Any way to make parameterized user defined literals? - c++

A little while ago I had an idea about "parameterized" user-defined literals and was wondering if there is any way to do this in the current C++ standard.
Basically, the idea is to have a user-defined literal whose behaviour can be tweaked according to some parameters. As a simple example, I chose a "fixed-point" literal which turns a floating-point number into an integer; the parameter is the precision in terms of the number of decimal places.
This is just an exercise for now, since I'm not sure how or if this would be useful in a real application.
My first idea went something like this:
namespace fp_impl {
constexpr int floor(long double n) {
return n;
}
constexpr int pow10(int exp) {
return exp == 0 ? 1 : 10 * pow10(exp - 1);
}
template<int i>
constexpr int fixed_point(long double n) {
return floor(n * pow10(i));
}
namespace fp2 {
constexpr int operator"" _fp (long double n) {
return fixed_point<2>(n);
}
}
namespace fp4 {
constexpr int operator"" _fp (long double n) {
return fixed_point<4>(n);
}
}
}
template<int prec> struct fp;
template<> struct fp<2> {
namespace lit = fp2;
};
template<> struct fp<4> {
namespace lit = fp4;
};
int main() {
{
using namespace fp<2>::lit;
std::cout << 5.421_fp << std::endl; // should output 542
}
{
using namespace fp<4>::lit;
std::cout << 5.421_fp << std::endl; // should output 54210
}
}
However, it doesn't compile because namespace aliases are not permitted at class scope. (It also has a problem with requiring you t manually define every version of operator"" _fp.) So I decided to try something with macros:
namespace fp {
namespace detail {
constexpr int floor(long double n) {
return n;
}
constexpr int pow10(int exp) {
return exp == 0 ? 1 : 10 * pow10(exp - 1);
}
template<int i>
constexpr int fixed_point(long double n) {
return floor(n * pow10(i));
}
}
}
#define SPEC(i) \
namespace fp { \
namespace precision##i { \
constexpr int operator"" _fp(long double n) { \
return fp::detail::fixed_point<i>(n); \
} \
} \
}
SPEC(2); SPEC(4);
#undef SPEC
#define fp_precision(i) namespace fp::precision##i
int main() {
{
using fp_precision(2);
std::cout << 5.421_fp << std::endl;
}
{
using fp_precision(4);
std::cout << 5.421_fp << std::endl;
}
}
This works, though it still has the requirement of using the SPEC() macro for every precision you ever want to use. Of course, some preprocessor trickery could be used to do this for every value from, say, 0 to 100, but I'm wondering if there could be anything more like a template solution, where each one is instantiated as it is needed. I had a vague idea of using an operator"" declared as a friend function in a template class, though I suspect that won't work either.
As a note, I did try template<int i> constexpr int operator"" _fp(long double n), but it seems this is not an allowed declaration of a literal operator.

You can return a class type that has operator()(int) overloaded from your literal operator. Then you could write
5.421_fp(2);

A user-defined literal function takes as its sole argument the literal itself. You can use state outside the function, for example with a global or thread-local variable, but that's not very clean.
If the argument will always be compile-time constant, and it's part of the number, pass it through the literal itself. That requires writing an operator "" _ ( char const *, std::size_t ) overload or template< char ... > operator "" _ () template and parsing the number completely by yourself.
You will have to work such a parameter into the existing floating-point grammar, though. Although C++ defines a very open-ended preprocessing-number construct, a user-defined literal must be formed from a valid token with a ud-suffix identifier appended.
You might consider using strings instead of numbers, but then the template option goes away.

One does not need macros to solve the problem. Since the problem concerns processing literals numbers (e.g., integers or floating-point formatted numbers), one can use the template definition of the literal operator and template metaprogramming to do the job completely at compile-time.
To do your fixed-point literal conversions, you could use the integer literal operator with unsigned long long, e.g.,
some_type operator "" _fp(unsigned long long num)
{
// code
}
(or with long double with possible loss of precision) but this causes everything to happen at run-time.
C++11 in section 2.14.8 (User-defined Lierals [lex.ext]) within paragraphs 3 and 4 define literal operator variations including a template version for integer and floating-point literals! Unfortunately, paragraphs 5 and 6 do not define a template version for string and character literals. This means this technique will only work with integer and floating-point literals.
From C++11 section 2.14.8 the above _fp literal operator can therefore be written instead as:
template <char... Digits>
constexpr some_type operator "" _fp()
{
return process_fp<2, Digits...>::to_some_type();
}
e.g., where the 2 is a value from the int i template parameter from the OP and some_type is whatever the return type needs to be. Notice that template parameter is a char --not an int or some other number. Also notice that the literal operator has no arguments. Thus code like Digit - '0' is needed to get the numeric value to an integer value for that character. Moreover, Digits... will be processed in a left-to-right order.
Now one can use template metaprogramming with process_fp whose forward declaration would look like:
template <int i, char... Digits>
struct process_fp;
and would have a static constexpr method called to_some_type() to compute and return the desired, compile-time result.
One might also want a meaningful, simple example of this is done. Last year I wrote code (link below) that when used like this:
int main()
{
using namespace std;
const unsigned long long bits =
11011110101011011011111011101111_binary;
cout << "The number is: " << hex << bits << endl;
}
would convert the binary number 11011110101011011011111011101111 into an unsigned long long at compile-time and store it into bits. Full code and explanation of such using the template metaprogramming technique referred to above is provided in my blog entry titled, Using The C++ Literal Operator.

Related

What is the proper definition for a constexpr function that take a character array?

I'm writing a hashing function to help speed up string comparisons.
My codebase compares strings against a lot of const char[] constants, and it would be ideal if I could work with hashes instead. I went ahead and translated xxHash to modern C++, and I have a working prototype that does work at compile time, but I'm not sure what the function definition should be for the main hashing function.
At the moment, I have this:
template <size_t arr_size>
constexpr uint64_t xxHash64(const char(data)[arr_size])
{...}
This does work, and I am able to do a compile time call like this
constexpr char myString[] = "foobar";
constexpr uint64_t hashedString = xxHash64<sizeof myString>(myString);
[Find a minimal example here]
All good so far, but I would like to add a user-defined literal wrapper function for some eye candy, and this is where the problem lies.
UDLs come with a fixed prototype, as specified here
The Microsoft doc stipulates "Also, any of these operators can be defined as constexpr".
But when I try to call my hashing function from a constexpr UDL:
constexpr uint64_t operator "" _hashed(const char *arr, size_t size) {
return xxHash64<size>(arr);
}
function "xxHash64" cannot be called with the given argument list
argument types are: (const char*)
And the error does make sense. My function expects a character array, and instead it gets a pointer.
But if I were to modify the definition of my xxHash64 function to take a const char *, I can no longer work in a constexpr context because the compiler needs to resolve the pointer first, which happens at runtime.
So am I doing anything wrong here, or is this a limitation of UDLs or constexpr functions as a whole?
Again, I'm not 100% sure the templated definition at the top is the way to go, but I'm not sure how else I could read characters from a string at compile time.
I'm not limited by any compiler version or library. If there is a better way to do this, feel free to suggest.
there is no problem to call constexpr function with constexpr pointer as constant expression
constexpr uint64_t xxHash64(const char* s){return s[0];}
constexpr uint64_t operator "" _g(const char *arr,std::size_t){
return xxHash64(arr);
}
int main()
{
xxHash64("foo");
constexpr auto c = "foobar"_g;
return c;
}
would just work fine.
with c++20, you can also get the size as constant expression with string literal operator template.
#include <cstdint>
template <std::size_t arr_size>
constexpr std::uint64_t xxHash64(const char(&data)[arr_size]){
return data[0];
}
// template <std::size_t N> // can also be full class template (with CTAD)
struct hash_value{
std::uint64_t value;
template <std::size_t N>
constexpr hash_value(const char(&p)[N]):value(xxHash64(p)){}
};
template < hash_value v >
constexpr std::uint64_t operator ""_hashed() { return v.value; }
int main()
{
constexpr auto v = "foobar"_hashed;
return v;
}

Ways to distinguish string literal and runtime generated string

Suppose I have a function that takes a string as input:
SomeOutputType f_impl(const char* s);
Most call sites just use string literals as input, e.g. f("Hello, world"). Suppose I have implemented the following function to compute the result at compile time
template <char...> SomeOutputType f_impl();
My question is, is there a way to let the call sites like f("Hello, world") calls the templated form, while for general call sites like string s="Hello, world"; f(s.c_str()); calls the general form? For clarification, auto s = "Hello, world"; f(s); don't have to call the templated form because s is now a variable and no longer a compile time constant.
A useful case for this question is to optimize printf. In most cases the format will be string literals so a lot of things can be done at compile time to optimize things, instead of parsing the format at runtime.
No, a string literal like "foo" has the type const char[S + 1] where S is the number of characters you wrote. It behaves like an array of that type with no special rules.
In C++03, there was a special rule that said that a string literal could convert to char*. That allowed you to say
#define isStringLiteral(X) \
isConvertibleToCharStar(X) && hasTypeConstCharArray(X)
For example isStringLiteral(+"foo") would yield false, and isStringLiteral("foo") would yield true. Even this possibiliy would not have allowed you to call a function with a string literal argument and behave differently.
C++11 removed that special conversion rule and string literals behave like any other arrays. In C++11 as a dirty hack you can compose some macros, matching some simple string literals without handling escape sequences
constexpr bool isStringLiteral(const char *x, int n = 0) {
return *x == '"' ?
n == 0 ?
isStringLiteral(x + 1, n + 1)
: !*(x + 1)
: (*x && n != 0 && isStringLiteral(x + 1, n + 1));
}
#define FastFun(X) \
(isStringLiteral(#X) ? fConstExpr(X, sizeof(X) - 1) : f(X))
While I haven't tested this, I think if you just declare the function constexpr and compile with high optimization, the compiler will compute at compile time whenever possible. As a bonus, you don't need to write the code twice. On the other hand, you have to write it once in constexpr style.
If I understand the question correctly, I actually think something like this is possible using a function overload. Here's an article that shows the basic idea. In your case I think it would be sufficient to have the following two overloads:
void f(char const *);
template<unsigned int N>
void f(char const (&)[N]);
The latter should be invoked when the string is a string literal, the latter at other times. If the compiler is sufficiently good at optimizing then calls to the latter may be evaluated at compile time.
EDIT:
Alright, it bothered me that the above solution didn't work, so I did some playing around and I think I came up with a solution:
#include <string>
#include <boost/utility/enable_if.hpp>
template<typename T>
struct is_string_literal {
enum { value = false };
};
template<unsigned int N>
struct is_string_literal<char const (&)[N]> {
enum { value = true };
};
template<typename T>
typename boost::disable_if<is_string_literal<T> >::type
foo(T) {
std::cout << "foo1" << std::endl;
}
template<int N>
void foo(char const (&)[N]) {
std::cout << "foo2" << std::endl;
}
int main( ) {
std::string bar = "blah";
char const str[] = "blah";
foo(str);
foo("blah");
foo(bar.data());
}
The output (on GCC 4.4 with -O3) is:
foo2
foo2
foo1
I admit that I don't completely understand why this works when the previous solution didn't. Maybe there's something about overload resolution that I don't completely understand.

Compile time type conversion check (constexpr and user defined literals)

Update: I posted my own answer below
And there's a longer version of this matter here: http://scrupulousabstractions.tumblr.com/post/38460349771/c-11-type-safe-use-of-integer-user-defined-literals
Question:
I've made a simple constexpr user defined literal _X that gets the value as an unsigned long long (that's how numeral user defined literals work: http://en.cppreference.com/w/cpp/language/user_literal), and then I make sure that the value fits in a signed long long.
It all works well (too big values cause compilation error), but only when I explicitly create a variable such as
constexpr auto a= 150_X;
If instead I write something typical like
cout << 150_X << endl;;
the tests are not performed at compile time.
Are constexpr functions only executed at compile time if they are assigned to a constexpr variable? (I could not find that in the standard)
Is it possible to achieve the safe behaviour of _X that I'm looking for?
Full example:
#include<iostream>
#include<stdexcept>
inline constexpr long long testConv(unsigned long long v) {
return (v > 100 ) ? throw std::exception() : v;
} // will eventually use actual limit from numeric_limits
inline constexpr long long operator "" _X(unsigned long long f) {
return testConv(f) ;
}
int main(){
constexpr auto a= 5_X;
std::cout << a << std::endl;
std::cout << 200_X << std::endl; // This bad literal is accepted at compile time
constexpr auto c=250_X; // This bad literal is not accepted at compile time
std::cout << c << std::endl;
}
oh, for reference: I used gcc4.7.2.
Self answer:
I found a complete solution, inspired by the comments and other answers to my question, and other questions such as https://stackoverflow.com/a/13384317/1149664.
The solution is to use the template form of user defined literals and sum up the number manually, multiplying the sum based on the already parsed digits by 10.
I wrote a detailed version of this self-answer here: http://scrupulousabstractions.tumblr.com/post/38460349771/c-11-type-safe-use-of-integer-user-defined-literals
template<char... Chars>
int operator"" _steps(){
return {litparser<0,Chars...>::value};
}
Litparser is a little template meta-program which takes a list of characters as arguments expanded from the input characters held by the Chars parameter pack.
typedef unsigned long long ULL;
// Delcare the litparser
template<ULL Sum, char... Chars> struct litparser;
// Specialize on the case where there's at least one character left:
template<ULL Sum, char Head, char... Rest>
struct litparser<Sum, Head, Rest...> {
// parse a digit. recurse with new sum and ramaining digits
static const ULL value = litparser<
(Head <'0' || Head >'9') ? throw std::exception() :
Sum*10 + Head-'0' , Rest...>::value;
};
// When 'Rest' finally is empty, we reach this terminating case
template<ULL Sum> struct litparser<Sum> {
static const ULL value = Sum;
};
constexpr functions may be executed at compile time; that is, they are eligible to be used in constant expressions. If they're not used in a constant expression, there's no point executing them at compile time, although I think it's allowed.
Since you're not allowed to declare a parameter as constexpr (section 7.1.5/1) [1], I don't think there is any way to force evaluation of operator "" _X(unsigned long long) at compile time, but you can probably do it with template<char...> operator "" _X()
If the constexpr function is called within a constant expression, the argument will be a constant expression (and if it is not, then the call is not a constant expression). However, you cannot force the call to be a constant expression by declaring the parameter to be constexpr, because you're not allowed to declare parameters as constexpr, see reference to standard.
[Note 1]: Thanks to #LightnessRacesInOrbit for searching the standard to justify the claim in paragraph two.
Constexpr functions need not be executed at compile-time. But your goal can be achieved. For better understanding of the problem, and an example how to create a iteral that is always evaluated at compile-time, I recommend this post.

Recursive template for compile-time bit mask

I'm trying to create a compile-time bit mask using metaprograming techniques, my idea is to create something like this:
unsigned int Mask3 = Mask<2>(); // value = 0x03 = b00000000000000000000000000000011
unsigned int Mask3 = Mask<3>(); // value = 0x07 = b00000000000000000000000000000111
unsigned int Mask3 = Mask<7>(); // value = 0x7F = b00000000000000000000000001111111
The code that I'm trying is this:
template <const unsigned int N> const unsigned int Mask()
{
if (N <= 1)
{
return 1;
}
else
{
return ((1 << N) | Mask<N - 1>());
}
}
return 1;
But it result in tons pairs of warnings:
warning C4554: '<<' : check operator precedence for possible error
warning C4293: '<<' : shift count negative or too big
And in the end, the compile error:
error C1202: recursive type or function dependency context too complex.
So, I deduce that the recursivity never ends and falls into a compiler infinite loop but I'm don't understanding WHY.
As has already been pointed out, you're depending on a runtime check to
stop a compile time recursion, which can't work. More importantly,
perhaps, for what you want to do, is that you're defining a function,
which has no value until you call it. So even after you stop the
recursion with a specialization, you still have a nested sequence of
functions, which will be called at runtime.
If you want full compile time evaluation, you must define a static data
member of a class template, since that's the only way a compile time
constant can appear in a template. Something like:
template <unsigned int N>
struct Mask
{
static unsigned int const value = (1 << (N - 1)) | Mask<N - 1>::value;
};
template <>
struct Mask<0>
{
static unsigned int const value = 0;
};
(I've also corrected the numerical values you got wrong.)
Of course, you don't need anything this complicated. The following
should do the trick:
template <unsigned int N>
struct Mask
{
static unsigned int const value = (1 << (N + 1)) - 1;
};
template <>
struct Mask<0>
{
static unsigned int const value = 0;
};
(You still need the specialization for 0. Otherwise, 0 means all bits
set.)
Finally, of course: to access the value, you need to write something
like Mask<3>::value. (You might want to wrap this in a macro.)
It doesn't need to be recursive. This should work just fine :
template <const unsigned int N> const unsigned int Mask()
{
return ((1 << N) - 1);
}
It doesn't even need to be a template really. An (inlined) function is ok.
Note that if you want to support any value of N, specifically N >= sizeof(unsigned int) * CHAR_BIT, you probably want to treat those as a special case.
A template is created at compile time, but you are relying on run time behavior to stop the recursion.
For example, if you instantiate Mask<2>, it is going to use Mask<1>, which is going to use Mask<0>, which is going to use Mask<-1>, etc.
You have a runtime check for N being <= 1, but this doesn't help when it's compiling. It still creates an infinite sequence of functions.
To blunt template instantiation recursion you need to introduce one explicit specialization:
template <0> const unsigned int Mask()
{
return 1;
}
Your recursion never ends, because compiler tries to generate template implementation for both if-branches. So, when it generates Mask<0> it also generates Mask<0xffffffff> and so on
C++11 -- no recursion or templates:
constexpr unsigned mask(unsigned N) { return unsigned(~(-1<<N)); }
So far the answers only addressed the second error (C1202), but you asked more than that.
Warning C4554 is caused by a Microsoft compiler bug involving template parameters and the << operator. So, (1 << N) generates a warning. If N were an ordinary parameter, there would be no warning of course.
The very simple workaround is to use (1 << (N)) instead of (1 << N), and C4554 goes away!

How to automatically convert strongly typed enum into int?

#include <iostream>
struct a {
enum LOCAL_A { A1, A2 };
};
enum class b { B1, B2 };
int foo(int input) { return input; }
int main(void) {
std::cout << foo(a::A1) << std::endl;
std::cout << foo(static_cast<int>(b::B2)) << std::endl;
}
The a::LOCAL_A is what the strongly typed enum is trying to achieve, but there is a small difference : normal enums can be converted into integer type, while strongly typed enums can not do it without a cast.
So, is there a way to convert a strongly typed enum value into an integer type without a cast? If yes, how?
As others have said, you can't have an implicit conversion, and that's by-design.
If you want you can avoid the need to specify the underlying type in the cast.
template <typename E>
constexpr typename std::underlying_type<E>::type to_underlying(E e) noexcept {
return static_cast<typename std::underlying_type<E>::type>(e);
}
std::cout << foo(to_underlying(b::B2)) << std::endl;
Strongly typed enums aiming to solve multiple problems and not only scoping problem as you mentioned in your question:
Provide type safety, thus eliminating implicit conversion to integer by integral promotion.
Specify underlying types.
Provide strong scoping.
Thus, it is impossible to implicitly convert a strongly typed enum to integers, or even its underlying type - that's the idea. So you have to use static_cast to make conversion explicit.
If your only problem is scoping and you really want to have implicit promotion to integers, then you better off using not strongly typed enum with the scope of the structure it is declared in.
A C++14 version of the answer provided by R. Martinho Fernandes would be:
#include <type_traits>
template <typename E>
constexpr auto to_underlying(E e) noexcept
{
return static_cast<std::underlying_type_t<E>>(e);
}
As with the previous answer, this will work with any kind of enum and underlying type. I have added the noexcept keyword as it will never throw an exception.
Update
This also appears in Effective Modern C++ by Scott Meyers. See item 10 (it is detailed in the final pages of the item within my copy of the book).
A C++23 version would be to use the std::to_underlying function:
#include <utility>
std::cout << std::to_underlying(b::B2) << std::endl;
...or if the underlying type could be a 1 byte type:
std::cout << +(std::to_underlying(b::B2)) << std::endl;
The reason for the absence of implicit conversion (by design) was given in other answers.
I personally use unary operator+ for the conversion from enum classes to their underlying type:
template <typename T>
constexpr auto operator+(T e) noexcept
-> std::enable_if_t<std::is_enum<T>::value, std::underlying_type_t<T>>
{
return static_cast<std::underlying_type_t<T>>(e);
}
Which gives quite little "typing overhead":
std::cout << foo(+b::B2) << std::endl;
Where I actually use a macro to create enums and the operator functions in one shot.
#define UNSIGNED_ENUM_CLASS(name, ...) enum class name : unsigned { __VA_ARGS__ };\
inline constexpr unsigned operator+ (name const val) { return static_cast<unsigned>(val); }
Short answer is you can't as above posts point out. But for my case, I simply didn't want to clutter the namespace but still have implicit conversions, so I just did:
#include <iostream>
using namespace std;
namespace Foo {
enum Foo { bar, baz };
}
int main() {
cout << Foo::bar << endl; // 0
cout << Foo::baz << endl; // 1
return 0;
}
The namespacing sort of adds a layer of type-safety while I don't have to static cast any enum values to the underlying type.
No. There is no natural way.
In fact, one of the motivations behind having strongly typed enum class in C++11 is to prevent their silent conversion to int.
#include <cstdlib>
#include <cstdio>
#include <cstdint>
#include <type_traits>
namespace utils
{
namespace details
{
template< typename E >
using enable_enum_t = typename std::enable_if< std::is_enum<E>::value,
typename std::underlying_type<E>::type
>::type;
} // namespace details
template< typename E >
constexpr inline details::enable_enum_t<E> underlying_value( E e )noexcept
{
return static_cast< typename std::underlying_type<E>::type >( e );
}
template< typename E , typename T>
constexpr inline typename std::enable_if< std::is_enum<E>::value &&
std::is_integral<T>::value, E
>::type
to_enum( T value ) noexcept
{
return static_cast<E>( value );
}
} // namespace utils
int main()
{
enum class E{ a = 1, b = 3, c = 5 };
constexpr auto a = utils::underlying_value(E::a);
constexpr E b = utils::to_enum<E>(5);
constexpr auto bv = utils::underlying_value(b);
printf("a = %d, b = %d", a,bv);
return 0;
}
Hope this helps you or someone else
enum class EnumClass : int //set size for enum
{
Zero, One, Two, Three, Four
};
union Union //This will allow us to convert
{
EnumClass ec;
int i;
};
int main()
{
using namespace std;
//convert from strongly typed enum to int
Union un2;
un2.ec = EnumClass::Three;
cout << "un2.i = " << un2.i << endl;
//convert from int to strongly typed enum
Union un;
un.i = 0;
if(un.ec == EnumClass::Zero) cout << "True" << endl;
return 0;
}
This seems impossible with the native enum class, but probably you can mock a enum class with a class:
In this case,
enum class b
{
B1,
B2
};
would be equivalent to:
class b {
private:
int underlying;
public:
static constexpr int B1 = 0;
static constexpr int B2 = 1;
b(int v) : underlying(v) {}
operator int() {
return underlying;
}
};
This is mostly equivalent to the original enum class. You can directly return b::B1 for in a function with return type b. You can do switch case with it, etc.
And in the spirit of this example you can use templates (possibly together with other things) to generalize and mock any possible object defined by the enum class syntax.
As many said, there is no way to automatically convert without adding overheads and too much complexity, but you can reduce your typing a bit and make it look better by using lambdas if some cast will be used a bit much in a scenario. That would add a bit of function overhead call, but will make code more readable compared to long static_cast strings as can be seen below. This may not be useful project wide, but only class wide.
#include <bitset>
#include <vector>
enum class Flags { ......, Total };
std::bitset<static_cast<unsigned int>(Total)> MaskVar;
std::vector<Flags> NewFlags;
-----------
auto scui = [](Flags a){return static_cast<unsigned int>(a); };
for (auto const& it : NewFlags)
{
switch (it)
{
case Flags::Horizontal:
MaskVar.set(scui(Flags::Horizontal));
MaskVar.reset(scui(Flags::Vertical)); break;
case Flags::Vertical:
MaskVar.set(scui(Flags::Vertical));
MaskVar.reset(scui(Flags::Horizontal)); break;
case Flags::LongText:
MaskVar.set(scui(Flags::LongText));
MaskVar.reset(scui(Flags::ShorTText)); break;
case Flags::ShorTText:
MaskVar.set(scui(Flags::ShorTText));
MaskVar.reset(scui(Flags::LongText)); break;
case Flags::ShowHeading:
MaskVar.set(scui(Flags::ShowHeading));
MaskVar.reset(scui(Flags::NoShowHeading)); break;
case Flags::NoShowHeading:
MaskVar.set(scui(Flags::NoShowHeading));
MaskVar.reset(scui(Flags::ShowHeading)); break;
default:
break;
}
}
The C++ committee took one step forward (scoping enums out of global namespace) and fifty steps back (no enum type decay to integer). Sadly, enum class is simply not usable if you need the value of the enum in any non-symbolic way.
The best solution is to not use it at all, and instead scope the enum yourself using a namespace or a struct. For this purpose, they are interchangable. You will need to type a little extra when refering to the enum type itself, but that will likely not be often.
struct TextureUploadFormat {
enum Type : uint32 {
r,
rg,
rgb,
rgba,
__count
};
};
// must use ::Type, which is the extra typing with this method; beats all the static_cast<>()
uint32 getFormatStride(TextureUploadFormat::Type format){
const uint32 formatStride[TextureUploadFormat::__count] = {
1,
2,
3,
4
};
return formatStride[format]; // decays without complaint
}
Summary
Question:
is there a way to convert a strongly typed enum value into an integer type without a cast? If yes, how?
Answer:
No, there is not. Strongly typed enums can NOT be converted to integers without an explicit cast. Weak enums can, however, as they will be automatically implicitly cast. So, if you'd like automatic implicit conversion to an int, consider using a C-style weak enum instead (see more on this in the "Going further" section below).
From here (emphasis added): https://en.cppreference.com/w/cpp/language/enum --> under the section "Scoped enumerations":
There are no implicit conversions from the values of a scoped enumerator [AKA: "strong enum"] to integral types, although static_cast may be used to obtain the numeric value of the enumerator.
Going further: discussion of weak (C-style) vs strong (C++ enum class) enum types in C++
In C++ there are two types of enums:
"unscoped", "regular", "weak", "weakly typed", or "C-style" enums, and
"scoped", "strong", "strongly typed", "enum class", or "C++-style" enums.
"Scoped" enums, or "strong" enums, give two additional "features" beyond what "regular" enums give you.
Scoped enums:
don't allow implicit casting from the enum type to an integer type (so you can't do what you want to do implicitly!), and
they "scope" the enum so that you have to access the enum through its enum type name.
1. Example of an enum class (available only in C++):
// enum class (AKA: "strong" or "scoped" enum)
enum class my_enum
{
A = 0,
B,
C,
};
my_enum e = my_enum::A; // scoped through `my_enum::`
e = my_enum::B;
// NOT ALLOWED!:
// error: cannot convert ‘my_enum’ to ‘int’ in initialization
// int i = e;
// But explicit casting works just fine!:
int i1 = static_cast<int>(e); // explicit C++-style cast
int i2 = (int)e; // explicit C-style cast
The first "feature" may actually be something you don't want, in which case you just need to use a regular C-style enum instead! And the nice thing is: you can still "scope" or "namespace" the enum, as has been done in C for decades, by simply prepending its name with the enum type name, like this:
2. Example of a regular enum (available in both C and C++):
// regular enum (AKA: "weak" or "C-style" enum)
enum my_enum
{
// C-style-scoped through the `MY_ENUM_` prefix
MY_ENUM_A = 0,
MY_ENUM_B,
MY_ENUM_C,
};
my_enum e = MY_ENUM_A; // scoped through `MY_ENUM_`
e = MY_ENUM_B;
// This works fine!
int i = e;
Notice you still get the benefit of "scoping" simply by adding the MY_ENUM_ "scope" to the front of each enum!
3. Both regular enums and enum classes together:
Test the code here: https://onlinegdb.com/BkWGqlqz_.
main.cpp:
#include <iostream>
#include <stdio.h>
// enum class (AKA: "strong" or "scoped" enum [available only in C++, not C])
enum class my_enum
{
A = 0,
B,
C,
};
// regular enum (AKA: "weak" or "C-style" enum [available in BOTH C and C++])
enum my_enum2
{
MY_ENUM_A = 0,
MY_ENUM_B,
MY_ENUM_C,
};
int main()
{
printf("Hello World\n");
// 1) scoped enum
my_enum e = my_enum::A; // scoped through `my_enum::`
e = my_enum::B;
// IMPLICIT CASTING TO INT IS NOT ALLOWED!
// int i = e; // "error: cannot convert ‘my_enum’ to ‘int’ in initialization"
// But this explicit C++-style cast works fine:
int i1 = static_cast<int>(e);
// This explicit C-style cast works fine too, and is easier to read
int i2 = (int)e;
// 2) regular enum
my_enum2 e2 = MY_ENUM_A; // scoped through `MY_ENUM_`
e2 = MY_ENUM_B;
// This implicit cast works fine / IS allowed on C-style enums!
int i3 = e2;
// These explicit casts are also fine, but explicit casting is NOT
// required for regular enums.
int i4 = static_cast<int>(e2); // explicit C++-style cast
int i5 = (int)e2; // explicit C-style cast
return 0;
}
4. How to iterate over enums:
*****[my answer] Full examples of how to iterate over both 1. weakly-typed C-style and 2. scoped, strongly-typed C++ enum class enums: How can I iterate over an enum?
[my Q&A] What are commonly-used ways to iterate over an enum class in C++?
An extension to the answers from R. Martinho Fernandes and Class Skeleton: Their answers show how to use typename std::underlying_type<EnumType>::type or std::underlying_type_t<EnumType> to convert your enumeration value with a static_cast to a value of the underlying type. Compared to a static_cast to some specific integer type, like, static_cast<int> this has the benefit of being maintenance friendly, because when the underlying type changes, the code using std::underlying_type_t will automatically use the new type.
This, however, is sometimes not what you want: Assume you wanted to print out enumeration values directly, for example to std::cout, like in the following example:
enum class EnumType : int { Green, Blue, Yellow };
std::cout << static_cast<std::underlying_type_t<EnumType>>(EnumType::Green);
If you later change the underlying type to a character type, like, uint8_t, then the value of EnumType::Green will not be printed as a number, but as a character, which is most probably not what you want. Thus, you sometimes would rather convert the enumeration value into something like "underlying type, but with integer promotion where necessary".
It would be possible to apply the unary operator+ to the result of the cast to force integer promotion if necessary. However, you can also use std::common_type_t (also from header file <type_traits>) to do the following:
enum class EnumType : int { Green, Blue, Yellow };
std::cout << static_cast<std::common_type_t<int, std::underlying_type_t<EnumType>>>(EnumType::Green);
Preferrably you would wrap this expression in some helper template function:
template <class E>
constexpr std::common_type_t<int, std::underlying_type_t<E>>
enumToInteger(E e) {
return static_cast<std::common_type_t<int, std::underlying_type_t<E>>>(e);
}
Which would then be more friendly to the eyes, be maintenance friendly with respect to changes to the underlying type, and without need for tricks with operator+:
std::cout << enumToInteger(EnumType::Green);