of the function is created. Template functions, therefore, are used when a generic algorithm can be applied to multiple types. For example, a naive implementation of a "swap two values" algorithm might copy one of the values to a temporary variable:
void swap(int & a, int & b) {
int temp = a;
a = b;
b = temp;
}
But now we have to write a new swap() function for each possible type of thing we ever want to swap! Enter templates: we write the function once, as a template:
template <typename T>
void swap(T & a, T & b) {
T temp = a;
a = b;
b = temp;
}
Now the compiler will do the work for us, creating new versions of swap() whenever it sees a T that it hasn't before.
In your particular case, if you want to return a value that might be a string but might be nothing, that's what std::optional is for. In this case, you could return an std::optional<std::string>. You could also just return std::string and use an empty string to notate that there are no family members.
Given that the name of the function implies that multiple items could be returned, it might make more sense to have the function return std::vector<std::string> and then the "no family members" case is simply represented as an empty vector.
This is something that has always been bugging me as a feature of C++ lambda expressions: The type of a C++ lambda expression is unique and anonymous, I simply cannot write it down. Even if I create two lambdas that are syntactically exactly the same, the resulting types are defined to be distinct. The consequence is, that a) lambdas can only be passed to template functions that allow the compile time, unspeakable type to be passed along with the object, and b) that lambdas are only useful once they are type erased via std::function<>.
Ok, but that's just the way C++ does it, I was ready to write it off as just an irksome feature of that language. However, I just learned that Rust seemingly does the same: Each Rust function or lambda has a unique, anonymous type. And now I'm wondering: Why?
So, my question is this:
What is the advantage, from a language designer point of view, to introduce the concept of a unique, anonymous type into a language?
Many standards (especially C++) take the approach of minimizing how much they demand from compilers. Frankly, they demand enough already! If they don't have to specify something to make it work, they have a tendency to leave it implementation defined.
Were lambdas to not be anonymous, we would have to define them. This would have to say a great deal about how variables are captured. Consider the case of a lambda [=](){...}. The type would have to specify which types actually got captured by the lambda, which could be non-trivial to determine. Also, what if the compiler successfully optimizes out a variable? Consider:
static const int i = 5;
auto f = [i]() { return i; }
An optimizing compiler could easily recognize that the only possible value of i that could be captured is 5, and replace this with auto f = []() { return 5; }. However, if the type is not anonymous, this could change the type or force the compiler to optimize less, storing i even though it didn't actually need it. This is a whole bag of complexity and nuance that simply isn't needed for what lambdas were intended to do.
And, on the off-case that you actually do need a non-anonymous type, you can always construct the closure class yourself, and work with a functor rather than a lambda function. Thus, they can make lambdas handle the 99% case, and leave you to code your own solution in the 1%.
Deduplicator pointed out in comments that I did not address uniqueness as much as anonymity. I am less certain of the benefits of uniqueness, but it is worth noting that the behavior of the following is clear if the types are unique (action will be instantiated twice).
int counter()
{
static int count = 0;
return count++;
}
template <typename FuncT>
void action(const FuncT& func)
{
static int ct = counter();
func(ct);
}
...
for (int i = 0; i < 5; i++)
action([](int j) { std::cout << j << std::endl; });
for (int i = 0; i < 5; i++)
action([](int j) { std::cout << j << std::endl; });
If the types were not unique, we would have to specify what behavior should happen in this case. That could be tricky. Some of the issues that were raised on the topic of anonymity also raise their ugly head in this case for uniqueness.
Lambdas are not just functions, they are a function and a state. Therefore both C++ and Rust implement them as an object with a call operator (operator() in C++, the 3 Fn* traits in Rust).
Basically, [a] { return a + 1; } in C++ desugars to something like
struct __SomeName {
int a;
int operator()() {
return a + 1;
}
};
then using an instance of __SomeName where the lambda is used.
While in Rust, || a + 1 in Rust will desugar to something like
{
struct __SomeName {
a: i32,
}
impl FnOnce<()> for __SomeName {
type Output = i32;
extern "rust-call" fn call_once(self, args: ()) -> Self::Output {
self.a + 1
}
}
// And FnMut and Fn when necessary
__SomeName { a }
}
This means that most lambdas must have different types.
Now, there are a few ways we could do that:
With anonymous types, which is what both languages implement. Another consequence of that is that all lambdas must have a different type. But for language designers, this has a clear advantage: Lambdas can be simply described using other already existing simpler parts of the language. They are just syntax sugar around already existing bits of the language.
With some special syntax for naming lambda types: This is however not necessary since lambdas can already be used with templates in C++ or with generics and the Fn* traits in Rust. Neither language ever force you to type-erase lambdas to use them (with std::function in C++ or Box<Fn*> in Rust).
Also note that both languages do agree that trivial lambdas that do not capture context can be converted to function pointers.
Describing complex features of a languages using simpler feature is pretty common. For example both C++ and Rust have range-for loops, and they both describe them as syntax sugar for other features.
C++ defines
for (auto&& [first,second] : mymap) {
// use first and second
}
as being equivalent to
{
init-statement
auto && __range = range_expression ;
auto __begin = begin_expr ;
auto __end = end_expr ;
for ( ; __begin != __end; ++__begin) {
range_declaration = *__begin;
loop_statement
}
}
and Rust defines
for <pat> in <head> { <body> }
as being equivalent to
let result = match ::std::iter::IntoIterator::into_iter(<head>) {
mut iter => {
loop {
let <pat> = match ::std::iter::Iterator::next(&mut iter) {
::std::option::Option::Some(val) => val,
::std::option::Option::None => break
};
SemiExpr(<body>);
}
}
};
which while they seem more complicated for a human, are both simpler for a language designer or a compiler.
Cort Ammon's accepted answer is good, but I think there's one more important point to make about implementability.
Suppose I have two different translation units, "one.cpp" and "two.cpp".
// one.cpp
struct A { int operator()(int x) const { return x+1; } };
auto b = [](int x) { return x+1; };
using A1 = A;
using B1 = decltype(b);
extern void foo(A1);
extern void foo(B1);
The two overloads of foo use the same identifier (foo) but have different mangled names. (In the Itanium ABI used on POSIX-ish systems, the mangled names are _Z3foo1A and, in this particular case, _Z3fooN1bMUliE_E.)
// two.cpp
struct A { int operator()(int x) const { return x + 1; } };
auto b = [](int x) { return x + 1; };
using A2 = A;
using B2 = decltype(b);
void foo(A2) {}
void foo(B2) {}
The C++ compiler must ensure that the mangled name of void foo(A1) in "two.cpp" is the same as the mangled name of extern void foo(A2) in "one.cpp", so that we can link the two object files together. This is the physical meaning of two types being "the same type": it's essentially about ABI-compatibility between separately compiled object files.
The C++ compiler is not required to ensure that B1 and B2 are "the same type." (In fact, it's required to ensure that they're different types; but that's not as important right now.)
What physical mechanism does the compiler use to ensure that A1 and A2 are "the same type"?
It simply burrows through typedefs, and then looks at the fully qualified name of the type. It's a class type named A. (Well, ::A, since it's in the global namespace.) So it's the same type in both cases. That's easy to understand. More importantly, it's easy to implement. To see if two class types are the same type, you take their names and do a strcmp. To mangle a class type into a function's mangled name, you write the number of characters in its name, followed by those characters.
So, named types are easy to mangle.
What physical mechanism might the compiler use to ensure that B1 and B2 are "the same type," in a hypothetical world where C++ required them to be the same type?
Well, it couldn't use the name of the type, because the type doesn't have a name.
Maybe it could somehow encode the text of the body of the lambda. But that would be kind of awkward, because actually the b in "one.cpp" is subtly different from the b in "two.cpp": "one.cpp" has x+1 and "two.cpp" has x + 1. So we'd have to come up with a rule that says either that this whitespace difference doesn't matter, or that it does (making them different types after all), or that maybe it does (maybe the program's validity is implementation-defined, or maybe it's "ill-formed no diagnostic required"). Anyway, mangling lambda types the same way across multiple translation units is certainly a harder problem than mangling named types like A.
The easiest way out of the difficulty is simply to say that each lambda expression produces values of a unique type. Then two lambda types defined in different translation units definitely are not the same type. Within a single translation unit, we can "name" lambda types by just counting from the beginning of the source code:
auto a = [](){}; // a has type $_0
auto b = [](){}; // b has type $_1
auto f(int x) {
return [x](int y) { return x+y; }; // f(1) and f(2) both have type $_2
}
auto g(float x) {
return [x](int y) { return x+y; }; // g(1) and g(2) both have type $_3
}
Of course these names have meaning only within this translation unit. This TU's $_0 is always a different type from some other TU's $_0, even though this TU's struct A is always the same type as some other TU's struct A.
By the way, notice that our "encode the text of the lambda" idea had another subtle problem: lambdas $_2 and $_3 consist of exactly the same text, but they should clearly not be considered the same type!
By the way, C++ does require the compiler to know how to mangle the text of an arbitrary C++ expression, as in
template<class T> void foo(decltype(T())) {}
template void foo<int>(int); // _Z3fooIiEvDTcvT__EE, not _Z3fooIiEvT_
But C++ doesn't (yet) require the compiler to know how to mangle an arbitrary C++ statement. decltype([](){ ...arbitrary statements... }) is still ill-formed even in C++20.
Also notice that it's easy to give a local alias to an unnamed type using typedef/using. I have a feeling that your question might have arisen from trying to do something that could be solved like this.
auto f(int x) {
return [x](int y) { return x+y; };
}
// Give the type an alias, so I can refer to it within this translation unit
using AdderLambda = decltype(f(0));
int of_one(AdderLambda g) { return g(1); }
int main() {
auto f1 = f(1);
assert(of_one(f1) == 2);
auto f42 = f(42);
assert(of_one(f42) == 43);
}
EDITED TO ADD: From reading some of your comments on other answers, it sounds like you're wondering why
int add1(int x) { return x + 1; }
int add2(int x) { return x + 2; }
static_assert(std::is_same_v<decltype(add1), decltype(add2)>);
auto add3 = [](int x) { return x + 3; };
auto add4 = [](int x) { return x + 4; };
static_assert(not std::is_same_v<decltype(add3), decltype(add4)>);
That's because captureless lambdas are default-constructible. (In C++ only as of C++20, but it's always been conceptually true.)
template<class T>
int default_construct_and_call(int x) {
T t;
return t(x);
}
assert(default_construct_and_call<decltype(add3)>(42) == 45);
assert(default_construct_and_call<decltype(add4)>(42) == 46);
If you tried default_construct_and_call<decltype(&add1)>, t would be a default-initialized function pointer and you'd probably segfault. That's, like, not useful.
(Adding to Caleth's answer, but too long to fit in a comment.)
The lambda expression is just syntactic sugar for an anonymous struct (a Voldemort type, because you can't say its name).
You can see the similarity between an anonymous struct and the anonymity of a lambda in this code snippet:
#include <iostream>
#include <typeinfo>
using std::cout;
int main() {
struct { int x; } foo{5};
struct { int x; } bar{6};
cout << foo.x << " " << bar.x << "\n";
cout << typeid(foo).name() << "\n";
cout << typeid(bar).name() << "\n";
auto baz = [x = 7]() mutable -> int& { return x; };
auto quux = [x = 8]() mutable -> int& { return x; };
cout << baz() << " " << quux() << "\n";
cout << typeid(baz).name() << "\n";
cout << typeid(quux).name() << "\n";
}
If that is still unsatisfying for a lambda, it should be likewise unsatisfying for an anonymous struct.
Some languages allow for a kind of duck typing that is a little more flexible, and even though C++ has templates that doesn't really help in making a object from a template that has a member field that can replace a lambda directly rather than using a std::function wrapper.
Why design a language with unique anonymous types?
Because there are cases where names are irrelevant and not useful or even counter-productive. In this case the ability abstract out their existence is useful because it reduces name pollution, and solves one of the two hard problems in computers science (how to name things). For the same reason, temporary objects are useful.
lambda
The uniqueness is not a special lambda thing, or even special thing to anonymous types. It applies to named types in the language as well. Consider following:
struct A {
void operator()(){};
};
struct B {
void operator()(){};
};
void foo(A);
Note that I cannot pass B into foo, even though the classes are identical. This same property applies to unnamed types.
lambdas can only be passed to template functions that allow the compile time, unspeakable type to be passed along with the object ... erased via std::function<>.
There's a third option for a subset of lambdas: Non-capturing lambdas can be converted to function pointers.
Note that if the limitations of an anonymous type are a problem for a use case, then the solution is simple: A named type can be used instead. Lambdas don't do anything that cannot be done with a named class.
C++ lambdas need distinct types for distinct operations, as C++ binds statically. They are only copy/move-constructable, so mostly you don't need to name their type. But that's all somewhat of an implementation detail.
I'm not sure if C# lambdas have a type, as they are "anonymous function expressions", and they immediately get converted to a compatible delegate type or expression tree type. If the do, it's probably an unpronouncable type.
C++ also has anonymous structs, where each definition leads to a unique type. Here the name isn't unpronouncable, it simply doesn't exist as far as the standard is concerned.
C# has anonymous data types, which it carefully forbids from escaping from the scope they are defined. The implementation gives a unique, unpronouncable name to those too.
Having an anonymous type signals to the programmer that they shouldn't poke around inside their implementation.
Aside:
You can give a name to a lambda's type.
auto foo = []{};
using Foo_t = decltype(foo);
If you don't have any captures, you can use a function pointer type
void (*pfoo)() = foo;
Why use anonymous types?
For types that are automatically generated by the compiler, the choice is to either (1) honor a user's request for the name of the type, or (2) let the compiler choose one on its own.
In the former case, the user is expected to explicitly provide a name each time such a construct appears (C++/Rust: whenever a lambda is defined; Rust: whenever a function is defined). This is a tedious detail for the user to provide each time, and in the majority of cases the name is never referred to again. Thus it make sense to let the compiler figure out a name for it automatically, and use existing features such as decltype or type inference to reference the type in the few places where it is needed.
In the latter case, the compiler need to choose a unique name for the type, which would probably be an obscure, unreadable name such as __namespace1_module1_func1_AnonymousFunction042. The language designer could specify precisely how this name is constructed in glorious and delicate detail, but this needlessly exposes an implementation detail to the user that no sensible user could rely upon, since the name is no doubt brittle in the face of even minor refactors. This also unnecessarily constrains the evolution of the language: future feature additions may cause the existing name generation algorithm to change, leading to backward compatibility issues. Thus, it makes sense to simply omit this detail, and assert that the auto-generated type is unutterable by the user.
Why use unique (distinct) types?
If a value has a unique type, then an optimizing compiler can track a unique type across all its use sites with guaranteed fidelity. As a corollary, the user can then be certain of the places where the provenance of this particular value is full known to the compiler.
As an example, the moment the compiler sees:
let f: __UniqueFunc042 = || { ... }; // definition of __UniqueFunc042 (assume it has a nontrivial closure)
/* ... intervening code */
let g: __UniqueFunc042 = /* some expression */;
g();
the compiler has full confidence that g must necessarily originate from f, without even knowing the provenance of g. This would allow the call to g to be devirtualized. The user would know this too, since the user has taken great care to preserve the unique type of f through the flow of data that led to g.
Necessarily, this constrains what the user can do with f. The user is not at liberty to write:
let q = if some_condition { f } else { || {} }; // ERROR: type mismatch
as that would lead to the (illegal) unification of two distinct types.
To work around this, the user could upcast the __UniqueFunc042 to the non-unique type &dyn Fn(),
let f2 = &f as &dyn Fn(); // upcast
let q2 = if some_condition { f2 } else { &|| {} }; // OK
The trade-off made by this type erasure is that uses of &dyn Fn() complicate the reasoning for the compiler. Given:
let g2: &dyn Fn() = /*expression */;
the compiler has to painstakingly examine the /*expression */ to determine whether g2 originates from f or some other function(s), and the conditions under which that provenance holds. In many circumstances, the compiler may give up: perhaps human could tell that g2 really comes from f in all situations but the path from f to g2 was too convoluted for the compiler to decipher, resulting in a virtual call to g2 with pessimistic performance.
This becomes more evident when such objects delivered to generic (template) functions:
fn h<F: Fn()>(f: F);
If one calls h(f) where f: __UniqueFunc042, then h is specialized to a unique instance:
h::<__UniqueFunc042>(f);
This enables the compiler to generate specialized code for h, tailored for the particular argument of f, and the dispatch to f is quite likely to be static, if not inlined.
In the opposite scenario, where one calls h(f) with f2: &Fn(), the h is instantiated as
h::<&Fn()>(f);
which is shared among all functions of type &Fn(). From within h, the compiler knows very little about an opaque function of type &Fn() and so could only conservatively call f with a virtual dispatch. To dispatch statically, the compiler would have to inline the call to h::<&Fn()>(f) at its call site, which is not guaranteed if h is too complex.
First, lambda without capture are convertible to a function pointer. So they provide some form of genericity.
Now why lambdas with capture are not convertible to pointer? Because the function must access the state of the lambda, so this state would need to appear as a function argument.
To avoid name collisions with user code.
Even two lambdas with same implementation will have different types. Which is okay because I can have different types for objects too even if their memory layout is equal.
This is a follow-up on this question. The code in the OP question there looked quite reasonable and unambiguous to me. Why does not C++ allow using former parameters to define default values of latter parameters, something like this:
int foo( int a, int b = a );
Also, at least in C++11 declared types of parameters can be used to determine the return type, so it's not unheard of to use function parameters in similar manner:
auto bar( int a ) -> decltype( a );
Thus the question: what are the reason(s) why the above declaration of foo is not allowed?
For one thing, this would require that a is evaluated before b, but C++ (like C) does not define the order of evaluation for function parameters.
You can still get the effect you want by adding an overload:
int foo(int a, int b)
{ /* do something */ }
int foo(int a)
{ return foo(a, a); }
I want to define a function that takes (besides its usual input arguments) a lambda function. And I want to restrict that function as far as possible (its own input- and return types).
int myfunc( const int a, LAMBDA_TYPE (int, int) -> int mylamda )
{
return mylambda( a, a ) * 2;
}
Such that I can call the function as follows:
int input = 5;
myfunc( input, [](int a, int b) { return a*b; } );
What is the correct way to define myfunc?
And is there a way to define a default lambda? Like this:
int myfunc( const int a, LAMBDA_TYPE = [](int a, int b) { return a*b; });
If you take a std::function<int(int,int)> it will have overhead, but it will do what you want. It will even overload correctly in C++14.
If you do not want type erasure and allocation overhead of std::function you can do this:
template<
class F,
class R=std::result_of_t<F&(int,int)>,
class=std::enable_if_t<std::is_same<int,R>{}>
>
int myfunc( const int a, F&& f )
or check convertability to int instead of sameness. This is the sfinae solution. 1
This will overload properly. I used some C++14 features for brevity. Replace blah_t<?> with typename blah<?>::type in C++11.
Another option is to static_assert a similar clause. This generates the best error messages.
Finally you can just use it: the code will fail to compile if it cannot be used the way you use it.
In C++1z concepts there will be easier/less code salad ways to do the sfinae solution.
1 On some compilers std::result_of fails to play nice with sfinae. On those, replace it with decltype(std::declval<F&>()(1,1)). Unless your compiler does not support C++11 (like msvc 2013 and 2015) this will work. (luckily 2013/3015 has a nice result_of).
There are two alternatives, the type-erasing std::function<signature> forces a particular signature which goes along the lines of your question, but it imposes some additional cost (mainly it cannot be inlined in general). The alternative is to use a template an leave the last argument as a generic object. This approach can be better from a performance point of view, but you are leaving the syntax checking to the compiler (which I don't see as a problem). One of the comments mentions passing a lambda as a function pointer, but that will only work for lambdas that have no capture.
I would personally go for the second option:
template <typename Fn>
int myFunc(const int a, Fn&& f) {
return f(a, a) * 2;
}
Note that while this does not explicitly force a particular signature, the compiler will enforce that f is callable with two int and yields something that can be multiplied by 2 and converted to int.
HI,
I started learning C++ STL's
i am just trying some small programs.one of them is below:
inline int const& max (int const& a, int const& b)
{
return a < b ? b : a;
}
template <typename T>
inline T const& max (T const& a, T const& b)
{
return a < b ? b : a;
}
int main()
{
::max(7, 42); // calls the nontemplate for two ints
::max<>(7, 42); // calls max<int> (by argument deduction)
::max('a', 42.7); // calls the nontemplate for two ints
}
I have some basic questions!!
why is the scope resolution
operator used here?
why/how is
that calling ::max<>(7, 42) will
assume that the parameter passed are
integers?
1) why is the scope resolution
operator used here?
Probably to differentiate the max declared here from the one in (for example) the std:: namespace.
2) why/how is that calling ::max<>(7, 42) will assume that the
parameter passed are integers?
It doesn't have to assume anything - integer literals have the type int.
And to answer the question you didn't ask:
max('a', 42.7);
matches the non-template version because type conversions are not performed on templated parameters, but are performed on non-template ones.
Presumably to avoid conflicts with std::max
It's not assuming that the parameters are integers, it sees that the parameters are integers. It then assumes that the template argument is int because the parameters are integers.
For 2) what you possible mean is that why does it work - the template does not require integers, just any types on which the "<" operator is defined. An integer fulfills this so it is ok to pass it to the template method.