C++ Allocation of array of struct - c++

I have to allocate in C++ an array of struct, any struct contains two vector of int. This is my struct:
typedef struct _Sample{
vector<int> contourX;
vector<int> contourY;
}Sample;
To allocate this array I write the following code:
data = (struct _Sample*) malloc(sizeof(struct _Sample) * nsamples);
When I try to assign a Sample element to data[0] I have an error a runtime. Where is the problem?

You are trying to create an array, for that, you should use new[] to allocate the memory (and delete [] to deallocate it).
That way your code should be:
Sample* data = new Sample[nsamples];
Then you can iterate over each element of your array like any array:
for(int i = 0; i < nsamples; i++)
{
data[i].contourY // do something
data[i].contourX // do something
}

Rule of thumb: Never use malloc in C++.1 It's a C function, and as such, doesn't do all the C++ stuff like calling constructors.
If you must dynamically allocate memory, use new instead.
1. This is a rule with a few exceptions, but for most cases is safe to treat as a blanket rule.

You need to use new - the constructors for your vectors need to be executed.

if you are programming in c++ you could use "new"...like:
_Sample* data = new _Sample[size];

Related

initialize an int[][] with new()

I am a c++ newbie. While learning I came across this.
if I have a pointer like this
int (*a)[2][3]
cdecl.org describe this as declare a as pointer to array 2 of array 3 of int:
When I try
int x[2][3];
a = &x;
this works.
My question is how I can initialize a when using with new() say something like
a = new int [] [];
I tried some combinations but doesn't get it quite right.
Any help will be appreciated.
You will have to do it in two steps - first allocate an array of pointers to pointers(dynamically allocated arrays) and then, allocate each of them in turn. Overall I believe a better option is simply to use std::vector - that is the preferred C++ way of doing this kind of things.
Still here is an example on how to achieve what you want:
int a**;
a = new int*[2];
for (int i =0; i< 2;++i){
a[i] = new int[3]
}
... use them ...
// Don't forget to free the memory!
for (int i = 0; i< 2; ++i) {
delete [] a[i];
}
delete [] a;
EDIT: and as requested by Default - the vector version:
std::vector<std::vector<int> > a(2, std::vector<int>(3,0));
// Use a and C++ will take care to free the memory.
It's probably not the answer you're looking for, but what you
need is a new expression whose return type is (*)[2][3] This
is fairly simple to do; that's the return type of new int
[n][2][3], for example. Do this, and a will point to the
first element of an array of [2] of array of [3] int. A three
dimensional array, in sum.
The problem is that new doesn't return a pointer to the top
level array type; it returns a pointer to the first element of
the array. So if you do new int[2][3], the expression
allocates an array of 2 array of 3 int, but it returns
a pointer to an array of 3 int (int (*a)[3]), because in C++,
arrays are broken (for reasons of C compatibility). And there's
no way of forcing it to do otherwise. So if you want it to
return a pointer to a two dimensional array, you have to
allocate a three dimensional array. (The first dimension can be
1, so new [1][2][3] would do the trick, and effectively only
allocate a single [2][3].)
A better solution might be to wrap the array in a struct:
struct Array
{
int data[2][3];
};
You can then use new Array, and everything works as expected.
Except that the syntax needed to access the array will be
different.

char** memory allocation using new operator

I'm truely baffled by this throwing an error....
char** results = new char*[numRes]; //this is where it breaks
for(int i = 0; i < numRes; i++)
{
results[i] = new char[64];
}
It's throwing a corruption of the heap error. but surely it should work? Im assigning 4 char* to a list of character pointers so I can pass them into functions etc.
I looked around everywhere but they all seem to be showing the malloc and free... Im using them in classes so I want to stick to c++ new and delete.
Could someone lend me a hand please?
What are you doing after you allocate? You only allocated an array of character pointers, you did not allocate space for each element (a pointer). If you try to store items in the elements, you'll run into problems.
For example, if you wanted to store anything in results[0] after your allocation, you would need to allocate to it as well. For example:
results[0] = new char[100]; // NEED TO ALLOCATE BEFORE WRITING TO results[0]!
strcpy(results[0], "Test");
You cannot just copy to results[0] without the allocation. The same holds for any element of results.
You are allocating memory for a pointers array. After that you have to allocate memory for every pointer in your array. I think your code should be like this:
int numRes = 4;
char** results = new char*[numRes];
for(int i=0; i<numRes; i++)
{
results[i] = new char;
}
If using c++ is it possible to use STL? specifically std::string, and std::list or std::vector classes in your code? Unlike traditional c-strings, which are mere sequences of characters in a memory array, C++ string objects belong to a class with many built-in features to operate with strings in a more intuitive way and with some additional useful features common to C++ containers.
#include <string>
#include <list>
std::list<std::string> results; // create a list of strings
// and populate it
results.push_back("blah");
results.push_back("blah1");
results.push_back("blah2");
...

Memory Leak, source: float** binsRowPtrs = new float *[_nbins];

How do I delete this properly?
float** binsRowPtrs = new float *[_nbins];
The items are not dynamic created with new.
float** binsRowPtrs = new float *[_nbins];
for (int i = 0; i < _nbins ;i++)
{
binsRowPtrs[i] = (float*) (bins[i].row(y).data);
}
How do i delete this properly[?]
Properly? You use RAII and let something else handle the deletion for you. Depending on what you're trying to do, you may want to use:
std::vector<std::vector<float>>: an array of arrays of floats;
std::vector<float*>: an array of non-owning pointers to floats (i.e. something else handles correct allocation and deallocation);
or maybe just std::vector<float>: an array of floats.
The rule is:
Call as many delete or delete[] respectively as new or new[] you used and on the exact same addresses.
So if you just called new on binRowPtrs then you just need to call delete binRowPtrs.
However, in the part of your code which you didn't show us, If you used dynamic allocation through new for each of the array elements then you need to loop through the array and call delete on each of the element as well.
Note that ideally,
In C++ You should use dynamic allocations only when you cannot avoid them &
If et all you must, never use raw pointers, always use RAII through smart pointers to avoid the explicit memory management(you already noticed the perils of doing so in your case).
This will clear those pointers:
delete [] binsRowPtrs;
But the actual data you are storing with bins won't be touched.

C++ Allocate Memory Without Activating Constructors

I'm reading in values from a file which I will store in memory as I read them in. I've read on here that the correct way to handle memory location in C++ is to always use new/delete, but if I do:
DataType* foo = new DataType[sizeof(DataType) * numDataTypes];
Then that's going to call the default constructor for each instance created, and I don't want that. I was going to do this:
DataType* foo;
char* tempBuffer=new char[sizeof(DataType) * numDataTypes];
foo=(DataType*) tempBuffer;
But I figured that would be something poo-poo'd for some kind of type-unsafeness. So what should I do?
And in researching for this question now I've seen that some people are saying arrays are bad and vectors are good. I was trying to use arrays more because I thought I was being a bad boy by filling my programs with (what I thought were) slower vectors. What should I be using???
Use vectors!!! Since you know the number of elements, make sure that you reserve the memory first (by calling myVector.reserve(numObjects) before you then insert the elements.).
By doing this, you will not call the default constructors of your class.
So use
std::vector<DataType> myVector; // does not reserve anything
...
myVector.reserve(numObjects); // tells vector to reserve memory
You can use ::operator new to allocate an arbitrarily sized hunk of memory.
DataType* foo = static_cast<DataType*>(::operator new(sizeof(DataType) * numDataTypes));
The main advantage of using ::operator new over malloc here is that it throws on failure and will integrate with any new_handlers etc. You'll need to clean up the memory with ::operator delete
::operator delete(foo);
Regular new Something will of course invoke the constructor, that's the point of new after all.
It is one thing to avoid extra constructions (e.g. default constructor) or to defer them for performance reasons, it is another to skip any constructor altogether. I get the impression you have code like
DataType dt;
read(fd, &dt, sizeof(dt));
If you're doing that, you're already throwing type safety out the window anyway.
Why are you trying to accomplish by not invoking the constructor?
You can allocate memory with new char[], call the constructor you want for each element in the array, and then everything will be type-safe. Read What are uses of the C++ construct "placement new"?
That's how std::vector works underneath, since it allocates a little extra memory for efficiency, but doesn't construct any objects in the extra memory until they're actually needed.
You should be using a vector. It will allow you to construct its contents one-by-one (via push_back or the like), which sounds like what you're wanting to do.
I think you shouldn't care about efficiency using vector if you will not insert new elements anywhere but at the end of the vector (since elements of vector are stored in a contiguous memory block).
vector<DataType> dataTypeVec(numDataTypes);
And as you've been told, your first line there contains a bug (no need to multiply by sizeof).
Building on what others have said, if you ran this program while piping in a text file of integers that would fill the data field of the below class, like:
./allocate < ints.txt
Then you can do:
#include <vector>
#include <iostream>
using namespace std;
class MyDataType {
public:
int dataField;
};
int main() {
const int TO_RESERVE = 10;
vector<MyDataType> everything;
everything.reserve( TO_RESERVE );
MyDataType temp;
while( cin >> temp.dataField ) {
everything.push_back( temp );
}
for( unsigned i = 0; i < everything.size(); i++ ) {
cout << everything[i].dataField;
if( i < everything.size() - 1 ) {
cout << ", ";
}
}
}
Which, for me with a list of 4 integers, gives:
5, 6, 2, 6

A generic method to set the length of a dynamic array of arbitrary type in c++

I am doing a project converting some Pascal (Delphi) code to C++ and would like to write a function that is roughly equivalent to the Pascal "SetLength" method. This takes a reference to a dynamic array, as well as a length and allocates the memory and returns the reference.
In C++ I was thinking of something along the lines of
void* setlength(void* pp, int array_size, int pointer_size, int target_size, ....) {
void * p;
// Code to allocate memory here via malloc/new
// something like: p = reinterpret_cast<typeid(pp)>(p);
// p=(target_size) malloc(array_size);
return p;
}
My question is this: is there a way to pass the pointer type to a function like this and to successfully allocate the memory (perhaps via a typeid parameter?)? Can I use
<reinterpret_cast>
somehow? The ultimate aim would be something like the following in terms of usage:
float*** p;
p=setlength(100,sizeof(float***),sizeof(float**),.....);
class B;
B** cp;
cp=setlength(100,sizeof(B**),sizeof(B*),.....);
Any help would be most welcome. I am aware my suggested code is all wrong, but wanted to convey the general idea. Thanks.
Use std::vector instead of raw arrays.
Then you can simply call its resize() member method.
And make the function a template to handle arbitrary types:
If you want to use your function, it could look something like this:
template <typename T>
std::vector<T>& setlength(std::vector<T>& v, int new_size) {
v.resize(new_size);
return v;
}
But now it's so simple you might want to eliminate the function entirely and just call resize to begin with.
I'm not entirely sure what you're trying to do with the triple-pointers in your example, but it looks like you don't want to resize though, you want to initialize to a certain size, which can be done with the vector constructor:
std::vector<float>v(100);
If you wanted to do it literally, you would do it like this:
template <typename T>
T* SetLength(T* arr, size_t len) {
return static_cast<T*>(realloc(arr, sizeof(T) * len));
}
Note that the array must have been allocated with malloc or calloc. Also note that this does not actually resize the memory—it deallocates the memory and reallocates memory of the appropriate size. If there were any other pointers to the array being passed in, they will be invalid afterwards.
You're really better off using a more idiomatic C++ solution, like std::vector.
For a multidimensional array, probably the best option would be to use boost's multi_array library:
typedef boost::multi_array<float, 3> array_type;
array_type p(boost::extents[100][100][100]); // make an 100x100x100 array of floats
p[1][2][3] = 4.2;
This lets you completely abstract away the allocation and details of setting up the multidimensional array. Plus, because it uses linear storage, you get the efficiency benefits of linear storage with the ease of access of indirections.
Failing that, you have three other major options.
The most C++-y option without using external libraries would be to use a STL container:
std::vector<float **> p;
p.resize(100);
As with multi_array, p will then automatically be freed when it goes out of scope. You can get the vector bounds with p.size(). However the vector will only handle one dimension for you, so you'll end up doing nested vectors (ick!).
You can also use new directly:
float ***p = new float**[100];
To deallocate:
delete [] p;
This has all the disadvantages of std::vector, plus it won't free it for you, and you can't get the size later.
The above three methods will all throw an exception of type std::bad_alloc if they fail to allocate enough memory.
Finally, for completeness, there's the C route, with calloc():
float ***p = (float ***)calloc(100, sizeof(*p));
To free:
free((void*)p);
This comes from C and is a bit uglier with all the casts. For C++ classes it will not call the constructors for you, either. Also, there's no checking that the sizeof in the argument is consistent with the cast.
If calloc() fails to allocate memory it will return NULL; you'll need to check for this and handle it.
To do this the C++ way:
1) As jalf stated, prefer std::vector if you can
2) Don't do void* p. Prefer instead to make your function a template of type T.
The new operator itself is essentially what you are asking for, with the exception that to appropriately allocate for double/triple pointers you must do something along the following lines:
float** data = new float*[size_of_dimension_1];
for ( size_t i=0 ; i<size_of_dimension_1 ; ++i )
data[i] = new float[size_of_dimension_2];
...
// to delete:
for ( size_t i=0 ; i<size_of_dimension_1 ; ++i )
delete [] data[i];
delete [] data;
Edit: I would suggest using one of the many C++ math/matrix libraries out there. I would suggest uBlas.